diff --git a/Source/Bind/CSharpSpecWriter.cs b/Source/Bind/CSharpSpecWriter.cs index c72c2079..25243a88 100644 --- a/Source/Bind/CSharpSpecWriter.cs +++ b/Source/Bind/CSharpSpecWriter.cs @@ -600,6 +600,7 @@ namespace Bind var handle_release_statements = new List(); var fixed_statements = new List(); var assign_statements = new List(); + var declaration_statements = new List(); // Obtain pointers by pinning the parameters int index = -1; @@ -653,13 +654,34 @@ namespace Bind } else { - throw new ApplicationException("Unknown parameter type"); + throw new ApplicationException(String.Format( + "Unknown wrapper type '{0}', code generation failed", + p.WrapperType)); } } p.QualifiedType = f.WrappedDelegate.Parameters[index].QualifiedType; } + if (f.ReturnType.WrapperType == WrapperTypes.ConvenienceReturnType || + f.ReturnType.WrapperType == WrapperTypes.ConvenienceArrayReturnType) + { + var r = f.ReturnType; + var p = f.WrappedDelegate.Parameters.Last(); + if (r.WrapperType == WrapperTypes.ConvenienceArrayReturnType) + { + var p_size = f.WrappedDelegate.Parameters[f.WrappedDelegate.Parameters.Count - 2]; + declaration_statements.Add(String.Format( + "const {0} = 1;", + GetDeclarationString(p_size, false))); + } + declaration_statements.Add(String.Format("{0} retval;", GetDeclarationString(r))); + declaration_statements.Add(String.Format("{0}{2} {1} = &retval;", + GetDeclarationString(r), + p.Name, + pointer_levels[p.IndirectionLevel])); + } + f.Body.Indent(); // Automatic OpenGL error checking. @@ -679,13 +701,20 @@ namespace Bind } } - if (!f.Unsafe && fixed_statements.Count > 0) + bool add_unsafe = !f.Unsafe && + (fixed_statements.Count > 0 || declaration_statements.Count > 0); + if (add_unsafe) { f.Body.Add("unsafe"); f.Body.Add("{"); f.Body.Indent(); } + if (declaration_statements.Count > 0) + { + f.Body.AddRange(declaration_statements); + } + if (fixed_statements.Count > 0) { f.Body.AddRange(fixed_statements); @@ -720,24 +749,6 @@ namespace Bind } } - if (f.ReturnType.WrapperType == WrapperTypes.ConvenienceReturnType || - f.ReturnType.WrapperType == WrapperTypes.ConvenienceArrayReturnType) - { - var r = f.ReturnType; - var p = f.WrappedDelegate.Parameters.Last(); - f.Body.Add(String.Format("{0} {1};", GetDeclarationString(r), p.Name)); - if (r.WrapperType == WrapperTypes.ConvenienceArrayReturnType) - { - var p_size = f.WrappedDelegate.Parameters[f.WrappedDelegate.Parameters.Count - 2]; - f.Body.Add(String.Format("{0} = 1;", GetDeclarationString(p_size))); - } - fixed_statements.Add(String.Empty); // force the generation of an "unsafe" region - f.Body.Add(String.Format("{0}{2} {1}_ptr = {1};", - GetDeclarationString(r), - p.Name, - pointer_levels[p.IndirectionLevel])); - } - if (assign_statements.Count > 0) { // Call function @@ -749,9 +760,16 @@ namespace Bind else if (func.ReturnType.WrapperType == WrapperTypes.ConvenienceReturnType || func.ReturnType.WrapperType == WrapperTypes.ConvenienceArrayReturnType) { + // The wrapper has completely different parameters, + // we need to build the invocation string via the wrapped + // delegate instead. + callstring = GetInvocationString(f.WrappedDelegate); var p = f.WrappedDelegate.Parameters.Last(); f.Body.Add(String.Format("{0};", callstring)); - f.Body.Add(String.Format("retval = {0};", p.Name)); + f.Body.Add(String.Format( + "retval = {0}{1};", + pointer_levels[p.IndirectionLevel], + p.Name)); } else if (func.ReturnType.CurrentType.ToLower().Contains("string")) { @@ -784,9 +802,13 @@ namespace Bind else if (func.ReturnType.WrapperType == WrapperTypes.ConvenienceReturnType || func.ReturnType.WrapperType == WrapperTypes.ConvenienceArrayReturnType) { + // The wrapper has completely different parameters, + // we need to build the invocation string via the wrapped + // delegate instead. + callstring = GetInvocationString(f.WrappedDelegate); var p = f.WrappedDelegate.Parameters.Last(); f.Body.Add(String.Format("{0};", callstring)); - f.Body.Add(String.Format("return {0};", p.Name)); + f.Body.Add(String.Format("return retval;")); } else if (func.ReturnType.CurrentType.ToLower().Contains("string")) { @@ -814,7 +836,7 @@ namespace Bind f.Body.Add("}"); } - if (!f.Unsafe && fixed_statements.Count > 0) + if (add_unsafe) { f.Body.Unindent(); f.Body.Add("}"); diff --git a/Source/OpenTK/Graphics/ES11/ES11.cs b/Source/OpenTK/Graphics/ES11/ES11.cs index 037c2bac..c59200df 100644 --- a/Source/OpenTK/Graphics/ES11/ES11.cs +++ b/Source/OpenTK/Graphics/ES11/ES11.cs @@ -40,25 +40,24 @@ namespace OpenTK.Graphics.ES11 public static partial class Apple { - - /// [requires: APPLE_sync] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: APPLE_sync] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static OpenTK.Graphics.ES11.All ClientWaitSync(IntPtr sync, Int32 flags, Int64 timeout) @@ -73,25 +72,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: APPLE_sync] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static @@ -138,15 +136,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Delete a sync object - /// - /// - /// - /// The sync object to be deleted. - /// - /// + /// [requires: APPLE_sync] + /// Delete a sync object + /// + /// + /// + /// The sync object to be deleted. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glDeleteSyncAPPLE")] public static void DeleteSync(IntPtr sync) @@ -161,20 +158,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Create a new sync object and insert it into the GL command stream - /// - /// - /// - /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. - /// - /// - /// - /// - /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. - /// - /// + /// [requires: APPLE_sync] + /// Create a new sync object and insert it into the GL command stream + /// + /// + /// + /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. + /// + /// + /// + /// + /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")] public static IntPtr FenceSync(OpenTK.Graphics.ES11.All condition, Int32 flags) @@ -189,20 +185,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Create a new sync object and insert it into the GL command stream - /// - /// - /// - /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. - /// - /// - /// - /// - /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. - /// - /// + /// [requires: APPLE_sync] + /// Create a new sync object and insert it into the GL command stream + /// + /// + /// + /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. + /// + /// + /// + /// + /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")] public static @@ -277,35 +272,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: APPLE_sync] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static void GetSync(IntPtr sync, OpenTK.Graphics.ES11.All pname, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] values) @@ -327,35 +321,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: APPLE_sync] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static void GetSync(IntPtr sync, OpenTK.Graphics.ES11.All pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values) @@ -379,35 +372,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: APPLE_sync] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static @@ -423,15 +415,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Determine if a name corresponds to a sync object - /// - /// - /// - /// Specifies a value that may be the name of a sync object. - /// - /// + /// [requires: APPLE_sync] + /// Determine if a name corresponds to a sync object + /// + /// + /// + /// Specifies a value that may be the name of a sync object. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glIsSyncAPPLE")] public static bool IsSync(IntPtr sync) @@ -446,35 +437,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_framebuffer_multisample] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: APPLE_framebuffer_multisample] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleAPPLE")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES11.All target, Int32 samples, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height) @@ -504,25 +494,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: APPLE_sync] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static void WaitSync(IntPtr sync, Int32 flags, Int64 timeout) @@ -537,25 +526,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: APPLE_sync] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: APPLE_sync] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static @@ -573,15 +561,14 @@ namespace OpenTK.Graphics.ES11 } - - /// [requires: v1.0] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. - /// - /// + /// [requires: v1.0] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glActiveTexture")] public static void ActiveTexture(OpenTK.Graphics.ES11.All texture) @@ -596,20 +583,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify the alpha test function - /// - /// - /// - /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. - /// - /// + /// [requires: v1.0] + /// Specify the alpha test function + /// + /// + /// + /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glAlphaFunc")] public static void AlphaFunc(OpenTK.Graphics.ES11.AlphaFunction func, Single @ref) @@ -639,20 +625,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v1.0] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBindBuffer")] public static void BindBuffer(OpenTK.Graphics.ES11.All target, Int32 buffer) @@ -667,20 +652,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v1.0] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBindBuffer")] public static @@ -696,20 +680,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v1.0] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBindTexture")] public static void BindTexture(OpenTK.Graphics.ES11.TextureTarget target, Int32 texture) @@ -724,20 +707,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v1.0] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBindTexture")] public static @@ -753,25 +735,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v1.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBlendFunc")] public static void BlendFunc(OpenTK.Graphics.ES11.BlendingFactorSrc sfactor, OpenTK.Graphics.ES11.BlendingFactorDest dfactor) @@ -786,30 +767,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES11.All target, IntPtr size, IntPtr data, OpenTK.Graphics.ES11.All usage) @@ -824,30 +804,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES11.All target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES11.All usage) @@ -871,30 +850,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES11.All target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES11.All usage) @@ -918,30 +896,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES11.All target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES11.All usage) @@ -965,30 +942,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES11.All target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES11.All usage) @@ -1013,30 +989,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr size, IntPtr data) @@ -1051,30 +1026,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -1098,30 +1072,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -1145,30 +1118,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -1192,30 +1164,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -1240,15 +1211,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Clear buffers to preset values - /// - /// - /// - /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. - /// - /// + /// [requires: v1.0] + /// Clear buffers to preset values + /// + /// + /// + /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClear")] public static void Clear(OpenTK.Graphics.ES11.ClearBufferMask mask) @@ -1263,15 +1233,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify clear values for the color buffers - /// - /// - /// - /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. - /// - /// + /// [requires: v1.0] + /// Specify clear values for the color buffers + /// + /// + /// + /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClearColor")] public static void ClearColor(Single red, Single green, Single blue, Single alpha) @@ -1301,15 +1270,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClearDepthf")] public static void ClearDepth(Single d) @@ -1339,15 +1307,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify the clear value for the stencil buffer - /// - /// - /// - /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Specify the clear value for the stencil buffer + /// + /// + /// + /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClearStencil")] public static void ClearStencil(Int32 s) @@ -1362,15 +1329,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. - /// - /// + /// [requires: v1.0] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClientActiveTexture")] public static void ClientActiveTexture(OpenTK.Graphics.ES11.All texture) @@ -1385,20 +1351,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: v1.0] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClipPlanef")] public static void ClipPlane(OpenTK.Graphics.ES11.All p, Single[] eqn) @@ -1419,20 +1384,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: v1.0] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClipPlanef")] public static void ClipPlane(OpenTK.Graphics.ES11.All p, ref Single eqn) @@ -1453,20 +1417,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: v1.0] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glClipPlanef")] public static @@ -1540,20 +1503,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColor4f")] public static void Color4(Single red, Single green, Single blue, Single alpha) @@ -1568,20 +1530,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColor4ub")] public static void Color4(Byte red, Byte green, Byte blue, Byte alpha) @@ -1611,20 +1572,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v1.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColorMask")] public static void ColorMask(bool red, bool green, bool blue, bool alpha) @@ -1639,30 +1599,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.ES11.ColorPointerType type, Int32 stride, IntPtr pointer) @@ -1677,30 +1636,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.ES11.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -1724,30 +1682,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.ES11.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -1771,30 +1728,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.ES11.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -1818,30 +1774,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.ES11.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -1866,50 +1821,49 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) @@ -1924,50 +1878,49 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) @@ -1991,50 +1944,49 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) @@ -2058,50 +2010,49 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) @@ -2125,50 +2076,49 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) @@ -2193,55 +2143,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, Int32 imageSize, IntPtr data) @@ -2256,55 +2205,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -2328,55 +2276,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -2400,55 +2347,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -2472,55 +2418,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -2545,45 +2490,44 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Copy pixels into a 2D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. - /// - /// - /// - /// - /// Specifies the height of the texture image. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v1.0] + /// Copy pixels into a 2D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. + /// + /// + /// + /// + /// Specifies the height of the texture image. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCopyTexImage2D")] public static void CopyTexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, OpenTK.Graphics.ES11.All internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) @@ -2598,45 +2542,44 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Copy a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v1.0] + /// Copy a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCopyTexSubImage2D")] public static void CopyTexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -2651,15 +2594,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify whether front- or back-facing facets can be culled - /// - /// - /// - /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. - /// - /// + /// [requires: v1.0] + /// Specify whether front- or back-facing facets can be culled + /// + /// + /// + /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glCullFace")] public static void CullFace(OpenTK.Graphics.ES11.CullFaceMode mode) @@ -2674,20 +2616,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, Int32[] buffers) @@ -2708,20 +2649,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, ref Int32 buffers) @@ -2742,20 +2682,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteBuffers")] public static @@ -2771,20 +2710,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteBuffers")] public static @@ -2806,20 +2744,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteBuffers")] public static @@ -2841,20 +2778,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteBuffers")] public static @@ -2870,20 +2806,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, Int32[] textures) @@ -2904,20 +2839,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, ref Int32 textures) @@ -2938,20 +2872,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteTextures")] public static @@ -2967,20 +2900,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteTextures")] public static @@ -3002,20 +2934,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteTextures")] public static @@ -3037,20 +2968,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDeleteTextures")] public static @@ -3066,15 +2996,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify the value used for depth buffer comparisons - /// - /// - /// - /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. - /// - /// + /// [requires: v1.0] + /// Specify the value used for depth buffer comparisons + /// + /// + /// + /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDepthFunc")] public static void DepthFunc(OpenTK.Graphics.ES11.DepthFunction func) @@ -3089,15 +3018,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Enable or disable writing into the depth buffer - /// - /// - /// - /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. - /// - /// + /// [requires: v1.0] + /// Enable or disable writing into the depth buffer + /// + /// + /// + /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDepthMask")] public static void DepthMask(bool flag) @@ -3112,20 +3040,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDepthRangef")] public static void DepthRange(Single n, Single f) @@ -3185,25 +3112,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.ES11.BeginMode mode, Int32 first, Int32 count) @@ -3218,25 +3144,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.ES11.PrimitiveType mode, Int32 first, Int32 count) @@ -3251,30 +3176,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.BeginMode mode, Int32 count, OpenTK.Graphics.ES11.All type, IntPtr indices) @@ -3289,30 +3213,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.BeginMode mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[] indices) @@ -3336,30 +3259,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.BeginMode mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,] indices) @@ -3383,30 +3305,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.BeginMode mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,,] indices) @@ -3430,30 +3351,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.BeginMode mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] ref T3 indices) @@ -3478,30 +3398,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES11.All type, IntPtr indices) @@ -3516,30 +3435,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[] indices) @@ -3563,30 +3481,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,] indices) @@ -3610,30 +3527,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,,] indices) @@ -3657,30 +3573,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] ref T3 indices) @@ -3705,20 +3620,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v1.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glEnable")] public static void Enable(OpenTK.Graphics.ES11.EnableCap cap) @@ -3733,15 +3647,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Enable or disable client-side capability - /// - /// - /// - /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. - /// - /// + /// [requires: v1.0] + /// Enable or disable client-side capability + /// + /// + /// + /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glEnableClientState")] public static void EnableClientState(OpenTK.Graphics.ES11.EnableCap array) @@ -3756,10 +3669,9 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Block until all GL execution is complete - /// + /// [requires: v1.0] + /// Block until all GL execution is complete + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFinish")] public static void Finish() @@ -3774,10 +3686,9 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Force execution of GL commands in finite time - /// + /// [requires: v1.0] + /// Force execution of GL commands in finite time + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFlush")] public static void Flush() @@ -3792,20 +3703,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFogf")] public static void Fog(OpenTK.Graphics.ES11.FogParameter pname, Single param) @@ -3820,20 +3730,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFogfv")] public static void Fog(OpenTK.Graphics.ES11.FogParameter pname, Single[] @params) @@ -3854,20 +3763,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFogfv")] public static @@ -3935,15 +3843,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define front- and back-facing polygons - /// - /// - /// - /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. - /// - /// + /// [requires: v1.0] + /// Define front- and back-facing polygons + /// + /// + /// + /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFrontFace")] public static void FrontFace(OpenTK.Graphics.ES11.FrontFaceDirection mode) @@ -3958,25 +3865,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix by a perspective matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix by a perspective matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glFrustumf")] public static void Frustum(Single l, Single r, Single b, Single t, Single n, Single f) @@ -4006,20 +3912,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] + public static + UInt32 GenBuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* buffers = &retval; + Delegates.glGenBuffers((Int32)n, (UInt32*)buffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers) @@ -4040,20 +3980,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers) @@ -4075,20 +4014,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] public static @@ -4104,20 +4042,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] public static @@ -4139,20 +4076,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] public static @@ -4175,20 +4111,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenBuffers")] public static @@ -4204,20 +4139,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] + public static + UInt32 GenTextures() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* textures = &retval; + Delegates.glGenTextures((Int32)n, (UInt32*)textures); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] Int32[] textures) @@ -4238,20 +4207,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] out Int32 textures) @@ -4273,20 +4241,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] public static @@ -4302,20 +4269,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] public static @@ -4337,20 +4303,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] public static @@ -4373,20 +4338,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGenTextures")] public static @@ -4402,6 +4366,27 @@ namespace OpenTK.Graphics.ES11 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetBooleanv")] + public static + bool GetBoolean(OpenTK.Graphics.ES11.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + bool retval; + bool* data = &retval; + Delegates.glGetBooleanv((OpenTK.Graphics.ES11.GetPName)pname, (bool*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetBooleanv")] public static @@ -4461,25 +4446,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.0] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All pname, [OutAttribute] Int32[] @params) @@ -4500,25 +4484,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.0] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All pname, [OutAttribute] out Int32 @params) @@ -4540,25 +4523,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.0] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetBufferParameteriv")] public static @@ -4574,20 +4556,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: v1.0] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetClipPlanef")] public static void GetClipPlane(OpenTK.Graphics.ES11.All plane, [OutAttribute] Single[] equation) @@ -4608,20 +4589,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: v1.0] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetClipPlanef")] public static void GetClipPlane(OpenTK.Graphics.ES11.All plane, [OutAttribute] out Single equation) @@ -4643,20 +4623,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: v1.0] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetClipPlanef")] public static @@ -4731,10 +4710,9 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return error information - /// + /// [requires: v1.0] + /// Return error information + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetError")] public static OpenTK.Graphics.ES11.ErrorCode GetError() @@ -4742,6 +4720,27 @@ namespace OpenTK.Graphics.ES11 return Delegates.glGetError(); } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetFixedv")] + public static + int GetFixed(OpenTK.Graphics.ES11.All pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + int retval; + int* @params = &retval; + Delegates.glGetFixedv((OpenTK.Graphics.ES11.All)pname, (int*)@params); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetFixedv")] public static @@ -4801,6 +4800,27 @@ namespace OpenTK.Graphics.ES11 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetFloatv")] + public static + Single GetFloat(OpenTK.Graphics.ES11.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Single retval; + Single* data = &retval; + Delegates.glGetFloatv((OpenTK.Graphics.ES11.GetPName)pname, (Single*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetFloatv")] public static @@ -4860,6 +4880,27 @@ namespace OpenTK.Graphics.ES11 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetIntegerv")] + public static + Int32 GetInteger(OpenTK.Graphics.ES11.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Int32 retval; + Int32* data = &retval; + Delegates.glGetIntegerv((OpenTK.Graphics.ES11.GetPName)pname, (Int32*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetIntegerv")] public static @@ -4919,25 +4960,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetLightfv")] public static void GetLight(OpenTK.Graphics.ES11.LightName light, OpenTK.Graphics.ES11.LightParameter pname, [OutAttribute] Single[] @params) @@ -4958,25 +4998,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetLightfv")] public static void GetLight(OpenTK.Graphics.ES11.LightName light, OpenTK.Graphics.ES11.LightParameter pname, [OutAttribute] out Single @params) @@ -4998,25 +5037,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetLightfv")] public static @@ -5091,25 +5129,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetMaterialfv")] public static void GetMaterial(OpenTK.Graphics.ES11.MaterialFace face, OpenTK.Graphics.ES11.MaterialParameter pname, [OutAttribute] Single[] @params) @@ -5130,25 +5167,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetMaterialfv")] public static void GetMaterial(OpenTK.Graphics.ES11.MaterialFace face, OpenTK.Graphics.ES11.MaterialParameter pname, [OutAttribute] out Single @params) @@ -5170,25 +5206,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetMaterialfv")] public static @@ -5322,20 +5357,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.0] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES11.GetPointervPName pname, [OutAttribute] IntPtr @params) @@ -5350,20 +5384,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.0] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES11.GetPointervPName pname, [InAttribute, OutAttribute] T1[] @params) @@ -5387,20 +5420,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.0] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES11.GetPointervPName pname, [InAttribute, OutAttribute] T1[,] @params) @@ -5424,20 +5456,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.0] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES11.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,] @params) @@ -5461,20 +5492,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.0] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES11.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params) @@ -5499,20 +5529,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v1.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetString")] public static String GetString(OpenTK.Graphics.ES11.StringName name) @@ -5527,25 +5556,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexEnvfv")] public static void GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, [OutAttribute] Single[] @params) @@ -5566,25 +5594,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexEnvfv")] public static void GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, [OutAttribute] out Single @params) @@ -5606,25 +5633,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexEnvfv")] public static @@ -5640,25 +5666,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexEnviv")] public static void GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, [OutAttribute] Int32[] @params) @@ -5679,25 +5704,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexEnviv")] public static void GetTexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, [OutAttribute] out Int32 @params) @@ -5719,25 +5743,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexEnviv")] public static @@ -5812,25 +5835,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.GetTextureParameter pname, [OutAttribute] Single[] @params) @@ -5851,25 +5873,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.GetTextureParameter pname, [OutAttribute] out Single @params) @@ -5891,25 +5912,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static @@ -5925,25 +5945,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.GetTextureParameter pname, [OutAttribute] Int32[] @params) @@ -5964,25 +5983,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.GetTextureParameter pname, [OutAttribute] out Int32 @params) @@ -6004,25 +6022,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static @@ -6097,20 +6114,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify implementation-specific hints - /// - /// - /// - /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. - /// - /// - /// - /// - /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. - /// - /// + /// [requires: v1.0] + /// Specify implementation-specific hints + /// + /// + /// + /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. + /// + /// + /// + /// + /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glHint")] public static void Hint(OpenTK.Graphics.ES11.HintTarget target, OpenTK.Graphics.ES11.HintMode mode) @@ -6125,15 +6141,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v1.0] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glIsBuffer")] public static bool IsBuffer(Int32 buffer) @@ -6148,15 +6163,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v1.0] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glIsBuffer")] public static @@ -6172,20 +6186,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v1.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glIsEnabled")] public static bool IsEnabled(OpenTK.Graphics.ES11.EnableCap cap) @@ -6200,15 +6213,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v1.0] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glIsTexture")] public static bool IsTexture(Int32 texture) @@ -6223,15 +6235,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v1.0] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glIsTexture")] public static @@ -6247,25 +6258,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLightf")] public static void Light(OpenTK.Graphics.ES11.LightName light, OpenTK.Graphics.ES11.LightParameter pname, Single param) @@ -6280,25 +6290,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLightfv")] public static void Light(OpenTK.Graphics.ES11.LightName light, OpenTK.Graphics.ES11.LightParameter pname, Single[] @params) @@ -6319,25 +6328,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLightfv")] public static @@ -6353,20 +6361,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLightModelf")] public static void LightModel(OpenTK.Graphics.ES11.LightModelParameter pname, Single param) @@ -6381,20 +6388,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLightModelfv")] public static void LightModel(OpenTK.Graphics.ES11.LightModelParameter pname, Single[] @params) @@ -6415,20 +6421,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLightModelfv")] public static @@ -6548,15 +6553,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify the width of rasterized lines - /// - /// - /// - /// Specifies the width of rasterized lines. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the width of rasterized lines + /// + /// + /// + /// Specifies the width of rasterized lines. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLineWidth")] public static void LineWidth(Single width) @@ -6586,10 +6590,9 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Replace the current matrix with the identity matrix - /// + /// [requires: v1.0] + /// Replace the current matrix with the identity matrix + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLoadIdentity")] public static void LoadIdentity() @@ -6604,15 +6607,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLoadMatrixf")] public static void LoadMatrix(Single[] m) @@ -6633,15 +6635,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLoadMatrixf")] public static void LoadMatrix(ref Single m) @@ -6662,15 +6663,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLoadMatrixf")] public static @@ -6744,15 +6744,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a logical pixel operation for rendering - /// - /// - /// - /// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. - /// - /// + /// [requires: v1.0] + /// Specify a logical pixel operation for rendering + /// + /// + /// + /// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glLogicOp")] public static void LogicOp(OpenTK.Graphics.ES11.LogicOp opcode) @@ -6767,25 +6766,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMaterialf")] public static void Material(OpenTK.Graphics.ES11.MaterialFace face, OpenTK.Graphics.ES11.MaterialParameter pname, Single param) @@ -6800,25 +6798,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMaterialfv")] public static void Material(OpenTK.Graphics.ES11.MaterialFace face, OpenTK.Graphics.ES11.MaterialParameter pname, Single[] @params) @@ -6839,25 +6836,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMaterialfv")] public static @@ -6925,15 +6921,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify which matrix is the current matrix - /// - /// - /// - /// Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted. - /// - /// + /// [requires: v1.0] + /// Specify which matrix is the current matrix + /// + /// + /// + /// Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMatrixMode")] public static void MatrixMode(OpenTK.Graphics.ES11.MatrixMode mode) @@ -6948,20 +6943,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMultiTexCoord4f")] public static void MultiTexCoord4(OpenTK.Graphics.ES11.All target, Single s, Single t, Single r, Single q) @@ -6991,15 +6985,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMultMatrixf")] public static void MultMatrix(Single[] m) @@ -7020,15 +7013,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMultMatrixf")] public static void MultMatrix(ref Single m) @@ -7049,15 +7041,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glMultMatrixf")] public static @@ -7131,18 +7122,17 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glNormal3f")] public static void Normal3(Single nx, Single ny, Single nz) @@ -7172,25 +7162,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.ES11.NormalPointerType type, Int32 stride, IntPtr pointer) @@ -7205,25 +7194,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.ES11.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) @@ -7247,25 +7235,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.ES11.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) @@ -7289,25 +7276,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.ES11.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) @@ -7331,25 +7317,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.ES11.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) @@ -7374,25 +7359,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix with an orthographic matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix with an orthographic matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glOrthof")] public static void Ortho(Single l, Single r, Single b, Single t, Single n, Single f) @@ -7480,20 +7464,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set pixel storage modes - /// - /// - /// - /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0] + /// Set pixel storage modes + /// + /// + /// + /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPixelStorei")] public static void PixelStore(OpenTK.Graphics.ES11.PixelStoreParameter pname, Int32 param) @@ -7523,25 +7506,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.0] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPointParameterf")] public static void PointParameter(OpenTK.Graphics.ES11.All pname, Single param) @@ -7556,25 +7538,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.0] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPointParameterfv")] public static void PointParameter(OpenTK.Graphics.ES11.All pname, Single[] @params) @@ -7595,25 +7576,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.0] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPointParameterfv")] public static @@ -7681,15 +7661,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify the diameter of rasterized points - /// - /// - /// - /// Specifies the diameter of rasterized points. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the diameter of rasterized points + /// + /// + /// + /// Specifies the diameter of rasterized points. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPointSize")] public static void PointSize(Single size) @@ -7719,20 +7698,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the scale and units used to calculate depth values - /// - /// - /// - /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. - /// - /// - /// - /// - /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Set the scale and units used to calculate depth values + /// + /// + /// + /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. + /// + /// + /// + /// + /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPolygonOffset")] public static void PolygonOffset(Single factor, Single units) @@ -7777,10 +7755,9 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Push and pop the current matrix stack - /// + /// [requires: v1.0] + /// Push and pop the current matrix stack + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glPushMatrix")] public static void PushMatrix() @@ -7795,35 +7772,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [OutAttribute] IntPtr pixels) @@ -7838,35 +7814,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -7890,35 +7865,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -7942,35 +7916,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -7994,35 +7967,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -8047,20 +8019,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix by a rotation matrix - /// - /// - /// - /// Specifies the angle of rotation, in degrees. - /// - /// - /// - /// - /// Specify the x, y, and z coordinates of a vector, respectively. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix by a rotation matrix + /// + /// + /// + /// Specifies the angle of rotation, in degrees. + /// + /// + /// + /// + /// Specify the x, y, and z coordinates of a vector, respectively. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glRotatef")] public static void Rotate(Single angle, Single x, Single y, Single z) @@ -8090,20 +8061,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: v1.0] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glSampleCoverage")] public static void SampleCoverage(Single value, bool invert) @@ -8133,15 +8103,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix by a general scaling matrix - /// - /// - /// - /// Specify scale factors along the x, y, and z axes, respectively. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix by a general scaling matrix + /// + /// + /// + /// Specify scale factors along the x, y, and z axes, respectively. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glScalef")] public static void Scale(Single x, Single y, Single z) @@ -8171,20 +8140,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define the scissor box - /// - /// - /// - /// Specify the lower left corner of the scissor box. Initially (0, 0). - /// - /// - /// - /// - /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v1.0] + /// Define the scissor box + /// + /// + /// + /// Specify the lower left corner of the scissor box. Initially (0, 0). + /// + /// + /// + /// + /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glScissor")] public static void Scissor(Int32 x, Int32 y, Int32 width, Int32 height) @@ -8199,15 +8167,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Select flat or smooth shading - /// - /// - /// - /// Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. - /// - /// + /// [requires: v1.0] + /// Select flat or smooth shading + /// + /// + /// + /// Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glShadeModel")] public static void ShadeModel(OpenTK.Graphics.ES11.ShadingModel mode) @@ -8222,25 +8189,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v1.0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glStencilFunc")] public static void StencilFunc(OpenTK.Graphics.ES11.StencilFunction func, Int32 @ref, Int32 mask) @@ -8255,25 +8221,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v1.0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glStencilFunc")] public static @@ -8289,15 +8254,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glStencilMask")] public static void StencilMask(Int32 mask) @@ -8312,15 +8276,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glStencilMask")] public static @@ -8336,25 +8299,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set front and back stencil test actions - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v1.0] + /// Set front and back stencil test actions + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glStencilOp")] public static void StencilOp(OpenTK.Graphics.ES11.StencilOp fail, OpenTK.Graphics.ES11.StencilOp zfail, OpenTK.Graphics.ES11.StencilOp zpass) @@ -8369,30 +8331,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.ES11.TexCoordPointerType type, Int32 stride, IntPtr pointer) @@ -8407,30 +8368,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.ES11.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -8454,30 +8414,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.ES11.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -8501,30 +8460,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.ES11.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -8548,30 +8506,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.ES11.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -8596,25 +8553,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexEnvf")] public static void TexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, Single param) @@ -8629,25 +8585,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexEnvfv")] public static void TexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, Single[] @params) @@ -8668,25 +8623,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexEnvfv")] public static @@ -8702,25 +8656,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexEnvi")] public static void TexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, Int32 param) @@ -8735,25 +8688,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexEnviv")] public static void TexEnv(OpenTK.Graphics.ES11.TextureEnvTarget target, OpenTK.Graphics.ES11.TextureEnvParameter pname, Int32[] @params) @@ -8774,25 +8726,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexEnviv")] public static @@ -8860,55 +8811,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, IntPtr pixels) @@ -8923,55 +8873,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -8995,55 +8944,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -9067,55 +9015,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -9139,55 +9086,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -9212,33 +9158,32 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexParameterf")] public static void TexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.TextureParameterName pname, Single param) @@ -9253,33 +9198,32 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexParameterfv")] public static void TexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.TextureParameterName pname, Single[] @params) @@ -9300,33 +9244,32 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexParameterfv")] public static @@ -9342,33 +9285,32 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexParameteri")] public static void TexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.TextureParameterName pname, Int32 param) @@ -9383,33 +9325,32 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexParameteriv")] public static void TexParameter(OpenTK.Graphics.ES11.TextureTarget target, OpenTK.Graphics.ES11.TextureParameterName pname, Int32[] @params) @@ -9430,33 +9371,32 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexParameteriv")] public static @@ -9524,55 +9464,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, IntPtr pixels) @@ -9587,55 +9526,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -9659,55 +9597,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -9731,55 +9668,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -9803,55 +9739,54 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES11.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES11.PixelFormat format, OpenTK.Graphics.ES11.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -9876,15 +9811,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Multiply the current matrix by a translation matrix - /// - /// - /// - /// Specify the x, y, and z coordinates of a translation vector. - /// - /// + /// [requires: v1.0] + /// Multiply the current matrix by a translation matrix + /// + /// + /// + /// Specify the x, y, and z coordinates of a translation vector. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glTranslatef")] public static void Translate(Single x, Single y, Single z) @@ -9914,30 +9848,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.ES11.VertexPointerType type, Int32 stride, IntPtr pointer) @@ -9952,30 +9885,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.ES11.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -9999,30 +9931,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.ES11.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -10046,30 +9977,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.ES11.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -10093,30 +10023,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.ES11.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -10141,20 +10070,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: v1.0] - /// Set the viewport - /// - /// - /// - /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v1.0] + /// Set the viewport + /// + /// + /// + /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "VERSION_ES_CM_1_0", Version = "1.0", EntryPoint = "glViewport")] public static void Viewport(Int32 x, Int32 y, Int32 width, Int32 height) @@ -10171,20 +10099,19 @@ namespace OpenTK.Graphics.ES11 public static partial class Ext { - - /// [requires: EXT_blend_minmax] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: EXT_blend_minmax] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "EXT_blend_minmax", Version = "", EntryPoint = "glBlendEquationEXT")] public static void BlendEquation(OpenTK.Graphics.ES11.All mode) @@ -10257,25 +10184,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_map_buffer_range] - /// Indicate modifications to a range of a mapped buffer - /// - /// - /// - /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the start of the buffer subrange, in basic machine units. - /// - /// - /// - /// - /// Specifies the length of the buffer subrange, in basic machine units. - /// - /// + /// [requires: EXT_map_buffer_range] + /// Indicate modifications to a range of a mapped buffer + /// + /// + /// + /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the start of the buffer subrange, in basic machine units. + /// + /// + /// + /// + /// Specifies the length of the buffer subrange, in basic machine units. + /// + /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeEXT")] public static void FlushMappedBufferRange(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr length) @@ -10576,30 +10502,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_map_buffer_range] - /// Map a section of a buffer object's data store - /// - /// - /// - /// Specifies a binding to which the target buffer is bound. - /// - /// - /// - /// - /// Specifies a the starting offset within the buffer of the range to be mapped. - /// - /// - /// - /// - /// Specifies a length of the range to be mapped. - /// - /// - /// - /// - /// Specifies a combination of access flags indicating the desired access to the range. - /// - /// + /// [requires: EXT_map_buffer_range] + /// Map a section of a buffer object's data store + /// + /// + /// + /// Specifies a binding to which the target buffer is bound. + /// + /// + /// + /// + /// Specifies a the starting offset within the buffer of the range to be mapped. + /// + /// + /// + /// + /// Specifies a length of the range to be mapped. + /// + /// + /// + /// + /// Specifies a combination of access flags indicating the desired access to the range. + /// + /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static IntPtr MapBufferRange(OpenTK.Graphics.ES11.All target, IntPtr offset, IntPtr length, Int32 access) @@ -10614,30 +10539,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_map_buffer_range] - /// Map a section of a buffer object's data store - /// - /// - /// - /// Specifies a binding to which the target buffer is bound. - /// - /// - /// - /// - /// Specifies a the starting offset within the buffer of the range to be mapped. - /// - /// - /// - /// - /// Specifies a length of the range to be mapped. - /// - /// - /// - /// - /// Specifies a combination of access flags indicating the desired access to the range. - /// - /// + /// [requires: EXT_map_buffer_range] + /// Map a section of a buffer object's data store + /// + /// + /// + /// Specifies a binding to which the target buffer is bound. + /// + /// + /// + /// + /// Specifies a the starting offset within the buffer of the range to be mapped. + /// + /// + /// + /// + /// Specifies a length of the range to be mapped. + /// + /// + /// + /// + /// Specifies a combination of access flags indicating the desired access to the range. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static @@ -10653,30 +10577,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.ES11.PrimitiveType mode, Int32[] first, Int32[] count, Int32 primcount) @@ -10698,30 +10621,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.ES11.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 primcount) @@ -10743,30 +10665,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static @@ -10782,35 +10703,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES11.All type, IntPtr indices, Int32 primcount) @@ -10831,35 +10751,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -10889,35 +10808,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -10947,35 +10865,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -11005,35 +10922,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -11064,35 +10980,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES11.All type, IntPtr indices, Int32 primcount) @@ -11113,35 +11028,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -11171,35 +11085,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -11229,35 +11142,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -11287,35 +11199,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES11.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES11.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -11346,35 +11257,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -11390,35 +11300,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -11443,35 +11352,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -11496,35 +11404,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -11549,35 +11456,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -11715,35 +11621,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_multisampled_render_to_texture] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: EXT_multisampled_render_to_texture] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleEXT")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES11.All target, Int32 samples, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height) @@ -11758,30 +11663,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_texture_storage] - /// Simultaneously specify storage for all levels of a one-dimensional texture - /// - /// - /// - /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// + /// [requires: EXT_texture_storage] + /// Simultaneously specify storage for all levels of a one-dimensional texture + /// + /// + /// + /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage1DEXT")] public static void TexStorage1D(OpenTK.Graphics.ES11.All target, Int32 levels, OpenTK.Graphics.ES11.All internalformat, Int32 width) @@ -11796,35 +11700,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_texture_storage] - /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// + /// [requires: EXT_texture_storage] + /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage2DEXT")] public static void TexStorage2D(OpenTK.Graphics.ES11.All target, Int32 levels, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height) @@ -11839,40 +11742,39 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: EXT_texture_storage] - /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies the depth of the texture, in texels. - /// - /// + /// [requires: EXT_texture_storage] + /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies the depth of the texture, in texels. + /// + /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage3DEXT")] public static void TexStorage3D(OpenTK.Graphics.ES11.All target, Int32 levels, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height, Int32 depth) @@ -11984,20 +11886,19 @@ namespace OpenTK.Graphics.ES11 public static partial class Img { - - /// [requires: IMG_user_clip_plane] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: IMG_user_clip_plane] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "IMG_user_clip_plane", Version = "", EntryPoint = "glClipPlanefIMG")] public static void ClipPlane(OpenTK.Graphics.ES11.All p, Single[] eqn) @@ -12018,20 +11919,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: IMG_user_clip_plane] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: IMG_user_clip_plane] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "IMG_user_clip_plane", Version = "", EntryPoint = "glClipPlanefIMG")] public static void ClipPlane(OpenTK.Graphics.ES11.All p, ref Single eqn) @@ -12052,20 +11952,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: IMG_user_clip_plane] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: IMG_user_clip_plane] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "IMG_user_clip_plane", Version = "", EntryPoint = "glClipPlanefIMG")] public static @@ -12170,35 +12069,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: IMG_multisampled_render_to_texture] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: IMG_multisampled_render_to_texture] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleIMG")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES11.All target, Int32 samples, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height) @@ -12733,20 +12631,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: OES_framebuffer_object] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glBindFramebufferOES")] public static void BindFramebuffer(OpenTK.Graphics.ES11.All target, Int32 framebuffer) @@ -12761,20 +12658,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: OES_framebuffer_object] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glBindFramebufferOES")] public static @@ -12790,20 +12686,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: OES_framebuffer_object] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glBindRenderbufferOES")] public static void BindRenderbuffer(OpenTK.Graphics.ES11.All target, Int32 renderbuffer) @@ -12818,20 +12713,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: OES_framebuffer_object] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glBindRenderbufferOES")] public static @@ -12847,15 +12741,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: OES_vertex_array_object] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")] public static void BindVertexArray(Int32 array) @@ -12870,15 +12763,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: OES_vertex_array_object] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")] public static @@ -12967,20 +12859,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_blend_subtract] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: OES_blend_subtract] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "OES_blend_subtract", Version = "", EntryPoint = "glBlendEquationOES")] public static void BlendEquation(OpenTK.Graphics.ES11.All mode) @@ -12995,25 +12886,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_blend_equation_separate] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: OES_blend_equation_separate] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "OES_blend_equation_separate", Version = "", EntryPoint = "glBlendEquationSeparateOES")] public static void BlendEquationSeparate(OpenTK.Graphics.ES11.All modeRGB, OpenTK.Graphics.ES11.All modeAlpha) @@ -13028,35 +12918,34 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_blend_func_separate] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: OES_blend_func_separate] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "OES_blend_func_separate", Version = "", EntryPoint = "glBlendFuncSeparateOES")] public static void BlendFuncSeparate(OpenTK.Graphics.ES11.All srcRGB, OpenTK.Graphics.ES11.All dstRGB, OpenTK.Graphics.ES11.All srcAlpha, OpenTK.Graphics.ES11.All dstAlpha) @@ -13071,15 +12960,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Check the completeness status of a framebuffer - /// - /// - /// - /// Specify the target of the framebuffer completeness check. - /// - /// + /// [requires: OES_framebuffer_object] + /// Check the completeness status of a framebuffer + /// + /// + /// + /// Specify the target of the framebuffer completeness check. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glCheckFramebufferStatusOES")] public static OpenTK.Graphics.ES11.All CheckFramebufferStatus(OpenTK.Graphics.ES11.All target) @@ -13124,15 +13012,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: OES_single_precision] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClearDepthfOES")] public static void ClearDepth(Single depth) @@ -13162,20 +13049,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: OES_single_precision] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClipPlanefOES")] public static void ClipPlane(OpenTK.Graphics.ES11.All plane, Single[] equation) @@ -13196,20 +13082,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: OES_single_precision] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClipPlanefOES")] public static void ClipPlane(OpenTK.Graphics.ES11.All plane, ref Single equation) @@ -13230,20 +13115,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: OES_single_precision] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClipPlanefOES")] public static @@ -13546,20 +13430,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersOES")] public static void DeleteFramebuffers(Int32 n, Int32[] framebuffers) @@ -13580,20 +13463,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersOES")] public static void DeleteFramebuffers(Int32 n, ref Int32 framebuffers) @@ -13614,20 +13496,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersOES")] public static @@ -13643,20 +13524,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersOES")] public static @@ -13678,20 +13558,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersOES")] public static @@ -13713,20 +13592,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersOES")] public static @@ -13742,20 +13620,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersOES")] public static void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers) @@ -13776,20 +13653,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersOES")] public static void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers) @@ -13810,20 +13686,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersOES")] public static @@ -13839,20 +13714,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersOES")] public static @@ -13874,20 +13748,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersOES")] public static @@ -13909,20 +13782,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: OES_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersOES")] public static @@ -13938,20 +13810,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static void DeleteVertexArrays(Int32 n, Int32[] arrays) @@ -13972,20 +13843,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static void DeleteVertexArrays(Int32 n, ref Int32 arrays) @@ -14006,20 +13876,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -14035,20 +13904,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -14070,20 +13938,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -14105,20 +13972,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -14134,20 +14000,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: OES_single_precision] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glDepthRangefOES")] public static void DepthRange(Single n, Single f) @@ -14713,30 +14578,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: OES_framebuffer_object] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glFramebufferRenderbufferOES")] public static void FramebufferRenderbuffer(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All attachment, OpenTK.Graphics.ES11.All renderbuffertarget, Int32 renderbuffer) @@ -14751,30 +14615,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: OES_framebuffer_object] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glFramebufferRenderbufferOES")] public static @@ -14821,25 +14684,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Multiply the current matrix by a perspective matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. - /// - /// + /// [requires: OES_single_precision] + /// Multiply the current matrix by a perspective matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glFrustumfOES")] public static void Frustum(Single l, Single r, Single b, Single t, Single n, Single f) @@ -14869,15 +14731,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate mipmaps for a specified texture target - /// - /// - /// - /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate mipmaps for a specified texture target + /// + /// + /// + /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenerateMipmapOES")] public static void GenerateMipmap(OpenTK.Graphics.ES11.All target) @@ -14892,20 +14753,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersOES")] public static void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers) @@ -14926,20 +14786,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersOES")] public static void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers) @@ -14961,20 +14820,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersOES")] public static @@ -14990,20 +14848,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersOES")] public static @@ -15025,20 +14882,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersOES")] public static @@ -15061,20 +14917,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersOES")] public static @@ -15090,20 +14945,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersOES")] public static void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers) @@ -15124,20 +14978,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersOES")] public static void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers) @@ -15159,20 +15012,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersOES")] public static @@ -15188,20 +15040,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersOES")] public static @@ -15223,20 +15074,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersOES")] public static @@ -15259,20 +15109,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: OES_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersOES")] public static @@ -15288,20 +15137,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays) @@ -15322,20 +15170,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays) @@ -15357,20 +15204,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -15386,20 +15232,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -15421,20 +15266,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -15457,20 +15301,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -15598,20 +15441,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: OES_single_precision] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glGetClipPlanefOES")] public static void GetClipPlane(OpenTK.Graphics.ES11.All plane, [OutAttribute] Single[] equation) @@ -15632,20 +15474,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: OES_single_precision] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glGetClipPlanefOES")] public static void GetClipPlane(OpenTK.Graphics.ES11.All plane, [OutAttribute] out Single equation) @@ -15667,20 +15508,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: OES_single_precision] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glGetClipPlanefOES")] public static @@ -15873,30 +15713,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: OES_framebuffer_object] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGetFramebufferAttachmentParameterivOES")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All attachment, OpenTK.Graphics.ES11.All pname, [OutAttribute] Int32[] @params) @@ -15917,30 +15756,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: OES_framebuffer_object] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGetFramebufferAttachmentParameterivOES")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All attachment, OpenTK.Graphics.ES11.All pname, [OutAttribute] out Int32 @params) @@ -15962,30 +15800,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: OES_framebuffer_object] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGetFramebufferAttachmentParameterivOES")] public static @@ -16230,25 +16067,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: OES_framebuffer_object] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGetRenderbufferParameterivOES")] public static void GetRenderbufferParameter(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All pname, [OutAttribute] Int32[] @params) @@ -16269,25 +16105,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: OES_framebuffer_object] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGetRenderbufferParameterivOES")] public static void GetRenderbufferParameter(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All pname, [OutAttribute] out Int32 @params) @@ -16309,25 +16144,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: OES_framebuffer_object] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glGetRenderbufferParameterivOES")] public static @@ -16402,25 +16236,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: OES_texture_cube_map] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glGetTexGenfvOES")] public static void GetTexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, [OutAttribute] Single[] @params) @@ -16441,25 +16274,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: OES_texture_cube_map] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glGetTexGenfvOES")] public static void GetTexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, [OutAttribute] out Single @params) @@ -16481,25 +16313,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: OES_texture_cube_map] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glGetTexGenfvOES")] public static @@ -16515,25 +16346,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: OES_texture_cube_map] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glGetTexGenivOES")] public static void GetTexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, [OutAttribute] Int32[] @params) @@ -16554,25 +16384,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: OES_texture_cube_map] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glGetTexGenivOES")] public static void GetTexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, [OutAttribute] out Int32 @params) @@ -16594,25 +16423,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: OES_texture_cube_map] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glGetTexGenivOES")] public static @@ -16836,15 +16664,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: OES_framebuffer_object] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glIsFramebufferOES")] public static bool IsFramebuffer(Int32 framebuffer) @@ -16859,15 +16686,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: OES_framebuffer_object] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glIsFramebufferOES")] public static @@ -16883,15 +16709,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: OES_framebuffer_object] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glIsRenderbufferOES")] public static bool IsRenderbuffer(Int32 renderbuffer) @@ -16906,15 +16731,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: OES_framebuffer_object] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glIsRenderbufferOES")] public static @@ -16930,15 +16754,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: OES_vertex_array_object] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")] public static bool IsVertexArray(Int32 array) @@ -16953,15 +16776,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_vertex_array_object] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: OES_vertex_array_object] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")] public static @@ -17257,20 +17079,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_mapbuffer] - /// Map a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. - /// - /// + /// [requires: OES_mapbuffer] + /// Map a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. + /// + /// [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glMapBufferOES")] public static IntPtr MapBuffer(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All access) @@ -17479,20 +17300,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bOES")] public static void MultiTexCoord1(OpenTK.Graphics.ES11.All texture, Byte s) @@ -17507,20 +17327,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bOES")] public static @@ -17536,20 +17355,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bvOES")] public static @@ -17565,20 +17383,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bvOES")] public static @@ -17625,20 +17442,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bOES")] public static void MultiTexCoord2(OpenTK.Graphics.ES11.All texture, Byte s, Byte t) @@ -17653,20 +17469,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bOES")] public static @@ -17682,20 +17497,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static void MultiTexCoord2(OpenTK.Graphics.ES11.All texture, Byte[] coords) @@ -17716,20 +17530,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static void MultiTexCoord2(OpenTK.Graphics.ES11.All texture, ref Byte coords) @@ -17750,20 +17563,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -17779,20 +17591,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -17814,20 +17625,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -17849,20 +17659,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -17951,20 +17760,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bOES")] public static void MultiTexCoord3(OpenTK.Graphics.ES11.All texture, Byte s, Byte t, Byte r) @@ -17979,20 +17787,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bOES")] public static @@ -18008,20 +17815,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static void MultiTexCoord3(OpenTK.Graphics.ES11.All texture, Byte[] coords) @@ -18042,20 +17848,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static void MultiTexCoord3(OpenTK.Graphics.ES11.All texture, ref Byte coords) @@ -18076,20 +17881,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -18105,20 +17909,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -18140,20 +17943,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -18175,20 +17977,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -18277,20 +18078,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bOES")] public static void MultiTexCoord4(OpenTK.Graphics.ES11.All texture, Byte s, Byte t, Byte r, Byte q) @@ -18305,20 +18105,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bOES")] public static @@ -18334,20 +18133,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static void MultiTexCoord4(OpenTK.Graphics.ES11.All texture, Byte[] coords) @@ -18368,20 +18166,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static void MultiTexCoord4(OpenTK.Graphics.ES11.All texture, ref Byte coords) @@ -18402,20 +18199,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -18431,20 +18227,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -18466,20 +18261,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -18501,20 +18295,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -18792,25 +18585,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_single_precision] - /// Multiply the current matrix with an orthographic matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. - /// - /// + /// [requires: OES_single_precision] + /// Multiply the current matrix with an orthographic matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glOrthofOES")] public static void Ortho(Single l, Single r, Single b, Single t, Single n, Single f) @@ -19558,30 +19350,29 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_framebuffer_object] - /// Establish data storage, format and dimensions of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: OES_framebuffer_object] + /// Establish data storage, format and dimensions of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "OES_framebuffer_object", Version = "", EntryPoint = "glRenderbufferStorageOES")] public static void RenderbufferStorage(OpenTK.Graphics.ES11.All target, OpenTK.Graphics.ES11.All internalformat, Int32 width, Int32 height) @@ -19611,20 +19402,19 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_fixed_point] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: OES_fixed_point] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "OES_fixed_point", Version = "", EntryPoint = "glSampleCoverageOES")] public static void SampleCoverage(int value, bool invert) @@ -19669,15 +19459,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bOES")] public static void TexCoord1(Byte s) @@ -19692,15 +19481,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bOES")] public static @@ -19716,15 +19504,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bvOES")] public static @@ -19740,15 +19527,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bvOES")] public static @@ -19795,15 +19581,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bOES")] public static void TexCoord2(Byte s, Byte t) @@ -19818,15 +19603,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bOES")] public static @@ -19842,15 +19626,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static void TexCoord2(Byte[] coords) @@ -19871,15 +19654,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static void TexCoord2(ref Byte coords) @@ -19900,15 +19682,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -19924,15 +19705,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -19954,15 +19734,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -19984,15 +19763,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -20081,15 +19859,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bOES")] public static void TexCoord3(Byte s, Byte t, Byte r) @@ -20104,15 +19881,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bOES")] public static @@ -20128,15 +19904,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static void TexCoord3(Byte[] coords) @@ -20157,15 +19932,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static void TexCoord3(ref Byte coords) @@ -20186,15 +19960,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -20210,15 +19983,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -20240,15 +20012,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -20270,15 +20041,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -20367,15 +20137,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bOES")] public static void TexCoord4(Byte s, Byte t, Byte r, Byte q) @@ -20390,15 +20159,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bOES")] public static @@ -20414,15 +20182,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static void TexCoord4(Byte[] coords) @@ -20443,15 +20210,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static void TexCoord4(ref Byte coords) @@ -20472,15 +20238,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -20496,15 +20261,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -20526,15 +20290,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -20556,15 +20319,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -20705,25 +20467,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: OES_texture_cube_map] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glTexGenfOES")] public static void TexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, Single param) @@ -20738,25 +20499,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: OES_texture_cube_map] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glTexGenfvOES")] public static void TexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, Single[] @params) @@ -20777,25 +20537,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: OES_texture_cube_map] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glTexGenfvOES")] public static @@ -20811,25 +20570,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: OES_texture_cube_map] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glTexGeniOES")] public static void TexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, Int32 param) @@ -20844,25 +20602,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: OES_texture_cube_map] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glTexGenivOES")] public static void TexGen(OpenTK.Graphics.ES11.All coord, OpenTK.Graphics.ES11.All pname, Int32[] @params) @@ -20883,25 +20640,24 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_texture_cube_map] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: OES_texture_cube_map] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_texture_cube_map", Version = "", EntryPoint = "glTexGenivOES")] public static @@ -21051,15 +20807,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bOES")] public static void Vertex2(Byte x) @@ -21074,15 +20829,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bOES")] public static @@ -21098,15 +20852,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static void Vertex2(Byte[] coords) @@ -21127,15 +20880,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static @@ -21151,15 +20903,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static @@ -21181,15 +20932,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static @@ -21257,15 +21007,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bOES")] public static void Vertex3(Byte x, Byte y) @@ -21280,15 +21029,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bOES")] public static @@ -21304,15 +21052,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static void Vertex3(Byte[] coords) @@ -21333,15 +21080,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static void Vertex3(ref Byte coords) @@ -21362,15 +21108,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -21386,15 +21131,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -21416,15 +21160,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -21446,15 +21189,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -21543,15 +21285,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bOES")] public static void Vertex4(Byte x, Byte y, Byte z) @@ -21566,15 +21307,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bOES")] public static @@ -21590,15 +21330,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static void Vertex4(Byte[] coords) @@ -21619,15 +21358,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static void Vertex4(ref Byte coords) @@ -21648,15 +21386,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -21672,15 +21409,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -21702,15 +21438,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -21732,15 +21467,14 @@ namespace OpenTK.Graphics.ES11 #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static diff --git a/Source/OpenTK/Graphics/ES20/ES20.cs b/Source/OpenTK/Graphics/ES20/ES20.cs index 17334469..e4c2ddcb 100644 --- a/Source/OpenTK/Graphics/ES20/ES20.cs +++ b/Source/OpenTK/Graphics/ES20/ES20.cs @@ -1241,30 +1241,29 @@ namespace OpenTK.Graphics.ES20 public static partial class Angle { - - /// [requires: ANGLE_framebuffer_blit] - /// Copy a block of pixels from the read framebuffer to the draw framebuffer - /// - /// - /// - /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. - /// - /// - /// - /// - /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. - /// - /// - /// - /// - /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. - /// - /// - /// - /// - /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. - /// - /// + /// [requires: ANGLE_framebuffer_blit] + /// Copy a block of pixels from the read framebuffer to the draw framebuffer + /// + /// + /// + /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. + /// + /// + /// + /// + /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. + /// + /// + /// + /// + /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. + /// + /// + /// + /// + /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. + /// + /// [AutoGenerated(Category = "ANGLE_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferANGLE")] public static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.ES20.ClearBufferMask mask, OpenTK.Graphics.ES20.BlitFramebufferFilter filter) @@ -1279,30 +1278,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedANGLE")] public static void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount) @@ -1317,35 +1315,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -1360,35 +1357,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -1412,35 +1408,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -1464,35 +1459,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -1516,35 +1510,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -1689,35 +1682,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_framebuffer_multisample] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: ANGLE_framebuffer_multisample] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "ANGLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleANGLE")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height) @@ -1732,20 +1724,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorANGLE")] public static void VertexAttribDivisor(Int32 index, Int32 divisor) @@ -1760,20 +1751,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: ANGLE_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: ANGLE_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorANGLE")] public static @@ -1793,25 +1783,24 @@ namespace OpenTK.Graphics.ES20 public static partial class Apple { - - /// [requires: APPLE_sync] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: APPLE_sync] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static OpenTK.Graphics.ES20.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.ES20.ClientWaitSyncFlags flags, Int64 timeout) @@ -1826,25 +1815,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: APPLE_sync] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")] public static @@ -1891,15 +1879,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Delete a sync object - /// - /// - /// - /// The sync object to be deleted. - /// - /// + /// [requires: APPLE_sync] + /// Delete a sync object + /// + /// + /// + /// The sync object to be deleted. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glDeleteSyncAPPLE")] public static void DeleteSync(IntPtr sync) @@ -1914,20 +1901,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Create a new sync object and insert it into the GL command stream - /// - /// - /// - /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. - /// - /// - /// - /// - /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. - /// - /// + /// [requires: APPLE_sync] + /// Create a new sync object and insert it into the GL command stream + /// + /// + /// + /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. + /// + /// + /// + /// + /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")] public static IntPtr FenceSync(OpenTK.Graphics.ES20.SyncCondition condition, OpenTK.Graphics.ES20.WaitSyncFlags flags) @@ -2001,35 +1987,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: APPLE_sync] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static void GetSync(IntPtr sync, OpenTK.Graphics.ES20.SyncParameterName pname, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] values) @@ -2051,35 +2036,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: APPLE_sync] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static void GetSync(IntPtr sync, OpenTK.Graphics.ES20.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values) @@ -2103,35 +2087,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: APPLE_sync] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")] public static @@ -2147,15 +2130,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Determine if a name corresponds to a sync object - /// - /// - /// - /// Specifies a value that may be the name of a sync object. - /// - /// + /// [requires: APPLE_sync] + /// Determine if a name corresponds to a sync object + /// + /// + /// + /// Specifies a value that may be the name of a sync object. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glIsSyncAPPLE")] public static bool IsSync(IntPtr sync) @@ -2170,35 +2152,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_framebuffer_multisample] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: APPLE_framebuffer_multisample] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleAPPLE")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height) @@ -2228,25 +2209,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: APPLE_sync] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static void WaitSync(IntPtr sync, OpenTK.Graphics.ES20.WaitSyncFlags flags, Int64 timeout) @@ -2261,25 +2241,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: APPLE_sync] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: APPLE_sync] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")] public static @@ -2297,15 +2276,14 @@ namespace OpenTK.Graphics.ES20 } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glActiveTexture")] public static void ActiveTexture(OpenTK.Graphics.ES20.TextureUnit texture) @@ -2320,20 +2298,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Attaches a shader object to a program object - /// - /// - /// - /// Specifies the program object to which a shader object will be attached. - /// - /// - /// - /// - /// Specifies the shader object that is to be attached. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Attaches a shader object to a program object + /// + /// + /// + /// Specifies the program object to which a shader object will be attached. + /// + /// + /// + /// + /// Specifies the shader object that is to be attached. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static void AttachShader(Int32 program, Int32 shader) @@ -2348,20 +2325,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Attaches a shader object to a program object - /// - /// - /// - /// Specifies the program object to which a shader object will be attached. - /// - /// - /// - /// - /// Specifies the shader object that is to be attached. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Attaches a shader object to a program object + /// + /// + /// + /// Specifies the program object to which a shader object will be attached. + /// + /// + /// + /// + /// Specifies the shader object that is to be attached. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static @@ -2377,25 +2353,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static void BindAttribLocation(Int32 program, Int32 index, String name) @@ -2410,25 +2385,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static @@ -2444,20 +2418,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")] public static void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, Int32 buffer) @@ -2472,20 +2445,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")] public static @@ -2501,20 +2473,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")] public static void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, Int32 framebuffer) @@ -2529,20 +2500,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")] public static @@ -2558,20 +2528,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")] public static void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 renderbuffer) @@ -2586,20 +2555,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")] public static @@ -2615,20 +2583,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")] public static void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, Int32 texture) @@ -2643,20 +2610,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")] public static @@ -2672,15 +2638,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set the blend color - /// - /// - /// - /// specify the components of GL_BLEND_COLOR - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set the blend color + /// + /// + /// + /// specify the components of GL_BLEND_COLOR + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendColor")] public static void BlendColor(Single red, Single green, Single blue, Single alpha) @@ -2695,20 +2660,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquation")] public static void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode) @@ -2723,25 +2687,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")] public static void BlendEquationSeparate(OpenTK.Graphics.ES20.BlendEquationMode modeRGB, OpenTK.Graphics.ES20.BlendEquationMode modeAlpha) @@ -2756,25 +2719,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFunc")] public static void BlendFunc(OpenTK.Graphics.ES20.BlendingFactorSrc sfactor, OpenTK.Graphics.ES20.BlendingFactorDest dfactor) @@ -2789,35 +2751,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")] public static void BlendFuncSeparate(OpenTK.Graphics.ES20.BlendingFactorSrc sfactorRGB, OpenTK.Graphics.ES20.BlendingFactorDest dfactorRGB, OpenTK.Graphics.ES20.BlendingFactorSrc sfactorAlpha, OpenTK.Graphics.ES20.BlendingFactorDest dfactorAlpha) @@ -2832,30 +2793,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsage usage) @@ -2870,30 +2830,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsageHint usage) @@ -2908,30 +2867,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.BufferUsage usage) @@ -2955,30 +2913,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.BufferUsageHint usage) @@ -3002,30 +2959,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.BufferUsage usage) @@ -3049,30 +3005,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.BufferUsageHint usage) @@ -3096,30 +3051,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.BufferUsage usage) @@ -3143,30 +3097,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.BufferUsageHint usage) @@ -3190,30 +3143,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.BufferUsage usage) @@ -3238,30 +3190,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.BufferUsageHint usage) @@ -3286,30 +3237,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data) @@ -3324,30 +3274,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -3371,30 +3320,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -3418,30 +3366,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -3465,30 +3412,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -3513,15 +3459,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Check the completeness status of a framebuffer - /// - /// - /// - /// Specify the target of the framebuffer completeness check. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Check the completeness status of a framebuffer + /// + /// + /// + /// Specify the target of the framebuffer completeness check. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")] public static OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.FramebufferTarget target) @@ -3536,15 +3481,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Clear buffers to preset values - /// - /// - /// - /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Clear buffers to preset values + /// + /// + /// + /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClear")] public static void Clear(OpenTK.Graphics.ES20.ClearBufferMask mask) @@ -3559,15 +3503,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify clear values for the color buffers - /// - /// - /// - /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify clear values for the color buffers + /// + /// + /// + /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearColor")] public static void ClearColor(Single red, Single green, Single blue, Single alpha) @@ -3582,15 +3525,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearDepthf")] public static void ClearDepth(Single d) @@ -3605,15 +3547,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the clear value for the stencil buffer - /// - /// - /// - /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the clear value for the stencil buffer + /// + /// + /// + /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearStencil")] public static void ClearStencil(Int32 s) @@ -3628,20 +3569,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glColorMask")] public static void ColorMask(bool red, bool green, bool blue, bool alpha) @@ -3656,15 +3596,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static void CompileShader(Int32 shader) @@ -3679,15 +3618,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static @@ -3703,50 +3641,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) @@ -3761,50 +3698,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) @@ -3828,50 +3764,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) @@ -3895,50 +3830,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) @@ -3962,50 +3896,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) @@ -4030,50 +3963,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) @@ -4088,50 +4020,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) @@ -4155,50 +4086,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) @@ -4222,50 +4152,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) @@ -4289,50 +4218,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) @@ -4357,55 +4285,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data) @@ -4420,55 +4347,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -4492,55 +4418,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -4564,55 +4489,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -4636,55 +4560,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -4709,55 +4632,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data) @@ -4772,55 +4694,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -4844,55 +4765,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -4916,55 +4836,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -4988,55 +4907,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -5061,45 +4979,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Copy pixels into a 2D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. - /// - /// - /// - /// - /// Specifies the height of the texture image. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Copy pixels into a 2D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. + /// + /// + /// + /// + /// Specifies the height of the texture image. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")] public static void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) @@ -5114,45 +5031,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Copy pixels into a 2D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. - /// - /// - /// - /// - /// Specifies the height of the texture image. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Copy pixels into a 2D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. + /// + /// + /// + /// + /// Specifies the height of the texture image. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")] public static void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, OpenTK.Graphics.ES20.TextureCopyComponentCount internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) @@ -5167,45 +5083,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Copy a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Copy a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")] public static void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -5220,45 +5135,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Copy a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Copy a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")] public static void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -5273,10 +5187,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates a program object - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates a program object + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateProgram")] public static Int32 CreateProgram() @@ -5291,15 +5204,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Creates a shader object - /// - /// - /// - /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Creates a shader object + /// + /// + /// + /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")] public static Int32 CreateShader(OpenTK.Graphics.ES20.ShaderType type) @@ -5314,15 +5226,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify whether front- or back-facing facets can be culled - /// - /// - /// - /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify whether front- or back-facing facets can be culled + /// + /// + /// + /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCullFace")] public static void CullFace(OpenTK.Graphics.ES20.CullFaceMode mode) @@ -5337,20 +5248,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, IntPtr userParam) @@ -5365,20 +5275,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[] userParam) @@ -5402,20 +5311,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -5439,20 +5347,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -5476,20 +5383,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -5514,40 +5420,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, Int32[] ids, bool enabled) @@ -5568,40 +5473,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, ref Int32 ids, bool enabled) @@ -5622,40 +5526,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static @@ -5671,40 +5574,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static @@ -5726,40 +5628,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static @@ -5781,40 +5682,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")] public static @@ -5830,40 +5730,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")] public static void DebugMessageInsert(OpenTK.Graphics.ES20.DebugSourceExternal source, OpenTK.Graphics.ES20.DebugType type, Int32 id, OpenTK.Graphics.ES20.DebugSeverity severity, Int32 length, String buf) @@ -5878,40 +5777,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")] public static @@ -5927,20 +5825,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, Int32[] buffers) @@ -5961,20 +5858,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, ref Int32 buffers) @@ -5995,20 +5891,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static @@ -6024,20 +5919,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static @@ -6059,20 +5953,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static @@ -6094,20 +5987,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")] public static @@ -6123,20 +6015,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static void DeleteFramebuffers(Int32 n, Int32[] framebuffers) @@ -6157,20 +6048,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static void DeleteFramebuffers(Int32 n, ref Int32 framebuffers) @@ -6191,20 +6081,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -6220,20 +6109,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -6255,20 +6143,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -6290,20 +6177,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -6319,15 +6205,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static void DeleteProgram(Int32 program) @@ -6342,15 +6227,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static @@ -6366,20 +6250,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers) @@ -6400,20 +6283,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers) @@ -6434,20 +6316,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -6463,20 +6344,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -6498,20 +6378,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -6533,20 +6412,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -6562,15 +6440,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Deletes a shader object - /// - /// - /// - /// Specifies the shader object to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Deletes a shader object + /// + /// + /// + /// Specifies the shader object to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static void DeleteShader(Int32 shader) @@ -6585,15 +6462,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Deletes a shader object - /// - /// - /// - /// Specifies the shader object to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Deletes a shader object + /// + /// + /// + /// Specifies the shader object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static @@ -6609,20 +6485,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, Int32[] textures) @@ -6643,20 +6518,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, ref Int32 textures) @@ -6677,20 +6551,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static @@ -6706,20 +6579,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static @@ -6741,20 +6613,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static @@ -6776,20 +6647,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")] public static @@ -6805,15 +6675,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value used for depth buffer comparisons - /// - /// - /// - /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value used for depth buffer comparisons + /// + /// + /// + /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthFunc")] public static void DepthFunc(OpenTK.Graphics.ES20.DepthFunction func) @@ -6828,15 +6697,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Enable or disable writing into the depth buffer - /// - /// - /// - /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Enable or disable writing into the depth buffer + /// + /// + /// + /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthMask")] public static void DepthMask(bool flag) @@ -6851,20 +6719,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthRangef")] public static void DepthRange(Single n, Single f) @@ -6879,20 +6746,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Detaches a shader object from a program object to which it is attached - /// - /// - /// - /// Specifies the program object from which to detach the shader object. - /// - /// - /// - /// - /// Specifies the shader object to be detached. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Detaches a shader object from a program object to which it is attached + /// + /// + /// + /// Specifies the program object from which to detach the shader object. + /// + /// + /// + /// + /// Specifies the shader object to be detached. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static void DetachShader(Int32 program, Int32 shader) @@ -6907,20 +6773,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Detaches a shader object from a program object to which it is attached - /// - /// - /// - /// Specifies the program object from which to detach the shader object. - /// - /// - /// - /// - /// Specifies the shader object to be detached. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Detaches a shader object from a program object to which it is attached + /// + /// + /// + /// Specifies the program object from which to detach the shader object. + /// + /// + /// + /// + /// Specifies the shader object to be detached. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static @@ -6982,25 +6847,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.ES20.BeginMode mode, Int32 first, Int32 count) @@ -7015,25 +6879,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count) @@ -7048,30 +6911,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices) @@ -7086,30 +6948,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) @@ -7133,30 +6994,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) @@ -7180,30 +7040,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) @@ -7227,30 +7086,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) @@ -7275,30 +7133,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices) @@ -7313,30 +7170,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) @@ -7360,30 +7216,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) @@ -7407,30 +7262,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) @@ -7454,30 +7308,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) @@ -7502,20 +7355,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnable")] public static void Enable(OpenTK.Graphics.ES20.EnableCap cap) @@ -7530,15 +7382,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static void EnableVertexAttribArray(Int32 index) @@ -7553,15 +7404,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static @@ -7577,10 +7427,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Block until all GL execution is complete - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Block until all GL execution is complete + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFinish")] public static void Finish() @@ -7595,10 +7444,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Force execution of GL commands in finite time - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Force execution of GL commands in finite time + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFlush")] public static void Flush() @@ -7613,30 +7461,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, Int32 renderbuffer) @@ -7651,30 +7498,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")] public static @@ -7721,15 +7567,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define front- and back-facing polygons - /// - /// - /// - /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define front- and back-facing polygons + /// + /// + /// + /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFrontFace")] public static void FrontFace(OpenTK.Graphics.ES20.FrontFaceDirection mode) @@ -7744,20 +7589,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] + public static + UInt32 GenBuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* buffers = &retval; + Delegates.glGenBuffers((Int32)n, (UInt32*)buffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers) @@ -7778,20 +7657,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers) @@ -7813,20 +7691,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static @@ -7842,20 +7719,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static @@ -7877,20 +7753,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static @@ -7913,20 +7788,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")] public static @@ -7942,15 +7816,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate mipmaps for a specified texture target - /// - /// - /// - /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate mipmaps for a specified texture target + /// + /// + /// + /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenerateMipmap")] public static void GenerateMipmap(OpenTK.Graphics.ES20.TextureTarget target) @@ -7965,20 +7838,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] + public static + UInt32 GenFramebuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* framebuffers = &retval; + Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers) @@ -7999,20 +7906,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers) @@ -8034,20 +7940,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static @@ -8063,20 +7968,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static @@ -8098,20 +8002,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static @@ -8134,20 +8037,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")] public static @@ -8163,20 +8065,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] + public static + UInt32 GenRenderbuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* renderbuffers = &retval; + Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers) @@ -8197,20 +8133,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers) @@ -8232,20 +8167,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static @@ -8261,20 +8195,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static @@ -8296,20 +8229,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static @@ -8332,20 +8264,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")] public static @@ -8361,20 +8292,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] + public static + UInt32 GenTextures() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* textures = &retval; + Delegates.glGenTextures((Int32)n, (UInt32*)textures); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] Int32[] textures) @@ -8395,20 +8360,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] out Int32 textures) @@ -8430,20 +8394,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static @@ -8459,20 +8422,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static @@ -8494,20 +8456,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static @@ -8530,20 +8491,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")] public static @@ -8559,45 +8519,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name) @@ -8623,45 +8582,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -8677,45 +8635,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -8742,45 +8699,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -8796,45 +8752,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name) @@ -8860,45 +8815,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -8914,45 +8868,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -8979,45 +8932,44 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -9033,30 +8985,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] Int32[] shaders) @@ -9079,30 +9030,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 shaders) @@ -9126,30 +9076,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -9165,30 +9114,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -9212,30 +9160,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -9260,30 +9207,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -9299,20 +9245,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static Int32 GetAttribLocation(Int32 program, String name) @@ -9327,20 +9272,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static @@ -9356,6 +9300,27 @@ namespace OpenTK.Graphics.ES20 #endif } + /// [requires: v2.0 and ES_VERSION_2_0] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] + public static + bool GetBoolean(OpenTK.Graphics.ES20.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + bool retval; + bool* data = &retval; + Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")] public static @@ -9415,25 +9380,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32[] @params) @@ -9454,25 +9418,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] out Int32 @params) @@ -9494,25 +9457,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")] public static @@ -9528,50 +9490,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal[] sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -9596,50 +9557,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.DebugSourceExternal sources, [OutAttribute] out OpenTK.Graphics.ES20.DebugType types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -9670,50 +9630,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static @@ -9729,50 +9688,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static @@ -9798,50 +9756,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static @@ -9873,50 +9830,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")] public static @@ -9932,10 +9888,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return error information - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return error information + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetError")] public static OpenTK.Graphics.ES20.ErrorCode GetError() @@ -9943,6 +9898,27 @@ namespace OpenTK.Graphics.ES20 return Delegates.glGetError(); } + /// [requires: v2.0 and ES_VERSION_2_0] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] + public static + Single GetFloat(OpenTK.Graphics.ES20.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Single retval; + Single* data = &retval; + Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")] public static @@ -10002,30 +9978,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32[] @params) @@ -10046,30 +10021,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] out Int32 @params) @@ -10091,30 +10065,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static @@ -10130,6 +10103,27 @@ namespace OpenTK.Graphics.ES20 #endif } + /// [requires: v2.0 and ES_VERSION_2_0] + [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] + public static + Int32 GetInteger(OpenTK.Graphics.ES20.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Int32 retval; + Int32* data = &retval; + Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v2.0 and ES_VERSION_2_0] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")] public static @@ -10189,35 +10183,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -10238,35 +10231,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -10288,35 +10280,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static @@ -10332,35 +10323,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static @@ -10382,35 +10372,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static @@ -10433,35 +10422,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")] public static @@ -10477,30 +10465,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -10521,30 +10508,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -10566,30 +10552,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static @@ -10605,30 +10590,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -10658,30 +10642,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -10712,30 +10695,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static @@ -10760,30 +10742,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -10813,30 +10794,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -10867,30 +10847,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static @@ -10915,30 +10894,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -10968,30 +10946,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -11022,30 +10999,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static @@ -11070,30 +11046,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -11124,30 +11099,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -11179,30 +11153,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")] public static @@ -11228,20 +11201,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [OutAttribute] IntPtr @params) @@ -11256,20 +11228,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[] @params) @@ -11293,20 +11264,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[,] @params) @@ -11330,20 +11300,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,] @params) @@ -11367,20 +11336,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params) @@ -11405,30 +11373,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -11450,30 +11417,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -11489,30 +11455,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -11535,30 +11500,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -11574,25 +11538,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params) @@ -11613,25 +11576,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params) @@ -11653,25 +11615,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -11687,25 +11648,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -11727,25 +11687,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -11768,25 +11727,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -11802,25 +11760,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32[] @params) @@ -11841,25 +11798,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] out Int32 @params) @@ -11881,25 +11837,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] public static @@ -11915,30 +11870,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -11960,30 +11914,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -11999,30 +11952,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -12045,30 +11997,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -12084,25 +12035,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params) @@ -12123,25 +12073,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params) @@ -12163,25 +12112,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -12197,25 +12145,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -12237,25 +12184,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -12278,25 +12224,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -12312,30 +12257,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision) @@ -12357,30 +12301,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision) @@ -12404,30 +12347,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")] public static @@ -12443,30 +12385,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source) @@ -12488,30 +12429,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -12527,30 +12467,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -12573,30 +12512,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -12612,20 +12550,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetString")] public static String GetString(OpenTK.Graphics.ES20.StringName name) @@ -12640,25 +12577,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] Single[] @params) @@ -12679,25 +12615,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] out Single @params) @@ -12719,25 +12654,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] public static @@ -12753,25 +12687,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] Int32[] @params) @@ -12792,25 +12725,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameterName pname, [OutAttribute] out Int32 @params) @@ -12832,25 +12764,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")] public static @@ -12866,25 +12797,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Single[] @params) @@ -12905,25 +12835,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Single @params) @@ -12945,25 +12874,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -12979,25 +12907,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -13019,25 +12946,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -13060,25 +12986,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -13094,25 +13019,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params) @@ -13133,25 +13057,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params) @@ -13173,25 +13096,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -13207,25 +13129,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -13247,25 +13168,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -13288,25 +13208,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -13322,20 +13241,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static Int32 GetUniformLocation(Int32 program, String name) @@ -13350,20 +13268,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static @@ -13379,25 +13296,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params) @@ -13418,25 +13334,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params) @@ -13458,25 +13373,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -13492,25 +13406,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -13532,25 +13445,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -13573,25 +13485,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -13607,25 +13518,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params) @@ -13646,25 +13556,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params) @@ -13686,25 +13595,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -13720,25 +13628,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -13760,25 +13667,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -13801,25 +13707,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -13835,25 +13740,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer) @@ -13868,25 +13772,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) @@ -13910,25 +13813,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) @@ -13952,25 +13854,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) @@ -13994,25 +13895,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) @@ -14037,25 +13937,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -14071,25 +13970,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -14114,25 +14012,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -14157,25 +14054,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -14200,25 +14096,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -14244,20 +14139,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify implementation-specific hints - /// - /// - /// - /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. - /// - /// - /// - /// - /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify implementation-specific hints + /// + /// + /// + /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. + /// + /// + /// + /// + /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glHint")] public static void Hint(OpenTK.Graphics.ES20.HintTarget target, OpenTK.Graphics.ES20.HintMode mode) @@ -14272,15 +14166,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")] public static bool IsBuffer(Int32 buffer) @@ -14295,15 +14188,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")] public static @@ -14319,20 +14211,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsEnabled")] public static bool IsEnabled(OpenTK.Graphics.ES20.EnableCap cap) @@ -14347,15 +14238,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")] public static bool IsFramebuffer(Int32 framebuffer) @@ -14370,15 +14260,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")] public static @@ -14394,15 +14283,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static bool IsProgram(Int32 program) @@ -14417,15 +14305,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static @@ -14441,15 +14328,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")] public static bool IsRenderbuffer(Int32 renderbuffer) @@ -14464,15 +14350,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")] public static @@ -14488,15 +14373,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determines if a name corresponds to a shader object - /// - /// - /// - /// Specifies a potential shader object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determines if a name corresponds to a shader object + /// + /// + /// + /// Specifies a potential shader object. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static bool IsShader(Int32 shader) @@ -14511,15 +14395,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determines if a name corresponds to a shader object - /// - /// - /// - /// Specifies a potential shader object. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determines if a name corresponds to a shader object + /// + /// + /// + /// Specifies a potential shader object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static @@ -14535,15 +14418,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")] public static bool IsTexture(Int32 texture) @@ -14558,15 +14440,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")] public static @@ -14582,15 +14463,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the width of rasterized lines - /// - /// - /// - /// Specifies the width of rasterized lines. The initial value is 1. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the width of rasterized lines + /// + /// + /// + /// Specifies the width of rasterized lines. The initial value is 1. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLineWidth")] public static void LineWidth(Single width) @@ -14605,15 +14485,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static void LinkProgram(Int32 program) @@ -14628,15 +14507,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static @@ -14652,30 +14530,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")] public static void ObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 length, String label) @@ -14690,30 +14567,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")] public static @@ -14729,25 +14605,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel(IntPtr ptr, Int32 length, String label) @@ -14762,25 +14637,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) @@ -14804,25 +14678,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) @@ -14846,25 +14719,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) @@ -14888,25 +14760,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) @@ -14931,20 +14802,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set pixel storage modes - /// - /// - /// - /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set pixel storage modes + /// + /// + /// + /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPixelStorei")] public static void PixelStore(OpenTK.Graphics.ES20.PixelStoreParameter pname, Int32 param) @@ -14959,20 +14829,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set the scale and units used to calculate depth values - /// - /// - /// - /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. - /// - /// - /// - /// - /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set the scale and units used to calculate depth values + /// + /// + /// + /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. + /// + /// + /// + /// + /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPolygonOffset")] public static void PolygonOffset(Single factor, Single units) @@ -14987,10 +14856,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Pop the active debug group - /// + /// + /// Pop the active debug group + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroup")] public static void PopDebugGroup() @@ -15005,30 +14873,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")] public static void PushDebugGroup(OpenTK.Graphics.ES20.All source, Int32 id, Int32 length, String message) @@ -15043,30 +14910,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")] public static @@ -15082,35 +14948,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [OutAttribute] IntPtr pixels) @@ -15125,35 +14990,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -15177,35 +15041,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -15229,35 +15092,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -15281,35 +15143,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -15334,10 +15195,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Release resources consumed by the implementation's shader compiler - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Release resources consumed by the implementation's shader compiler + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReleaseShaderCompiler")] public static void ReleaseShaderCompiler() @@ -15352,30 +15212,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Establish data storage, format and dimensions of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Establish data storage, format and dimensions of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glRenderbufferStorage")] public static void RenderbufferStorage(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height) @@ -15390,20 +15249,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glSampleCoverage")] public static void SampleCoverage(Single value, bool invert) @@ -15418,20 +15276,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define the scissor box - /// - /// - /// - /// Specify the lower left corner of the scissor box. Initially (0, 0). - /// - /// - /// - /// - /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define the scissor box + /// + /// + /// + /// Specify the lower left corner of the scissor box. Initially (0, 0). + /// + /// + /// + /// + /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glScissor")] public static void Scissor(Int32 x, Int32 y, Int32 width, Int32 height) @@ -15446,35 +15303,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length) @@ -15495,35 +15351,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) @@ -15553,35 +15408,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) @@ -15611,35 +15465,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) @@ -15669,35 +15522,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) @@ -15728,35 +15580,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length) @@ -15777,35 +15628,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) @@ -15835,35 +15685,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) @@ -15893,35 +15742,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) @@ -15951,35 +15799,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) @@ -16010,35 +15857,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16054,35 +15900,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16107,35 +15952,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16160,35 +16004,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16213,35 +16056,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16267,35 +16109,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16317,35 +16158,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16376,35 +16216,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16435,35 +16274,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16494,35 +16332,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16554,35 +16391,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16604,35 +16440,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16663,35 +16498,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16722,35 +16556,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16781,35 +16614,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16841,35 +16673,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16885,35 +16716,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16938,35 +16768,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -16991,35 +16820,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -17044,35 +16872,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")] public static @@ -17098,30 +16925,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length) @@ -17142,30 +16968,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static void ShaderSource(Int32 shader, Int32 count, String[] @string, ref Int32 length) @@ -17186,30 +17011,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -17225,30 +17049,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -17270,30 +17093,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -17315,30 +17137,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -17354,25 +17175,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")] public static void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask) @@ -17387,25 +17207,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")] public static @@ -17421,30 +17240,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask) @@ -17459,30 +17277,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static @@ -17498,30 +17315,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static void StencilFuncSeparate(OpenTK.Graphics.ES20.StencilFace face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask) @@ -17536,30 +17352,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static @@ -17575,15 +17390,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")] public static void StencilMask(Int32 mask) @@ -17598,15 +17412,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")] public static @@ -17622,20 +17435,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Control the front and/or back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Control the front and/or back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static void StencilMaskSeparate(OpenTK.Graphics.ES20.StencilFace face, Int32 mask) @@ -17650,20 +17462,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Control the front and/or back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Control the front and/or back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static @@ -17679,25 +17490,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and back stencil test actions - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and back stencil test actions + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOp")] public static void StencilOp(OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass) @@ -17712,30 +17522,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and/or back stencil test actions - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and/or back stencil test actions + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static void StencilOpSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilOp sfail, OpenTK.Graphics.ES20.StencilOp dpfail, OpenTK.Graphics.ES20.StencilOp dppass) @@ -17750,30 +17559,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set front and/or back stencil test actions - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set front and/or back stencil test actions + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static void StencilOpSeparate(OpenTK.Graphics.ES20.StencilFace face, OpenTK.Graphics.ES20.StencilOp sfail, OpenTK.Graphics.ES20.StencilOp dpfail, OpenTK.Graphics.ES20.StencilOp dppass) @@ -17788,55 +17596,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels) @@ -17851,55 +17658,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -17923,55 +17729,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -17995,55 +17800,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -18067,55 +17871,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -18140,55 +17943,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels) @@ -18203,55 +18005,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -18275,55 +18076,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -18347,55 +18147,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -18419,55 +18218,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -18492,33 +18290,32 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterf")] public static void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single param) @@ -18533,33 +18330,32 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")] public static void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single[] @params) @@ -18580,33 +18376,32 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")] public static @@ -18622,33 +18417,32 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteri")] public static void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32 param) @@ -18663,33 +18457,32 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")] public static void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32[] @params) @@ -18710,33 +18503,32 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")] public static @@ -18752,55 +18544,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels) @@ -18815,55 +18606,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -18887,55 +18677,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -18959,55 +18748,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -19031,55 +18819,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -19104,55 +18891,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels) @@ -19167,55 +18953,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -19239,55 +19024,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -19311,55 +19095,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -19383,55 +19166,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -19456,38 +19238,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1f")] public static void Uniform1(Int32 location, Single v0) @@ -19502,38 +19283,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static void Uniform1(Int32 location, Int32 count, Single[] value) @@ -19554,38 +19334,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static void Uniform1(Int32 location, Int32 count, ref Single value) @@ -19606,38 +19385,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static @@ -19653,38 +19431,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1i")] public static void Uniform1(Int32 location, Int32 v0) @@ -19699,38 +19476,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static void Uniform1(Int32 location, Int32 count, Int32[] value) @@ -19751,38 +19527,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static void Uniform1(Int32 location, Int32 count, ref Int32 value) @@ -19803,38 +19578,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static @@ -19850,38 +19624,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2f")] public static void Uniform2(Int32 location, Single v0, Single v1) @@ -19896,38 +19669,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static void Uniform2(Int32 location, Int32 count, Single[] value) @@ -19948,38 +19720,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static void Uniform2(Int32 location, Int32 count, ref Single value) @@ -20000,38 +19771,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static @@ -20047,38 +19817,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2i")] public static void Uniform2(Int32 location, Int32 v0, Int32 v1) @@ -20093,38 +19862,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static void Uniform2(Int32 location, Int32 count, Int32[] value) @@ -20145,38 +19913,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static @@ -20192,38 +19959,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3f")] public static void Uniform3(Int32 location, Single v0, Single v1, Single v2) @@ -20238,38 +20004,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static void Uniform3(Int32 location, Int32 count, Single[] value) @@ -20290,38 +20055,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static void Uniform3(Int32 location, Int32 count, ref Single value) @@ -20342,38 +20106,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static @@ -20389,38 +20152,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3i")] public static void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -20435,38 +20197,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static void Uniform3(Int32 location, Int32 count, Int32[] value) @@ -20487,38 +20248,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static void Uniform3(Int32 location, Int32 count, ref Int32 value) @@ -20539,38 +20299,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static @@ -20586,38 +20345,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4f")] public static void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -20632,38 +20390,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static void Uniform4(Int32 location, Int32 count, Single[] value) @@ -20684,38 +20441,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static void Uniform4(Int32 location, Int32 count, ref Single value) @@ -20736,38 +20492,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static @@ -20783,38 +20538,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4i")] public static void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -20829,38 +20583,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static void Uniform4(Int32 location, Int32 count, Int32[] value) @@ -20881,38 +20634,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static void Uniform4(Int32 location, Int32 count, ref Int32 value) @@ -20933,38 +20685,37 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static @@ -21154,15 +20905,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Installs a program object as part of current rendering state - /// - /// - /// - /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Installs a program object as part of current rendering state + /// + /// + /// + /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static void UseProgram(Int32 program) @@ -21177,15 +20927,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Installs a program object as part of current rendering state - /// - /// - /// - /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Installs a program object as part of current rendering state + /// + /// + /// + /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static @@ -21201,15 +20950,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static void ValidateProgram(Int32 program) @@ -21224,15 +20972,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static @@ -21248,40 +20995,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static void VertexAttrib1(Int32 index, Single x) @@ -21296,40 +21042,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static @@ -21345,40 +21090,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static @@ -21394,40 +21138,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static @@ -21443,40 +21186,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static void VertexAttrib2(Int32 index, Single x, Single y) @@ -21491,40 +21233,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static @@ -21540,40 +21281,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static void VertexAttrib2(Int32 index, Single[] v) @@ -21594,40 +21334,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static void VertexAttrib2(Int32 index, ref Single v) @@ -21648,40 +21387,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -21697,40 +21435,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -21752,40 +21489,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -21807,40 +21543,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -21856,40 +21591,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static void VertexAttrib3(Int32 index, Single x, Single y, Single z) @@ -21904,40 +21638,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static @@ -21953,40 +21686,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static void VertexAttrib3(Int32 index, Single[] v) @@ -22007,40 +21739,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static void VertexAttrib3(Int32 index, ref Single v) @@ -22061,40 +21792,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -22110,40 +21840,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -22165,40 +21894,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -22220,40 +21948,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -22269,40 +21996,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w) @@ -22317,40 +22043,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static @@ -22366,40 +22091,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static void VertexAttrib4(Int32 index, Single[] v) @@ -22420,40 +22144,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static void VertexAttrib4(Int32 index, ref Single v) @@ -22474,40 +22197,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -22523,40 +22245,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -22578,40 +22299,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -22633,40 +22353,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -22682,40 +22401,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer) @@ -22730,40 +22448,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) @@ -22787,40 +22504,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) @@ -22844,40 +22560,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) @@ -22901,40 +22616,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) @@ -22959,40 +22673,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -23008,40 +22721,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -23066,40 +22778,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -23124,40 +22835,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -23182,40 +22892,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -23241,20 +22950,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Set the viewport - /// - /// - /// - /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v2.0 and ES_VERSION_2_0] + /// Set the viewport + /// + /// + /// + /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glViewport")] public static void Viewport(Int32 x, Int32 y, Int32 width, Int32 height) @@ -23302,20 +23010,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")] public static void ActiveShaderProgram(Int32 pipeline, Int32 program) @@ -23330,20 +23037,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")] public static @@ -23359,20 +23065,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")] public static void BeginQuery(OpenTK.Graphics.ES20.QueryTarget target, Int32 id) @@ -23387,20 +23092,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")] public static @@ -23416,15 +23120,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")] public static void BindProgramPipeline(Int32 pipeline) @@ -23439,15 +23142,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")] public static @@ -23463,20 +23165,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_blend_minmax] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: EXT_blend_minmax] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "EXT_blend_minmax", Version = "", EntryPoint = "glBlendEquationEXT")] public static void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode) @@ -23491,25 +23192,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Create a stand-alone program from an array of null-terminated source code strings - /// - /// - /// - /// Specifies the type of shader to create. - /// - /// - /// - /// - /// Specifies the number of source code strings in the array strings. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to source code strings from which to create the program object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Create a stand-alone program from an array of null-terminated source code strings + /// + /// + /// + /// Specifies the type of shader to create. + /// + /// + /// + /// + /// Specifies the number of source code strings in the array strings. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to source code strings from which to create the program object. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramEXT")] public static Int32 CreateShaderProgram(OpenTK.Graphics.ES20.All type, String @string) @@ -23524,25 +23224,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Create a stand-alone program from an array of null-terminated source code strings - /// - /// - /// - /// Specifies the type of shader to create. - /// - /// - /// - /// - /// Specifies the number of source code strings in the array strings. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to source code strings from which to create the program object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Create a stand-alone program from an array of null-terminated source code strings + /// + /// + /// + /// Specifies the type of shader to create. + /// + /// + /// + /// + /// Specifies the number of source code strings in the array strings. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to source code strings from which to create the program object. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramvEXT")] public static Int32 CreateShaderProgram(OpenTK.Graphics.ES20.All type, Int32 count, String[] strings) @@ -23557,20 +23256,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static void DeleteProgramPipelines(Int32 n, Int32[] pipelines) @@ -23591,20 +23289,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static void DeleteProgramPipelines(Int32 n, ref Int32 pipelines) @@ -23625,20 +23322,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -23654,20 +23350,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -23689,20 +23384,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -23724,20 +23418,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -23753,20 +23446,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static void DeleteQueries(Int32 n, Int32[] ids) @@ -23787,20 +23479,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static void DeleteQueries(Int32 n, ref Int32 ids) @@ -23821,20 +23512,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static @@ -23850,20 +23540,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static @@ -23885,20 +23574,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static @@ -23920,20 +23608,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")] public static @@ -24007,30 +23694,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_instanced|EXT_instanced_arrays] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced|EXT_instanced_arrays] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedEXT")] public static void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 start, Int32 count, Int32 primcount) @@ -24045,20 +23731,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: EXT_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.DrawBufferMode[] bufs) @@ -24079,20 +23764,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: EXT_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.DrawBufferMode bufs) @@ -24113,20 +23797,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: EXT_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")] public static @@ -24202,35 +23885,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_instanced|EXT_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced|EXT_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -24245,35 +23927,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_instanced|EXT_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced|EXT_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -24297,35 +23978,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_instanced|EXT_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced|EXT_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -24349,35 +24029,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_instanced|EXT_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced|EXT_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -24401,35 +24080,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_draw_instanced|EXT_instanced_arrays] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced|EXT_instanced_arrays] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -24469,25 +24147,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_map_buffer_range] - /// Indicate modifications to a range of a mapped buffer - /// - /// - /// - /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the start of the buffer subrange, in basic machine units. - /// - /// - /// - /// - /// Specifies the length of the buffer subrange, in basic machine units. - /// - /// + /// [requires: EXT_map_buffer_range] + /// Indicate modifications to a range of a mapped buffer + /// + /// + /// + /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the start of the buffer subrange, in basic machine units. + /// + /// + /// + /// + /// Specifies the length of the buffer subrange, in basic machine units. + /// + /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeEXT")] public static void FlushMappedBufferRange(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr length) @@ -24533,20 +24210,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static void GenProgramPipelines(Int32 n, [OutAttribute] Int32[] pipelines) @@ -24567,20 +24243,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static void GenProgramPipelines(Int32 n, [OutAttribute] out Int32 pipelines) @@ -24602,20 +24277,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -24631,20 +24305,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -24666,20 +24339,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -24702,20 +24374,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -24731,20 +24402,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static void GenQueries(Int32 n, [OutAttribute] Int32[] ids) @@ -24765,20 +24435,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static void GenQueries(Int32 n, [OutAttribute] out Int32 ids) @@ -24800,20 +24469,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static @@ -24829,20 +24497,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static @@ -24864,20 +24531,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static @@ -24900,20 +24566,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")] public static @@ -25304,35 +24969,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -25353,35 +25017,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -25403,35 +25066,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -25447,35 +25109,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -25497,35 +25158,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -25548,35 +25208,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -25592,30 +25251,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infoLog) @@ -25636,30 +25294,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -25681,30 +25338,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -25720,30 +25376,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -25765,30 +25420,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -25811,30 +25465,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -25850,25 +25503,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params) @@ -25889,25 +25541,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params) @@ -25929,25 +25580,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -25963,25 +25613,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -26003,25 +25652,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -26044,25 +25692,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -26137,25 +25784,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int64[] @params) @@ -26176,25 +25822,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out Int64 @params) @@ -26216,25 +25861,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -26250,25 +25894,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -26290,25 +25933,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -26331,25 +25973,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -26365,25 +26006,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] Int32[] @params) @@ -26404,25 +26044,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.GetQueryObjectParam pname, [OutAttribute] out Int32 @params) @@ -26444,25 +26083,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static @@ -26478,25 +26116,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static @@ -26518,25 +26155,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static @@ -26559,25 +26195,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")] public static @@ -26593,25 +26228,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static @@ -26633,25 +26267,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static @@ -26674,25 +26307,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static @@ -26708,25 +26340,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static @@ -26748,25 +26379,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static @@ -26789,25 +26419,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")] public static @@ -26838,15 +26467,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")] public static bool IsProgramPipeline(Int32 pipeline) @@ -26861,15 +26489,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")] public static @@ -26885,15 +26512,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glIsQueryEXT")] public static bool IsQuery(Int32 id) @@ -26908,15 +26534,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glIsQueryEXT")] public static @@ -26963,30 +26588,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_map_buffer_range] - /// Map a section of a buffer object's data store - /// - /// - /// - /// Specifies a binding to which the target buffer is bound. - /// - /// - /// - /// - /// Specifies a the starting offset within the buffer of the range to be mapped. - /// - /// - /// - /// - /// Specifies a length of the range to be mapped. - /// - /// - /// - /// - /// Specifies a combination of access flags indicating the desired access to the range. - /// - /// + /// [requires: EXT_map_buffer_range] + /// Map a section of a buffer object's data store + /// + /// + /// + /// Specifies a binding to which the target buffer is bound. + /// + /// + /// + /// + /// Specifies a the starting offset within the buffer of the range to be mapped. + /// + /// + /// + /// + /// Specifies a length of the range to be mapped. + /// + /// + /// + /// + /// Specifies a combination of access flags indicating the desired access to the range. + /// + /// [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static IntPtr MapBufferRange(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr length, Int32 access) @@ -27001,30 +26625,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_map_buffer_range] - /// Map a section of a buffer object's data store - /// - /// - /// - /// Specifies a binding to which the target buffer is bound. - /// - /// - /// - /// - /// Specifies a the starting offset within the buffer of the range to be mapped. - /// - /// - /// - /// - /// Specifies a length of the range to be mapped. - /// - /// - /// - /// - /// Specifies a combination of access flags indicating the desired access to the range. - /// - /// + /// [requires: EXT_map_buffer_range] + /// Map a section of a buffer object's data store + /// + /// + /// + /// Specifies a binding to which the target buffer is bound. + /// + /// + /// + /// + /// Specifies a the starting offset within the buffer of the range to be mapped. + /// + /// + /// + /// + /// Specifies a length of the range to be mapped. + /// + /// + /// + /// + /// Specifies a combination of access flags indicating the desired access to the range. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")] public static @@ -27040,30 +26663,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] first, Int32[] count, Int32 primcount) @@ -27085,30 +26707,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 primcount) @@ -27130,30 +26751,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static @@ -27169,35 +26789,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -27218,35 +26837,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -27276,35 +26894,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -27334,35 +26951,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -27392,35 +27008,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -27451,35 +27066,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -27500,35 +27114,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -27558,35 +27171,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -27616,35 +27228,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -27674,35 +27285,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -27733,35 +27343,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -27777,35 +27386,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -27830,35 +27438,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -27883,35 +27490,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -27936,35 +27542,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -28005,25 +27610,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static void ProgramParameter(Int32 program, OpenTK.Graphics.ES20.ProgramParameterName pname, Int32 value) @@ -28038,25 +27642,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static @@ -28072,43 +27675,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Single v0) @@ -28123,43 +27725,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")] public static @@ -28175,43 +27776,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, Single[] value) @@ -28232,43 +27832,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Single value) @@ -28289,43 +27888,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -28341,43 +27939,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -28399,43 +27996,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -28457,43 +28053,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -28509,43 +28104,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 v0) @@ -28560,43 +28154,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")] public static @@ -28612,43 +28205,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -28669,43 +28261,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -28726,43 +28317,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -28778,43 +28368,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -28836,43 +28425,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -28894,43 +28482,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -28946,43 +28533,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uiEXT")] public static @@ -28998,43 +28584,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static @@ -29056,43 +28641,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static @@ -29114,43 +28698,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static @@ -29166,43 +28749,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Single v0, Single v1) @@ -29217,43 +28799,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")] public static @@ -29269,43 +28850,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single[] value) @@ -29326,43 +28906,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Single value) @@ -29383,43 +28962,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -29435,43 +29013,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -29493,43 +29070,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -29551,43 +29127,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -29603,43 +29178,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 v0, Int32 v1) @@ -29654,43 +29228,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")] public static @@ -29706,43 +29279,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -29763,43 +29335,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static @@ -29815,43 +29386,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static @@ -29873,43 +29443,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static @@ -29925,43 +29494,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uiEXT")] public static @@ -29977,43 +29545,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static @@ -30035,43 +29602,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static @@ -30093,43 +29659,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static @@ -30145,43 +29710,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Single v0, Single v1, Single v2) @@ -30196,43 +29760,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")] public static @@ -30248,43 +29811,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single[] value) @@ -30305,43 +29867,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Single value) @@ -30362,43 +29923,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -30414,43 +29974,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -30472,43 +30031,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -30530,43 +30088,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -30582,43 +30139,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -30633,43 +30189,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")] public static @@ -30685,43 +30240,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -30742,43 +30296,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -30799,43 +30352,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -30851,43 +30403,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -30909,43 +30460,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -30967,43 +30517,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -31019,43 +30568,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uiEXT")] public static @@ -31071,43 +30619,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static @@ -31129,43 +30676,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static @@ -31187,43 +30733,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static @@ -31239,43 +30784,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -31290,43 +30834,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")] public static @@ -31342,43 +30885,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single[] value) @@ -31399,43 +30941,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Single value) @@ -31456,43 +30997,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -31508,43 +31048,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -31566,43 +31105,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -31624,43 +31162,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -31676,43 +31213,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -31727,43 +31263,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")] public static @@ -31779,43 +31314,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -31836,43 +31370,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -31893,43 +31426,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -31945,43 +31477,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -32003,43 +31534,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -32061,43 +31591,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -32113,43 +31642,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uiEXT")] public static @@ -32165,43 +31693,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static @@ -32223,43 +31750,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static @@ -32281,43 +31807,42 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static @@ -33410,20 +32935,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. - /// - /// - /// - /// Specify the name of a query object into which to record the GL time. - /// - /// - /// - /// - /// Specify the counter to query. target must be GL_TIMESTAMP. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. + /// + /// + /// + /// Specify the name of a query object into which to record the GL time. + /// + /// + /// + /// + /// Specify the counter to query. target must be GL_TIMESTAMP. + /// + /// [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glQueryCounterEXT")] public static void QueryCounter(Int32 id, OpenTK.Graphics.ES20.All target) @@ -33438,20 +32962,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_disjoint_timer_query] - /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. - /// - /// - /// - /// Specify the name of a query object into which to record the GL time. - /// - /// - /// - /// - /// Specify the counter to query. target must be GL_TIMESTAMP. - /// - /// + /// [requires: EXT_disjoint_timer_query] + /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. + /// + /// + /// + /// Specify the name of a query object into which to record the GL time. + /// + /// + /// + /// + /// Specify the counter to query. target must be GL_TIMESTAMP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glQueryCounterEXT")] public static @@ -33594,35 +33117,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_multisampled_render_to_texture] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: EXT_multisampled_render_to_texture] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleEXT")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height) @@ -33637,30 +33159,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_texture_storage] - /// Simultaneously specify storage for all levels of a one-dimensional texture - /// - /// - /// - /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// + /// [requires: EXT_texture_storage] + /// Simultaneously specify storage for all levels of a one-dimensional texture + /// + /// + /// + /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage1DEXT")] public static void TexStorage1D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width) @@ -33675,35 +33196,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_texture_storage] - /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// + /// [requires: EXT_texture_storage] + /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage2DEXT")] public static void TexStorage2D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 levels, OpenTK.Graphics.ES20.SizedInternalFormat internalformat, Int32 width, Int32 height) @@ -33718,40 +33238,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_texture_storage] - /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies the depth of the texture, in texels. - /// - /// + /// [requires: EXT_texture_storage] + /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies the depth of the texture, in texels. + /// + /// [AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage3DEXT")] public static void TexStorage3D(OpenTK.Graphics.ES20.TextureTarget2d target, Int32 levels, OpenTK.Graphics.ES20.SizedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth) @@ -33859,25 +33378,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")] public static void UseProgramStages(Int32 pipeline, Int32 stages, Int32 program) @@ -33892,25 +33410,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")] public static @@ -33957,15 +33474,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")] public static void ValidateProgramPipeline(Int32 pipeline) @@ -33980,15 +33496,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_separate_shader_objects] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")] public static @@ -34004,20 +33519,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: EXT_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [AutoGenerated(Category = "EXT_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorEXT")] public static void VertexAttribDivisor(Int32 index, Int32 divisor) @@ -34032,20 +33546,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: EXT_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: EXT_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorEXT")] public static @@ -34096,35 +33609,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: IMG_multisampled_render_to_texture] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: IMG_multisampled_render_to_texture] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleIMG")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height) @@ -34143,20 +33655,19 @@ namespace OpenTK.Graphics.ES20 public static partial class Khr { - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, IntPtr userParam) @@ -34171,20 +33682,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[] userParam) @@ -34208,20 +33718,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -34245,20 +33754,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -34282,20 +33790,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -34320,40 +33827,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, Int32[] ids, bool enabled) @@ -34374,40 +33880,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static void DebugMessageControl(OpenTK.Graphics.ES20.DebugSourceControl source, OpenTK.Graphics.ES20.DebugTypeControl type, OpenTK.Graphics.ES20.DebugSeverityControl severity, Int32 count, ref Int32 ids, bool enabled) @@ -34428,40 +33933,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -34477,40 +33981,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -34532,40 +34035,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -34587,40 +34089,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -34636,40 +34137,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: KHR_debug] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static void DebugMessageInsert(OpenTK.Graphics.ES20.DebugSourceExternal source, OpenTK.Graphics.ES20.DebugType type, Int32 id, OpenTK.Graphics.ES20.DebugSeverity severity, Int32 length, String buf) @@ -34684,40 +34184,39 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: KHR_debug] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static @@ -34733,50 +34232,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.DebugSourceExternal[] sources, [OutAttribute] OpenTK.Graphics.ES20.DebugType[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -34801,50 +34299,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.DebugSourceExternal sources, [OutAttribute] out OpenTK.Graphics.ES20.DebugType types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -34875,50 +34372,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -34934,50 +34430,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -35003,50 +34498,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -35078,50 +34572,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -35137,35 +34630,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -35186,35 +34678,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static void GetObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -35236,35 +34727,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -35280,35 +34770,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -35330,35 +34819,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -35381,35 +34869,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -35425,30 +34912,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -35469,30 +34955,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -35514,30 +34999,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -35553,30 +35037,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -35606,30 +35089,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -35660,30 +35142,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -35708,30 +35189,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -35761,30 +35241,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -35815,30 +35294,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -35863,30 +35341,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -35916,30 +35393,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -35970,30 +35446,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -36018,30 +35493,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -36072,30 +35546,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -36127,30 +35600,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -36288,30 +35760,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static void ObjectLabel(OpenTK.Graphics.ES20.ObjectLabelIdentifier identifier, Int32 name, Int32 length, String label) @@ -36326,30 +35797,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static @@ -36365,25 +35835,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel(IntPtr ptr, Int32 length, String label) @@ -36398,25 +35867,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) @@ -36440,25 +35908,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) @@ -36482,25 +35949,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) @@ -36524,25 +35990,24 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) @@ -36567,10 +36032,9 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Pop the active debug group - /// + /// [requires: KHR_debug] + /// Pop the active debug group + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroupKHR")] public static void PopDebugGroup() @@ -36585,30 +36049,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: KHR_debug] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static void PushDebugGroup(OpenTK.Graphics.ES20.All source, Int32 id, Int32 length, String message) @@ -36623,30 +36086,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: KHR_debug] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: KHR_debug] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static @@ -36696,30 +36158,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_framebuffer_blit] - /// Copy a block of pixels from the read framebuffer to the draw framebuffer - /// - /// - /// - /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. - /// - /// - /// - /// - /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. - /// - /// - /// - /// - /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. - /// - /// - /// - /// - /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. - /// - /// + /// [requires: NV_framebuffer_blit] + /// Copy a block of pixels from the read framebuffer to the draw framebuffer + /// + /// + /// + /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. + /// + /// + /// + /// + /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. + /// + /// + /// + /// + /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. + /// + /// + /// + /// + /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. + /// + /// [AutoGenerated(Category = "NV_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferNV")] public static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.ES20.ClearBufferMask mask, OpenTK.Graphics.ES20.BlitFramebufferFilter filter) @@ -36734,35 +36195,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_copy_buffer] - /// Copy part of the data store of a buffer object to the data store of another buffer object - /// - /// - /// - /// Specifies the target from whose data store data should be read. - /// - /// - /// - /// - /// Specifies the target to whose data store data should be written. - /// - /// - /// - /// - /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. - /// - /// - /// - /// - /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. - /// - /// - /// - /// - /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. - /// - /// + /// [requires: NV_copy_buffer] + /// Copy part of the data store of a buffer object to the data store of another buffer object + /// + /// + /// + /// Specifies the target from whose data store data should be read. + /// + /// + /// + /// + /// Specifies the target to whose data store data should be written. + /// + /// + /// + /// + /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. + /// + /// + /// + /// + /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. + /// + /// + /// + /// + /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. + /// + /// [AutoGenerated(Category = "NV_copy_buffer", Version = "", EntryPoint = "glCopyBufferSubDataNV")] public static void CopyBufferSubData(OpenTK.Graphics.ES20.BufferTarget readTarget, OpenTK.Graphics.ES20.BufferTarget writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size) @@ -36925,30 +36385,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_instanced] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: NV_draw_instanced] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedNV")] public static void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount) @@ -36963,20 +36422,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: NV_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.DrawBufferMode[] bufs) @@ -36997,20 +36455,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: NV_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.DrawBufferMode bufs) @@ -37031,20 +36488,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: NV_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")] public static @@ -37060,35 +36516,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: NV_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -37103,35 +36558,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: NV_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -37155,35 +36609,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: NV_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -37207,35 +36660,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: NV_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -37259,35 +36711,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: NV_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")] public static void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -37614,15 +37065,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_read_buffer] - /// Select a color buffer source for pixels - /// - /// - /// - /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. - /// - /// + /// [requires: NV_read_buffer] + /// Select a color buffer source for pixels + /// + /// + /// + /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. + /// + /// [AutoGenerated(Category = "NV_read_buffer", Version = "", EntryPoint = "glReadBufferNV")] public static void ReadBuffer(OpenTK.Graphics.ES20.All mode) @@ -37637,35 +37087,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_framebuffer_multisample] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: NV_framebuffer_multisample] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "NV_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleNV")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height) @@ -38090,20 +37539,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: NV_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [AutoGenerated(Category = "NV_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorNV")] public static void VertexAttribDivisor(Int32 index, Int32 divisor) @@ -38118,20 +37566,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: NV_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: NV_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorNV")] public static @@ -38151,15 +37598,14 @@ namespace OpenTK.Graphics.ES20 public static partial class Oes { - - /// [requires: OES_vertex_array_object] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: OES_vertex_array_object] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")] public static void BindVertexArray(Int32 array) @@ -38174,15 +37620,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: OES_vertex_array_object] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")] public static @@ -38198,55 +37643,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data) @@ -38261,55 +37705,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -38333,55 +37776,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -38405,55 +37847,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -38477,55 +37918,54 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")] public static void CompressedTexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, OpenTK.Graphics.ES20.CompressedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -38550,60 +37990,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data) @@ -38618,60 +38057,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) @@ -38695,60 +38133,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) @@ -38772,60 +38209,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) @@ -38849,60 +38285,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")] public static void CompressedTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) @@ -38927,50 +38362,49 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Copy a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: OES_texture_3D] + /// Copy a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCopyTexSubImage3DOES")] public static void CopyTexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -38985,20 +38419,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static void DeleteVertexArrays(Int32 n, Int32[] arrays) @@ -39019,20 +38452,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static void DeleteVertexArrays(Int32 n, ref Int32 arrays) @@ -39053,20 +38485,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -39082,20 +38513,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -39117,20 +38547,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -39152,20 +38581,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: OES_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")] public static @@ -39242,20 +38670,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays) @@ -39276,20 +38703,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays) @@ -39311,20 +38737,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -39340,20 +38765,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -39375,20 +38799,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -39411,20 +38834,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: OES_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")] public static @@ -39552,35 +38974,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary) @@ -39602,35 +39023,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary) @@ -39661,35 +39081,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary) @@ -39720,35 +39139,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) @@ -39779,35 +39197,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary) @@ -39839,35 +39256,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary) @@ -39891,35 +39307,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary) @@ -39952,35 +39367,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary) @@ -40013,35 +39427,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) @@ -40074,35 +39487,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary) @@ -40136,35 +39548,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40180,35 +39591,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40233,35 +39643,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40286,35 +39695,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40339,35 +39747,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40393,35 +39800,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40444,35 +39850,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40504,35 +39909,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40564,35 +39968,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40624,35 +40027,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40685,35 +40087,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40738,35 +40139,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40800,35 +40200,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40862,35 +40261,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40924,35 +40322,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -40987,35 +40384,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -41031,35 +40427,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -41084,35 +40479,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -41137,35 +40531,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -41190,35 +40583,34 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: OES_get_program_binary] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")] public static @@ -41244,15 +40636,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: OES_vertex_array_object] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")] public static bool IsVertexArray(Int32 array) @@ -41267,15 +40658,14 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_vertex_array_object] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: OES_vertex_array_object] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")] public static @@ -41291,20 +40681,19 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_mapbuffer] - /// Map a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. - /// - /// + /// [requires: OES_mapbuffer] + /// Map a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. + /// + /// [AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glMapBufferOES")] public static IntPtr MapBuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access) @@ -41319,30 +40708,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length) @@ -41357,30 +40745,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) @@ -41404,30 +40791,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) @@ -41451,30 +40837,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) @@ -41498,30 +40883,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) @@ -41546,30 +40930,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static @@ -41585,30 +40968,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static @@ -41633,30 +41015,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static @@ -41681,30 +41062,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static @@ -41729,30 +41109,29 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_get_program_binary] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: OES_get_program_binary] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")] public static @@ -41778,60 +41157,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels) @@ -41846,60 +41224,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[] pixels) @@ -41923,60 +41300,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) @@ -42000,60 +41376,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) @@ -42077,60 +41452,59 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")] public static void TexImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) @@ -42155,65 +41529,64 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels) @@ -42228,65 +41601,64 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] pixels) @@ -42310,65 +41682,64 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] pixels) @@ -42392,65 +41763,64 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] pixels) @@ -42474,65 +41844,64 @@ namespace OpenTK.Graphics.ES20 #endif } - - /// [requires: OES_texture_3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: OES_texture_3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")] public static void TexSubImage3D(OpenTK.Graphics.ES20.TextureTarget3d target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 pixels) @@ -42576,20 +41945,19 @@ namespace OpenTK.Graphics.ES20 public static partial class Qcom { - - /// [requires: QCOM_alpha_test] - /// Specify the alpha test function - /// - /// - /// - /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. - /// - /// + /// [requires: QCOM_alpha_test] + /// Specify the alpha test function + /// + /// + /// + /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. + /// + /// [AutoGenerated(Category = "QCOM_alpha_test", Version = "", EntryPoint = "glAlphaFuncQCOM")] public static void AlphaFunc(OpenTK.Graphics.ES20.All func, Single @ref) diff --git a/Source/OpenTK/Graphics/ES30/ES30.cs b/Source/OpenTK/Graphics/ES30/ES30.cs index beba0f00..8e800104 100644 --- a/Source/OpenTK/Graphics/ES30/ES30.cs +++ b/Source/OpenTK/Graphics/ES30/ES30.cs @@ -7860,7 +7860,7 @@ namespace OpenTK.Graphics.ES30 /// [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, Int32[] ids) + void DeleteTransformFeedbacks(Int32 n, Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -7893,7 +7893,7 @@ namespace OpenTK.Graphics.ES30 /// [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, ref Int32 ids) + void DeleteTransformFeedbacks(Int32 n, ref Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -7927,7 +7927,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - unsafe void DeleteTransformFeedback(Int32 n, Int32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -7955,7 +7955,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, UInt32[] ids) + void DeleteTransformFeedbacks(Int32 n, UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -7989,7 +7989,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, ref UInt32 ids) + void DeleteTransformFeedbacks(Int32 n, ref UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -8023,7 +8023,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - unsafe void DeleteTransformFeedback(Int32 n, UInt32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -10008,16 +10008,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 buffers; - Int32 = 1; - UInt32* buffers_ptr = buffers; - Delegates.glGenBuffers(); - return buffers; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* buffers = &retval; + Delegates.glGenBuffers((Int32)n, (UInt32*)buffers); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -10256,16 +10257,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 framebuffers; - Int32 = 1; - UInt32* framebuffers_ptr = framebuffers; - Delegates.glGenFramebuffers(); - return framebuffers; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* framebuffers = &retval; + Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -10482,16 +10484,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 ids; - Int32 = 1; - UInt32* ids_ptr = ids; - Delegates.glGenQueries(); - return ids; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* ids = &retval; + Delegates.glGenQueries((Int32)n, (UInt32*)ids); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v3.0 and ES_VERSION_3_0] @@ -10708,16 +10711,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 renderbuffers; - Int32 = 1; - UInt32* renderbuffers_ptr = renderbuffers; - Delegates.glGenRenderbuffers(); - return renderbuffers; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* renderbuffers = &retval; + Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -10934,16 +10938,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 samplers; - Int32 = 1; - UInt32* samplers_ptr = samplers; - Delegates.glGenSamplers(); - return samplers; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 count = 1; + UInt32 retval; + UInt32* samplers = &retval; + Delegates.glGenSamplers((Int32)count, (UInt32*)samplers); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v3.0 and ES_VERSION_3_0] @@ -11160,16 +11165,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 textures; - Int32 = 1; - UInt32* textures_ptr = textures; - Delegates.glGenTextures(); - return textures; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* textures = &retval; + Delegates.glGenTextures((Int32)n, (UInt32*)textures); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -11380,22 +11386,23 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - UInt32 GenTransformFeedback() + UInt32 GenTransformFeedbacks() { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 ids; - Int32 = 1; - UInt32* ids_ptr = ids; - Delegates.glGenTransformFeedbacks(); - return ids; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* ids = &retval; + Delegates.glGenTransformFeedbacks((Int32)n, (UInt32*)ids); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v3.0 and ES_VERSION_3_0] @@ -11413,7 +11420,7 @@ namespace OpenTK.Graphics.ES30 /// [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] Int32[] ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -11446,7 +11453,7 @@ namespace OpenTK.Graphics.ES30 /// [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out Int32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -11481,7 +11488,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] Int32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -11509,7 +11516,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] UInt32[] ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -11543,7 +11550,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out UInt32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -11578,7 +11585,7 @@ namespace OpenTK.Graphics.ES30 [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGenTransformFeedbacks")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] UInt32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -11612,16 +11619,17 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - UInt32 arrays; - Int32 = 1; - UInt32* arrays_ptr = arrays; - Delegates.glGenVertexArrays(); - return arrays; - } - } - #if DEBUG - } - #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* arrays = &retval; + Delegates.glGenVertexArrays((Int32)n, (UInt32*)arrays); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v3.0 and ES_VERSION_3_0] @@ -12282,91 +12290,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformBlockiv")] - public static - Int32 GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.ES30.ActiveUniformBlockParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformBlockiv")] - public static - Int32 GetActiveUniformBlock(UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformBlockiv((UInt32)program, (UInt32)uniformBlockIndex, (OpenTK.Graphics.ES30.ActiveUniformBlockParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Query information about an active uniform block /// @@ -12804,306 +12727,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformsiv")] - public static - Int32 GetActiveUniforms(Int32 program, Int32 uniformCount, Int32[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (Int32* uniformIndices_ptr = uniformIndices) - { - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.ES30.ActiveUniformParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformsiv")] - public static - Int32 GetActiveUniforms(Int32 program, Int32 uniformCount, ref Int32 uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (Int32* uniformIndices_ptr = &uniformIndices) - { - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.ES30.ActiveUniformParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformsiv")] - public static - unsafe Int32 GetActiveUniforms(Int32 program, Int32 uniformCount, Int32* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices, (OpenTK.Graphics.ES30.ActiveUniformParameter)pname); - return @params; - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformsiv")] - public static - Int32 GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (UInt32* uniformIndices_ptr = uniformIndices) - { - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.ES30.ActiveUniformParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformsiv")] - public static - Int32 GetActiveUniforms(UInt32 program, Int32 uniformCount, ref UInt32 uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (UInt32* uniformIndices_ptr = &uniformIndices) - { - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices_ptr, (OpenTK.Graphics.ES30.ActiveUniformParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetActiveUniformsiv")] - public static - unsafe Int32 GetActiveUniforms(UInt32 program, Int32 uniformCount, UInt32* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetActiveUniformsiv((UInt32)program, (Int32)uniformCount, (UInt32*)uniformIndices, (OpenTK.Graphics.ES30.ActiveUniformParameter)pname); - return @params; - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Returns information about several active uniform variables for the specified program object /// @@ -13390,188 +13013,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] - public static - UInt32 GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (Int32* count_ptr = &count) - { - UInt32 shaders; - UInt32* shaders_ptr = shaders; - Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr); - retval = shaders; - count = *count_ptr; - return retval; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] - public static - unsafe UInt32 GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] Int32* count) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 shaders; - UInt32* shaders_ptr = shaders; - Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count); - return shaders; - } - #if DEBUG - } - #endif - } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] - public static - UInt32 GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] out Int32 count) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (Int32* count_ptr = &count) - { - UInt32 shaders; - UInt32* shaders_ptr = shaders; - Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr); - retval = shaders; - count = *count_ptr; - return retval; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] - public static - unsafe UInt32 GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] Int32* count) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 shaders; - UInt32* shaders_ptr = shaders; - Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count); - return shaders; - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Returns the handles of the shader objects attached to a program object /// @@ -13896,15 +13337,16 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - bool data; - bool* data_ptr = data; - Delegates.glGetBooleanv((OpenTK.Graphics.ES30.GetPName)pname); - return data; - } - } - #if DEBUG - } - #endif + unsafe + { + bool retval; + bool* data = &retval; + Delegates.glGetBooleanv((OpenTK.Graphics.ES30.GetPName)pname, (bool*)data); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -13966,43 +13408,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetBufferParameteri64v")] - public static - Int64 GetBufferParameter(OpenTK.Graphics.ES30.BufferTarget target, OpenTK.Graphics.ES30.BufferParameterName pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int64 @params; - Int64* @params_ptr = @params; - Delegates.glGetBufferParameteri64v((OpenTK.Graphics.ES30.BufferTarget)target, (OpenTK.Graphics.ES30.BufferParameterName)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Return parameters of a buffer object /// @@ -14837,15 +14242,16 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - Single data; - Single* data_ptr = data; - Delegates.glGetFloatv((OpenTK.Graphics.ES30.GetPName)pname); - return data; - } - } - #if DEBUG - } - #endif + unsafe + { + Single retval; + Single* data = &retval; + Delegates.glGetFloatv((OpenTK.Graphics.ES30.GetPName)pname, (Single*)data); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -14962,48 +14368,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] - public static - Int32 GetFramebufferAttachmentParameter(OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, OpenTK.Graphics.ES30.FramebufferParameterName pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES30.FramebufferTarget)target, (OpenTK.Graphics.ES30.FramebufferAttachment)attachment, (OpenTK.Graphics.ES30.FramebufferParameterName)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about attachments of a bound framebuffer object /// @@ -15129,27 +14493,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetInteger64i_v")] - public static - Int64 GetInteger(OpenTK.Graphics.ES30.GetIndexedPName target) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int64 data; - UInt32 = 1; - Int64* data_ptr = data; - Delegates.glGetInteger64i_v((OpenTK.Graphics.ES30.GetIndexedPName)target); - return data; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetInteger64i_v")] public static @@ -15279,15 +14622,16 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - Int64 data; - Int64* data_ptr = data; - Delegates.glGetInteger64v((OpenTK.Graphics.ES30.GetPName)pname); - return data; - } - } - #if DEBUG - } - #endif + unsafe + { + Int64 retval; + Int64* data = &retval; + Delegates.glGetInteger64v((OpenTK.Graphics.ES30.GetPName)pname, (Int64*)data); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v3.0 and ES_VERSION_3_0] @@ -15478,15 +14822,16 @@ namespace OpenTK.Graphics.ES30 using (new ErrorHelper(GraphicsContext.CurrentContext)) { #endif - Int32 data; - Int32* data_ptr = data; - Delegates.glGetIntegerv((OpenTK.Graphics.ES30.GetPName)pname); - return data; - } - } - #if DEBUG - } - #endif + unsafe + { + Int32 retval; + Int32* data = &retval; + Delegates.glGetIntegerv((OpenTK.Graphics.ES30.GetPName)pname, (Int32*)data); + return retval; + } + #if DEBUG + } + #endif } /// [requires: v2.0 and ES_VERSION_2_0] @@ -15548,54 +14893,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetInternalformativ")] - public static - Int32 GetInternalformat(OpenTK.Graphics.ES30.RenderbufferTarget target, OpenTK.Graphics.ES30.RenderbufferInternalFormat internalformat, OpenTK.Graphics.ES30.InternalFormatParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32 = 1; - Int32* @params_ptr = @params; - Delegates.glGetInternalformativ((OpenTK.Graphics.ES30.RenderbufferTarget)target, (OpenTK.Graphics.ES30.RenderbufferInternalFormat)internalformat, (OpenTK.Graphics.ES30.InternalFormatParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Retrieve information about implementation-dependent support for internal formats /// @@ -18184,81 +17481,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] - public static - Int32 GetProgram(Int32 program, OpenTK.Graphics.ES30.ProgramParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES30.ProgramParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] - public static - Int32 GetProgram(UInt32 program, OpenTK.Graphics.ES30.ProgramParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES30.ProgramParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a program object /// @@ -18481,43 +17703,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetQueryiv")] - public static - Int32 GetQuery(OpenTK.Graphics.ES30.QueryTarget target, OpenTK.Graphics.ES30.GetQueryParam pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetQueryiv((OpenTK.Graphics.ES30.QueryTarget)target, (OpenTK.Graphics.ES30.GetQueryParam)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Return parameters of a query object target /// @@ -18628,82 +17813,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetQueryObjectuiv")] - public static - UInt32 GetQueryObject(Int32 id, OpenTK.Graphics.ES30.GetQueryObjectParam pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 @params; - UInt32* @params_ptr = @params; - Delegates.glGetQueryObjectuiv((UInt32)id, (OpenTK.Graphics.ES30.GetQueryObjectParam)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetQueryObjectuiv")] - public static - UInt32 GetQueryObject(UInt32 id, OpenTK.Graphics.ES30.GetQueryObjectParam pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 @params; - UInt32* @params_ptr = @params; - Delegates.glGetQueryObjectuiv((UInt32)id, (OpenTK.Graphics.ES30.GetQueryObjectParam)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Return parameters of a query object /// @@ -18926,43 +18035,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")] - public static - Int32 GetRenderbufferParameter(OpenTK.Graphics.ES30.RenderbufferTarget target, OpenTK.Graphics.ES30.RenderbufferParameterName pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES30.RenderbufferTarget)target, (OpenTK.Graphics.ES30.RenderbufferParameterName)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Retrieve information about a bound renderbuffer object /// @@ -19073,81 +18145,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetSamplerParameterfv")] - public static - Single GetSamplerParameter(Int32 sampler, OpenTK.Graphics.ES30.SamplerParameterName pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Single @params; - Single* @params_ptr = @params; - Delegates.glGetSamplerParameterfv((UInt32)sampler, (OpenTK.Graphics.ES30.SamplerParameterName)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetSamplerParameterfv")] - public static - Single GetSamplerParameter(UInt32 sampler, OpenTK.Graphics.ES30.SamplerParameterName pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Single @params; - Single* @params_ptr = @params; - Delegates.glGetSamplerParameterfv((UInt32)sampler, (OpenTK.Graphics.ES30.SamplerParameterName)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Return sampler parameter values /// @@ -19757,81 +18754,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] - public static - Int32 GetShader(Int32 shader, OpenTK.Graphics.ES30.ShaderParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES30.ShaderParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] - public static - Int32 GetShader(UInt32 shader, OpenTK.Graphics.ES30.ShaderParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 @params; - Int32* @params_ptr = @params; - Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES30.ShaderParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Returns a parameter from a shader object /// @@ -20429,106 +19351,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetSynciv")] - public static - Int32 GetSync(IntPtr sync, OpenTK.Graphics.ES30.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - unsafe - { - fixed (Int32* length_ptr = &length) - { - Int32 values; - Int32* values_ptr = values; - Delegates.glGetSynciv((IntPtr)sync, (OpenTK.Graphics.ES30.SyncParameterName)pname, (Int32)bufSize, (Int32*)length_ptr); - retval = values; - length = *length_ptr; - return retval; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetSynciv")] - public static - unsafe Int32 GetSync(IntPtr sync, OpenTK.Graphics.ES30.SyncParameterName pname, Int32 bufSize, [OutAttribute] Int32* length) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Int32 values; - Int32* values_ptr = values; - Delegates.glGetSynciv((IntPtr)sync, (OpenTK.Graphics.ES30.SyncParameterName)pname, (Int32)bufSize, (Int32*)length); - return values; - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Query the properties of a sync object /// @@ -20673,43 +19495,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")] - public static - Single GetTexParameter(OpenTK.Graphics.ES30.TextureTarget target, OpenTK.Graphics.ES30.GetTextureParameterName pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Single @params; - Single* @params_ptr = @params; - Delegates.glGetTexParameterfv((OpenTK.Graphics.ES30.TextureTarget)target, (OpenTK.Graphics.ES30.GetTextureParameterName)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Return texture parameter values /// @@ -21440,92 +20225,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformIndices")] - public static - UInt32 GetUniformIndices(Int32 program, Int32 uniformCount, String[] uniformNames) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 uniformIndices; - UInt32* uniformIndices_ptr = uniformIndices; - Delegates.glGetUniformIndices((UInt32)program, (Int32)uniformCount, (String[])uniformNames); - return uniformIndices; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformIndices")] - public static - UInt32 GetUniformIndices(UInt32 program, Int32 uniformCount, String[] uniformNames) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 uniformIndices; - UInt32* uniformIndices_ptr = uniformIndices; - Delegates.glGetUniformIndices((UInt32)program, (Int32)uniformCount, (String[])uniformNames); - return uniformIndices; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Retrieve the index of a named uniform block /// @@ -22055,84 +20754,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] - public static - UInt32 GetUniform(Int32 program) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 @params; - Int32 = 1; - UInt32* @params_ptr = @params; - Delegates.glGetUniformuiv((UInt32)program); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] - public static - UInt32 GetUniform(UInt32 program) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 @params; - Int32 = 1; - UInt32* @params_ptr = @params; - Delegates.glGetUniformuiv((UInt32)program); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] /// Returns the value of a uniform variable /// @@ -22245,81 +20866,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] - public static - Single GetVertexAttrib(Int32 index, OpenTK.Graphics.ES30.VertexAttribParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Single @params; - Single* @params_ptr = @params; - Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES30.VertexAttribParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v2.0 and ES_VERSION_2_0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] - public static - Single GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES30.VertexAttribParameter pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - Single @params; - Single* @params_ptr = @params; - Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES30.VertexAttribParameter)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v2.0 and ES_VERSION_2_0] /// Return a generic vertex attribute parameter /// @@ -22619,48 +21165,6 @@ namespace OpenTK.Graphics.ES30 #endif } - /// [requires: v3.0 and ES_VERSION_3_0] - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetVertexAttribIuiv")] - public static - UInt32 GetVertexAttribI(Int32 index, OpenTK.Graphics.ES30.All pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 @params; - UInt32* @params_ptr = @params; - Delegates.glGetVertexAttribIuiv((UInt32)index, (OpenTK.Graphics.ES30.All)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - - /// [requires: v3.0 and ES_VERSION_3_0] - [System.CLSCompliant(false)] - [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetVertexAttribIuiv")] - public static - UInt32 GetVertexAttribI(UInt32 index, OpenTK.Graphics.ES30.All pname) - { - #if DEBUG - using (new ErrorHelper(GraphicsContext.CurrentContext)) - { - #endif - UInt32 @params; - UInt32* @params_ptr = @params; - Delegates.glGetVertexAttribIuiv((UInt32)index, (OpenTK.Graphics.ES30.All)pname); - return @params; - } - } - #if DEBUG - } - #endif - } - /// [requires: v3.0 and ES_VERSION_3_0] [System.CLSCompliant(false)] [AutoGenerated(Category = "ES_VERSION_3_0", Version = "3.0", EntryPoint = "glGetVertexAttribIuiv")] diff --git a/Source/OpenTK/Graphics/OpenGL/GL.cs b/Source/OpenTK/Graphics/OpenGL/GL.cs index b16db2a7..cf7c0fd5 100644 --- a/Source/OpenTK/Graphics/OpenGL/GL.cs +++ b/Source/OpenTK/Graphics/OpenGL/GL.cs @@ -230,20 +230,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: AMD_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")] public static void DebugMessageCallback(DebugProcAmd callback, [OutAttribute] IntPtr userParam) @@ -258,20 +257,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: AMD_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")] public static void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] T1[] userParam) @@ -295,20 +293,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: AMD_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")] public static void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -332,20 +329,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: AMD_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")] public static void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -369,20 +365,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: AMD_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")] public static void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -525,40 +520,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: AMD_debug_output] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageInsertAMD")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 id, Int32 length, String buf) @@ -573,40 +567,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: AMD_debug_output] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageInsertAMD")] public static @@ -1131,50 +1124,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: AMD_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufsize, [OutAttribute] OpenTK.Graphics.OpenGL.AmdDebugOutput[] categories, [OutAttribute] Int32[] severities, [OutAttribute] Int32[] ids, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder message) @@ -1198,50 +1190,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: AMD_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufsize, [OutAttribute] out OpenTK.Graphics.OpenGL.AmdDebugOutput categories, [OutAttribute] out Int32 severities, [OutAttribute] out Int32 ids, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder message) @@ -1270,50 +1261,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: AMD_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")] public static @@ -1329,50 +1319,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: AMD_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")] public static @@ -1397,50 +1386,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: AMD_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")] public static @@ -1470,50 +1458,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: AMD_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")] public static @@ -2335,30 +2322,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, IntPtr indirect, Int32 primcount, Int32 stride) @@ -2373,30 +2359,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] T1[] indirect, Int32 primcount, Int32 stride) @@ -2420,30 +2405,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] T1[,] indirect, Int32 primcount, Int32 stride) @@ -2467,30 +2451,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] T1[,,] indirect, Int32 primcount, Int32 stride) @@ -2514,30 +2497,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] ref T1 indirect, Int32 primcount, Int32 stride) @@ -2562,35 +2544,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, IntPtr indirect, Int32 primcount, Int32 stride) @@ -2605,35 +2586,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] T2[] indirect, Int32 primcount, Int32 stride) @@ -2657,35 +2637,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] T2[,] indirect, Int32 primcount, Int32 stride) @@ -2709,35 +2688,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] T2[,,] indirect, Int32 primcount, Int32 stride) @@ -2761,35 +2739,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: AMD_multi_draw_indirect] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: AMD_multi_draw_indirect] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] ref T2 indirect, Int32 primcount, Int32 stride) @@ -3210,15 +3187,14 @@ namespace OpenTK.Graphics.OpenGL public static partial class Apple { - - /// [requires: APPLE_vertex_array_object] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayAPPLE")] public static void BindVertexArray(Int32 array) @@ -3233,15 +3209,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayAPPLE")] public static @@ -3390,20 +3365,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")] public static void DeleteVertexArrays(Int32 n, Int32[] arrays) @@ -3424,20 +3398,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")] public static void DeleteVertexArrays(Int32 n, ref Int32 arrays) @@ -3458,20 +3431,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")] public static @@ -3487,20 +3459,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")] public static @@ -3522,20 +3493,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")] public static @@ -3557,20 +3527,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")] public static @@ -3852,25 +3821,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_flush_buffer_range] - /// Indicate modifications to a range of a mapped buffer - /// - /// - /// - /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the start of the buffer subrange, in basic machine units. - /// - /// - /// - /// - /// Specifies the length of the buffer subrange, in basic machine units. - /// - /// + /// [requires: APPLE_flush_buffer_range] + /// Indicate modifications to a range of a mapped buffer + /// + /// + /// + /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the start of the buffer subrange, in basic machine units. + /// + /// + /// + /// + /// Specifies the length of the buffer subrange, in basic machine units. + /// + /// [AutoGenerated(Category = "APPLE_flush_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeAPPLE")] public static void FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size) @@ -4117,20 +4085,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")] public static void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays) @@ -4151,20 +4118,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")] public static void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays) @@ -4186,20 +4152,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")] public static @@ -4215,20 +4180,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")] public static @@ -4250,20 +4214,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")] public static @@ -4286,20 +4249,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")] public static @@ -4578,15 +4540,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayAPPLE")] public static bool IsVertexArray(Int32 array) @@ -4601,15 +4562,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: APPLE_vertex_array_object] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: APPLE_vertex_array_object] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayAPPLE")] public static @@ -5708,15 +5668,14 @@ namespace OpenTK.Graphics.OpenGL public static partial class Arb { - - /// [requires: ARB_multitexture] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. - /// - /// + /// [requires: ARB_multitexture] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glActiveTextureARB")] public static void ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture) @@ -5762,20 +5721,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glBeginQueryARB")] public static void BeginQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target, Int32 id) @@ -5790,20 +5748,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glBeginQueryARB")] public static @@ -5819,25 +5776,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: ARB_vertex_shader] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glBindAttribLocationARB")] public static void BindAttribLocation(Int32 programObj, Int32 index, String name) @@ -5852,25 +5808,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: ARB_vertex_shader] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glBindAttribLocationARB")] public static @@ -5886,20 +5841,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBindBufferARB")] public static void BindBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb target, Int32 buffer) @@ -5914,20 +5868,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBindBufferARB")] public static @@ -5974,20 +5927,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationiARB")] public static void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend mode) @@ -6002,20 +5954,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationiARB")] public static @@ -6031,25 +5982,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateiARB")] public static void BlendEquationSeparate(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend modeRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend modeAlpha) @@ -6064,25 +6014,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateiARB")] public static @@ -6098,25 +6047,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFunciARB")] public static void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend src, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dst) @@ -6131,25 +6079,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFunciARB")] public static @@ -6165,35 +6112,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateiARB")] public static void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstAlpha) @@ -6208,35 +6154,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateiARB")] public static @@ -6252,30 +6197,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageArb usage) @@ -6290,30 +6234,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferUsageArb usage) @@ -6337,30 +6280,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferUsageArb usage) @@ -6384,30 +6326,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferUsageArb usage) @@ -6431,30 +6372,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferUsageArb usage) @@ -6479,30 +6419,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, IntPtr data) @@ -6517,30 +6456,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -6564,30 +6502,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -6611,30 +6548,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -6658,30 +6594,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -6706,20 +6641,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_color_buffer_float] - /// Specify whether data read via glReadPixels should be clamped - /// - /// - /// - /// Target for color clamping. target must be GL_CLAMP_READ_COLOR. - /// - /// - /// - /// - /// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. - /// - /// + /// [requires: ARB_color_buffer_float] + /// Specify whether data read via glReadPixels should be clamped + /// + /// + /// + /// Target for color clamping. target must be GL_CLAMP_READ_COLOR. + /// + /// + /// + /// + /// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. + /// + /// [AutoGenerated(Category = "ARB_color_buffer_float", Version = "", EntryPoint = "glClampColorARB")] public static void ClampColor(OpenTK.Graphics.OpenGL.ArbColorBufferFloat target, OpenTK.Graphics.OpenGL.ArbColorBufferFloat clamp) @@ -6734,15 +6668,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. - /// - /// + /// [requires: ARB_multitexture] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glClientActiveTextureARB")] public static void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture) @@ -6757,15 +6690,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: ARB_shader_objects] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glCompileShaderARB")] public static void CompileShader(Int32 shaderObj) @@ -6780,15 +6712,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: ARB_shader_objects] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glCompileShaderARB")] public static @@ -6922,45 +6853,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data) @@ -6975,45 +6905,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) @@ -7037,45 +6966,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) @@ -7099,45 +7027,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) @@ -7161,45 +7088,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) @@ -7224,50 +7150,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) @@ -7282,50 +7207,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) @@ -7349,50 +7273,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) @@ -7416,50 +7339,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) @@ -7483,50 +7405,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) @@ -7551,55 +7472,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data) @@ -7614,55 +7534,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -7686,55 +7605,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -7758,55 +7676,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -7830,55 +7747,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -7903,45 +7819,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) @@ -7956,45 +7871,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) @@ -8018,45 +7932,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) @@ -8080,45 +7993,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) @@ -8142,45 +8054,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) @@ -8205,55 +8116,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) @@ -8268,55 +8178,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -8340,55 +8249,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -8412,55 +8320,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -8484,55 +8391,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -8557,60 +8463,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) @@ -8625,60 +8530,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) @@ -8702,60 +8606,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) @@ -8779,60 +8682,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) @@ -8856,60 +8758,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: ARB_texture_compression] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) @@ -9107,20 +9008,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, IntPtr userParam) @@ -9135,20 +9035,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[] userParam) @@ -9172,20 +9071,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -9209,20 +9107,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -9246,20 +9143,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -9284,40 +9180,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, Int32[] ids, bool enabled) @@ -9338,40 +9233,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, ref Int32 ids, bool enabled) @@ -9392,40 +9286,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -9441,40 +9334,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -9496,40 +9388,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -9551,40 +9442,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -9600,40 +9490,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: ARB_debug_output] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageInsertARB")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, Int32 id, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 length, String buf) @@ -9648,40 +9537,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: ARB_debug_output] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageInsertARB")] public static @@ -9697,20 +9585,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")] public static void DeleteBuffers(Int32 n, Int32[] buffers) @@ -9731,20 +9618,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")] public static void DeleteBuffers(Int32 n, ref Int32 buffers) @@ -9765,20 +9651,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")] public static @@ -9794,20 +9679,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")] public static @@ -9829,20 +9713,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")] public static @@ -9864,20 +9747,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")] public static @@ -9939,15 +9821,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")] public static void DeleteProgram(Int32 n, Int32[] programs) @@ -9968,15 +9849,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")] public static void DeleteProgram(Int32 n, ref Int32 programs) @@ -9997,15 +9877,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")] public static @@ -10021,15 +9900,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")] public static @@ -10051,15 +9929,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")] public static @@ -10081,15 +9958,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")] public static @@ -10105,20 +9981,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")] public static void DeleteQueries(Int32 n, Int32[] ids) @@ -10139,20 +10014,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")] public static void DeleteQueries(Int32 n, ref Int32 ids) @@ -10173,20 +10047,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")] public static @@ -10202,20 +10075,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")] public static @@ -10237,20 +10109,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")] public static @@ -10272,20 +10143,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: ARB_occlusion_query] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")] public static @@ -10394,30 +10264,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedARB")] public static void DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount) @@ -10432,20 +10301,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: ARB_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers", Version = "", EntryPoint = "glDrawBuffersARB")] public static void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.ArbDrawBuffers[] bufs) @@ -10466,20 +10334,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: ARB_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers", Version = "", EntryPoint = "glDrawBuffersARB")] public static void DrawBuffers(Int32 n, ref OpenTK.Graphics.OpenGL.ArbDrawBuffers bufs) @@ -10500,20 +10367,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: ARB_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers", Version = "", EntryPoint = "glDrawBuffersARB")] public static @@ -10529,35 +10395,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -10572,35 +10437,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -10624,35 +10488,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -10676,35 +10539,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -10728,35 +10590,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -10781,35 +10642,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -10824,35 +10684,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -10876,35 +10735,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -10928,35 +10786,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -10980,35 +10837,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: ARB_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -11033,15 +10889,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glEnableVertexAttribArrayARB")] public static void EnableVertexAttribArray(Int32 index) @@ -11056,15 +10911,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glEnableVertexAttribArrayARB")] public static @@ -11095,35 +10949,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureARB")] public static void FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level) @@ -11138,35 +10991,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureARB")] public static @@ -11182,35 +11034,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the face of texture to attach. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the face of texture to attach. + /// + /// [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureFaceARB")] public static void FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.TextureTarget face) @@ -11225,35 +11076,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the face of texture to attach. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the face of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureFaceARB")] public static @@ -11269,35 +11119,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureLayerARB")] public static void FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, Int32 layer) @@ -11312,35 +11161,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureLayerARB")] public static @@ -11356,20 +11204,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")] public static void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers) @@ -11390,20 +11237,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")] public static void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers) @@ -11425,20 +11271,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")] public static @@ -11454,20 +11299,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")] public static @@ -11489,20 +11333,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")] public static @@ -11525,20 +11368,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")] public static @@ -11674,20 +11516,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: ARB_occlusion_query] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")] public static void GenQueries(Int32 n, [OutAttribute] Int32[] ids) @@ -11708,20 +11549,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: ARB_occlusion_query] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")] public static void GenQueries(Int32 n, [OutAttribute] out Int32 ids) @@ -11743,20 +11583,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: ARB_occlusion_query] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")] public static @@ -11772,20 +11611,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: ARB_occlusion_query] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")] public static @@ -11807,20 +11645,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: ARB_occlusion_query] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")] public static @@ -11843,20 +11680,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: ARB_occlusion_query] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")] public static @@ -11872,45 +11708,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: ARB_vertex_shader] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")] public static void GetActiveAttrib(Int32 programObj, Int32 index, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbVertexShader type, [OutAttribute] StringBuilder name) @@ -11936,45 +11771,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: ARB_vertex_shader] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")] public static @@ -11990,45 +11824,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: ARB_vertex_shader] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")] public static @@ -12055,45 +11888,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: ARB_vertex_shader] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")] public static @@ -12109,45 +11941,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")] public static void GetActiveUniform(Int32 programObj, Int32 index, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbShaderObjects type, [OutAttribute] StringBuilder name) @@ -12173,45 +12004,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")] public static @@ -12227,45 +12057,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")] public static @@ -12292,45 +12121,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")] public static @@ -12474,20 +12302,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: ARB_vertex_shader] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetAttribLocationARB")] public static Int32 GetAttribLocation(Int32 programObj, String name) @@ -12502,20 +12329,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_shader] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: ARB_vertex_shader] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetAttribLocationARB")] public static @@ -12531,25 +12357,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferParameterivARB")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferParameterNameArb pname, [OutAttribute] Int32[] @params) @@ -12570,25 +12395,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferParameterivARB")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferParameterNameArb pname, [OutAttribute] out Int32 @params) @@ -12610,25 +12434,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferParameterivARB")] public static @@ -12756,30 +12579,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [OutAttribute] IntPtr data) @@ -12794,30 +12616,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -12841,30 +12662,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -12888,30 +12708,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -12935,30 +12754,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -12983,25 +12801,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: ARB_texture_compression] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [OutAttribute] IntPtr img) @@ -13016,25 +12833,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: ARB_texture_compression] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[] img) @@ -13058,25 +12874,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: ARB_texture_compression] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,] img) @@ -13100,25 +12915,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: ARB_texture_compression] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,,] img) @@ -13142,25 +12956,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_compression] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: ARB_texture_compression] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] ref T2 img) @@ -13185,50 +12998,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] sources, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -13253,50 +13065,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput sources, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -13327,50 +13138,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -13386,50 +13196,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -13455,50 +13264,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -13530,50 +13338,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -16070,25 +15877,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramivARB")] public static void GetProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [OutAttribute] out Int32 @params) @@ -16110,25 +15916,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramivARB")] public static @@ -16555,25 +16360,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32[] @params) @@ -16594,25 +16398,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] out Int32 @params) @@ -16634,25 +16437,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")] public static @@ -16668,25 +16470,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")] public static @@ -16708,25 +16509,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")] public static @@ -16749,25 +16549,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")] public static @@ -16783,25 +16582,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectuivARB")] public static @@ -16823,25 +16621,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectuivARB")] public static @@ -16864,25 +16661,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: ARB_occlusion_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectuivARB")] public static @@ -16898,30 +16694,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")] public static void GetShaderSource(Int32 obj, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source) @@ -16943,30 +16738,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")] public static @@ -16982,30 +16776,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")] public static @@ -17028,30 +16821,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")] public static @@ -17129,25 +16921,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")] public static void GetUniform(Int32 programObj, Int32 location, [OutAttribute] Single[] @params) @@ -17168,25 +16959,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")] public static void GetUniform(Int32 programObj, Int32 location, [OutAttribute] out Single @params) @@ -17208,25 +16998,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")] public static @@ -17242,25 +17031,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")] public static @@ -17282,25 +17070,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")] public static @@ -17323,25 +17110,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")] public static @@ -17357,25 +17143,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")] public static void GetUniform(Int32 programObj, Int32 location, [OutAttribute] Int32[] @params) @@ -17396,25 +17181,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")] public static void GetUniform(Int32 programObj, Int32 location, [OutAttribute] out Int32 @params) @@ -17436,25 +17220,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")] public static @@ -17470,25 +17253,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")] public static @@ -17510,25 +17292,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")] public static @@ -17551,25 +17332,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")] public static @@ -17585,20 +17365,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformLocationARB")] public static Int32 GetUniformLocation(Int32 programObj, String name) @@ -17613,20 +17392,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: ARB_shader_objects] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformLocationARB")] public static @@ -17642,25 +17420,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Double[] @params) @@ -17681,25 +17458,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Double @params) @@ -17721,25 +17497,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")] public static @@ -17755,25 +17530,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")] public static @@ -17795,25 +17569,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")] public static @@ -17836,25 +17609,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")] public static @@ -17870,25 +17642,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Single[] @params) @@ -17909,25 +17680,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Single @params) @@ -17949,25 +17719,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")] public static @@ -17983,25 +17752,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")] public static @@ -18023,25 +17791,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")] public static @@ -18064,25 +17831,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")] public static @@ -18098,25 +17864,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int32[] @params) @@ -18137,25 +17902,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Int32 @params) @@ -18177,25 +17941,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")] public static @@ -18211,25 +17974,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")] public static @@ -18251,25 +18013,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")] public static @@ -18292,25 +18053,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")] public static @@ -18326,25 +18086,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int64[] @params) @@ -18365,25 +18124,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Int64 @params) @@ -18405,25 +18163,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -18439,25 +18196,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -18479,25 +18235,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -18520,25 +18275,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -18783,15 +18537,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glIsBufferARB")] public static bool IsBuffer(Int32 buffer) @@ -18806,15 +18559,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glIsBufferARB")] public static @@ -18876,15 +18628,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glIsProgramARB")] public static bool IsProgram(Int32 program) @@ -18899,15 +18650,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_fragment_program|ARB_vertex_program] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: ARB_fragment_program|ARB_vertex_program] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glIsProgramARB")] public static @@ -18923,15 +18673,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: ARB_occlusion_query] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glIsQueryARB")] public static bool IsQuery(Int32 id) @@ -18946,15 +18695,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_occlusion_query] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: ARB_occlusion_query] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glIsQueryARB")] public static @@ -19001,15 +18749,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: ARB_shader_objects] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glLinkProgramARB")] public static void LinkProgram(Int32 programObj) @@ -19024,15 +18771,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: ARB_shader_objects] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glLinkProgramARB")] public static @@ -19048,15 +18794,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixdARB")] public static void LoadTransposeMatrix(Double[] m) @@ -19077,15 +18822,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixdARB")] public static void LoadTransposeMatrix(ref Double m) @@ -19106,15 +18850,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixdARB")] public static @@ -19130,15 +18873,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixfARB")] public static void LoadTransposeMatrix(Single[] m) @@ -19159,15 +18901,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixfARB")] public static void LoadTransposeMatrix(ref Single m) @@ -19188,15 +18929,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixfARB")] public static @@ -19336,20 +19076,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_buffer_object] - /// Map a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. - /// - /// + /// [requires: ARB_vertex_buffer_object] + /// Map a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. + /// + /// [AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glMapBufferARB")] public static IntPtr MapBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexBufferObject access) @@ -19770,15 +19509,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_sample_shading] - /// Specifies minimum rate at which sample shaing takes place - /// - /// - /// - /// Specifies the rate at which samples are shaded within each covered pixel. - /// - /// + /// [requires: ARB_sample_shading] + /// Specifies minimum rate at which sample shaing takes place + /// + /// + /// + /// Specifies the rate at which samples are shaded within each covered pixel. + /// + /// [AutoGenerated(Category = "ARB_sample_shading", Version = "", EntryPoint = "glMinSampleShadingARB")] public static void MinSampleShading(Single value) @@ -19823,20 +19561,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1dARB")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Double s) @@ -19851,20 +19588,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1dvARB")] public static @@ -19880,20 +19616,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1fARB")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Single s) @@ -19908,20 +19643,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1fvARB")] public static @@ -19937,20 +19671,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1iARB")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s) @@ -19965,20 +19698,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1ivARB")] public static @@ -19994,20 +19726,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1sARB")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s) @@ -20022,20 +19753,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1svARB")] public static @@ -20051,20 +19781,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t) @@ -20079,20 +19808,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dvARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) @@ -20113,20 +19841,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dvARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) @@ -20147,20 +19874,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dvARB")] public static @@ -20176,20 +19902,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t) @@ -20204,20 +19929,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fvARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) @@ -20238,20 +19962,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fvARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) @@ -20272,20 +19995,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fvARB")] public static @@ -20301,20 +20023,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2iARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t) @@ -20329,20 +20050,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2ivARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) @@ -20363,20 +20083,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2ivARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) @@ -20397,20 +20116,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2ivARB")] public static @@ -20426,20 +20144,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2sARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t) @@ -20454,20 +20171,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2svARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) @@ -20488,20 +20204,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2svARB")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) @@ -20522,20 +20237,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2svARB")] public static @@ -20551,20 +20265,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r) @@ -20579,20 +20292,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dvARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) @@ -20613,20 +20325,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dvARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) @@ -20647,20 +20358,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dvARB")] public static @@ -20676,20 +20386,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r) @@ -20704,20 +20413,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fvARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) @@ -20738,20 +20446,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fvARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) @@ -20772,20 +20479,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fvARB")] public static @@ -20801,20 +20507,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3iARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r) @@ -20829,20 +20534,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3ivARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) @@ -20863,20 +20567,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3ivARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) @@ -20897,20 +20600,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3ivARB")] public static @@ -20926,20 +20628,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3sARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r) @@ -20954,20 +20655,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3svARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) @@ -20988,20 +20688,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3svARB")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) @@ -21022,20 +20721,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3svARB")] public static @@ -21051,20 +20749,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r, Double q) @@ -21079,20 +20776,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dvARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) @@ -21113,20 +20809,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dvARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) @@ -21147,20 +20842,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dvARB")] public static @@ -21176,20 +20870,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r, Single q) @@ -21204,20 +20897,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fvARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) @@ -21238,20 +20930,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fvARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) @@ -21272,20 +20963,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fvARB")] public static @@ -21301,20 +20991,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4iARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r, Int32 q) @@ -21329,20 +21018,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4ivARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) @@ -21363,20 +21051,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4ivARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) @@ -21397,20 +21084,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4ivARB")] public static @@ -21426,20 +21112,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4sARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r, Int16 q) @@ -21454,20 +21139,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4svARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) @@ -21488,20 +21172,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4svARB")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) @@ -21522,20 +21205,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multitexture] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: ARB_multitexture] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4svARB")] public static @@ -21551,15 +21233,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixdARB")] public static void MultTransposeMatrix(Double[] m) @@ -21580,15 +21261,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixdARB")] public static void MultTransposeMatrix(ref Double m) @@ -21609,15 +21289,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixdARB")] public static @@ -21633,15 +21312,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixfARB")] public static void MultTransposeMatrix(Single[] m) @@ -21662,15 +21340,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixfARB")] public static void MultTransposeMatrix(ref Single m) @@ -21691,15 +21368,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_transpose_matrix] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: ARB_transpose_matrix] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixfARB")] public static @@ -21730,25 +21406,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: ARB_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "ARB_point_parameters", Version = "", EntryPoint = "glPointParameterfARB")] public static void PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters pname, Single param) @@ -21763,25 +21438,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: ARB_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "ARB_point_parameters", Version = "", EntryPoint = "glPointParameterfvARB")] public static void PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters pname, Single[] @params) @@ -21802,25 +21476,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: ARB_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_point_parameters", Version = "", EntryPoint = "glPointParameterfvARB")] public static @@ -22432,25 +22105,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glProgramParameteriARB")] public static void ProgramParameter(Int32 program, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, Int32 value) @@ -22465,25 +22137,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_geometry_shader4] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: ARB_geometry_shader4] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glProgramParameteriARB")] public static @@ -22872,20 +22543,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_multisample] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: ARB_multisample] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "ARB_multisample", Version = "", EntryPoint = "glSampleCoverageARB")] public static void SampleCoverage(Single value, bool invert) @@ -22900,30 +22570,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: ARB_shader_objects] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")] public static void ShaderSource(Int32 shaderObj, Int32 count, String[] @string, Int32[] length) @@ -22944,30 +22613,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: ARB_shader_objects] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")] public static void ShaderSource(Int32 shaderObj, Int32 count, String[] @string, ref Int32 length) @@ -22988,30 +22656,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: ARB_shader_objects] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")] public static @@ -23027,30 +22694,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: ARB_shader_objects] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")] public static @@ -23072,30 +22738,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: ARB_shader_objects] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")] public static @@ -23117,30 +22782,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: ARB_shader_objects] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")] public static @@ -23156,25 +22820,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_buffer_object] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: ARB_texture_buffer_object] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [AutoGenerated(Category = "ARB_texture_buffer_object", Version = "", EntryPoint = "glTexBufferARB")] public static void TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.ArbTextureBufferObject internalformat, Int32 buffer) @@ -23189,25 +22852,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_texture_buffer_object] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: ARB_texture_buffer_object] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_buffer_object", Version = "", EntryPoint = "glTexBufferARB")] public static @@ -23238,38 +22900,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fARB")] public static void Uniform1(Int32 location, Single v0) @@ -23284,38 +22945,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fvARB")] public static void Uniform1(Int32 location, Int32 count, Single[] value) @@ -23336,38 +22996,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fvARB")] public static void Uniform1(Int32 location, Int32 count, ref Single value) @@ -23388,38 +23047,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fvARB")] public static @@ -23435,38 +23093,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1iARB")] public static void Uniform1(Int32 location, Int32 v0) @@ -23481,38 +23138,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1ivARB")] public static void Uniform1(Int32 location, Int32 count, Int32[] value) @@ -23533,38 +23189,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1ivARB")] public static void Uniform1(Int32 location, Int32 count, ref Int32 value) @@ -23585,38 +23240,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1ivARB")] public static @@ -23632,38 +23286,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fARB")] public static void Uniform2(Int32 location, Single v0, Single v1) @@ -23678,38 +23331,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fvARB")] public static void Uniform2(Int32 location, Int32 count, Single[] value) @@ -23730,38 +23382,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fvARB")] public static void Uniform2(Int32 location, Int32 count, ref Single value) @@ -23782,38 +23433,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fvARB")] public static @@ -23829,38 +23479,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2iARB")] public static void Uniform2(Int32 location, Int32 v0, Int32 v1) @@ -23875,38 +23524,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2ivARB")] public static void Uniform2(Int32 location, Int32 count, Int32[] value) @@ -23927,38 +23575,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2ivARB")] public static @@ -23974,38 +23621,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fARB")] public static void Uniform3(Int32 location, Single v0, Single v1, Single v2) @@ -24020,38 +23666,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fvARB")] public static void Uniform3(Int32 location, Int32 count, Single[] value) @@ -24072,38 +23717,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fvARB")] public static void Uniform3(Int32 location, Int32 count, ref Single value) @@ -24124,38 +23768,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fvARB")] public static @@ -24171,38 +23814,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3iARB")] public static void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -24217,38 +23859,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3ivARB")] public static void Uniform3(Int32 location, Int32 count, Int32[] value) @@ -24269,38 +23910,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3ivARB")] public static void Uniform3(Int32 location, Int32 count, ref Int32 value) @@ -24321,38 +23961,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3ivARB")] public static @@ -24368,38 +24007,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fARB")] public static void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -24414,38 +24052,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fvARB")] public static void Uniform4(Int32 location, Int32 count, Single[] value) @@ -24466,38 +24103,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fvARB")] public static void Uniform4(Int32 location, Int32 count, ref Single value) @@ -24518,38 +24154,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fvARB")] public static @@ -24565,38 +24200,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4iARB")] public static void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -24611,38 +24245,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4ivARB")] public static void Uniform4(Int32 location, Int32 count, Int32[] value) @@ -24663,38 +24296,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4ivARB")] public static void Uniform4(Int32 location, Int32 count, ref Int32 value) @@ -24715,38 +24347,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: ARB_shader_objects] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4ivARB")] public static @@ -25131,15 +24762,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: ARB_shader_objects] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glValidateProgramARB")] public static void ValidateProgram(Int32 programObj) @@ -25154,15 +24784,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_shader_objects] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: ARB_shader_objects] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glValidateProgramARB")] public static @@ -25178,40 +24807,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dARB")] public static void VertexAttrib1(Int32 index, Double x) @@ -25226,40 +24854,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dARB")] public static @@ -25275,40 +24902,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dvARB")] public static @@ -25324,40 +24950,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dvARB")] public static @@ -25373,40 +24998,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fARB")] public static void VertexAttrib1(Int32 index, Single x) @@ -25421,40 +25045,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fARB")] public static @@ -25470,40 +25093,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fvARB")] public static @@ -25519,40 +25141,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fvARB")] public static @@ -25568,40 +25189,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1sARB")] public static void VertexAttrib1(Int32 index, Int16 x) @@ -25616,40 +25236,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1sARB")] public static @@ -25665,40 +25284,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1svARB")] public static @@ -25714,40 +25332,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1svARB")] public static @@ -25763,40 +25380,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dARB")] public static void VertexAttrib2(Int32 index, Double x, Double y) @@ -25811,40 +25427,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dARB")] public static @@ -25860,40 +25475,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")] public static void VertexAttrib2(Int32 index, Double[] v) @@ -25914,40 +25528,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")] public static void VertexAttrib2(Int32 index, ref Double v) @@ -25968,40 +25581,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")] public static @@ -26017,40 +25629,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")] public static @@ -26072,40 +25683,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")] public static @@ -26127,40 +25737,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")] public static @@ -26176,40 +25785,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fARB")] public static void VertexAttrib2(Int32 index, Single x, Single y) @@ -26224,40 +25832,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fARB")] public static @@ -26273,40 +25880,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")] public static void VertexAttrib2(Int32 index, Single[] v) @@ -26327,40 +25933,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")] public static void VertexAttrib2(Int32 index, ref Single v) @@ -26381,40 +25986,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")] public static @@ -26430,40 +26034,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")] public static @@ -26485,40 +26088,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")] public static @@ -26540,40 +26142,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")] public static @@ -26589,40 +26190,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2sARB")] public static void VertexAttrib2(Int32 index, Int16 x, Int16 y) @@ -26637,40 +26237,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2sARB")] public static @@ -26686,40 +26285,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")] public static void VertexAttrib2(Int32 index, Int16[] v) @@ -26740,40 +26338,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")] public static void VertexAttrib2(Int32 index, ref Int16 v) @@ -26794,40 +26391,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")] public static @@ -26843,40 +26439,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")] public static @@ -26898,40 +26493,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")] public static @@ -26953,40 +26547,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")] public static @@ -27002,40 +26595,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dARB")] public static void VertexAttrib3(Int32 index, Double x, Double y, Double z) @@ -27050,40 +26642,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dARB")] public static @@ -27099,40 +26690,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")] public static void VertexAttrib3(Int32 index, Double[] v) @@ -27153,40 +26743,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")] public static void VertexAttrib3(Int32 index, ref Double v) @@ -27207,40 +26796,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")] public static @@ -27256,40 +26844,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")] public static @@ -27311,40 +26898,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")] public static @@ -27366,40 +26952,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")] public static @@ -27415,40 +27000,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fARB")] public static void VertexAttrib3(Int32 index, Single x, Single y, Single z) @@ -27463,40 +27047,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fARB")] public static @@ -27512,40 +27095,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")] public static void VertexAttrib3(Int32 index, Single[] v) @@ -27566,40 +27148,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")] public static void VertexAttrib3(Int32 index, ref Single v) @@ -27620,40 +27201,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")] public static @@ -27669,40 +27249,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")] public static @@ -27724,40 +27303,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")] public static @@ -27779,40 +27357,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")] public static @@ -27828,40 +27405,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3sARB")] public static void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z) @@ -27876,40 +27452,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3sARB")] public static @@ -27925,40 +27500,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")] public static void VertexAttrib3(Int32 index, Int16[] v) @@ -27979,40 +27553,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")] public static void VertexAttrib3(Int32 index, ref Int16 v) @@ -28033,40 +27606,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")] public static @@ -28082,40 +27654,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")] public static @@ -28137,40 +27708,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")] public static @@ -28192,40 +27762,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")] public static @@ -28241,40 +27810,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4bvARB")] public static @@ -28296,40 +27864,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4bvARB")] public static @@ -28351,40 +27918,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4bvARB")] public static @@ -28400,40 +27966,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dARB")] public static void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w) @@ -28448,40 +28013,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dARB")] public static @@ -28497,40 +28061,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")] public static void VertexAttrib4(Int32 index, Double[] v) @@ -28551,40 +28114,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")] public static void VertexAttrib4(Int32 index, ref Double v) @@ -28605,40 +28167,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")] public static @@ -28654,40 +28215,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")] public static @@ -28709,40 +28269,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")] public static @@ -28764,40 +28323,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")] public static @@ -28813,40 +28371,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fARB")] public static void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w) @@ -28861,40 +28418,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fARB")] public static @@ -28910,40 +28466,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")] public static void VertexAttrib4(Int32 index, Single[] v) @@ -28964,40 +28519,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")] public static void VertexAttrib4(Int32 index, ref Single v) @@ -29018,40 +28572,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")] public static @@ -29067,40 +28620,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")] public static @@ -29122,40 +28674,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")] public static @@ -29177,40 +28728,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")] public static @@ -29226,40 +28776,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")] public static void VertexAttrib4(Int32 index, Int32[] v) @@ -29280,40 +28829,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")] public static void VertexAttrib4(Int32 index, ref Int32 v) @@ -29334,40 +28882,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")] public static @@ -29383,40 +28930,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")] public static @@ -29438,40 +28984,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")] public static @@ -29493,40 +29038,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")] public static @@ -30107,40 +29651,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4sARB")] public static void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w) @@ -30155,40 +29698,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4sARB")] public static @@ -30204,40 +29746,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")] public static void VertexAttrib4(Int32 index, Int16[] v) @@ -30258,40 +29799,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")] public static void VertexAttrib4(Int32 index, ref Int16 v) @@ -30312,40 +29852,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")] public static @@ -30361,40 +29900,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")] public static @@ -30416,40 +29954,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")] public static @@ -30471,40 +30008,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")] public static @@ -30520,40 +30056,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")] public static void VertexAttrib4(Int32 index, Byte[] v) @@ -30574,40 +30109,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")] public static void VertexAttrib4(Int32 index, ref Byte v) @@ -30628,40 +30162,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")] public static @@ -30677,40 +30210,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")] public static @@ -30732,40 +30264,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")] public static @@ -30787,40 +30318,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")] public static @@ -30836,40 +30366,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4uivARB")] public static @@ -30891,40 +30420,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4uivARB")] public static @@ -30946,40 +30474,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4uivARB")] public static @@ -30995,40 +30522,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4usvARB")] public static @@ -31050,40 +30576,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4usvARB")] public static @@ -31105,40 +30630,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4usvARB")] public static @@ -31154,20 +30678,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: ARB_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [AutoGenerated(Category = "ARB_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorARB")] public static void VertexAttribDivisor(Int32 index, Int32 divisor) @@ -31182,20 +30705,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_instanced_arrays] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: ARB_instanced_arrays] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorARB")] public static @@ -31317,40 +30839,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, IntPtr pointer) @@ -31365,40 +30886,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) @@ -31422,40 +30942,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) @@ -31479,40 +30998,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) @@ -31536,40 +31054,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) @@ -31594,40 +31111,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static @@ -31643,40 +31159,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static @@ -31701,40 +31216,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static @@ -31759,40 +31273,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static @@ -31817,40 +31330,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_vertex_program|ARB_vertex_shader] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: ARB_vertex_program|ARB_vertex_shader] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")] public static @@ -32473,15 +31985,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dARB")] public static void WindowPos2(Double x, Double y) @@ -32496,15 +32007,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dvARB")] public static void WindowPos2(Double[] v) @@ -32525,15 +32035,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dvARB")] public static void WindowPos2(ref Double v) @@ -32554,15 +32063,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dvARB")] public static @@ -32578,15 +32086,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fARB")] public static void WindowPos2(Single x, Single y) @@ -32601,15 +32108,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fvARB")] public static void WindowPos2(Single[] v) @@ -32630,15 +32136,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fvARB")] public static void WindowPos2(ref Single v) @@ -32659,15 +32164,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fvARB")] public static @@ -32683,15 +32187,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2iARB")] public static void WindowPos2(Int32 x, Int32 y) @@ -32706,15 +32209,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2ivARB")] public static void WindowPos2(Int32[] v) @@ -32735,15 +32237,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2ivARB")] public static void WindowPos2(ref Int32 v) @@ -32764,15 +32265,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2ivARB")] public static @@ -32788,15 +32288,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2sARB")] public static void WindowPos2(Int16 x, Int16 y) @@ -32811,15 +32310,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2svARB")] public static void WindowPos2(Int16[] v) @@ -32840,15 +32338,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2svARB")] public static void WindowPos2(ref Int16 v) @@ -32869,15 +32366,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2svARB")] public static @@ -32893,15 +32389,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dARB")] public static void WindowPos3(Double x, Double y, Double z) @@ -32916,15 +32411,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dvARB")] public static void WindowPos3(Double[] v) @@ -32945,15 +32439,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dvARB")] public static void WindowPos3(ref Double v) @@ -32974,15 +32467,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dvARB")] public static @@ -32998,15 +32490,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fARB")] public static void WindowPos3(Single x, Single y, Single z) @@ -33021,15 +32512,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fvARB")] public static void WindowPos3(Single[] v) @@ -33050,15 +32540,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fvARB")] public static void WindowPos3(ref Single v) @@ -33079,15 +32568,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fvARB")] public static @@ -33103,15 +32591,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3iARB")] public static void WindowPos3(Int32 x, Int32 y, Int32 z) @@ -33126,15 +32613,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3ivARB")] public static void WindowPos3(Int32[] v) @@ -33155,15 +32641,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3ivARB")] public static void WindowPos3(ref Int32 v) @@ -33184,15 +32669,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3ivARB")] public static @@ -33208,15 +32692,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3sARB")] public static void WindowPos3(Int16 x, Int16 y, Int16 z) @@ -33231,15 +32714,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3svARB")] public static void WindowPos3(Int16[] v) @@ -33260,15 +32742,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3svARB")] public static void WindowPos3(ref Int16 v) @@ -33289,15 +32770,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ARB_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: ARB_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3svARB")] public static @@ -33626,20 +33106,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ATI_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: ATI_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "ATI_draw_buffers", Version = "", EntryPoint = "glDrawBuffersATI")] public static void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.AtiDrawBuffers[] bufs) @@ -33660,20 +33139,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ATI_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: ATI_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "ATI_draw_buffers", Version = "", EntryPoint = "glDrawBuffersATI")] public static void DrawBuffers(Int32 n, ref OpenTK.Graphics.OpenGL.AtiDrawBuffers bufs) @@ -33694,20 +33172,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ATI_draw_buffers] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: ATI_draw_buffers] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ATI_draw_buffers", Version = "", EntryPoint = "glDrawBuffersATI")] public static @@ -35526,30 +35003,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ATI_separate_stencil] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: ATI_separate_stencil] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "ATI_separate_stencil", Version = "", EntryPoint = "glStencilFuncSeparateATI")] public static void StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFunction frontfunc, OpenTK.Graphics.OpenGL.StencilFunction backfunc, Int32 @ref, Int32 mask) @@ -35564,30 +35040,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ATI_separate_stencil] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: ATI_separate_stencil] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ATI_separate_stencil", Version = "", EntryPoint = "glStencilFuncSeparateATI")] public static @@ -35603,30 +35078,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: ATI_separate_stencil] - /// Set front and/or back stencil test actions - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: ATI_separate_stencil] + /// Set front and/or back stencil test actions + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "ATI_separate_stencil", Version = "", EntryPoint = "glStencilOpSeparateATI")] public static void StencilOpSeparate(OpenTK.Graphics.OpenGL.AtiSeparateStencil face, OpenTK.Graphics.OpenGL.StencilOp sfail, OpenTK.Graphics.OpenGL.StencilOp dpfail, OpenTK.Graphics.OpenGL.StencilOp dppass) @@ -37111,20 +36585,19 @@ namespace OpenTK.Graphics.OpenGL } - - /// [requires: v1.0][deprecated: v3.2] - /// Operate on the accumulation buffer - /// - /// - /// - /// Specifies the accumulation buffer operation. Symbolic constants GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted. - /// - /// - /// - /// - /// Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Operate on the accumulation buffer + /// + /// + /// + /// Specifies the accumulation buffer operation. Symbolic constants GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted. + /// + /// + /// + /// + /// Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glAccum")] public static void Accum(OpenTK.Graphics.OpenGL.AccumOp op, Single value) @@ -37139,20 +36612,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glActiveShaderProgram")] public static void ActiveShaderProgram(Int32 pipeline, Int32 program) @@ -37167,20 +36639,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glActiveShaderProgram")] public static @@ -37196,15 +36667,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. - /// - /// + /// [requires: v1.3] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glActiveTexture")] public static void ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture) @@ -37219,20 +36689,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the alpha test function - /// - /// - /// - /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the alpha test function + /// + /// + /// + /// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glAlphaFunc")] public static void AlphaFunc(OpenTK.Graphics.OpenGL.AlphaFunction func, Single @ref) @@ -37247,25 +36716,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")] public static bool AreTexturesResident(Int32 n, Int32[] textures, [OutAttribute] bool[] residences) @@ -37287,25 +36755,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")] public static bool AreTexturesResident(Int32 n, ref Int32 textures, [OutAttribute] out bool residences) @@ -37329,25 +36796,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")] public static @@ -37363,25 +36829,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")] public static @@ -37404,25 +36869,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")] public static @@ -37447,25 +36911,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")] public static @@ -37481,15 +36944,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Render a vertex using the specified vertex array element - /// - /// - /// - /// Specifies an index into the enabled vertex data arrays. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Render a vertex using the specified vertex array element + /// + /// + /// + /// Specifies an index into the enabled vertex data arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glArrayElement")] public static void ArrayElement(Int32 i) @@ -37504,20 +36966,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Attaches a shader object to a program object - /// - /// - /// - /// Specifies the program object to which a shader object will be attached. - /// - /// - /// - /// - /// Specifies the shader object that is to be attached. - /// - /// + /// [requires: v2.0] + /// Attaches a shader object to a program object + /// + /// + /// + /// Specifies the program object to which a shader object will be attached. + /// + /// + /// + /// + /// Specifies the shader object that is to be attached. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static void AttachShader(Int32 program, Int32 shader) @@ -37532,20 +36993,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Attaches a shader object to a program object - /// - /// - /// - /// Specifies the program object to which a shader object will be attached. - /// - /// - /// - /// - /// Specifies the shader object that is to be attached. - /// - /// + /// [requires: v2.0] + /// Attaches a shader object to a program object + /// + /// + /// + /// Specifies the program object to which a shader object will be attached. + /// + /// + /// + /// + /// Specifies the shader object that is to be attached. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static @@ -37561,15 +37021,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Delimit the vertices of a primitive or a group of like primitives - /// - /// - /// - /// Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Delimit the vertices of a primitive or a group of like primitives + /// + /// + /// + /// Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBegin")] public static void Begin(OpenTK.Graphics.OpenGL.BeginMode mode) @@ -37585,15 +37044,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Delimit the vertices of a primitive or a group of like primitives - /// - /// - /// - /// Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Delimit the vertices of a primitive or a group of like primitives + /// + /// + /// + /// Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBegin")] public static void Begin(OpenTK.Graphics.OpenGL.PrimitiveType mode) @@ -37609,20 +37067,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: v3.0] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginConditionalRender")] public static void BeginConditionalRender(Int32 id, OpenTK.Graphics.OpenGL.ConditionalRenderType mode) @@ -37637,20 +37094,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: v3.0] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginConditionalRender")] public static @@ -37666,20 +37122,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v1.5] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBeginQuery")] public static void BeginQuery(OpenTK.Graphics.OpenGL.QueryTarget target, Int32 id) @@ -37694,20 +37149,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v1.5] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBeginQuery")] public static @@ -37723,25 +37177,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Delimit the boundaries of a query object on an indexed target - /// - /// - /// - /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the index of the query target upon which to begin the query. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Delimit the boundaries of a query object on an indexed target + /// + /// + /// + /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the index of the query target upon which to begin the query. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glBeginQueryIndexed")] public static void BeginQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, Int32 id) @@ -37756,25 +37209,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Delimit the boundaries of a query object on an indexed target - /// - /// - /// - /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the index of the query target upon which to begin the query. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Delimit the boundaries of a query object on an indexed target + /// + /// + /// + /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the index of the query target upon which to begin the query. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glBeginQueryIndexed")] public static @@ -37790,15 +37242,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Start transform feedback operation - /// - /// - /// - /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. - /// - /// + /// [requires: v3.0] + /// Start transform feedback operation + /// + /// + /// + /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginTransformFeedback")] public static void BeginTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType primitiveMode) @@ -37813,25 +37264,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: v2.0] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static void BindAttribLocation(Int32 program, Int32 index, String name) @@ -37846,25 +37296,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: v2.0] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static @@ -37880,20 +37329,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBindBuffer")] public static void BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget target, Int32 buffer) @@ -37908,20 +37356,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBindBuffer")] public static @@ -37937,25 +37384,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: v3.0] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")] public static void BindBufferBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 index, Int32 buffer) @@ -37970,25 +37416,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: v3.0] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")] public static @@ -38004,35 +37449,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: v3.0] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")] public static void BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size) @@ -38047,35 +37491,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: v3.0] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")] public static @@ -38091,30 +37534,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, Int32[] buffers) @@ -38135,30 +37577,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, ref Int32 buffers) @@ -38179,30 +37620,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -38218,30 +37658,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -38263,30 +37702,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -38308,30 +37746,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -38347,30 +37784,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, Int32[] buffers, IntPtr[] offsets, IntPtr[] sizes) @@ -38393,30 +37829,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, ref Int32 buffers, ref IntPtr offsets, ref IntPtr sizes) @@ -38439,30 +37874,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -38478,30 +37912,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -38525,30 +37958,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -38572,30 +38004,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -38611,25 +38042,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Bind a user-defined varying out variable to a fragment shader color number - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.0] + /// Bind a user-defined varying out variable to a fragment shader color number + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindFragDataLocation")] public static void BindFragDataLocation(Int32 program, Int32 color, String name) @@ -38644,25 +38074,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Bind a user-defined varying out variable to a fragment shader color number - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.0] + /// Bind a user-defined varying out variable to a fragment shader color number + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindFragDataLocation")] public static @@ -38678,30 +38107,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Bind a user-defined varying out variable to a fragment shader color number and index - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The index of the color input to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Bind a user-defined varying out variable to a fragment shader color number and index + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The index of the color input to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glBindFragDataLocationIndexed")] public static void BindFragDataLocationIndexed(Int32 program, Int32 colorNumber, Int32 index, String name) @@ -38716,30 +38144,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Bind a user-defined varying out variable to a fragment shader color number and index - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The index of the color input to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Bind a user-defined varying out variable to a fragment shader color number and index + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The index of the color input to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glBindFragDataLocationIndexed")] public static @@ -38755,20 +38182,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindFramebuffer")] public static void BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 framebuffer) @@ -38783,20 +38209,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindFramebuffer")] public static @@ -38812,45 +38237,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] - /// Bind a level of a texture to an image unit - /// - /// - /// - /// Specifies the index of the image unit to which to bind the texture - /// - /// - /// - /// - /// Specifies the name of the texture to bind to the image unit. - /// - /// - /// - /// - /// Specifies the level of the texture that is to be bound. - /// - /// - /// - /// - /// Specifies whether a layered texture binding is to be established. - /// - /// - /// - /// - /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. - /// - /// - /// - /// - /// Specifies a token indicating the type of access that will be performed on the image. - /// - /// - /// - /// - /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. - /// - /// + /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] + /// Bind a level of a texture to an image unit + /// + /// + /// + /// Specifies the index of the image unit to which to bind the texture + /// + /// + /// + /// + /// Specifies the name of the texture to bind to the image unit. + /// + /// + /// + /// + /// Specifies the level of the texture that is to be bound. + /// + /// + /// + /// + /// Specifies whether a layered texture binding is to be established. + /// + /// + /// + /// + /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. + /// + /// + /// + /// + /// Specifies a token indicating the type of access that will be performed on the image. + /// + /// + /// + /// + /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. + /// + /// [AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glBindImageTexture")] public static void BindImageTexture(Int32 unit, Int32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL.TextureAccess access, OpenTK.Graphics.OpenGL.SizedInternalFormat format) @@ -38865,45 +38289,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] - /// Bind a level of a texture to an image unit - /// - /// - /// - /// Specifies the index of the image unit to which to bind the texture - /// - /// - /// - /// - /// Specifies the name of the texture to bind to the image unit. - /// - /// - /// - /// - /// Specifies the level of the texture that is to be bound. - /// - /// - /// - /// - /// Specifies whether a layered texture binding is to be established. - /// - /// - /// - /// - /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. - /// - /// - /// - /// - /// Specifies a token indicating the type of access that will be performed on the image. - /// - /// - /// - /// - /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. - /// - /// + /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] + /// Bind a level of a texture to an image unit + /// + /// + /// + /// Specifies the index of the image unit to which to bind the texture + /// + /// + /// + /// + /// Specifies the name of the texture to bind to the image unit. + /// + /// + /// + /// + /// Specifies the level of the texture that is to be bound. + /// + /// + /// + /// + /// Specifies whether a layered texture binding is to be established. + /// + /// + /// + /// + /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. + /// + /// + /// + /// + /// Specifies a token indicating the type of access that will be performed on the image. + /// + /// + /// + /// + /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glBindImageTexture")] public static @@ -38919,25 +38342,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static void BindImageTextures(Int32 first, Int32 count, Int32[] textures) @@ -38958,25 +38380,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static void BindImageTextures(Int32 first, Int32 count, ref Int32 textures) @@ -38997,25 +38418,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -39031,25 +38451,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -39071,25 +38490,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -39111,25 +38529,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -39145,15 +38562,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glBindProgramPipeline")] public static void BindProgramPipeline(Int32 pipeline) @@ -39168,15 +38584,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glBindProgramPipeline")] public static @@ -39192,20 +38607,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindRenderbuffer")] public static void BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 renderbuffer) @@ -39220,20 +38634,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindRenderbuffer")] public static @@ -39249,20 +38662,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Bind a named sampler to a texturing target - /// - /// - /// - /// Specifies the index of the texture unit to which the sampler is bound. - /// - /// - /// - /// - /// Specifies the name of a sampler. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Bind a named sampler to a texturing target + /// + /// + /// + /// Specifies the index of the texture unit to which the sampler is bound. + /// + /// + /// + /// + /// Specifies the name of a sampler. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glBindSampler")] public static void BindSampler(Int32 unit, Int32 sampler) @@ -39277,20 +38689,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Bind a named sampler to a texturing target - /// - /// - /// - /// Specifies the index of the texture unit to which the sampler is bound. - /// - /// - /// - /// - /// Specifies the name of a sampler. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Bind a named sampler to a texturing target + /// + /// + /// + /// Specifies the index of the texture unit to which the sampler is bound. + /// + /// + /// + /// + /// Specifies the name of a sampler. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glBindSampler")] public static @@ -39306,25 +38717,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static void BindSamplers(Int32 first, Int32 count, Int32[] samplers) @@ -39345,25 +38755,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static void BindSamplers(Int32 first, Int32 count, ref Int32 samplers) @@ -39384,25 +38793,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -39418,25 +38826,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -39458,25 +38865,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -39498,25 +38904,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -39532,20 +38937,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v1.1] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glBindTexture")] public static void BindTexture(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 texture) @@ -39560,20 +38964,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v1.1] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glBindTexture")] public static @@ -39589,25 +38992,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static void BindTextures(Int32 first, Int32 count, Int32[] textures) @@ -39628,25 +39030,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static void BindTextures(Int32 first, Int32 count, ref Int32 textures) @@ -39667,25 +39068,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -39701,25 +39101,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -39741,25 +39140,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -39781,25 +39179,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -39815,20 +39212,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Bind a transform feedback object - /// - /// - /// - /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Bind a transform feedback object + /// + /// + /// + /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glBindTransformFeedback")] public static void BindTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackTarget target, Int32 id) @@ -39843,20 +39239,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Bind a transform feedback object - /// - /// - /// - /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Bind a transform feedback object + /// + /// + /// + /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glBindTransformFeedback")] public static @@ -39872,15 +39267,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindVertexArray")] public static void BindVertexArray(Int32 array) @@ -39895,15 +39289,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindVertexArray")] public static @@ -39919,30 +39312,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Bind a buffer to a vertex buffer bind point - /// - /// - /// - /// The index of the vertex buffer binding point to which to bind the buffer. - /// - /// - /// - /// - /// The name of an existing buffer to bind to the vertex buffer binding point. - /// - /// - /// - /// - /// The offset of the first element of the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Bind a buffer to a vertex buffer bind point + /// + /// + /// + /// The index of the vertex buffer binding point to which to bind the buffer. + /// + /// + /// + /// + /// The name of an existing buffer to bind to the vertex buffer binding point. + /// + /// + /// + /// + /// The offset of the first element of the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glBindVertexBuffer")] public static void BindVertexBuffer(Int32 bindingindex, Int32 buffer, IntPtr offset, Int32 stride) @@ -39957,30 +39349,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Bind a buffer to a vertex buffer bind point - /// - /// - /// - /// The index of the vertex buffer binding point to which to bind the buffer. - /// - /// - /// - /// - /// The name of an existing buffer to bind to the vertex buffer binding point. - /// - /// - /// - /// - /// The offset of the first element of the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Bind a buffer to a vertex buffer bind point + /// + /// + /// + /// The index of the vertex buffer binding point to which to bind the buffer. + /// + /// + /// + /// + /// The name of an existing buffer to bind to the vertex buffer binding point. + /// + /// + /// + /// + /// The offset of the first element of the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glBindVertexBuffer")] public static @@ -39996,35 +39387,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static void BindVertexBuffers(Int32 first, Int32 count, Int32[] buffers, IntPtr[] offsets, Int32[] strides) @@ -40047,35 +39437,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static void BindVertexBuffers(Int32 first, Int32 count, ref Int32 buffers, ref IntPtr offsets, ref Int32 strides) @@ -40098,35 +39487,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -40142,35 +39530,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -40194,35 +39581,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -40246,35 +39632,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -40290,30 +39675,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a bitmap - /// - /// - /// - /// Specify the pixel width and height of the bitmap image. - /// - /// - /// - /// - /// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. - /// - /// - /// - /// - /// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. - /// - /// - /// - /// - /// Specifies the address of the bitmap image. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a bitmap + /// + /// + /// + /// Specify the pixel width and height of the bitmap image. + /// + /// + /// + /// + /// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. + /// + /// + /// + /// + /// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. + /// + /// + /// + /// + /// Specifies the address of the bitmap image. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBitmap")] public static void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte[] bitmap) @@ -40334,30 +39718,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a bitmap - /// - /// - /// - /// Specify the pixel width and height of the bitmap image. - /// - /// - /// - /// - /// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. - /// - /// - /// - /// - /// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. - /// - /// - /// - /// - /// Specifies the address of the bitmap image. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a bitmap + /// + /// + /// + /// Specify the pixel width and height of the bitmap image. + /// + /// + /// + /// + /// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. + /// + /// + /// + /// + /// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. + /// + /// + /// + /// + /// Specifies the address of the bitmap image. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBitmap")] public static void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, ref Byte bitmap) @@ -40378,30 +39761,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a bitmap - /// - /// - /// - /// Specify the pixel width and height of the bitmap image. - /// - /// - /// - /// - /// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. - /// - /// - /// - /// - /// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. - /// - /// - /// - /// - /// Specifies the address of the bitmap image. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a bitmap + /// + /// + /// + /// Specify the pixel width and height of the bitmap image. + /// + /// + /// + /// + /// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. + /// + /// + /// + /// + /// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. + /// + /// + /// + /// + /// Specifies the address of the bitmap image. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBitmap")] public static @@ -40417,15 +39799,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4 and ARB_imaging|VERSION_1_4] - /// Set the blend color - /// - /// - /// - /// specify the components of GL_BLEND_COLOR - /// - /// + /// [requires: v1.4 and ARB_imaging|VERSION_1_4] + /// Set the blend color + /// + /// + /// + /// specify the components of GL_BLEND_COLOR + /// + /// [AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendColor")] public static void BlendColor(Single red, Single green, Single blue, Single alpha) @@ -40440,20 +39821,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4 and ARB_imaging|VERSION_1_4] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v1.4 and ARB_imaging|VERSION_1_4] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendEquation")] public static void BlendEquation(OpenTK.Graphics.OpenGL.BlendEquationMode mode) @@ -40468,20 +39848,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")] public static void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL.Version40 mode) @@ -40496,20 +39875,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")] public static @@ -40525,25 +39903,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v2.0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")] public static void BlendEquationSeparate(OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha) @@ -40558,25 +39935,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationSeparatei")] public static void BlendEquationSeparate(Int32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha) @@ -40591,25 +39967,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationSeparatei")] public static @@ -40625,25 +40000,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v1.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBlendFunc")] public static void BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactor, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactor) @@ -40658,25 +40032,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")] public static void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL.Version40 src, OpenTK.Graphics.OpenGL.Version40 dst) @@ -40691,25 +40064,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")] public static @@ -40725,35 +40097,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v1.4] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glBlendFuncSeparate")] public static void BlendFuncSeparate(OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactorRGB, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactorRGB, OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactorAlpha, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactorAlpha) @@ -40768,35 +40139,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")] public static void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL.Version40 srcRGB, OpenTK.Graphics.OpenGL.Version40 dstRGB, OpenTK.Graphics.OpenGL.Version40 srcAlpha, OpenTK.Graphics.OpenGL.Version40 dstAlpha) @@ -40811,35 +40181,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")] public static @@ -40855,30 +40224,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Copy a block of pixels from the read framebuffer to the draw framebuffer - /// - /// - /// - /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. - /// - /// - /// - /// - /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. - /// - /// - /// - /// - /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. - /// - /// - /// - /// - /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Copy a block of pixels from the read framebuffer to the draw framebuffer + /// + /// + /// + /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. + /// + /// + /// + /// + /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. + /// + /// + /// + /// + /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. + /// + /// + /// + /// + /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBlitFramebuffer")] public static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter) @@ -40893,30 +40261,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) @@ -40931,30 +40298,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) @@ -40978,30 +40344,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) @@ -41025,30 +40390,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) @@ -41072,30 +40436,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) @@ -41120,30 +40483,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags) @@ -41158,30 +40520,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags) @@ -41205,30 +40566,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags) @@ -41252,30 +40612,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags) @@ -41299,30 +40658,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags) @@ -41347,30 +40705,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data) @@ -41385,30 +40742,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -41432,30 +40788,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -41479,30 +40834,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -41526,30 +40880,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -41574,15 +40927,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a display list - /// - /// - /// - /// Specifies the integer name of the display list to be executed. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a display list + /// + /// + /// + /// Specifies the integer name of the display list to be executed. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallList")] public static void CallList(Int32 list) @@ -41597,15 +40949,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a display list - /// - /// - /// - /// Specifies the integer name of the display list to be executed. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a display list + /// + /// + /// + /// Specifies the integer name of the display list to be executed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallList")] public static @@ -41621,25 +40972,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a list of display lists - /// - /// - /// - /// Specifies the number of display lists to be executed. - /// - /// - /// - /// - /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a list of display lists + /// + /// + /// + /// Specifies the number of display lists to be executed. + /// + /// + /// + /// + /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")] public static void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, IntPtr lists) @@ -41654,25 +41004,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a list of display lists - /// - /// - /// - /// Specifies the number of display lists to be executed. - /// - /// - /// - /// - /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a list of display lists + /// + /// + /// + /// Specifies the number of display lists to be executed. + /// + /// + /// + /// + /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")] public static void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[] lists) @@ -41696,25 +41045,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a list of display lists - /// - /// - /// - /// Specifies the number of display lists to be executed. - /// - /// - /// - /// - /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a list of display lists + /// + /// + /// + /// Specifies the number of display lists to be executed. + /// + /// + /// + /// + /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")] public static void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[,] lists) @@ -41738,25 +41086,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a list of display lists - /// - /// - /// - /// Specifies the number of display lists to be executed. - /// - /// - /// - /// - /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a list of display lists + /// + /// + /// + /// Specifies the number of display lists to be executed. + /// + /// + /// + /// + /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")] public static void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[,,] lists) @@ -41780,25 +41127,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Execute a list of display lists - /// - /// - /// - /// Specifies the number of display lists to be executed. - /// - /// - /// - /// - /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Execute a list of display lists + /// + /// + /// + /// Specifies the number of display lists to be executed. + /// + /// + /// + /// + /// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")] public static void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] ref T2 lists) @@ -41823,15 +41169,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Check the completeness status of a framebuffer - /// - /// - /// - /// Specify the target of the framebuffer completeness check. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Check the completeness status of a framebuffer + /// + /// + /// + /// Specify the target of the framebuffer completeness check. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glCheckFramebufferStatus")] public static OpenTK.Graphics.OpenGL.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.OpenGL.FramebufferTarget target) @@ -41846,20 +41191,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify whether data read via glReadPixels should be clamped - /// - /// - /// - /// Target for color clamping. target must be GL_CLAMP_READ_COLOR. - /// - /// - /// - /// - /// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. - /// - /// + /// [requires: v3.0] + /// Specify whether data read via glReadPixels should be clamped + /// + /// + /// + /// Target for color clamping. target must be GL_CLAMP_READ_COLOR. + /// + /// + /// + /// + /// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClampColor")] public static void ClampColor(OpenTK.Graphics.OpenGL.ClampColorTarget target, OpenTK.Graphics.OpenGL.ClampColorMode clamp) @@ -41874,15 +41218,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Clear buffers to preset values - /// - /// - /// - /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. - /// - /// + /// [requires: v1.0] + /// Clear buffers to preset values + /// + /// + /// + /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClear")] public static void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask) @@ -41897,15 +41240,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify clear values for the accumulation buffer - /// - /// - /// - /// Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify clear values for the accumulation buffer + /// + /// + /// + /// Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearAccum")] public static void ClearAccum(Single red, Single green, Single blue, Single alpha) @@ -41920,40 +41262,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, IntPtr data) @@ -41968,40 +41309,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T4[] data) @@ -42025,40 +41365,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T4[,] data) @@ -42082,40 +41421,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T4[,,] data) @@ -42139,40 +41477,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] ref T4 data) @@ -42197,35 +41534,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfi")] public static void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBufferCombined buffer, Int32 drawbuffer, Single depth, Int32 stencil) @@ -42240,35 +41576,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single[] value) @@ -42289,35 +41624,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref Single value) @@ -42338,35 +41672,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")] public static @@ -42382,35 +41715,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Int32[] value) @@ -42431,35 +41763,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref Int32 value) @@ -42480,35 +41811,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")] public static @@ -42524,45 +41854,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, IntPtr data) @@ -42577,45 +41906,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T6[] data) @@ -42639,45 +41967,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T6[,] data) @@ -42701,45 +42028,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T6[,,] data) @@ -42763,45 +42089,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] ref T6 data) @@ -42826,35 +42151,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")] public static @@ -42876,35 +42200,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")] public static @@ -42926,35 +42249,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")] public static @@ -42970,15 +42292,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify clear values for the color buffers - /// - /// - /// - /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. - /// - /// + /// [requires: v1.0] + /// Specify clear values for the color buffers + /// + /// + /// + /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearColor")] public static void ClearColor(Single red, Single green, Single blue, Single alpha) @@ -42993,15 +42314,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearDepth")] public static void ClearDepth(Double depth) @@ -43016,15 +42336,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glClearDepthf")] public static void ClearDepth(Single d) @@ -43039,15 +42358,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the clear value for the color index buffers - /// - /// - /// - /// Specifies the index used when the color index buffers are cleared. The initial value is 0. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the clear value for the color index buffers + /// + /// + /// + /// Specifies the index used when the color index buffers are cleared. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearIndex")] public static void ClearIndex(Single c) @@ -43062,15 +42380,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify the clear value for the stencil buffer - /// - /// - /// - /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Specify the clear value for the stencil buffer + /// + /// + /// + /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearStencil")] public static void ClearStencil(Int32 s) @@ -43085,35 +42402,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data) @@ -43128,35 +42444,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] data) @@ -43180,35 +42495,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] data) @@ -43232,35 +42546,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] data) @@ -43284,35 +42597,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 data) @@ -43337,35 +42649,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -43381,35 +42692,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -43434,35 +42744,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -43487,35 +42796,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -43540,35 +42848,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -43594,65 +42901,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data) @@ -43667,65 +42973,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[] data) @@ -43749,65 +43054,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,] data) @@ -43831,65 +43135,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,,] data) @@ -43913,65 +43216,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T10 data) @@ -43996,65 +43298,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -44070,65 +43371,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -44153,65 +43453,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -44236,65 +43535,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -44319,65 +43617,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -44403,15 +43700,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glClientActiveTexture")] public static void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture) @@ -44426,25 +43722,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")] public static OpenTK.Graphics.OpenGL.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.OpenGL.ClientWaitSyncFlags flags, Int64 timeout) @@ -44459,25 +43754,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")] public static @@ -44493,20 +43787,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClipPlane")] public static void ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, Double[] equation) @@ -44527,20 +43820,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClipPlane")] public static void ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, ref Double equation) @@ -44561,20 +43853,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClipPlane")] public static @@ -44590,20 +43881,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3b")] public static @@ -44619,20 +43909,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3bv")] public static @@ -44654,20 +43943,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3bv")] public static @@ -44689,20 +43977,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3bv")] public static @@ -44718,20 +44005,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3d")] public static void Color3(Double red, Double green, Double blue) @@ -44746,20 +44032,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3dv")] public static void Color3(Double[] v) @@ -44780,20 +44065,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3dv")] public static void Color3(ref Double v) @@ -44814,20 +44098,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3dv")] public static @@ -44843,20 +44126,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3f")] public static void Color3(Single red, Single green, Single blue) @@ -44871,20 +44153,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3fv")] public static void Color3(Single[] v) @@ -44905,20 +44186,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3fv")] public static void Color3(ref Single v) @@ -44939,20 +44219,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3fv")] public static @@ -44968,20 +44247,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3i")] public static void Color3(Int32 red, Int32 green, Int32 blue) @@ -44996,20 +44274,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3iv")] public static void Color3(Int32[] v) @@ -45030,20 +44307,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3iv")] public static void Color3(ref Int32 v) @@ -45064,20 +44340,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3iv")] public static @@ -45093,20 +44368,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3s")] public static void Color3(Int16 red, Int16 green, Int16 blue) @@ -45121,20 +44395,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3sv")] public static void Color3(Int16[] v) @@ -45155,20 +44428,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3sv")] public static void Color3(ref Int16 v) @@ -45189,20 +44461,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3sv")] public static @@ -45218,20 +44489,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ub")] public static void Color3(Byte red, Byte green, Byte blue) @@ -45246,20 +44516,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ubv")] public static void Color3(Byte[] v) @@ -45280,20 +44549,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ubv")] public static void Color3(ref Byte v) @@ -45314,20 +44582,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ubv")] public static @@ -45343,20 +44610,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ui")] public static @@ -45372,20 +44638,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3uiv")] public static @@ -45407,20 +44672,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3uiv")] public static @@ -45442,20 +44706,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3uiv")] public static @@ -45471,20 +44734,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3us")] public static @@ -45500,20 +44762,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3usv")] public static @@ -45535,20 +44796,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3usv")] public static @@ -45570,20 +44830,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3usv")] public static @@ -45599,20 +44858,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4b")] public static @@ -45628,20 +44886,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4bv")] public static @@ -45663,20 +44920,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4bv")] public static @@ -45698,20 +44954,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4bv")] public static @@ -45727,20 +44982,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4d")] public static void Color4(Double red, Double green, Double blue, Double alpha) @@ -45755,20 +45009,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4dv")] public static void Color4(Double[] v) @@ -45789,20 +45042,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4dv")] public static void Color4(ref Double v) @@ -45823,20 +45075,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4dv")] public static @@ -45852,20 +45103,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4f")] public static void Color4(Single red, Single green, Single blue, Single alpha) @@ -45880,20 +45130,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4fv")] public static void Color4(Single[] v) @@ -45914,20 +45163,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4fv")] public static void Color4(ref Single v) @@ -45948,20 +45196,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4fv")] public static @@ -45977,20 +45224,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4i")] public static void Color4(Int32 red, Int32 green, Int32 blue, Int32 alpha) @@ -46005,20 +45251,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4iv")] public static void Color4(Int32[] v) @@ -46039,20 +45284,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4iv")] public static void Color4(ref Int32 v) @@ -46073,20 +45317,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4iv")] public static @@ -46102,20 +45345,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4s")] public static void Color4(Int16 red, Int16 green, Int16 blue, Int16 alpha) @@ -46130,20 +45372,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4sv")] public static void Color4(Int16[] v) @@ -46164,20 +45405,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4sv")] public static void Color4(ref Int16 v) @@ -46198,20 +45438,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4sv")] public static @@ -46227,20 +45466,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ub")] public static void Color4(Byte red, Byte green, Byte blue, Byte alpha) @@ -46255,20 +45493,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ubv")] public static void Color4(Byte[] v) @@ -46289,20 +45526,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ubv")] public static void Color4(ref Byte v) @@ -46323,20 +45559,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ubv")] public static @@ -46352,20 +45587,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ui")] public static @@ -46381,20 +45615,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4uiv")] public static @@ -46416,20 +45649,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4uiv")] public static @@ -46451,20 +45683,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4uiv")] public static @@ -46480,20 +45711,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4us")] public static @@ -46509,20 +45739,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4usv")] public static @@ -46544,20 +45773,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4usv")] public static @@ -46579,20 +45807,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color - /// - /// - /// - /// Specify new red, green, and blue values for the current color. - /// - /// - /// - /// - /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color + /// + /// + /// + /// Specify new red, green, and blue values for the current color. + /// + /// + /// + /// + /// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4usv")] public static @@ -46608,20 +45835,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v1.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColorMask")] public static void ColorMask(bool red, bool green, bool blue, bool alpha) @@ -46636,20 +45862,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v3.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glColorMaski")] public static void ColorMask(Int32 index, bool r, bool g, bool b, bool a) @@ -46664,20 +45889,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v3.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glColorMaski")] public static @@ -46693,20 +45917,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Cause a material color to track the current color - /// - /// - /// - /// Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Cause a material color to track the current color + /// + /// + /// + /// Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColorMaterial")] public static void ColorMaterial(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.ColorMaterialParameter mode) @@ -46847,30 +46070,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, IntPtr pointer) @@ -46885,30 +46107,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -46932,30 +46153,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -46979,30 +46199,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -47026,30 +46245,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -47074,40 +46292,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data) @@ -47122,40 +46339,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] data) @@ -47179,40 +46395,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] data) @@ -47236,40 +46451,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] data) @@ -47293,40 +46507,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 data) @@ -47351,40 +46564,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr table) @@ -47399,40 +46611,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] table) @@ -47456,40 +46667,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] table) @@ -47513,40 +46723,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] table) @@ -47570,40 +46779,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 table) @@ -47628,25 +46836,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Single[] @params) @@ -47667,25 +46874,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, ref Single @params) @@ -47706,25 +46912,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")] public static @@ -47740,25 +46945,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Int32[] @params) @@ -47779,25 +46983,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, ref Int32 @params) @@ -47818,25 +47021,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")] public static @@ -47852,15 +47054,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: v2.0] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static void CompileShader(Int32 shader) @@ -47875,15 +47076,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: v2.0] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static @@ -47899,45 +47099,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data) @@ -47952,45 +47151,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) @@ -48014,45 +47212,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) @@ -48076,45 +47273,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) @@ -48138,45 +47334,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) @@ -48201,50 +47396,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) @@ -48259,50 +47453,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) @@ -48326,50 +47519,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) @@ -48393,50 +47585,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) @@ -48460,50 +47651,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) @@ -48528,55 +47718,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data) @@ -48591,55 +47780,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -48663,55 +47851,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -48735,55 +47922,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -48807,55 +47993,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -48880,45 +48065,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) @@ -48933,45 +48117,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) @@ -48995,45 +48178,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) @@ -49057,45 +48239,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) @@ -49119,45 +48300,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) @@ -49182,55 +48362,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) @@ -49245,55 +48424,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -49317,55 +48495,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -49389,55 +48566,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -49461,55 +48637,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -49534,60 +48709,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) @@ -49602,60 +48776,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) @@ -49679,60 +48852,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) @@ -49756,60 +48928,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) @@ -49833,60 +49004,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) @@ -49911,40 +49081,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr image) @@ -49959,40 +49128,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] image) @@ -50016,40 +49184,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] image) @@ -50073,40 +49240,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] image) @@ -50130,40 +49296,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 image) @@ -50188,45 +49353,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr image) @@ -50241,45 +49405,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] image) @@ -50303,45 +49466,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] image) @@ -50365,45 +49527,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] image) @@ -50427,45 +49588,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 image) @@ -50490,28 +49650,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameterf")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Single @params) @@ -50526,28 +49685,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameterfv")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Single[] @params) @@ -50568,28 +49726,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameterfv")] public static @@ -50605,28 +49762,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameteri")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Int32 @params) @@ -50641,28 +49797,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameteriv")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Int32[] @params) @@ -50683,28 +49838,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameteriv")] public static @@ -50720,35 +49874,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_copy_buffer|VERSION_3_1] - /// Copy part of the data store of a buffer object to the data store of another buffer object - /// - /// - /// - /// Specifies the target from whose data store data should be read. - /// - /// - /// - /// - /// Specifies the target to whose data store data should be written. - /// - /// - /// - /// - /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. - /// - /// - /// - /// - /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. - /// - /// - /// - /// - /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. - /// - /// + /// [requires: v3.1 and ARB_copy_buffer|VERSION_3_1] + /// Copy part of the data store of a buffer object to the data store of another buffer object + /// + /// + /// + /// Specifies the target from whose data store data should be read. + /// + /// + /// + /// + /// Specifies the target to whose data store data should be written. + /// + /// + /// + /// + /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. + /// + /// + /// + /// + /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. + /// + /// + /// + /// + /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. + /// + /// [AutoGenerated(Category = "ARB_copy_buffer|VERSION_3_1", Version = "3.1", EntryPoint = "glCopyBufferSubData")] public static void CopyBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget readTarget, OpenTK.Graphics.OpenGL.BufferTarget writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size) @@ -50763,30 +49916,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyColorSubTable")] public static void CopyColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 x, Int32 y, Int32 width) @@ -50801,35 +49953,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Copy pixels into a color table - /// - /// - /// - /// The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. - /// - /// - /// - /// - /// The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. - /// - /// - /// - /// - /// The width of the pixel rectangle. - /// - /// + /// + /// Copy pixels into a color table + /// + /// + /// + /// The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. + /// + /// + /// + /// + /// The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. + /// + /// + /// + /// + /// The width of the pixel rectangle. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyColorTable")] public static void CopyColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) @@ -50844,30 +49995,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Copy pixels into a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The window space coordinates of the lower-left coordinate of the pixel array to copy. - /// - /// - /// - /// - /// The width of the pixel array to copy. - /// - /// + /// + /// Copy pixels into a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The window space coordinates of the lower-left coordinate of the pixel array to copy. + /// + /// + /// + /// + /// The width of the pixel array to copy. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyConvolutionFilter1D")] public static void CopyConvolutionFilter1D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) @@ -50882,35 +50032,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Copy pixels into a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The window space coordinates of the lower-left coordinate of the pixel array to copy. - /// - /// - /// - /// - /// The width of the pixel array to copy. - /// - /// - /// - /// - /// The height of the pixel array to copy. - /// - /// + /// + /// Copy pixels into a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The window space coordinates of the lower-left coordinate of the pixel array to copy. + /// + /// + /// + /// + /// The width of the pixel array to copy. + /// + /// + /// + /// + /// The height of the pixel array to copy. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyConvolutionFilter2D")] public static void CopyConvolutionFilter2D(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height) @@ -50925,80 +50074,79 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] - /// Perform a raw data copy between two images - /// - /// - /// - /// The name of a texture or renderbuffer object from which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the source name srcName. - /// - /// - /// - /// - /// The mipmap level to read from the source. - /// - /// - /// - /// - /// The X coordinate of the left edge of the souce region to copy. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the souce region to copy. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the souce region to copy. - /// - /// - /// - /// - /// The name of a texture or renderbuffer object to which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the destination name dstName. - /// - /// - /// - /// - /// The X coordinate of the left edge of the destination region. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the destination region. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the destination region. - /// - /// - /// - /// - /// The width of the region to be copied. - /// - /// - /// - /// - /// The height of the region to be copied. - /// - /// - /// - /// - /// The depth of the region to be copied. - /// - /// + /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] + /// Perform a raw data copy between two images + /// + /// + /// + /// The name of a texture or renderbuffer object from which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the source name srcName. + /// + /// + /// + /// + /// The mipmap level to read from the source. + /// + /// + /// + /// + /// The X coordinate of the left edge of the souce region to copy. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the souce region to copy. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the souce region to copy. + /// + /// + /// + /// + /// The name of a texture or renderbuffer object to which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the destination name dstName. + /// + /// + /// + /// + /// The X coordinate of the left edge of the destination region. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the destination region. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the destination region. + /// + /// + /// + /// + /// The width of the region to be copied. + /// + /// + /// + /// + /// The height of the region to be copied. + /// + /// + /// + /// + /// The depth of the region to be copied. + /// + /// [AutoGenerated(Category = "ARB_copy_image|VERSION_4_3", Version = "4.3", EntryPoint = "glCopyImageSubData")] public static void CopyImageSubData(Int32 srcName, OpenTK.Graphics.OpenGL.ImageTarget srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Int32 dstName, OpenTK.Graphics.OpenGL.ImageTarget dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth) @@ -51013,80 +50161,79 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] - /// Perform a raw data copy between two images - /// - /// - /// - /// The name of a texture or renderbuffer object from which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the source name srcName. - /// - /// - /// - /// - /// The mipmap level to read from the source. - /// - /// - /// - /// - /// The X coordinate of the left edge of the souce region to copy. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the souce region to copy. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the souce region to copy. - /// - /// - /// - /// - /// The name of a texture or renderbuffer object to which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the destination name dstName. - /// - /// - /// - /// - /// The X coordinate of the left edge of the destination region. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the destination region. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the destination region. - /// - /// - /// - /// - /// The width of the region to be copied. - /// - /// - /// - /// - /// The height of the region to be copied. - /// - /// - /// - /// - /// The depth of the region to be copied. - /// - /// + /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] + /// Perform a raw data copy between two images + /// + /// + /// + /// The name of a texture or renderbuffer object from which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the source name srcName. + /// + /// + /// + /// + /// The mipmap level to read from the source. + /// + /// + /// + /// + /// The X coordinate of the left edge of the souce region to copy. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the souce region to copy. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the souce region to copy. + /// + /// + /// + /// + /// The name of a texture or renderbuffer object to which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the destination name dstName. + /// + /// + /// + /// + /// The X coordinate of the left edge of the destination region. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the destination region. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the destination region. + /// + /// + /// + /// + /// The width of the region to be copied. + /// + /// + /// + /// + /// The height of the region to be copied. + /// + /// + /// + /// + /// The depth of the region to be copied. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_copy_image|VERSION_4_3", Version = "4.3", EntryPoint = "glCopyImageSubData")] public static @@ -51102,25 +50249,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Copy pixels in the frame buffer - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative. - /// - /// - /// - /// - /// Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants GL_COLOR, GL_DEPTH, and GL_STENCIL are accepted. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Copy pixels in the frame buffer + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative. + /// + /// + /// + /// + /// Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants GL_COLOR, GL_DEPTH, and GL_STENCIL are accepted. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCopyPixels")] public static void CopyPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelCopyType type) @@ -51135,40 +50281,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Copy pixels into a 1D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. The height of the texture image is 1. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v1.1] + /// Copy pixels into a 1D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. The height of the texture image is 1. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexImage1D")] public static void CopyTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border) @@ -51183,45 +50328,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Copy pixels into a 2D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. - /// - /// - /// - /// - /// Specifies the height of the texture image. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v1.1] + /// Copy pixels into a 2D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. + /// + /// + /// + /// + /// Specifies the height of the texture image. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexImage2D")] public static void CopyTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) @@ -51236,35 +50380,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Copy a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the texel offset within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// + /// [requires: v1.1] + /// Copy a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the texel offset within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexSubImage1D")] public static void CopyTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width) @@ -51279,45 +50422,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Copy a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v1.1] + /// Copy a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexSubImage2D")] public static void CopyTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -51332,50 +50474,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Copy a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v1.2] + /// Copy a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glCopyTexSubImage3D")] public static void CopyTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -51390,10 +50531,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Creates a program object - /// + /// [requires: v2.0] + /// Creates a program object + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCreateProgram")] public static Int32 CreateProgram() @@ -51408,15 +50548,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Creates a shader object - /// - /// - /// - /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. - /// - /// + /// [requires: v2.0] + /// Creates a shader object + /// + /// + /// + /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")] public static Int32 CreateShader(OpenTK.Graphics.OpenGL.ShaderType type) @@ -51431,25 +50570,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Create a stand-alone program from an array of null-terminated source code strings - /// - /// - /// - /// Specifies the type of shader to create. - /// - /// - /// - /// - /// Specifies the number of source code strings in the array strings. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to source code strings from which to create the program object. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Create a stand-alone program from an array of null-terminated source code strings + /// + /// + /// + /// Specifies the type of shader to create. + /// + /// + /// + /// + /// Specifies the number of source code strings in the array strings. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to source code strings from which to create the program object. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glCreateShaderProgramv")] public static Int32 CreateShaderProgram(OpenTK.Graphics.OpenGL.ShaderType type, Int32 count, String[] strings) @@ -51464,15 +50602,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify whether front- or back-facing facets can be culled - /// - /// - /// - /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. - /// - /// + /// [requires: v1.0] + /// Specify whether front- or back-facing facets can be culled + /// + /// + /// + /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCullFace")] public static void CullFace(OpenTK.Graphics.OpenGL.CullFaceMode mode) @@ -51487,20 +50624,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, IntPtr userParam) @@ -51515,20 +50651,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[] userParam) @@ -51552,20 +50687,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -51589,20 +50723,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -51626,20 +50759,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -51664,40 +50796,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl source, OpenTK.Graphics.OpenGL.DebugTypeControl type, OpenTK.Graphics.OpenGL.DebugSeverityControl severity, Int32 count, Int32[] ids, bool enabled) @@ -51718,40 +50849,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL.DebugSourceControl source, OpenTK.Graphics.OpenGL.DebugTypeControl type, OpenTK.Graphics.OpenGL.DebugSeverityControl severity, Int32 count, ref Int32 ids, bool enabled) @@ -51772,40 +50902,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -51821,40 +50950,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -51876,40 +51004,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -51931,40 +51058,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -51980,40 +51106,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageInsert")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL.DebugSourceExternal source, OpenTK.Graphics.OpenGL.DebugType type, Int32 id, OpenTK.Graphics.OpenGL.DebugSeverity severity, Int32 length, String buf) @@ -52028,40 +51153,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageInsert")] public static @@ -52077,20 +51201,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, Int32[] buffers) @@ -52111,20 +51234,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, ref Int32 buffers) @@ -52145,20 +51267,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -52174,20 +51295,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -52209,20 +51329,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -52244,20 +51363,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -52273,20 +51391,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static void DeleteFramebuffers(Int32 n, Int32[] framebuffers) @@ -52307,20 +51424,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static void DeleteFramebuffers(Int32 n, ref Int32 framebuffers) @@ -52341,20 +51457,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -52370,20 +51485,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -52405,20 +51519,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -52440,20 +51553,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -52469,20 +51581,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Delete a contiguous group of display lists - /// - /// - /// - /// Specifies the integer name of the first display list to delete. - /// - /// - /// - /// - /// Specifies the number of display lists to delete. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Delete a contiguous group of display lists + /// + /// + /// + /// Specifies the integer name of the first display list to delete. + /// + /// + /// + /// + /// Specifies the number of display lists to delete. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDeleteLists")] public static void DeleteLists(Int32 list, Int32 range) @@ -52497,20 +51608,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Delete a contiguous group of display lists - /// - /// - /// - /// Specifies the integer name of the first display list to delete. - /// - /// - /// - /// - /// Specifies the number of display lists to delete. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Delete a contiguous group of display lists + /// + /// + /// + /// Specifies the integer name of the first display list to delete. + /// + /// + /// + /// + /// Specifies the number of display lists to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDeleteLists")] public static @@ -52526,15 +51636,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static void DeleteProgram(Int32 program) @@ -52549,15 +51658,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static @@ -52573,20 +51681,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static void DeleteProgramPipelines(Int32 n, Int32[] pipelines) @@ -52607,20 +51714,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static void DeleteProgramPipelines(Int32 n, ref Int32 pipelines) @@ -52641,20 +51747,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -52670,20 +51775,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -52705,20 +51809,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -52740,20 +51843,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -52769,20 +51871,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static void DeleteQueries(Int32 n, Int32[] ids) @@ -52803,20 +51904,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static void DeleteQueries(Int32 n, ref Int32 ids) @@ -52837,20 +51937,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -52866,20 +51965,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -52901,20 +51999,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -52936,20 +52033,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -52965,20 +52061,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers) @@ -52999,20 +52094,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers) @@ -53033,20 +52127,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -53062,20 +52155,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -53097,20 +52189,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -53132,20 +52223,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -53161,20 +52251,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static void DeleteSamplers(Int32 count, Int32[] samplers) @@ -53195,20 +52284,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static void DeleteSamplers(Int32 count, ref Int32 samplers) @@ -53229,20 +52317,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -53258,20 +52345,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -53293,20 +52379,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -53328,20 +52413,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -53357,15 +52441,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Deletes a shader object - /// - /// - /// - /// Specifies the shader object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a shader object + /// + /// + /// + /// Specifies the shader object to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static void DeleteShader(Int32 shader) @@ -53380,15 +52463,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Deletes a shader object - /// - /// - /// - /// Specifies the shader object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a shader object + /// + /// + /// + /// Specifies the shader object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static @@ -53404,15 +52486,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Delete a sync object - /// - /// - /// - /// The sync object to be deleted. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Delete a sync object + /// + /// + /// + /// The sync object to be deleted. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glDeleteSync")] public static void DeleteSync(IntPtr sync) @@ -53427,20 +52508,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, Int32[] textures) @@ -53461,20 +52541,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, ref Int32 textures) @@ -53495,20 +52574,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -53524,20 +52602,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -53559,20 +52636,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -53594,20 +52670,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -53623,23 +52698,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, Int32[] ids) + void DeleteTransformFeedbacks(Int32 n, Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -53657,23 +52731,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, ref Int32 ids) + void DeleteTransformFeedbacks(Int32 n, ref Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -53691,24 +52764,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - unsafe void DeleteTransformFeedback(Int32 n, Int32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -53720,24 +52792,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, UInt32[] ids) + void DeleteTransformFeedbacks(Int32 n, UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -53755,24 +52826,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, ref UInt32 ids) + void DeleteTransformFeedbacks(Int32 n, ref UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -53790,24 +52860,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - unsafe void DeleteTransformFeedback(Int32 n, UInt32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -53819,20 +52888,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static void DeleteVertexArrays(Int32 n, Int32[] arrays) @@ -53853,20 +52921,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static void DeleteVertexArrays(Int32 n, ref Int32 arrays) @@ -53887,20 +52954,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -53916,20 +52982,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -53951,20 +53016,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -53986,20 +53050,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -54015,15 +53078,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify the value used for depth buffer comparisons - /// - /// - /// - /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. - /// - /// + /// [requires: v1.0] + /// Specify the value used for depth buffer comparisons + /// + /// + /// + /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDepthFunc")] public static void DepthFunc(OpenTK.Graphics.OpenGL.DepthFunction func) @@ -54038,15 +53100,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Enable or disable writing into the depth buffer - /// - /// - /// - /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. - /// - /// + /// [requires: v1.0] + /// Enable or disable writing into the depth buffer + /// + /// + /// + /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDepthMask")] public static void DepthMask(bool flag) @@ -54061,20 +53122,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDepthRange")] public static void DepthRange(Double near, Double far) @@ -54089,25 +53149,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static void DepthRangeArray(Int32 first, Int32 count, Double[] v) @@ -54128,25 +53187,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static void DepthRangeArray(Int32 first, Int32 count, ref Double v) @@ -54167,25 +53225,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -54201,25 +53258,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -54241,25 +53297,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -54281,25 +53336,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -54315,20 +53369,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangef")] public static void DepthRange(Single n, Single f) @@ -54343,25 +53396,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport - /// - /// - /// - /// Specifies the index of the viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport + /// + /// + /// + /// Specifies the index of the viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeIndexed")] public static void DepthRangeIndexed(Int32 index, Double n, Double f) @@ -54376,25 +53428,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport - /// - /// - /// - /// Specifies the index of the viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport + /// + /// + /// + /// Specifies the index of the viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeIndexed")] public static @@ -54410,20 +53461,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Detaches a shader object from a program object to which it is attached - /// - /// - /// - /// Specifies the program object from which to detach the shader object. - /// - /// - /// - /// - /// Specifies the shader object to be detached. - /// - /// + /// [requires: v2.0] + /// Detaches a shader object from a program object to which it is attached + /// + /// + /// + /// Specifies the program object from which to detach the shader object. + /// + /// + /// + /// + /// Specifies the shader object to be detached. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static void DetachShader(Int32 program, Int32 shader) @@ -54438,20 +53488,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Detaches a shader object from a program object to which it is attached - /// - /// - /// - /// Specifies the program object from which to detach the shader object. - /// - /// - /// - /// - /// Specifies the shader object to be detached. - /// - /// + /// [requires: v2.0] + /// Detaches a shader object from a program object to which it is attached + /// + /// + /// + /// Specifies the program object from which to detach the shader object. + /// + /// + /// + /// + /// Specifies the shader object to be detached. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static @@ -54559,25 +53608,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] - /// Launch one or more compute work groups - /// - /// - /// - /// The number of work groups to be launched in the X dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Y dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Z dimension. - /// - /// + /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] + /// Launch one or more compute work groups + /// + /// + /// + /// The number of work groups to be launched in the X dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Y dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Z dimension. + /// + /// [AutoGenerated(Category = "ARB_compute_shader|VERSION_4_3", Version = "4.3", EntryPoint = "glDispatchCompute")] public static void DispatchCompute(Int32 num_groups_x, Int32 num_groups_y, Int32 num_groups_z) @@ -54592,25 +53640,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] - /// Launch one or more compute work groups - /// - /// - /// - /// The number of work groups to be launched in the X dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Y dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Z dimension. - /// - /// + /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] + /// Launch one or more compute work groups + /// + /// + /// + /// The number of work groups to be launched in the X dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Y dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Z dimension. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_compute_shader|VERSION_4_3", Version = "4.3", EntryPoint = "glDispatchCompute")] public static @@ -54626,15 +53673,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] - /// Launch one or more compute work groups using parameters stored in a buffer - /// - /// - /// - /// The offset into the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER buffer target at which the dispatch parameters are stored. - /// - /// + /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] + /// Launch one or more compute work groups using parameters stored in a buffer + /// + /// + /// + /// The offset into the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER buffer target at which the dispatch parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_compute_shader|VERSION_4_3", Version = "4.3", EntryPoint = "glDispatchComputeIndirect")] public static void DispatchComputeIndirect(IntPtr indirect) @@ -54649,25 +53695,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count) @@ -54682,25 +53727,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count) @@ -54715,20 +53759,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, IntPtr indirect) @@ -54743,20 +53786,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] T1[] indirect) @@ -54780,20 +53822,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] T1[,] indirect) @@ -54817,20 +53858,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] T1[,,] indirect) @@ -54854,20 +53894,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] ref T1 indirect) @@ -54892,30 +53931,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawArraysInstanced")] public static void DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count, Int32 instancecount) @@ -54930,35 +53968,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a range of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a range of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawArraysInstancedBaseInstance")] public static void DrawArraysInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count, Int32 instancecount, Int32 baseinstance) @@ -54973,35 +54010,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a range of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a range of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawArraysInstancedBaseInstance")] public static @@ -55017,15 +54053,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify which color buffers are to be drawn into - /// - /// - /// - /// Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are accepted. The initial value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts. - /// - /// + /// [requires: v1.0] + /// Specify which color buffers are to be drawn into + /// + /// + /// + /// Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are accepted. The initial value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawBuffer")] public static void DrawBuffer(OpenTK.Graphics.OpenGL.DrawBufferMode mode) @@ -55040,20 +54075,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: v2.0] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDrawBuffers")] public static void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.DrawBuffersEnum[] bufs) @@ -55074,20 +54108,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: v2.0] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDrawBuffers")] public static void DrawBuffers(Int32 n, ref OpenTK.Graphics.OpenGL.DrawBuffersEnum bufs) @@ -55108,20 +54141,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: v2.0] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDrawBuffers")] public static @@ -55137,30 +54169,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) @@ -55175,30 +54206,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) @@ -55222,30 +54252,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) @@ -55269,30 +54298,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) @@ -55316,30 +54344,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) @@ -55364,30 +54391,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) @@ -55402,30 +54428,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) @@ -55449,30 +54474,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) @@ -55496,30 +54520,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) @@ -55543,30 +54566,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) @@ -55591,35 +54613,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) @@ -55634,35 +54655,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 basevertex) @@ -55686,35 +54706,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 basevertex) @@ -55738,35 +54757,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 basevertex) @@ -55790,35 +54808,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 basevertex) @@ -55843,35 +54860,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) @@ -55886,35 +54902,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 basevertex) @@ -55938,35 +54953,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 basevertex) @@ -55990,35 +55004,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 basevertex) @@ -56042,35 +55055,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 basevertex) @@ -56095,25 +55107,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, OpenTK.Graphics.OpenGL.All type, IntPtr indirect) @@ -56128,25 +55139,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T2[] indirect) @@ -56170,25 +55180,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T2[,] indirect) @@ -56212,25 +55221,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T2[,,] indirect) @@ -56254,25 +55262,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] ref T2 indirect) @@ -56297,35 +55304,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 instancecount) @@ -56340,35 +55346,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount) @@ -56392,35 +55397,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount) @@ -56444,35 +55448,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount) @@ -56496,35 +55499,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount) @@ -56549,35 +55551,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 instancecount) @@ -56592,35 +55593,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount) @@ -56644,35 +55644,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount) @@ -56696,35 +55695,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount) @@ -56748,35 +55746,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount) @@ -56801,40 +55798,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 baseinstance) @@ -56849,40 +55845,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -56898,40 +55893,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 baseinstance) @@ -56955,40 +55949,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -57013,40 +56006,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 baseinstance) @@ -57070,40 +56062,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -57128,40 +56119,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 baseinstance) @@ -57185,40 +56175,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -57243,40 +56232,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 baseinstance) @@ -57301,40 +56289,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -57360,40 +56347,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 basevertex) @@ -57408,40 +56394,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 basevertex) @@ -57465,40 +56450,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 basevertex) @@ -57522,40 +56506,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 basevertex) @@ -57579,40 +56562,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 basevertex) @@ -57637,40 +56619,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 basevertex) @@ -57685,40 +56666,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 basevertex) @@ -57742,40 +56722,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 basevertex) @@ -57799,40 +56778,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 basevertex) @@ -57856,40 +56834,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 basevertex) @@ -57914,45 +56891,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -57967,45 +56943,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -58021,45 +56996,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -58083,45 +57057,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -58146,45 +57119,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -58208,45 +57180,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -58271,45 +57242,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -58333,45 +57303,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -58396,45 +57365,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -58459,45 +57427,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -58523,30 +57490,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Write a block of pixels to the frame buffer - /// - /// - /// - /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. - /// - /// - /// - /// - /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. - /// - /// - /// - /// - /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Specifies a pointer to the pixel data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Write a block of pixels to the frame buffer + /// + /// + /// + /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. + /// + /// + /// + /// + /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. + /// + /// + /// + /// + /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Specifies a pointer to the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawPixels")] public static void DrawPixels(Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -58561,30 +57527,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Write a block of pixels to the frame buffer - /// - /// - /// - /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. - /// - /// - /// - /// - /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. - /// - /// - /// - /// - /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Specifies a pointer to the pixel data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Write a block of pixels to the frame buffer + /// + /// + /// + /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. + /// + /// + /// + /// + /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. + /// + /// + /// + /// + /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Specifies a pointer to the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawPixels")] public static void DrawPixels(Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] pixels) @@ -58608,30 +57573,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Write a block of pixels to the frame buffer - /// - /// - /// - /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. - /// - /// - /// - /// - /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. - /// - /// - /// - /// - /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Specifies a pointer to the pixel data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Write a block of pixels to the frame buffer + /// + /// + /// + /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. + /// + /// + /// + /// + /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. + /// + /// + /// + /// + /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Specifies a pointer to the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawPixels")] public static void DrawPixels(Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] pixels) @@ -58655,30 +57619,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Write a block of pixels to the frame buffer - /// - /// - /// - /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. - /// - /// - /// - /// - /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. - /// - /// - /// - /// - /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Specifies a pointer to the pixel data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Write a block of pixels to the frame buffer + /// + /// + /// + /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. + /// + /// + /// + /// + /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. + /// + /// + /// + /// + /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Specifies a pointer to the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawPixels")] public static void DrawPixels(Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] pixels) @@ -58702,30 +57665,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Write a block of pixels to the frame buffer - /// - /// - /// - /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. - /// - /// - /// - /// - /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. - /// - /// - /// - /// - /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Specifies a pointer to the pixel data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Write a block of pixels to the frame buffer + /// + /// + /// + /// Specify the dimensions of the pixel rectangle to be written into the frame buffer. + /// + /// + /// + /// + /// Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. + /// + /// + /// + /// + /// Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Specifies a pointer to the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawPixels")] public static void DrawPixels(Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 pixels) @@ -58750,40 +57712,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) @@ -58798,40 +57759,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) @@ -58855,40 +57815,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) @@ -58912,40 +57871,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) @@ -58969,40 +57927,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) @@ -59027,40 +57984,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59076,40 +58032,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59134,40 +58089,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59192,40 +58146,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59250,40 +58203,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59309,40 +58261,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) @@ -59357,40 +58308,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) @@ -59414,40 +58364,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) @@ -59471,40 +58420,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) @@ -59528,40 +58476,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) @@ -59586,40 +58533,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59635,40 +58581,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59693,40 +58638,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59751,40 +58695,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59809,40 +58752,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -59868,45 +58810,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) @@ -59921,45 +58862,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices, Int32 basevertex) @@ -59983,45 +58923,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices, Int32 basevertex) @@ -60045,45 +58984,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices, Int32 basevertex) @@ -60107,45 +59045,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices, Int32 basevertex) @@ -60170,45 +59107,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60224,45 +59160,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60287,45 +59222,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60350,45 +59284,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60413,45 +59346,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60477,45 +59409,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) @@ -60530,45 +59461,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices, Int32 basevertex) @@ -60592,45 +59522,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices, Int32 basevertex) @@ -60654,45 +59583,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices, Int32 basevertex) @@ -60716,45 +59644,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices, Int32 basevertex) @@ -60779,45 +59706,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60833,45 +59759,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60896,45 +59821,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -60959,45 +59883,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -61022,45 +59945,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -61086,20 +60008,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Render primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Render primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedback")] public static void DrawTransformFeedback(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 id) @@ -61114,20 +60035,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Render primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Render primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedback")] public static @@ -61143,25 +60063,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackInstanced")] public static void DrawTransformFeedbackInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 id, Int32 instancecount) @@ -61176,25 +60095,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackInstanced")] public static @@ -61210,25 +60128,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Render primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Render primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedbackStream")] public static void DrawTransformFeedbackStream(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 id, Int32 stream) @@ -61243,25 +60160,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Render primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Render primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedbackStream")] public static @@ -61277,30 +60193,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackStreamInstanced")] public static void DrawTransformFeedbackStreamInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 id, Int32 stream, Int32 instancecount) @@ -61315,30 +60230,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackStreamInstanced")] public static @@ -61354,15 +60268,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Flag edges as either boundary or nonboundary - /// - /// - /// - /// Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Flag edges as either boundary or nonboundary + /// + /// + /// + /// Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEdgeFlag")] public static void EdgeFlag(bool flag) @@ -61377,20 +60290,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glEdgeFlagPointer")] public static void EdgeFlagPointer(Int32 stride, IntPtr pointer) @@ -61405,20 +60317,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glEdgeFlagPointer")] public static void EdgeFlagPointer(Int32 stride, [InAttribute, OutAttribute] T1[] pointer) @@ -61442,20 +60353,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glEdgeFlagPointer")] public static void EdgeFlagPointer(Int32 stride, [InAttribute, OutAttribute] T1[,] pointer) @@ -61479,20 +60389,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glEdgeFlagPointer")] public static void EdgeFlagPointer(Int32 stride, [InAttribute, OutAttribute] T1[,,] pointer) @@ -61516,20 +60425,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glEdgeFlagPointer")] public static void EdgeFlagPointer(Int32 stride, [InAttribute, OutAttribute] ref T1 pointer) @@ -61554,15 +60462,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Flag edges as either boundary or nonboundary - /// - /// - /// - /// Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Flag edges as either boundary or nonboundary + /// + /// + /// + /// Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEdgeFlagv")] public static void EdgeFlag(bool[] flag) @@ -61583,15 +60490,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Flag edges as either boundary or nonboundary - /// - /// - /// - /// Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Flag edges as either boundary or nonboundary + /// + /// + /// + /// Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEdgeFlagv")] public static @@ -61607,20 +60513,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v1.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEnable")] public static void Enable(OpenTK.Graphics.OpenGL.EnableCap cap) @@ -61635,15 +60540,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Enable or disable client-side capability - /// - /// - /// - /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Enable or disable client-side capability + /// + /// + /// + /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glEnableClientState")] public static void EnableClientState(OpenTK.Graphics.OpenGL.ArrayCap array) @@ -61658,20 +60562,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v3.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glEnablei")] public static void Enable(OpenTK.Graphics.OpenGL.IndexedEnableCap target, Int32 index) @@ -61686,20 +60589,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v3.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glEnablei")] public static @@ -61715,15 +60617,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: v2.0] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static void EnableVertexAttribArray(Int32 index) @@ -61738,15 +60639,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: v2.0] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static @@ -61869,20 +60769,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord1d")] public static void EvalCoord1(Double u) @@ -61897,20 +60796,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord1dv")] public static @@ -61926,20 +60824,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord1f")] public static void EvalCoord1(Single u) @@ -61954,20 +60851,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord1fv")] public static @@ -61983,20 +60879,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2d")] public static void EvalCoord2(Double u, Double v) @@ -62011,20 +60906,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2dv")] public static void EvalCoord2(Double[] u) @@ -62045,20 +60939,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2dv")] public static void EvalCoord2(ref Double u) @@ -62079,20 +60972,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2dv")] public static @@ -62108,20 +61000,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2f")] public static void EvalCoord2(Single u, Single v) @@ -62136,20 +61027,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2fv")] public static void EvalCoord2(Single[] u) @@ -62170,20 +61060,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2fv")] public static void EvalCoord2(ref Single u) @@ -62204,20 +61093,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Evaluate enabled one- and two-dimensional maps - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. - /// - /// - /// - /// - /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Evaluate enabled one- and two-dimensional maps + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. + /// + /// + /// + /// + /// Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalCoord2fv")] public static @@ -62233,20 +61121,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Compute a one- or two-dimensional grid of points or lines - /// - /// - /// - /// In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. - /// - /// - /// - /// - /// Specify the first and last integer values for grid domain variable . - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Compute a one- or two-dimensional grid of points or lines + /// + /// + /// + /// In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. + /// + /// + /// + /// + /// Specify the first and last integer values for grid domain variable . + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalMesh1")] public static void EvalMesh1(OpenTK.Graphics.OpenGL.MeshMode1 mode, Int32 i1, Int32 i2) @@ -62261,20 +61148,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Compute a one- or two-dimensional grid of points or lines - /// - /// - /// - /// In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. - /// - /// - /// - /// - /// Specify the first and last integer values for grid domain variable . - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Compute a one- or two-dimensional grid of points or lines + /// + /// + /// + /// In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. + /// + /// + /// + /// + /// Specify the first and last integer values for grid domain variable . + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalMesh2")] public static void EvalMesh2(OpenTK.Graphics.OpenGL.MeshMode2 mode, Int32 i1, Int32 i2, Int32 j1, Int32 j2) @@ -62289,20 +61175,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Generate and evaluate a single point in a mesh - /// - /// - /// - /// Specifies the integer value for grid domain variable . - /// - /// - /// - /// - /// Specifies the integer value for grid domain variable (glEvalPoint2 only). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Generate and evaluate a single point in a mesh + /// + /// + /// + /// Specifies the integer value for grid domain variable . + /// + /// + /// + /// + /// Specifies the integer value for grid domain variable (glEvalPoint2 only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalPoint1")] public static void EvalPoint1(Int32 i) @@ -62317,20 +61202,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Generate and evaluate a single point in a mesh - /// - /// - /// - /// Specifies the integer value for grid domain variable . - /// - /// - /// - /// - /// Specifies the integer value for grid domain variable (glEvalPoint2 only). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Generate and evaluate a single point in a mesh + /// + /// + /// + /// Specifies the integer value for grid domain variable . + /// + /// + /// + /// + /// Specifies the integer value for grid domain variable (glEvalPoint2 only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEvalPoint2")] public static void EvalPoint2(Int32 i, Int32 j) @@ -62345,25 +61229,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Controls feedback mode - /// - /// - /// - /// Specifies the maximum number of values that can be written into buffer. - /// - /// - /// - /// - /// Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. - /// - /// - /// - /// - /// Returns the feedback data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Controls feedback mode + /// + /// + /// + /// Specifies the maximum number of values that can be written into buffer. + /// + /// + /// + /// + /// Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. + /// + /// + /// + /// + /// Returns the feedback data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFeedbackBuffer")] public static void FeedbackBuffer(Int32 size, OpenTK.Graphics.OpenGL.FeedbackType type, [OutAttribute] Single[] buffer) @@ -62384,25 +61267,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Controls feedback mode - /// - /// - /// - /// Specifies the maximum number of values that can be written into buffer. - /// - /// - /// - /// - /// Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. - /// - /// - /// - /// - /// Returns the feedback data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Controls feedback mode + /// + /// + /// + /// Specifies the maximum number of values that can be written into buffer. + /// + /// + /// + /// + /// Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. + /// + /// + /// + /// + /// Returns the feedback data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFeedbackBuffer")] public static void FeedbackBuffer(Int32 size, OpenTK.Graphics.OpenGL.FeedbackType type, [OutAttribute] out Single buffer) @@ -62424,25 +61306,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Controls feedback mode - /// - /// - /// - /// Specifies the maximum number of values that can be written into buffer. - /// - /// - /// - /// - /// Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. - /// - /// - /// - /// - /// Returns the feedback data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Controls feedback mode + /// + /// + /// + /// Specifies the maximum number of values that can be written into buffer. + /// + /// + /// + /// + /// Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. + /// + /// + /// + /// + /// Returns the feedback data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFeedbackBuffer")] public static @@ -62458,20 +61339,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Create a new sync object and insert it into the GL command stream - /// - /// - /// - /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. - /// - /// - /// - /// - /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Create a new sync object and insert it into the GL command stream + /// + /// + /// + /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. + /// + /// + /// + /// + /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glFenceSync")] public static IntPtr FenceSync(OpenTK.Graphics.OpenGL.SyncCondition condition, OpenTK.Graphics.OpenGL.WaitSyncFlags flags) @@ -62486,10 +61366,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Block until all GL execution is complete - /// + /// [requires: v1.0] + /// Block until all GL execution is complete + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFinish")] public static void Finish() @@ -62504,10 +61383,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Force execution of GL commands in finite time - /// + /// [requires: v1.0] + /// Force execution of GL commands in finite time + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFlush")] public static void Flush() @@ -62522,25 +61400,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] - /// Indicate modifications to a range of a mapped buffer - /// - /// - /// - /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the start of the buffer subrange, in basic machine units. - /// - /// - /// - /// - /// Specifies the length of the buffer subrange, in basic machine units. - /// - /// + /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] + /// Indicate modifications to a range of a mapped buffer + /// + /// + /// + /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the start of the buffer subrange, in basic machine units. + /// + /// + /// + /// + /// Specifies the length of the buffer subrange, in basic machine units. + /// + /// [AutoGenerated(Category = "ARB_map_buffer_range|VERSION_3_0", Version = "3.0", EntryPoint = "glFlushMappedBufferRange")] public static void FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr length) @@ -62555,15 +61432,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordd")] public static void FogCoord(Double coord) @@ -62578,15 +61454,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoorddv")] public static @@ -62602,15 +61477,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordf")] public static void FogCoord(Single coord) @@ -62625,15 +61499,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordfv")] public static @@ -62649,25 +61522,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordPointer")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, IntPtr pointer) @@ -62682,25 +61554,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordPointer")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) @@ -62724,25 +61595,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordPointer")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) @@ -62766,25 +61636,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordPointer")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) @@ -62808,25 +61677,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glFogCoordPointer")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) @@ -62851,20 +61719,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFogf")] public static void Fog(OpenTK.Graphics.OpenGL.FogParameter pname, Single param) @@ -62879,20 +61746,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFogfv")] public static void Fog(OpenTK.Graphics.OpenGL.FogParameter pname, Single[] @params) @@ -62913,20 +61779,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFogfv")] public static @@ -62942,20 +61807,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFogi")] public static void Fog(OpenTK.Graphics.OpenGL.FogParameter pname, Int32 param) @@ -62970,20 +61834,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFogiv")] public static void Fog(OpenTK.Graphics.OpenGL.FogParameter pname, Int32[] @params) @@ -63004,20 +61867,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify fog parameters - /// - /// - /// - /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. - /// - /// - /// - /// - /// Specifies the value that pname will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify fog parameters + /// + /// + /// + /// Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. + /// + /// + /// + /// + /// Specifies the value that pname will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFogiv")] public static @@ -63033,25 +61895,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Set a named parameter of a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be modified. - /// - /// - /// - /// - /// The new value for the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Set a named parameter of a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be modified. + /// + /// + /// + /// + /// The new value for the parameter named pname. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glFramebufferParameteri")] public static void FramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferDefaultParameter pname, Int32 param) @@ -63066,30 +61927,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferRenderbuffer")] public static void FramebufferRenderbuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.RenderbufferTarget renderbuffertarget, Int32 renderbuffer) @@ -63104,30 +61964,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferRenderbuffer")] public static @@ -63143,35 +62002,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: v3.2] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glFramebufferTexture")] public static void FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level) @@ -63186,35 +62044,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: v3.2] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glFramebufferTexture")] public static @@ -63323,35 +62180,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferTextureLayer")] public static void FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, Int32 layer) @@ -63366,35 +62222,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferTextureLayer")] public static @@ -63410,15 +62265,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Define front- and back-facing polygons - /// - /// - /// - /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. - /// - /// + /// [requires: v1.0] + /// Define front- and back-facing polygons + /// + /// + /// + /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFrontFace")] public static void FrontFace(OpenTK.Graphics.OpenGL.FrontFaceDirection mode) @@ -63433,25 +62287,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a perspective matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a perspective matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFrustum")] public static void Frustum(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar) @@ -63466,20 +62319,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] + public static + UInt32 GenBuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* buffers = &retval; + Delegates.glGenBuffers((Int32)n, (UInt32*)buffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers) @@ -63500,20 +62387,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers) @@ -63535,20 +62421,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -63564,20 +62449,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -63599,20 +62483,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -63635,20 +62518,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -63664,15 +62546,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate mipmaps for a specified texture target - /// - /// - /// - /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate mipmaps for a specified texture target + /// + /// + /// + /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenerateMipmap")] public static void GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget target) @@ -63687,20 +62568,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] + public static + UInt32 GenFramebuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* framebuffers = &retval; + Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers) @@ -63721,20 +62636,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers) @@ -63756,20 +62670,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -63785,20 +62698,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -63820,20 +62732,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -63856,20 +62767,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -63885,15 +62795,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Generate a contiguous set of empty display lists - /// - /// - /// - /// Specifies the number of contiguous empty display lists to be generated. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Generate a contiguous set of empty display lists + /// + /// + /// + /// Specifies the number of contiguous empty display lists to be generated. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGenLists")] public static Int32 GenLists(Int32 range) @@ -63908,20 +62817,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] + public static + UInt32 GenProgramPipelines() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* pipelines = &retval; + Delegates.glGenProgramPipelines((Int32)n, (UInt32*)pipelines); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static void GenProgramPipelines(Int32 n, [OutAttribute] Int32[] pipelines) @@ -63942,20 +62885,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static void GenProgramPipelines(Int32 n, [OutAttribute] out Int32 pipelines) @@ -63977,20 +62919,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -64006,20 +62947,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -64041,20 +62981,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -64077,20 +63016,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -64106,20 +63044,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] + public static + UInt32 GenQueries() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* ids = &retval; + Delegates.glGenQueries((Int32)n, (UInt32*)ids); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static void GenQueries(Int32 n, [OutAttribute] Int32[] ids) @@ -64140,20 +63112,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static void GenQueries(Int32 n, [OutAttribute] out Int32 ids) @@ -64175,20 +63146,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -64204,20 +63174,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -64239,20 +63208,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -64275,20 +63243,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -64304,20 +63271,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] + public static + UInt32 GenRenderbuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* renderbuffers = &retval; + Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers) @@ -64338,20 +63339,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers) @@ -64373,20 +63373,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -64402,20 +63401,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -64437,20 +63435,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -64473,20 +63470,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -64502,20 +63498,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] + public static + UInt32 GenSamplers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 count = 1; + UInt32 retval; + UInt32* samplers = &retval; + Delegates.glGenSamplers((Int32)count, (UInt32*)samplers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static void GenSamplers(Int32 count, [OutAttribute] Int32[] samplers) @@ -64536,20 +63566,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static void GenSamplers(Int32 count, [OutAttribute] out Int32 samplers) @@ -64571,20 +63600,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -64600,20 +63628,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -64635,20 +63662,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -64671,20 +63697,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -64700,20 +63725,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] + public static + UInt32 GenTextures() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* textures = &retval; + Delegates.glGenTextures((Int32)n, (UInt32*)textures); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] Int32[] textures) @@ -64734,20 +63793,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] out Int32 textures) @@ -64769,20 +63827,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -64798,20 +63855,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -64833,20 +63889,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -64869,20 +63924,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -64898,23 +63952,57 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// + [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] Int32[] ids) + UInt32 GenTransformFeedbacks() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* ids = &retval; + Delegates.glGenTransformFeedbacks((Int32)n, (UInt32*)ids); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// + [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] + public static + void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -64932,23 +64020,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out Int32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -64967,24 +64054,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] Int32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -64996,24 +64082,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] UInt32[] ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -65031,24 +64116,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out UInt32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -65067,24 +64151,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] UInt32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -65096,20 +64179,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] + public static + UInt32 GenVertexArrays() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* arrays = &retval; + Delegates.glGenVertexArrays((Int32)n, (UInt32*)arrays); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays) @@ -65130,20 +64247,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays) @@ -65165,20 +64281,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -65194,20 +64309,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -65229,20 +64343,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -65265,20 +64378,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -65294,30 +64406,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static void GetActiveAtomicCounterBuffer(Int32 program, Int32 bufferIndex, OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter pname, [OutAttribute] Int32[] @params) @@ -65338,30 +64449,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static void GetActiveAtomicCounterBuffer(Int32 program, Int32 bufferIndex, OpenTK.Graphics.OpenGL.AtomicCounterBufferParameter pname, [OutAttribute] out Int32 @params) @@ -65383,30 +64493,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -65422,30 +64531,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -65467,30 +64575,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -65513,30 +64620,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -65552,45 +64658,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveAttribType type, [OutAttribute] StringBuilder name) @@ -65616,45 +64721,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -65670,45 +64774,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -65735,45 +64838,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -65789,40 +64891,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static void GetActiveSubroutineName(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) @@ -65844,40 +64945,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static @@ -65893,40 +64993,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static @@ -65949,40 +65048,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static @@ -65998,35 +65096,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static void GetActiveSubroutineUniform(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] Int32[] values) @@ -66047,35 +65144,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static void GetActiveSubroutineUniform(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] out Int32 values) @@ -66097,35 +65193,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -66141,35 +65236,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -66191,35 +65285,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -66242,35 +65335,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -66286,40 +65378,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static void GetActiveSubroutineUniformName(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) @@ -66341,40 +65432,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static @@ -66390,40 +65480,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static @@ -66446,40 +65535,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static @@ -66495,45 +65583,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveUniformType type, [OutAttribute] StringBuilder name) @@ -66559,45 +65646,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -66613,45 +65699,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -66678,45 +65763,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -66732,30 +65816,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32[] @params) @@ -66776,30 +65859,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] out Int32 @params) @@ -66821,30 +65903,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -66860,30 +65941,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -66905,30 +65985,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -66951,30 +66030,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -66990,35 +66068,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static void GetActiveUniformBlockName(Int32 program, Int32 uniformBlockIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformBlockName) @@ -67040,35 +66117,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static @@ -67084,35 +66160,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static @@ -67135,35 +66210,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static @@ -67179,35 +66253,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static void GetActiveUniformName(Int32 program, Int32 uniformIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformName) @@ -67229,35 +66302,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static @@ -67273,35 +66345,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static @@ -67324,35 +66395,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static @@ -67368,35 +66438,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32[] uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32[] @params) @@ -67418,35 +66487,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static void GetActiveUniforms(Int32 program, Int32 uniformCount, ref Int32 uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] out Int32 @params) @@ -67469,35 +66537,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -67513,35 +66580,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -67564,35 +66630,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -67616,35 +66681,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -67660,30 +66724,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] Int32[] shaders) @@ -67706,30 +66769,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 shaders) @@ -67753,30 +66815,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -67792,30 +66853,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -67839,30 +66899,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -67887,30 +66946,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -67926,20 +66984,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static Int32 GetAttribLocation(Int32 program, String name) @@ -67954,20 +67011,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static @@ -68103,6 +67159,27 @@ namespace OpenTK.Graphics.OpenGL #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetBooleanv")] + public static + bool GetBoolean(OpenTK.Graphics.OpenGL.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + bool retval; + bool* data = &retval; + Delegates.glGetBooleanv((OpenTK.Graphics.OpenGL.GetPName)pname, (bool*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetBooleanv")] public static @@ -68162,25 +67239,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v3.2] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glGetBufferParameteri64v")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] Int64[] @params) @@ -68201,25 +67277,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v3.2] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glGetBufferParameteri64v")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] out Int64 @params) @@ -68241,25 +67316,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v3.2] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glGetBufferParameteri64v")] public static @@ -68275,25 +67349,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.5] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] Int32[] @params) @@ -68314,25 +67387,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.5] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] out Int32 @params) @@ -68354,25 +67426,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.5] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferParameteriv")] public static @@ -68388,25 +67459,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [OutAttribute] IntPtr @params) @@ -68421,25 +67491,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] T2[] @params) @@ -68463,25 +67532,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] T2[,] @params) @@ -68505,25 +67573,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] T2[,,] @params) @@ -68547,25 +67614,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] ref T2 @params) @@ -68590,30 +67656,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [OutAttribute] IntPtr data) @@ -68628,30 +67693,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -68675,30 +67739,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -68722,30 +67785,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -68769,30 +67831,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -68817,20 +67878,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetClipPlane")] public static void GetClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, [OutAttribute] Double[] equation) @@ -68851,20 +67911,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetClipPlane")] public static void GetClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, [OutAttribute] out Double equation) @@ -68886,20 +67945,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetClipPlane")] public static @@ -68915,30 +67973,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr table) @@ -68953,30 +68010,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] table) @@ -69000,30 +68056,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] table) @@ -69047,30 +68102,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] table) @@ -69094,30 +68148,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 table) @@ -69142,25 +68195,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameterfv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Single[] @params) @@ -69181,25 +68233,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameterfv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] out Single @params) @@ -69221,25 +68272,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameterfv")] public static @@ -69255,25 +68305,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameteriv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Int32[] @params) @@ -69294,25 +68343,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameteriv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] out Int32 @params) @@ -69334,25 +68382,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameteriv")] public static @@ -69368,25 +68415,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [OutAttribute] IntPtr img) @@ -69401,25 +68447,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[] img) @@ -69443,25 +68488,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,] img) @@ -69485,25 +68529,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,,] img) @@ -69527,25 +68570,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] ref T2 img) @@ -69570,30 +68612,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr image) @@ -69608,30 +68649,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] image) @@ -69655,30 +68695,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] image) @@ -69702,30 +68741,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] image) @@ -69749,30 +68787,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 image) @@ -69797,25 +68834,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameterfv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] Single[] @params) @@ -69836,25 +68872,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameterfv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] out Single @params) @@ -69876,25 +68911,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameterfv")] public static @@ -69910,25 +68944,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameteriv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] Int32[] @params) @@ -69949,25 +68982,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameteriv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] out Int32 @params) @@ -69989,25 +69021,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameteriv")] public static @@ -70023,50 +69054,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.DebugSource[] sources, [OutAttribute] OpenTK.Graphics.OpenGL.DebugType[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -70091,50 +69121,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL.DebugSource sources, [OutAttribute] out OpenTK.Graphics.OpenGL.DebugType types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -70165,50 +69194,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -70224,50 +69252,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -70293,50 +69320,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -70368,50 +69394,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -70547,6 +69572,27 @@ namespace OpenTK.Graphics.OpenGL #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetDoublev")] + public static + Double GetDouble(OpenTK.Graphics.OpenGL.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Double retval; + Double* data = &retval; + Delegates.glGetDoublev((OpenTK.Graphics.OpenGL.GetPName)pname, (Double*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetDoublev")] public static @@ -70606,10 +69652,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return error information - /// + /// [requires: v1.0] + /// Return error information + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetError")] public static OpenTK.Graphics.OpenGL.ErrorCode GetError() @@ -70737,6 +69782,27 @@ namespace OpenTK.Graphics.OpenGL #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetFloatv")] + public static + Single GetFloat(OpenTK.Graphics.OpenGL.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Single retval; + Single* data = &retval; + Delegates.glGetFloatv((OpenTK.Graphics.OpenGL.GetPName)pname, (Single*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetFloatv")] public static @@ -70796,20 +69862,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Query the bindings of color indices to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose index to query - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Query the bindings of color indices to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose index to query + /// + /// [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glGetFragDataIndex")] public static Int32 GetFragDataIndex(Int32 program, String name) @@ -70824,20 +69889,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Query the bindings of color indices to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose index to query - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Query the bindings of color indices to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose index to query + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glGetFragDataIndex")] public static @@ -70853,20 +69917,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Query the bindings of color numbers to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to query - /// - /// + /// [requires: v3.0] + /// Query the bindings of color numbers to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to query + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetFragDataLocation")] public static Int32 GetFragDataLocation(Int32 program, String name) @@ -70881,20 +69944,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Query the bindings of color numbers to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to query - /// - /// + /// [requires: v3.0] + /// Query the bindings of color numbers to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to query + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetFragDataLocation")] public static @@ -70910,30 +69972,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] Int32[] @params) @@ -70954,30 +70015,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] out Int32 @params) @@ -70999,30 +70059,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static @@ -71038,25 +70097,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glGetFramebufferParameteriv")] public static void GetFramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferDefaultParameter pname, [OutAttribute] Int32[] @params) @@ -71077,25 +70135,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glGetFramebufferParameteriv")] public static void GetFramebufferParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferDefaultParameter pname, [OutAttribute] out Int32 @params) @@ -71117,25 +70174,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glGetFramebufferParameteriv")] public static @@ -71151,35 +70207,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr values) @@ -71194,35 +70249,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] values) @@ -71246,35 +70300,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] values) @@ -71298,35 +70351,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] values) @@ -71350,35 +70402,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 values) @@ -71403,25 +70454,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameterfv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] Single[] @params) @@ -71442,25 +70492,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameterfv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] out Single @params) @@ -71482,25 +70531,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameterfv")] public static @@ -71516,25 +70564,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameteriv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] Int32[] @params) @@ -71555,25 +70602,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameteriv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] out Int32 @params) @@ -71595,25 +70641,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameteriv")] public static @@ -71749,6 +70794,27 @@ namespace OpenTK.Graphics.OpenGL #endif } + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetInteger64v")] + public static + Int64 GetInteger64(OpenTK.Graphics.OpenGL.All pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Int64 retval; + Int64* data = &retval; + Delegates.glGetInteger64v((OpenTK.Graphics.OpenGL.All)pname, (Int64*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v3.2 and ARB_sync|VERSION_3_2] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetInteger64v")] public static @@ -71928,6 +70994,27 @@ namespace OpenTK.Graphics.OpenGL #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetIntegerv")] + public static + Int32 GetInteger(OpenTK.Graphics.OpenGL.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Int32 retval; + Int32* data = &retval; + Delegates.glGetIntegerv((OpenTK.Graphics.OpenGL.GetPName)pname, (Int32*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetIntegerv")] public static @@ -72046,35 +71133,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] + /// Retrieve information about implementation-dependent support for internal formats + /// + /// + /// + /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the internal format about which to retrieve information. + /// + /// + /// + /// + /// Specifies the type of information to query. + /// + /// + /// + /// + /// Specifies the maximum number of basic machine units that may be written to params by the function. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_internalformat_query|VERSION_4_2", Version = "4.2", EntryPoint = "glGetInternalformativ")] public static void GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget target, OpenTK.Graphics.OpenGL.All internalformat, OpenTK.Graphics.OpenGL.InternalFormatParameter pname, Int32 bufSize, [OutAttribute] Int32[] @params) @@ -72095,35 +71181,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] + /// Retrieve information about implementation-dependent support for internal formats + /// + /// + /// + /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the internal format about which to retrieve information. + /// + /// + /// + /// + /// Specifies the type of information to query. + /// + /// + /// + /// + /// Specifies the maximum number of basic machine units that may be written to params by the function. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_internalformat_query|VERSION_4_2", Version = "4.2", EntryPoint = "glGetInternalformativ")] public static void GetInternalformat(OpenTK.Graphics.OpenGL.ImageTarget target, OpenTK.Graphics.OpenGL.All internalformat, OpenTK.Graphics.OpenGL.InternalFormatParameter pname, Int32 bufSize, [OutAttribute] out Int32 @params) @@ -72145,35 +71230,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] + /// Retrieve information about implementation-dependent support for internal formats + /// + /// + /// + /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the internal format about which to retrieve information. + /// + /// + /// + /// + /// Specifies the type of information to query. + /// + /// + /// + /// + /// Specifies the maximum number of basic machine units that may be written to params by the function. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_internalformat_query|VERSION_4_2", Version = "4.2", EntryPoint = "glGetInternalformativ")] public static @@ -72189,25 +71273,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetLightfv")] public static void GetLight(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] Single[] @params) @@ -72228,25 +71311,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetLightfv")] public static void GetLight(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] out Single @params) @@ -72268,25 +71350,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetLightfv")] public static @@ -72302,25 +71383,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetLightiv")] public static void GetLight(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] Int32[] @params) @@ -72341,25 +71421,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetLightiv")] public static void GetLight(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] out Int32 @params) @@ -72381,25 +71460,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return light source parameter values - /// - /// - /// - /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return light source parameter values + /// + /// + /// + /// Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetLightiv")] public static @@ -72415,25 +71493,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapdv")] public static void GetMap(OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Double[] v) @@ -72454,25 +71531,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapdv")] public static void GetMap(OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] out Double v) @@ -72494,25 +71570,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapdv")] public static @@ -72528,25 +71603,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapfv")] public static void GetMap(OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Single[] v) @@ -72567,25 +71641,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapfv")] public static void GetMap(OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] out Single v) @@ -72607,25 +71680,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapfv")] public static @@ -72641,25 +71713,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapiv")] public static void GetMap(OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Int32[] v) @@ -72680,25 +71751,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapiv")] public static void GetMap(OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] out Int32 v) @@ -72720,25 +71790,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return evaluator parameters - /// - /// - /// - /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. - /// - /// - /// - /// - /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return evaluator parameters + /// + /// + /// + /// Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. + /// + /// + /// + /// + /// Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMapiv")] public static @@ -72754,25 +71823,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMaterialfv")] public static void GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] Single[] @params) @@ -72793,25 +71861,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMaterialfv")] public static void GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] out Single @params) @@ -72833,25 +71900,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMaterialfv")] public static @@ -72867,25 +71933,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMaterialiv")] public static void GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] Int32[] @params) @@ -72906,25 +71971,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMaterialiv")] public static void GetMaterial(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] out Int32 @params) @@ -72946,25 +72010,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return material parameters - /// - /// - /// - /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. - /// - /// - /// - /// - /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return material parameters + /// + /// + /// + /// Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. + /// + /// + /// + /// + /// Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetMaterialiv")] public static @@ -72980,35 +72043,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr values) @@ -73023,35 +72085,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] values) @@ -73075,35 +72136,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] values) @@ -73127,35 +72187,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] values) @@ -73179,35 +72238,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 values) @@ -73232,25 +72290,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameterfv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] Single[] @params) @@ -73271,25 +72328,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameterfv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] out Single @params) @@ -73311,25 +72367,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameterfv")] public static @@ -73345,25 +72400,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameteriv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] Int32[] @params) @@ -73384,25 +72438,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameteriv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] out Int32 @params) @@ -73424,25 +72477,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameteriv")] public static @@ -73458,25 +72510,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static void GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName pname, Int32 index, [OutAttribute] Single[] val) @@ -73497,25 +72548,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static void GetMultisample(OpenTK.Graphics.OpenGL.GetMultisamplePName pname, Int32 index, [OutAttribute] out Single val) @@ -73537,25 +72587,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -73571,25 +72620,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -73611,25 +72659,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -73652,25 +72699,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -73686,35 +72732,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -73735,35 +72780,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -73785,35 +72829,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -73829,35 +72872,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -73879,35 +72921,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -73930,35 +72971,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -73974,30 +73014,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -74018,30 +73057,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -74063,30 +73101,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -74102,30 +73139,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -74155,30 +73191,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -74209,30 +73244,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -74257,30 +73291,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -74310,30 +73343,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -74364,30 +73396,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -74412,30 +73443,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -74465,30 +73495,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -74519,30 +73548,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -74567,30 +73595,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -74621,30 +73648,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -74676,30 +73702,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -74725,20 +73750,52 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapfv")] + public static + Single GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Single retval; + Single* values = &retval; + Delegates.glGetPixelMapfv((OpenTK.Graphics.OpenGL.PixelMap)map, (Single*)values); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapfv")] public static void GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Single[] values) @@ -74759,20 +73816,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapfv")] public static void GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out Single values) @@ -74794,20 +73850,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapfv")] public static @@ -74823,20 +73878,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapuiv")] public static void GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Int32[] values) @@ -74857,20 +73911,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapuiv")] public static void GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out Int32 values) @@ -74892,20 +73945,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapuiv")] public static @@ -74921,20 +73973,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapuiv")] public static @@ -74956,20 +74007,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapuiv")] public static @@ -74992,20 +74042,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapuiv")] public static @@ -75021,20 +74070,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapusv")] public static void GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Int16[] values) @@ -75055,20 +74103,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapusv")] public static void GetPixelMap(OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out Int16 values) @@ -75090,20 +74137,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapusv")] public static @@ -75119,20 +74165,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapusv")] public static @@ -75154,20 +74199,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapusv")] public static @@ -75190,20 +74234,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the specified pixel map - /// - /// - /// - /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Returns the pixel map contents. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the specified pixel map + /// + /// + /// + /// Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Returns the pixel map contents. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPixelMapusv")] public static @@ -75278,20 +74321,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3", Version = "1.1", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName pname, [OutAttribute] IntPtr @params) @@ -75306,20 +74348,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3", Version = "1.1", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] T1[] @params) @@ -75343,20 +74384,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3", Version = "1.1", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] T1[,] @params) @@ -75380,20 +74420,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3", Version = "1.1", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,] @params) @@ -75417,20 +74456,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.1 and KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_1_1|VERSION_4_3|VERSION_4_3", Version = "1.1", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params) @@ -75455,15 +74493,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the polygon stipple pattern - /// - /// - /// - /// Returns the stipple pattern. The initial value is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the polygon stipple pattern + /// + /// + /// + /// Returns the stipple pattern. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPolygonStipple")] public static void GetPolygonStipple([OutAttribute] Byte[] mask) @@ -75484,15 +74521,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the polygon stipple pattern - /// - /// - /// - /// Returns the stipple pattern. The initial value is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the polygon stipple pattern + /// + /// + /// + /// Returns the stipple pattern. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPolygonStipple")] public static void GetPolygonStipple([OutAttribute] out Byte mask) @@ -75514,15 +74550,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return the polygon stipple pattern - /// - /// - /// - /// Returns the stipple pattern. The initial value is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return the polygon stipple pattern + /// + /// + /// + /// Returns the stipple pattern. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetPolygonStipple")] public static @@ -75538,35 +74573,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [OutAttribute] IntPtr binary) @@ -75590,35 +74624,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[] binary) @@ -75651,35 +74684,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,] binary) @@ -75712,35 +74744,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) @@ -75773,35 +74804,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T4 binary) @@ -75835,35 +74865,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -75879,35 +74908,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -75932,35 +74960,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -75985,35 +75012,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76038,35 +75064,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76092,35 +75117,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76145,35 +75169,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76207,35 +75230,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76269,35 +75291,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76331,35 +75352,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76394,35 +75414,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76438,35 +75457,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76491,35 +75509,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76544,35 +75561,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76597,35 +75613,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -76651,30 +75666,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -76696,30 +75710,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -76735,30 +75748,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -76781,30 +75793,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -76820,30 +75831,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static void GetProgramInterface(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, OpenTK.Graphics.OpenGL.ProgramInterfaceParameter pname, [OutAttribute] Int32[] @params) @@ -76864,30 +75874,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static void GetProgramInterface(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, OpenTK.Graphics.OpenGL.ProgramInterfaceParameter pname, [OutAttribute] out Int32 @params) @@ -76909,30 +75918,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -76948,30 +75956,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -76993,30 +76000,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -77039,30 +76045,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -77078,25 +76083,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static void GetProgram(Int32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32[] @params) @@ -77117,25 +76121,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static void GetProgram(Int32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] out Int32 @params) @@ -77157,25 +76160,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -77191,25 +76193,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -77231,25 +76232,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -77272,25 +76272,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -77306,30 +76305,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -77351,30 +76349,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static @@ -77390,30 +76387,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static @@ -77436,30 +76432,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static @@ -77475,25 +76470,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] Int32[] @params) @@ -77514,25 +76508,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] out Int32 @params) @@ -77554,25 +76547,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -77588,25 +76580,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -77628,25 +76619,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -77669,25 +76659,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -77703,25 +76692,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the index of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the index of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the index of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the index of. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceIndex")] public static Int32 GetProgramResourceIndex(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, String name) @@ -77736,25 +76724,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the index of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the index of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the index of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the index of. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceIndex")] public static @@ -77770,20 +76757,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static void GetProgramResource(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, Int32 index, Int32 propCount, OpenTK.Graphics.OpenGL.ProgramProperty[] props, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] @params) @@ -77806,20 +76792,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static void GetProgramResource(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, Int32 index, Int32 propCount, ref OpenTK.Graphics.OpenGL.ProgramProperty props, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 @params) @@ -77844,20 +76829,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -77873,20 +76857,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -77910,20 +76893,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -77949,20 +76931,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -77978,25 +76959,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the location of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the location of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocation")] public static Int32 GetProgramResourceLocation(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, String name) @@ -78011,25 +76991,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the location of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the location of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocation")] public static @@ -78045,25 +77024,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the fragment color index of a named variable within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the fragment color index of a named variable within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocationIndex")] public static Int32 GetProgramResourceLocationIndex(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, String name) @@ -78078,25 +77056,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the fragment color index of a named variable within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the fragment color index of a named variable within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocationIndex")] public static @@ -78112,40 +77089,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static void GetProgramResourceName(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, Int32 index, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder name) @@ -78166,40 +77142,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static void GetProgramResourceName(Int32 program, OpenTK.Graphics.OpenGL.ProgramInterface programInterface, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) @@ -78221,40 +77196,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -78270,40 +77244,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -78325,40 +77298,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -78381,40 +77353,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -78430,30 +77401,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static void GetProgramStage(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ProgramStageParameter pname, [OutAttribute] out Int32 values) @@ -78475,30 +77445,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static @@ -78514,30 +77483,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static @@ -78560,30 +77528,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static @@ -78599,30 +77566,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static void GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32[] @params) @@ -78643,30 +77609,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static void GetQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] out Int32 @params) @@ -78688,30 +77653,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -78727,30 +77691,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -78772,30 +77735,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -78818,30 +77780,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -78857,25 +77818,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryiv")] public static void GetQuery(OpenTK.Graphics.OpenGL.QueryTarget target, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32[] @params) @@ -78896,25 +77856,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryiv")] public static void GetQuery(OpenTK.Graphics.OpenGL.QueryTarget target, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] out Int32 @params) @@ -78936,25 +77895,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryiv")] public static @@ -78970,25 +77928,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int64[] @params) @@ -79009,25 +77966,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out Int64 @params) @@ -79049,25 +78005,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -79083,25 +78038,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -79123,25 +78077,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -79164,25 +78117,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -79198,25 +78150,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int32[] @params) @@ -79237,25 +78188,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out Int32 @params) @@ -79277,25 +78227,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -79311,25 +78260,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -79351,25 +78299,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -79392,25 +78339,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -79426,25 +78372,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjectui64v")] public static @@ -79466,25 +78411,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjectui64v")] public static @@ -79507,25 +78451,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjectui64v")] public static @@ -79541,25 +78484,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectuiv")] public static @@ -79581,25 +78523,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectuiv")] public static @@ -79622,25 +78563,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectuiv")] public static @@ -79656,25 +78596,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetRenderbufferParameteriv")] public static void GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] Int32[] @params) @@ -79695,25 +78634,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetRenderbufferParameteriv")] public static void GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] out Int32 @params) @@ -79735,25 +78673,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetRenderbufferParameteriv")] public static @@ -79769,25 +78706,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Single[] @params) @@ -79808,25 +78744,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] out Single @params) @@ -79848,25 +78783,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -79882,25 +78816,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -79922,25 +78855,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -79963,25 +78895,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -80178,25 +79109,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Int32[] @params) @@ -80217,25 +79147,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] out Int32 @params) @@ -80257,25 +79186,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -80291,25 +79219,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -80331,25 +79258,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -80372,25 +79298,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -80406,40 +79331,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [OutAttribute] IntPtr span) @@ -80454,40 +79378,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] row, [InAttribute, OutAttribute] T4[] column, [InAttribute, OutAttribute] T5[] span) @@ -80517,40 +79440,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] row, [InAttribute, OutAttribute] T4[,] column, [InAttribute, OutAttribute] T5[,] span) @@ -80580,40 +79502,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) @@ -80643,40 +79564,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 row, [InAttribute, OutAttribute] ref T4 column, [InAttribute, OutAttribute] ref T5 span) @@ -80709,30 +79629,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -80754,30 +79673,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -80793,30 +79711,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -80839,30 +79756,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -80878,25 +79794,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static void GetShader(Int32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32[] @params) @@ -80917,25 +79832,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static void GetShader(Int32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] out Int32 @params) @@ -80957,25 +79871,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -80991,25 +79904,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -81031,25 +79943,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -81072,25 +79983,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -81106,30 +80016,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glGetShaderPrecisionFormat")] public static void GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ShaderPrecision precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision) @@ -81151,30 +80060,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glGetShaderPrecisionFormat")] public static void GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ShaderPrecision precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision) @@ -81198,30 +80106,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glGetShaderPrecisionFormat")] public static @@ -81237,30 +80144,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source) @@ -81282,30 +80188,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -81321,30 +80226,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -81367,30 +80271,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -81406,20 +80309,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v1.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetString")] public static String GetString(OpenTK.Graphics.OpenGL.StringName name) @@ -81434,20 +80336,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v3.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetStringi")] public static String GetString(OpenTK.Graphics.OpenGL.StringNameIndexed name, Int32 index) @@ -81462,20 +80363,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v3.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetStringi")] public static @@ -81491,25 +80391,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the index of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the index of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineIndex")] public static Int32 GetSubroutineIndex(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, String name) @@ -81524,25 +80423,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the index of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the index of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineIndex")] public static @@ -81558,25 +80456,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the location of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the location of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineUniformLocation")] public static Int32 GetSubroutineUniformLocation(Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, String name) @@ -81591,25 +80488,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the location of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the location of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineUniformLocation")] public static @@ -81625,35 +80521,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetSynciv")] public static void GetSync(IntPtr sync, OpenTK.Graphics.OpenGL.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] Int32[] values) @@ -81676,35 +80571,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetSynciv")] public static void GetSync(IntPtr sync, OpenTK.Graphics.OpenGL.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values) @@ -81728,35 +80622,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetSynciv")] public static @@ -81772,25 +80665,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexEnvfv")] public static void GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] Single[] @params) @@ -81811,25 +80703,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexEnvfv")] public static void GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] out Single @params) @@ -81851,25 +80742,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexEnvfv")] public static @@ -81885,25 +80775,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexEnviv")] public static void GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] Int32[] @params) @@ -81924,25 +80813,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexEnviv")] public static void GetTexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] out Int32 @params) @@ -81964,25 +80852,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexEnviv")] public static @@ -81998,25 +80885,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGendv")] public static void GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Double[] @params) @@ -82037,25 +80923,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGendv")] public static void GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] out Double @params) @@ -82077,25 +80962,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGendv")] public static @@ -82111,25 +80995,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGenfv")] public static void GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Single[] @params) @@ -82150,25 +81033,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGenfv")] public static void GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] out Single @params) @@ -82190,25 +81072,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGenfv")] public static @@ -82224,25 +81105,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGeniv")] public static void GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Int32[] @params) @@ -82263,25 +81143,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGeniv")] public static void GetTexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] out Int32 @params) @@ -82303,25 +81182,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Return texture coordinate generation parameters - /// - /// - /// - /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Return texture coordinate generation parameters + /// + /// + /// + /// Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexGeniv")] public static @@ -82337,35 +81215,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr pixels) @@ -82380,35 +81257,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] pixels) @@ -82432,35 +81308,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] pixels) @@ -82484,35 +81359,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] pixels) @@ -82536,35 +81410,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 pixels) @@ -82589,30 +81462,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameterfv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Single[] @params) @@ -82633,30 +81505,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameterfv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Single @params) @@ -82678,30 +81549,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameterfv")] public static @@ -82717,30 +81587,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameteriv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32[] @params) @@ -82761,30 +81630,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameteriv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Int32 @params) @@ -82806,30 +81674,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameteriv")] public static @@ -82845,25 +81712,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Single[] @params) @@ -82884,25 +81750,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Single @params) @@ -82924,25 +81789,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static @@ -83078,25 +81942,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32[] @params) @@ -83117,25 +81980,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Int32 @params) @@ -83157,25 +82019,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static @@ -83191,45 +82052,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static void GetTransformFeedbackVarying(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.TransformFeedbackType type, [OutAttribute] StringBuilder name) @@ -83255,45 +82115,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static @@ -83309,45 +82168,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static @@ -83374,45 +82232,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static @@ -83428,20 +82285,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformBlockIndex")] public static Int32 GetUniformBlockIndex(Int32 program, String uniformBlockName) @@ -83456,20 +82312,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformBlockIndex")] public static @@ -83485,25 +82340,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Double[] @params) @@ -83524,25 +82378,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Double @params) @@ -83564,25 +82417,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -83598,25 +82450,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -83638,25 +82489,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -83679,25 +82529,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -83713,25 +82562,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Single[] @params) @@ -83752,25 +82600,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Single @params) @@ -83792,25 +82639,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -83826,25 +82672,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -83866,25 +82711,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -83907,25 +82751,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -83941,30 +82784,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static void GetUniformIndices(Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] Int32[] uniformIndices) @@ -83985,30 +82827,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static void GetUniformIndices(Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] out Int32 uniformIndices) @@ -84030,30 +82871,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -84069,30 +82909,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -84114,30 +82953,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -84160,30 +82998,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -84199,25 +83036,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params) @@ -84238,25 +83074,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params) @@ -84278,25 +83113,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -84312,25 +83146,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -84352,25 +83185,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -84393,25 +83225,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -84427,20 +83258,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static Int32 GetUniformLocation(Int32 program, String name) @@ -84455,20 +83285,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static @@ -84484,25 +83313,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static void GetUniformSubroutine(OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 location, [OutAttribute] out Int32 @params) @@ -84524,25 +83352,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static @@ -84558,25 +83385,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static @@ -84599,25 +83425,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static @@ -84633,25 +83458,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] public static @@ -84673,25 +83497,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] public static @@ -84714,25 +83537,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] public static @@ -84748,25 +83570,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double[] @params) @@ -84787,25 +83608,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Double @params) @@ -84827,25 +83647,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -84861,25 +83680,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -84901,25 +83719,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -84942,25 +83759,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -84976,25 +83792,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Single[] @params) @@ -85015,25 +83830,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Single @params) @@ -85055,25 +83869,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -85089,25 +83902,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -85129,25 +83941,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -85170,25 +83981,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -85320,25 +84130,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32[] @params) @@ -85359,25 +84168,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Int32 @params) @@ -85399,25 +84207,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -85433,25 +84240,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -85473,25 +84279,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -85514,25 +84319,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -85668,25 +84472,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer) @@ -85701,25 +84504,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) @@ -85743,25 +84545,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) @@ -85785,25 +84586,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) @@ -85827,25 +84627,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) @@ -85870,25 +84669,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -85904,25 +84702,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -85947,25 +84744,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -85990,25 +84786,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -86033,25 +84828,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -86077,20 +84871,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify implementation-specific hints - /// - /// - /// - /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. - /// - /// - /// - /// - /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. - /// - /// + /// [requires: v1.0] + /// Specify implementation-specific hints + /// + /// + /// + /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. + /// + /// + /// + /// + /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glHint")] public static void Hint(OpenTK.Graphics.OpenGL.HintTarget target, OpenTK.Graphics.OpenGL.HintMode mode) @@ -86105,30 +84898,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define histogram table - /// - /// - /// - /// The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The number of entries in the histogram table. Must be a power of 2. - /// - /// - /// - /// - /// The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. - /// - /// + /// + /// Define histogram table + /// + /// + /// + /// The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The number of entries in the histogram table. Must be a power of 2. + /// + /// + /// + /// + /// The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glHistogram")] public static void Histogram(OpenTK.Graphics.OpenGL.HistogramTarget target, Int32 width, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, bool sink) @@ -86143,18 +84935,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexd")] public static void Index(Double c) @@ -86169,18 +84960,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexdv")] public static @@ -86196,18 +84986,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexf")] public static void Index(Single c) @@ -86222,18 +85011,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexfv")] public static @@ -86249,18 +85037,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexi")] public static void Index(Int32 c) @@ -86275,18 +85062,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexiv")] public static @@ -86302,15 +85088,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the writing of individual bits in the color index buffers - /// - /// - /// - /// Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the writing of individual bits in the color index buffers + /// + /// + /// + /// Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexMask")] public static void IndexMask(Int32 mask) @@ -86325,15 +85110,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the writing of individual bits in the color index buffers - /// - /// - /// - /// Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the writing of individual bits in the color index buffers + /// + /// + /// + /// Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexMask")] public static @@ -86349,25 +85133,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexPointer")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, IntPtr pointer) @@ -86382,25 +85165,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexPointer")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) @@ -86424,25 +85206,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexPointer")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) @@ -86466,25 +85247,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexPointer")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) @@ -86508,25 +85288,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexPointer")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) @@ -86551,18 +85330,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexs")] public static void Index(Int16 c) @@ -86577,18 +85355,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIndexsv")] public static @@ -86604,18 +85381,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexub")] public static void Index(Byte c) @@ -86630,18 +85406,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set the current color index - /// - /// - /// - /// Specifies the new value for the current color index. - /// - /// - /// - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set the current color index + /// + /// + /// + /// Specifies the new value for the current color index. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIndexubv")] public static @@ -86657,10 +85432,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Initialize the name stack - /// + /// [requires: v1.0][deprecated: v3.2] + /// Initialize the name stack + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glInitNames")] public static void InitNames() @@ -86675,20 +85449,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Simultaneously specify and enable several interleaved arrays - /// - /// - /// - /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. - /// - /// - /// - /// - /// Specifies the offset in bytes between each aggregate array element. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Simultaneously specify and enable several interleaved arrays + /// + /// + /// + /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. + /// + /// + /// + /// + /// Specifies the offset in bytes between each aggregate array element. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glInterleavedArrays")] public static void InterleavedArrays(OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, IntPtr pointer) @@ -86703,20 +85476,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Simultaneously specify and enable several interleaved arrays - /// - /// - /// - /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. - /// - /// - /// - /// - /// Specifies the offset in bytes between each aggregate array element. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Simultaneously specify and enable several interleaved arrays + /// + /// + /// + /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. + /// + /// + /// + /// + /// Specifies the offset in bytes between each aggregate array element. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glInterleavedArrays")] public static void InterleavedArrays(OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) @@ -86740,20 +85512,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Simultaneously specify and enable several interleaved arrays - /// - /// - /// - /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. - /// - /// - /// - /// - /// Specifies the offset in bytes between each aggregate array element. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Simultaneously specify and enable several interleaved arrays + /// + /// + /// + /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. + /// + /// + /// + /// + /// Specifies the offset in bytes between each aggregate array element. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glInterleavedArrays")] public static void InterleavedArrays(OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) @@ -86777,20 +85548,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Simultaneously specify and enable several interleaved arrays - /// - /// - /// - /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. - /// - /// - /// - /// - /// Specifies the offset in bytes between each aggregate array element. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Simultaneously specify and enable several interleaved arrays + /// + /// + /// + /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. + /// + /// + /// + /// + /// Specifies the offset in bytes between each aggregate array element. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glInterleavedArrays")] public static void InterleavedArrays(OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) @@ -86814,20 +85584,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Simultaneously specify and enable several interleaved arrays - /// - /// - /// - /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. - /// - /// - /// - /// - /// Specifies the offset in bytes between each aggregate array element. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Simultaneously specify and enable several interleaved arrays + /// + /// + /// + /// Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. + /// + /// + /// + /// + /// Specifies the offset in bytes between each aggregate array element. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glInterleavedArrays")] public static void InterleavedArrays(OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) @@ -86852,15 +85621,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a buffer object's data store - /// - /// - /// - /// The name of a buffer object whose data store to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a buffer object's data store + /// + /// + /// + /// The name of a buffer object whose data store to invalidate. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferData")] public static void InvalidateBufferData(Int32 buffer) @@ -86875,15 +85643,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a buffer object's data store - /// - /// - /// - /// The name of a buffer object whose data store to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a buffer object's data store + /// + /// + /// + /// The name of a buffer object whose data store to invalidate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferData")] public static @@ -86899,25 +85666,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a buffer object's data store - /// - /// - /// - /// The name of a buffer object, a subrange of whose data store to invalidate. - /// - /// - /// - /// - /// The offset within the buffer's data store of the start of the range to be invalidated. - /// - /// - /// - /// - /// The length of the range within the buffer's data store to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a buffer object's data store + /// + /// + /// + /// The name of a buffer object, a subrange of whose data store to invalidate. + /// + /// + /// + /// + /// The offset within the buffer's data store of the start of the range to be invalidated. + /// + /// + /// + /// + /// The length of the range within the buffer's data store to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferSubData")] public static void InvalidateBufferSubData(Int32 buffer, IntPtr offset, IntPtr length) @@ -86932,25 +85698,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a buffer object's data store - /// - /// - /// - /// The name of a buffer object, a subrange of whose data store to invalidate. - /// - /// - /// - /// - /// The offset within the buffer's data store of the start of the range to be invalidated. - /// - /// - /// - /// - /// The length of the range within the buffer's data store to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a buffer object's data store + /// + /// + /// + /// The name of a buffer object, a subrange of whose data store to invalidate. + /// + /// + /// + /// + /// The offset within the buffer's data store of the start of the range to be invalidated. + /// + /// + /// + /// + /// The length of the range within the buffer's data store to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferSubData")] public static @@ -86966,25 +85731,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateFramebuffer")] public static void InvalidateFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 numAttachments, OpenTK.Graphics.OpenGL.FramebufferAttachment[] attachments) @@ -87005,25 +85769,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateFramebuffer")] public static void InvalidateFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 numAttachments, ref OpenTK.Graphics.OpenGL.FramebufferAttachment attachments) @@ -87044,25 +85807,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateFramebuffer")] public static @@ -87078,45 +85840,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a region of some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a region of some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateSubFramebuffer")] public static void InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 numAttachments, OpenTK.Graphics.OpenGL.FramebufferAttachment[] attachments, Int32 x, Int32 y, Int32 width, Int32 height) @@ -87137,45 +85898,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a region of some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a region of some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateSubFramebuffer")] public static void InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 numAttachments, ref OpenTK.Graphics.OpenGL.FramebufferAttachment attachments, Int32 x, Int32 y, Int32 width, Int32 height) @@ -87196,45 +85956,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a region of some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a region of some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateSubFramebuffer")] public static @@ -87250,20 +86009,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the entirety a texture image - /// - /// - /// - /// The name of a texture object to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the entirety a texture image + /// + /// + /// + /// The name of a texture object to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object to invalidate. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexImage")] public static void InvalidateTexImage(Int32 texture, Int32 level) @@ -87278,20 +86036,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the entirety a texture image - /// - /// - /// - /// The name of a texture object to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the entirety a texture image + /// + /// + /// + /// The name of a texture object to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object to invalidate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexImage")] public static @@ -87307,50 +86064,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a texture image - /// - /// - /// - /// The name of a texture object a subregion of which to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object within which the region resides. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The Z offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// - /// - /// - /// The depth of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a texture image + /// + /// + /// + /// The name of a texture object a subregion of which to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object within which the region resides. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The Z offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// + /// + /// + /// The depth of the region to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexSubImage")] public static void InvalidateTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth) @@ -87365,50 +86121,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a texture image - /// - /// - /// - /// The name of a texture object a subregion of which to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object within which the region resides. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The Z offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// - /// - /// - /// The depth of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a texture image + /// + /// + /// + /// The name of a texture object a subregion of which to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object within which the region resides. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The Z offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// + /// + /// + /// The depth of the region to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexSubImage")] public static @@ -87424,15 +86179,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsBuffer")] public static bool IsBuffer(Int32 buffer) @@ -87447,15 +86201,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsBuffer")] public static @@ -87471,20 +86224,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v1.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIsEnabled")] public static bool IsEnabled(OpenTK.Graphics.OpenGL.EnableCap cap) @@ -87499,20 +86251,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v3.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glIsEnabledi")] public static bool IsEnabled(OpenTK.Graphics.OpenGL.IndexedEnableCap target, Int32 index) @@ -87527,20 +86278,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v3.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glIsEnabledi")] public static @@ -87556,15 +86306,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsFramebuffer")] public static bool IsFramebuffer(Int32 framebuffer) @@ -87579,15 +86328,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsFramebuffer")] public static @@ -87603,15 +86351,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Determine if a name corresponds to a display list - /// - /// - /// - /// Specifies a potential display list name. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Determine if a name corresponds to a display list + /// + /// + /// + /// Specifies a potential display list name. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIsList")] public static bool IsList(Int32 list) @@ -87626,15 +86373,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Determine if a name corresponds to a display list - /// - /// - /// - /// Specifies a potential display list name. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Determine if a name corresponds to a display list + /// + /// + /// + /// Specifies a potential display list name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIsList")] public static @@ -87650,15 +86396,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static bool IsProgram(Int32 program) @@ -87673,15 +86418,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static @@ -87697,15 +86441,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glIsProgramPipeline")] public static bool IsProgramPipeline(Int32 pipeline) @@ -87720,15 +86463,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glIsProgramPipeline")] public static @@ -87744,15 +86486,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsQuery")] public static bool IsQuery(Int32 id) @@ -87767,15 +86508,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsQuery")] public static @@ -87791,15 +86531,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsRenderbuffer")] public static bool IsRenderbuffer(Int32 renderbuffer) @@ -87814,15 +86553,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsRenderbuffer")] public static @@ -87838,15 +86576,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Determine if a name corresponds to a sampler object - /// - /// - /// - /// Specifies a value that may be the name of a sampler object. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Determine if a name corresponds to a sampler object + /// + /// + /// + /// Specifies a value that may be the name of a sampler object. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glIsSampler")] public static bool IsSampler(Int32 sampler) @@ -87861,15 +86598,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Determine if a name corresponds to a sampler object - /// - /// - /// - /// Specifies a value that may be the name of a sampler object. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Determine if a name corresponds to a sampler object + /// + /// + /// + /// Specifies a value that may be the name of a sampler object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glIsSampler")] public static @@ -87885,15 +86621,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a shader object - /// - /// - /// - /// Specifies a potential shader object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a shader object + /// + /// + /// + /// Specifies a potential shader object. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static bool IsShader(Int32 shader) @@ -87908,15 +86643,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a shader object - /// - /// - /// - /// Specifies a potential shader object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a shader object + /// + /// + /// + /// Specifies a potential shader object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static @@ -87932,15 +86666,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Determine if a name corresponds to a sync object - /// - /// - /// - /// Specifies a value that may be the name of a sync object. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Determine if a name corresponds to a sync object + /// + /// + /// + /// Specifies a value that may be the name of a sync object. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glIsSync")] public static bool IsSync(IntPtr sync) @@ -87955,15 +86688,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v1.1] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIsTexture")] public static bool IsTexture(Int32 texture) @@ -87978,15 +86710,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v1.1] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIsTexture")] public static @@ -88002,15 +86733,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Determine if a name corresponds to a transform feedback object - /// - /// - /// - /// Specifies a value that may be the name of a transform feedback object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Determine if a name corresponds to a transform feedback object + /// + /// + /// + /// Specifies a value that may be the name of a transform feedback object. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glIsTransformFeedback")] public static bool IsTransformFeedback(Int32 id) @@ -88025,15 +86755,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Determine if a name corresponds to a transform feedback object - /// - /// - /// - /// Specifies a value that may be the name of a transform feedback object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Determine if a name corresponds to a transform feedback object + /// + /// + /// + /// Specifies a value that may be the name of a transform feedback object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glIsTransformFeedback")] public static @@ -88049,15 +86778,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsVertexArray")] public static bool IsVertexArray(Int32 array) @@ -88072,15 +86800,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsVertexArray")] public static @@ -88096,25 +86823,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightf")] public static void Light(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Single param) @@ -88129,25 +86855,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightfv")] public static void Light(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Single[] @params) @@ -88168,25 +86893,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightfv")] public static @@ -88202,25 +86926,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLighti")] public static void Light(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Int32 param) @@ -88235,25 +86958,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightiv")] public static void Light(OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Int32[] @params) @@ -88274,25 +86996,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set light source parameters - /// - /// - /// - /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. - /// - /// - /// - /// - /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. - /// - /// - /// - /// - /// Specifies the value that parameter pname of light source light will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set light source parameters + /// + /// + /// + /// Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. + /// + /// + /// + /// + /// Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. + /// + /// + /// + /// + /// Specifies the value that parameter pname of light source light will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightiv")] public static @@ -88308,20 +87029,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightModelf")] public static void LightModel(OpenTK.Graphics.OpenGL.LightModelParameter pname, Single param) @@ -88336,20 +87056,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightModelfv")] public static void LightModel(OpenTK.Graphics.OpenGL.LightModelParameter pname, Single[] @params) @@ -88370,20 +87089,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightModelfv")] public static @@ -88399,20 +87117,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightModeli")] public static void LightModel(OpenTK.Graphics.OpenGL.LightModelParameter pname, Int32 param) @@ -88427,20 +87144,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightModeliv")] public static void LightModel(OpenTK.Graphics.OpenGL.LightModelParameter pname, Int32[] @params) @@ -88461,20 +87177,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the lighting model parameters - /// - /// - /// - /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. - /// - /// - /// - /// - /// Specifies the value that param will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the lighting model parameters + /// + /// + /// + /// Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. + /// + /// + /// + /// + /// Specifies the value that param will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLightModeliv")] public static @@ -88490,20 +87205,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the line stipple pattern - /// - /// - /// - /// Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1. - /// - /// - /// - /// - /// Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the line stipple pattern + /// + /// + /// + /// Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1. + /// + /// + /// + /// + /// Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLineStipple")] public static void LineStipple(Int32 factor, Int16 pattern) @@ -88518,20 +87232,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the line stipple pattern - /// - /// - /// - /// Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1. - /// - /// - /// - /// - /// Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the line stipple pattern + /// + /// + /// + /// Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1. + /// + /// + /// + /// + /// Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLineStipple")] public static @@ -88547,15 +87260,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify the width of rasterized lines - /// - /// - /// - /// Specifies the width of rasterized lines. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the width of rasterized lines + /// + /// + /// + /// Specifies the width of rasterized lines. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLineWidth")] public static void LineWidth(Single width) @@ -88570,15 +87282,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: v2.0] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static void LinkProgram(Int32 program) @@ -88593,15 +87304,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: v2.0] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static @@ -88617,15 +87327,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the display-list base for glCallLists - /// - /// - /// - /// Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the display-list base for glCallLists + /// + /// + /// + /// Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glListBase")] public static void ListBase(Int32 @base) @@ -88640,15 +87349,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the display-list base for glCallLists - /// - /// - /// - /// Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the display-list base for glCallLists + /// + /// + /// + /// Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glListBase")] public static @@ -88664,10 +87372,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the identity matrix - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the identity matrix + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadIdentity")] public static void LoadIdentity() @@ -88682,15 +87389,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadMatrixd")] public static void LoadMatrix(Double[] m) @@ -88711,15 +87417,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadMatrixd")] public static void LoadMatrix(ref Double m) @@ -88740,15 +87445,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadMatrixd")] public static @@ -88764,15 +87468,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadMatrixf")] public static void LoadMatrix(Single[] m) @@ -88793,15 +87496,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadMatrixf")] public static void LoadMatrix(ref Single m) @@ -88822,15 +87524,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Replace the current matrix with the specified matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Replace the current matrix with the specified matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadMatrixf")] public static @@ -88846,15 +87547,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Load a name onto the name stack - /// - /// - /// - /// Specifies a name that will replace the top value on the name stack. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Load a name onto the name stack + /// + /// + /// + /// Specifies a name that will replace the top value on the name stack. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadName")] public static void LoadName(Int32 name) @@ -88869,15 +87569,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Load a name onto the name stack - /// - /// - /// - /// Specifies a name that will replace the top value on the name stack. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Load a name onto the name stack + /// + /// + /// + /// Specifies a name that will replace the top value on the name stack. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLoadName")] public static @@ -88893,15 +87592,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glLoadTransposeMatrixd")] public static void LoadTransposeMatrix(Double[] m) @@ -88922,15 +87620,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glLoadTransposeMatrixd")] public static void LoadTransposeMatrix(ref Double m) @@ -88951,15 +87648,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glLoadTransposeMatrixd")] public static @@ -88975,15 +87671,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glLoadTransposeMatrixf")] public static void LoadTransposeMatrix(Single[] m) @@ -89004,15 +87699,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glLoadTransposeMatrixf")] public static void LoadTransposeMatrix(ref Single m) @@ -89033,15 +87727,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Replace the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Replace the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glLoadTransposeMatrixf")] public static @@ -89057,15 +87750,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a logical pixel operation for rendering - /// - /// - /// - /// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. - /// - /// + /// [requires: v1.0] + /// Specify a logical pixel operation for rendering + /// + /// + /// + /// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLogicOp")] public static void LogicOp(OpenTK.Graphics.OpenGL.LogicOp opcode) @@ -89080,35 +87772,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. - /// - /// - /// - /// - /// Specifies the number of control points. Must be positive. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + /// + /// + /// + /// + /// Specifies the number of control points. Must be positive. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap1d")] public static void Map1(OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double[] points) @@ -89129,35 +87820,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. - /// - /// - /// - /// - /// Specifies the number of control points. Must be positive. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + /// + /// + /// + /// + /// Specifies the number of control points. Must be positive. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap1d")] public static void Map1(OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, ref Double points) @@ -89178,35 +87868,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. - /// - /// - /// - /// - /// Specifies the number of control points. Must be positive. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + /// + /// + /// + /// + /// Specifies the number of control points. Must be positive. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap1d")] public static @@ -89222,35 +87911,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. - /// - /// - /// - /// - /// Specifies the number of control points. Must be positive. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + /// + /// + /// + /// + /// Specifies the number of control points. Must be positive. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap1f")] public static void Map1(OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single[] points) @@ -89271,35 +87959,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. - /// - /// - /// - /// - /// Specifies the number of control points. Must be positive. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + /// + /// + /// + /// + /// Specifies the number of control points. Must be positive. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap1f")] public static void Map1(OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, ref Single points) @@ -89320,35 +88007,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. - /// - /// - /// - /// - /// Specifies the number of control points. Must be positive. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. + /// + /// + /// + /// + /// Specifies the number of control points. Must be positive. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap1f")] public static @@ -89364,50 +88050,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a two-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a two-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap2d")] public static void Map2(OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double[] points) @@ -89428,50 +88113,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a two-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a two-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap2d")] public static void Map2(OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, ref Double points) @@ -89492,50 +88176,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a two-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a two-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap2d")] public static @@ -89551,50 +88234,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a two-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a two-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap2f")] public static void Map2(OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single[] points) @@ -89615,50 +88297,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a two-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a two-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap2f")] public static void Map2(OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, ref Single points) @@ -89679,50 +88360,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a two-dimensional evaluator - /// - /// - /// - /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. - /// - /// - /// - /// - /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. - /// - /// - /// - /// - /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. - /// - /// - /// - /// - /// Specifies a pointer to the array of control points. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a two-dimensional evaluator + /// + /// + /// + /// Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. + /// + /// + /// + /// + /// Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. + /// + /// + /// + /// + /// Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. + /// + /// + /// + /// + /// Specifies a pointer to the array of control points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMap2f")] public static @@ -89738,20 +88418,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.5] - /// Map a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. - /// - /// + /// [requires: v1.5] + /// Map a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glMapBuffer")] public static IntPtr MapBuffer(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferAccess access) @@ -89766,30 +88445,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] - /// Map a section of a buffer object's data store - /// - /// - /// - /// Specifies a binding to which the target buffer is bound. - /// - /// - /// - /// - /// Specifies a the starting offset within the buffer of the range to be mapped. - /// - /// - /// - /// - /// Specifies a length of the range to be mapped. - /// - /// - /// - /// - /// Specifies a combination of access flags indicating the desired access to the range. - /// - /// + /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] + /// Map a section of a buffer object's data store + /// + /// + /// + /// Specifies a binding to which the target buffer is bound. + /// + /// + /// + /// + /// Specifies a the starting offset within the buffer of the range to be mapped. + /// + /// + /// + /// + /// Specifies a length of the range to be mapped. + /// + /// + /// + /// + /// Specifies a combination of access flags indicating the desired access to the range. + /// + /// [AutoGenerated(Category = "ARB_map_buffer_range|VERSION_3_0", Version = "3.0", EntryPoint = "glMapBufferRange")] public static IntPtr MapBufferRange(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr length, OpenTK.Graphics.OpenGL.BufferAccessMask access) @@ -89804,30 +88482,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one- or two-dimensional mesh - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values i = 0 and i = un. - /// - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one- or two-dimensional mesh + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values i = 0 and i = un. + /// + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMapGrid1d")] public static void MapGrid1(Int32 un, Double u1, Double u2) @@ -89842,30 +88519,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one- or two-dimensional mesh - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values i = 0 and i = un. - /// - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one- or two-dimensional mesh + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values i = 0 and i = un. + /// + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMapGrid1f")] public static void MapGrid1(Int32 un, Single u1, Single u2) @@ -89880,30 +88556,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one- or two-dimensional mesh - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values i = 0 and i = un. - /// - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one- or two-dimensional mesh + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values i = 0 and i = un. + /// + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMapGrid2d")] public static void MapGrid2(Int32 un, Double u1, Double u2, Int32 vn, Double v1, Double v2) @@ -89918,30 +88593,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Define a one- or two-dimensional mesh - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values i = 0 and i = un. - /// - /// - /// - /// - /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). - /// - /// - /// - /// - /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Define a one- or two-dimensional mesh + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values i = 0 and i = un. + /// + /// + /// + /// + /// Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). + /// + /// + /// + /// + /// Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMapGrid2f")] public static void MapGrid2(Int32 un, Single u1, Single u2, Int32 vn, Single v1, Single v2) @@ -89956,25 +88630,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMaterialf")] public static void Material(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Single param) @@ -89989,25 +88662,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMaterialfv")] public static void Material(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Single[] @params) @@ -90028,25 +88700,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMaterialfv")] public static @@ -90062,25 +88733,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMateriali")] public static void Material(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Int32 param) @@ -90095,25 +88765,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMaterialiv")] public static void Material(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Int32[] @params) @@ -90134,25 +88803,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify material parameters for the lighting model - /// - /// - /// - /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. - /// - /// - /// - /// - /// Specifies the value that parameter GL_SHININESS will be set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify material parameters for the lighting model + /// + /// + /// + /// Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. + /// + /// + /// + /// + /// Specifies the value that parameter GL_SHININESS will be set to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMaterialiv")] public static @@ -90168,15 +88836,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify which matrix is the current matrix - /// - /// - /// - /// Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify which matrix is the current matrix + /// + /// + /// + /// Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMatrixMode")] public static void MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode mode) @@ -90191,15 +88858,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] - /// Defines a barrier ordering memory transactions - /// - /// - /// - /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. - /// - /// + /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] + /// Defines a barrier ordering memory transactions + /// + /// + /// + /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. + /// + /// [AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glMemoryBarrier")] public static void MemoryBarrier(OpenTK.Graphics.OpenGL.MemoryBarrierFlags barriers) @@ -90214,25 +88880,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define minmax table - /// - /// - /// - /// The minmax table whose parameters are to be set. Must be GL_MINMAX. - /// - /// - /// - /// - /// The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. - /// - /// + /// + /// Define minmax table + /// + /// + /// + /// The minmax table whose parameters are to be set. Must be GL_MINMAX. + /// + /// + /// + /// + /// The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glMinmax")] public static void Minmax(OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, bool sink) @@ -90247,15 +88912,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0] - /// Specifies minimum rate at which sample shaing takes place - /// - /// - /// - /// Specifies the rate at which samples are shaded within each covered pixel. - /// - /// + /// [requires: v4.0] + /// Specifies minimum rate at which sample shaing takes place + /// + /// + /// + /// Specifies the rate at which samples are shaded within each covered pixel. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glMinSampleShading")] public static void MinSampleShading(Single value) @@ -90270,30 +88934,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] first, Int32[] count, Int32 drawcount) @@ -90315,30 +88978,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 first, ref Int32 count, Int32 drawcount) @@ -90360,30 +89022,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static @@ -90399,30 +89060,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] first, Int32[] count, Int32 drawcount) @@ -90444,30 +89104,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 drawcount) @@ -90489,30 +89148,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static @@ -90528,30 +89186,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, IntPtr indirect, Int32 drawcount, Int32 stride) @@ -90566,30 +89223,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] T1[] indirect, Int32 drawcount, Int32 stride) @@ -90613,30 +89269,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] T1[,] indirect, Int32 drawcount, Int32 stride) @@ -90660,30 +89315,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] T1[,,] indirect, Int32 drawcount, Int32 stride) @@ -90707,30 +89361,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.PrimitiveType mode, [InAttribute, OutAttribute] ref T1 indirect, Int32 drawcount, Int32 stride) @@ -90755,35 +89408,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 drawcount) @@ -90804,35 +89456,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount) @@ -90862,35 +89513,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount) @@ -90920,35 +89570,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount) @@ -90978,35 +89627,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount) @@ -91037,35 +89685,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 drawcount) @@ -91086,35 +89733,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount) @@ -91144,35 +89790,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount) @@ -91202,35 +89847,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount) @@ -91260,35 +89904,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount) @@ -91319,35 +89962,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -91363,35 +90005,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -91416,35 +90057,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -91469,35 +90109,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -91522,35 +90161,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -91576,35 +90214,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 drawcount) @@ -91625,35 +90262,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount) @@ -91683,35 +90319,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount) @@ -91741,35 +90376,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount) @@ -91799,35 +90433,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount) @@ -91858,35 +90491,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 drawcount) @@ -91907,35 +90539,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount) @@ -91965,35 +90596,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount) @@ -92023,35 +90653,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount) @@ -92081,35 +90710,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount) @@ -92140,35 +90768,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -92184,35 +90811,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -92237,35 +90863,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -92290,35 +90915,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -92343,35 +90967,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -92397,40 +91020,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 drawcount, Int32[] basevertex) @@ -92452,40 +91074,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount, Int32[] basevertex) @@ -92516,40 +91137,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount, Int32[] basevertex) @@ -92580,40 +91200,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount, Int32[] basevertex) @@ -92644,40 +91263,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount, Int32[] basevertex) @@ -92709,40 +91327,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 drawcount, ref Int32 basevertex) @@ -92764,40 +91381,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount, ref Int32 basevertex) @@ -92828,40 +91444,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount, ref Int32 basevertex) @@ -92892,40 +91507,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount, ref Int32 basevertex) @@ -92956,40 +91570,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount, ref Int32 basevertex) @@ -93021,40 +91634,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -93070,40 +91682,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -93128,40 +91739,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -93186,40 +91796,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -93244,40 +91853,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -93303,35 +91911,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.All mode, OpenTK.Graphics.OpenGL.All type, IntPtr indirect, Int32 drawcount, Int32 stride) @@ -93346,35 +91953,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.All mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T2[] indirect, Int32 drawcount, Int32 stride) @@ -93398,35 +92004,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.All mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T2[,] indirect, Int32 drawcount, Int32 stride) @@ -93450,35 +92055,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.All mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T2[,,] indirect, Int32 drawcount, Int32 stride) @@ -93502,35 +92106,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.All mode, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] ref T2 indirect, Int32 drawcount, Int32 stride) @@ -93555,20 +92158,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1d")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Double s) @@ -93583,20 +92185,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1dv")] public static @@ -93612,20 +92213,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1f")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Single s) @@ -93640,20 +92240,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1fv")] public static @@ -93669,20 +92268,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1i")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s) @@ -93697,20 +92295,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1iv")] public static @@ -93726,20 +92323,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1s")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s) @@ -93754,20 +92350,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord1sv")] public static @@ -93783,20 +92378,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2d")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t) @@ -93811,20 +92405,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2dv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) @@ -93845,20 +92438,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2dv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) @@ -93879,20 +92471,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2dv")] public static @@ -93908,20 +92499,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2f")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t) @@ -93936,20 +92526,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2fv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) @@ -93970,20 +92559,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2fv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) @@ -94004,20 +92592,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2fv")] public static @@ -94033,20 +92620,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2i")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t) @@ -94061,20 +92647,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2iv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) @@ -94095,20 +92680,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2iv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) @@ -94129,20 +92713,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2iv")] public static @@ -94158,20 +92741,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2s")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t) @@ -94186,20 +92768,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2sv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) @@ -94220,20 +92801,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2sv")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) @@ -94254,20 +92834,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord2sv")] public static @@ -94283,20 +92862,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3d")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r) @@ -94311,20 +92889,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3dv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) @@ -94345,20 +92922,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3dv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) @@ -94379,20 +92955,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3dv")] public static @@ -94408,20 +92983,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3f")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r) @@ -94436,20 +93010,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3fv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) @@ -94470,20 +93043,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3fv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) @@ -94504,20 +93076,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3fv")] public static @@ -94533,20 +93104,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3i")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r) @@ -94561,20 +93131,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3iv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) @@ -94595,20 +93164,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3iv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) @@ -94629,20 +93197,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3iv")] public static @@ -94658,20 +93225,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3s")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r) @@ -94686,20 +93252,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3sv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) @@ -94720,20 +93285,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3sv")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) @@ -94754,20 +93318,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord3sv")] public static @@ -94783,20 +93346,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4d")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r, Double q) @@ -94811,20 +93373,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4dv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) @@ -94845,20 +93406,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4dv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) @@ -94879,20 +93439,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4dv")] public static @@ -94908,20 +93467,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4f")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r, Single q) @@ -94936,20 +93494,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4fv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) @@ -94970,20 +93527,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4fv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) @@ -95004,20 +93560,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4fv")] public static @@ -95033,20 +93588,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4i")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r, Int32 q) @@ -95061,20 +93615,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4iv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) @@ -95095,20 +93648,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4iv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) @@ -95129,20 +93681,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4iv")] public static @@ -95158,20 +93709,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4s")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r, Int16 q) @@ -95186,20 +93736,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4sv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) @@ -95220,20 +93769,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4sv")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) @@ -95254,20 +93802,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultiTexCoord4sv")] public static @@ -95535,15 +94082,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMultMatrixd")] public static void MultMatrix(Double[] m) @@ -95564,15 +94110,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMultMatrixd")] public static void MultMatrix(ref Double m) @@ -95593,15 +94138,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMultMatrixd")] public static @@ -95617,15 +94161,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMultMatrixf")] public static void MultMatrix(Single[] m) @@ -95646,15 +94189,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMultMatrixf")] public static void MultMatrix(ref Single m) @@ -95675,15 +94217,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with the specified matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with the specified matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glMultMatrixf")] public static @@ -95699,15 +94240,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultTransposeMatrixd")] public static void MultTransposeMatrix(Double[] m) @@ -95728,15 +94268,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultTransposeMatrixd")] public static void MultTransposeMatrix(ref Double m) @@ -95757,15 +94296,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultTransposeMatrixd")] public static @@ -95781,15 +94319,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultTransposeMatrixf")] public static void MultTransposeMatrix(Single[] m) @@ -95810,15 +94347,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultTransposeMatrixf")] public static void MultTransposeMatrix(ref Single m) @@ -95839,15 +94375,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3][deprecated: v3.2] - /// Multiply the current matrix with the specified row-major ordered matrix - /// - /// - /// - /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. - /// - /// + /// [requires: v1.3][deprecated: v3.2] + /// Multiply the current matrix with the specified row-major ordered matrix + /// + /// + /// + /// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glMultTransposeMatrixf")] public static @@ -95863,20 +94398,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Create or replace a display list - /// - /// - /// - /// Specifies the display-list name. - /// - /// - /// - /// - /// Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Create or replace a display list + /// + /// + /// + /// Specifies the display-list name. + /// + /// + /// + /// + /// Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNewList")] public static void NewList(Int32 list, OpenTK.Graphics.OpenGL.ListMode mode) @@ -95891,20 +94425,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Create or replace a display list - /// - /// - /// - /// Specifies the display-list name. - /// - /// - /// - /// - /// Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Create or replace a display list + /// + /// + /// + /// Specifies the display-list name. + /// + /// + /// + /// + /// Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNewList")] public static @@ -95920,18 +94453,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3b")] public static void Normal3(Byte nx, Byte ny, Byte nz) @@ -95946,18 +94478,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3b")] public static @@ -95973,18 +94504,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3bv")] public static void Normal3(Byte[] v) @@ -96005,18 +94535,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3bv")] public static void Normal3(ref Byte v) @@ -96037,18 +94566,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3bv")] public static @@ -96064,18 +94592,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3bv")] public static @@ -96097,18 +94624,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3bv")] public static @@ -96130,18 +94656,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3bv")] public static @@ -96157,18 +94682,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3d")] public static void Normal3(Double nx, Double ny, Double nz) @@ -96183,18 +94707,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3dv")] public static void Normal3(Double[] v) @@ -96215,18 +94738,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3dv")] public static void Normal3(ref Double v) @@ -96247,18 +94769,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3dv")] public static @@ -96274,18 +94795,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3f")] public static void Normal3(Single nx, Single ny, Single nz) @@ -96300,18 +94820,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3fv")] public static void Normal3(Single[] v) @@ -96332,18 +94851,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3fv")] public static void Normal3(ref Single v) @@ -96364,18 +94882,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3fv")] public static @@ -96391,18 +94908,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3i")] public static void Normal3(Int32 nx, Int32 ny, Int32 nz) @@ -96417,18 +94933,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3iv")] public static void Normal3(Int32[] v) @@ -96449,18 +94964,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3iv")] public static void Normal3(ref Int32 v) @@ -96481,18 +94995,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3iv")] public static @@ -96508,18 +95021,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3s")] public static void Normal3(Int16 nx, Int16 ny, Int16 nz) @@ -96534,18 +95046,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3sv")] public static void Normal3(Int16[] v) @@ -96566,18 +95077,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3sv")] public static void Normal3(ref Int16 v) @@ -96598,18 +95108,17 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current normal vector - /// - /// - /// - /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). - /// - /// - /// - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current normal vector + /// + /// + /// + /// Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glNormal3sv")] public static @@ -96688,25 +95197,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, IntPtr pointer) @@ -96721,25 +95229,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) @@ -96763,25 +95270,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) @@ -96805,25 +95311,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) @@ -96847,25 +95352,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glNormalPointer")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) @@ -96890,30 +95394,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectLabel")] public static void ObjectLabel(OpenTK.Graphics.OpenGL.ObjectLabelIdentifier identifier, Int32 name, Int32 length, String label) @@ -96928,30 +95431,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectLabel")] public static @@ -96967,25 +95469,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel(IntPtr ptr, Int32 length, String label) @@ -97000,25 +95501,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) @@ -97042,25 +95542,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) @@ -97084,25 +95583,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) @@ -97126,25 +95624,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) @@ -97169,25 +95666,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix with an orthographic matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix with an orthographic matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glOrtho")] public static void Ortho(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar) @@ -97202,15 +95698,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Place a marker in the feedback buffer - /// - /// - /// - /// Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Place a marker in the feedback buffer + /// + /// + /// + /// Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPassThrough")] public static void PassThrough(Single token) @@ -97225,25 +95720,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameterfv")] public static void PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterFloat pname, Single[] values) @@ -97264,25 +95758,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameterfv")] public static void PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterFloat pname, ref Single values) @@ -97303,25 +95796,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameterfv")] public static @@ -97337,25 +95829,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameteri")] public static void PatchParameter(OpenTK.Graphics.OpenGL.PatchParameterInt pname, Int32 value) @@ -97370,10 +95861,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Pause transform feedback operations - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Pause transform feedback operations + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glPauseTransformFeedback")] public static void PauseTransformFeedback() @@ -97388,25 +95878,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapfv")] public static void PixelMap(OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Single[] values) @@ -97427,25 +95916,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapfv")] public static void PixelMap(OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref Single values) @@ -97466,25 +95954,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapfv")] public static @@ -97500,25 +95987,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapuiv")] public static void PixelMap(OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Int32[] values) @@ -97539,25 +96025,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapuiv")] public static void PixelMap(OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref Int32 values) @@ -97578,25 +96063,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapuiv")] public static @@ -97612,25 +96096,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapuiv")] public static @@ -97652,25 +96135,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapuiv")] public static @@ -97692,25 +96174,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapuiv")] public static @@ -97726,25 +96207,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapusv")] public static void PixelMap(OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Int16[] values) @@ -97765,25 +96245,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapusv")] public static void PixelMap(OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref Int16 values) @@ -97804,25 +96283,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapusv")] public static @@ -97838,25 +96316,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapusv")] public static @@ -97878,25 +96355,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapusv")] public static @@ -97918,25 +96394,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set up pixel transfer maps - /// - /// - /// - /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. - /// - /// - /// - /// - /// Specifies the size of the map being defined. - /// - /// - /// - /// - /// Specifies an array of mapsize values. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set up pixel transfer maps + /// + /// + /// + /// Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. + /// + /// + /// + /// + /// Specifies the size of the map being defined. + /// + /// + /// + /// + /// Specifies an array of mapsize values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelMapusv")] public static @@ -98010,20 +96485,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set pixel storage modes - /// - /// - /// - /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0] + /// Set pixel storage modes + /// + /// + /// + /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelStoref")] public static void PixelStore(OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Single param) @@ -98038,20 +96512,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set pixel storage modes - /// - /// - /// - /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0] + /// Set pixel storage modes + /// + /// + /// + /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelStorei")] public static void PixelStore(OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Int32 param) @@ -98081,23 +96554,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set pixel transfer modes - /// - /// - /// - /// Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS. - /// - /// - /// Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set pixel transfer modes + /// + /// + /// + /// Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS. + /// + /// + /// Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelTransferf")] public static void PixelTransfer(OpenTK.Graphics.OpenGL.PixelTransferParameter pname, Single param) @@ -98112,23 +96584,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set pixel transfer modes - /// - /// - /// - /// Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS. - /// - /// - /// Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set pixel transfer modes + /// + /// + /// + /// Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS. + /// + /// + /// Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelTransferi")] public static void PixelTransfer(OpenTK.Graphics.OpenGL.PixelTransferParameter pname, Int32 param) @@ -98143,15 +96614,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the pixel zoom factors - /// - /// - /// - /// Specify the and zoom factors for pixel write operations. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the pixel zoom factors + /// + /// + /// + /// Specify the and zoom factors for pixel write operations. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelZoom")] public static void PixelZoom(Single xfactor, Single yfactor) @@ -98166,25 +96636,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameterf")] public static void PointParameter(OpenTK.Graphics.OpenGL.PointParameterName pname, Single param) @@ -98199,25 +96668,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameterfv")] public static void PointParameter(OpenTK.Graphics.OpenGL.PointParameterName pname, Single[] @params) @@ -98238,25 +96706,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameterfv")] public static @@ -98272,25 +96739,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameteri")] public static void PointParameter(OpenTK.Graphics.OpenGL.PointParameterName pname, Int32 param) @@ -98305,25 +96771,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameteriv")] public static void PointParameter(OpenTK.Graphics.OpenGL.PointParameterName pname, Int32[] @params) @@ -98344,25 +96809,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameteriv")] public static @@ -98378,15 +96842,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify the diameter of rasterized points - /// - /// - /// - /// Specifies the diameter of rasterized points. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the diameter of rasterized points + /// + /// + /// + /// Specifies the diameter of rasterized points. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPointSize")] public static void PointSize(Single size) @@ -98401,20 +96864,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Select a polygon rasterization mode - /// - /// - /// - /// Specifies the polygons that mode applies to. Must be GL_FRONT_AND_BACK for front- and back-facing polygons. - /// - /// - /// - /// - /// Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. - /// - /// + /// [requires: v1.0] + /// Select a polygon rasterization mode + /// + /// + /// + /// Specifies the polygons that mode applies to. Must be GL_FRONT_AND_BACK for front- and back-facing polygons. + /// + /// + /// + /// + /// Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPolygonMode")] public static void PolygonMode(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.PolygonMode mode) @@ -98429,20 +96891,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Set the scale and units used to calculate depth values - /// - /// - /// - /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. - /// - /// - /// - /// - /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. - /// - /// + /// [requires: v1.1] + /// Set the scale and units used to calculate depth values + /// + /// + /// + /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. + /// + /// + /// + /// + /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPolygonOffset")] public static void PolygonOffset(Single factor, Single units) @@ -98457,15 +96918,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the polygon stippling pattern - /// - /// - /// - /// Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the polygon stippling pattern + /// + /// + /// + /// Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPolygonStipple")] public static void PolygonStipple(Byte[] mask) @@ -98486,15 +96946,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the polygon stippling pattern - /// - /// - /// - /// Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the polygon stippling pattern + /// + /// + /// + /// Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPolygonStipple")] public static void PolygonStipple(ref Byte mask) @@ -98515,15 +96974,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the polygon stippling pattern - /// - /// - /// - /// Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the polygon stippling pattern + /// + /// + /// + /// Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPolygonStipple")] public static @@ -98569,10 +97027,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Pop the active debug group - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Pop the active debug group + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glPopDebugGroup")] public static void PopDebugGroup() @@ -98617,15 +97074,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Specify the primitive restart index - /// - /// - /// - /// Specifies the value to be interpreted as the primitive restart index. - /// - /// + /// [requires: v3.1] + /// Specify the primitive restart index + /// + /// + /// + /// Specifies the value to be interpreted as the primitive restart index. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glPrimitiveRestartIndex")] public static void PrimitiveRestartIndex(Int32 index) @@ -98640,15 +97096,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Specify the primitive restart index - /// - /// - /// - /// Specifies the value to be interpreted as the primitive restart index. - /// - /// + /// [requires: v3.1] + /// Specify the primitive restart index + /// + /// + /// + /// Specifies the value to be interpreted as the primitive restart index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glPrimitiveRestartIndex")] public static @@ -98664,25 +97119,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPrioritizeTextures")] public static void PrioritizeTextures(Int32 n, Int32[] textures, Single[] priorities) @@ -98704,25 +97158,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPrioritizeTextures")] public static void PrioritizeTextures(Int32 n, ref Int32 textures, ref Single priorities) @@ -98744,25 +97197,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPrioritizeTextures")] public static @@ -98778,25 +97230,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPrioritizeTextures")] public static @@ -98819,25 +97270,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPrioritizeTextures")] public static @@ -98860,25 +97310,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPrioritizeTextures")] public static @@ -98894,30 +97343,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, IntPtr binary, Int32 length) @@ -98932,30 +97380,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) @@ -98979,30 +97426,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) @@ -99026,30 +97472,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) @@ -99073,30 +97518,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) @@ -99121,30 +97565,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -99160,30 +97603,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -99208,30 +97650,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -99256,30 +97697,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -99304,30 +97744,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -99353,25 +97792,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramParameteri")] public static void ProgramParameter(Int32 program, OpenTK.Graphics.OpenGL.ProgramParameterPName pname, Int32 value) @@ -99386,25 +97824,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramParameteri")] public static @@ -99420,43 +97857,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1d")] public static void ProgramUniform1(Int32 program, Int32 location, Double v0) @@ -99471,43 +97907,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1d")] public static @@ -99523,43 +97958,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Double value) @@ -99580,43 +98014,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static @@ -99632,43 +98065,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static @@ -99690,43 +98122,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static @@ -99742,43 +98173,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1f")] public static void ProgramUniform1(Int32 program, Int32 location, Single v0) @@ -99793,43 +98223,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1f")] public static @@ -99845,43 +98274,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Single value) @@ -99902,43 +98330,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static @@ -99954,43 +98381,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static @@ -100012,43 +98438,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static @@ -100064,43 +98489,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1i")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 v0) @@ -100115,43 +98539,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1i")] public static @@ -100167,43 +98590,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -100224,43 +98646,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static @@ -100276,43 +98697,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static @@ -100334,43 +98754,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static @@ -100386,43 +98805,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1ui")] public static @@ -100438,43 +98856,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1uiv")] public static @@ -100496,43 +98913,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1uiv")] public static @@ -100548,43 +98964,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2d")] public static void ProgramUniform2(Int32 program, Int32 location, Double v0, Double v1) @@ -100599,43 +99014,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2d")] public static @@ -100651,43 +99065,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Double[] value) @@ -100708,43 +99121,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Double value) @@ -100765,43 +99177,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -100817,43 +99228,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -100875,43 +99285,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -100933,43 +99342,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -100985,43 +99393,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2f")] public static void ProgramUniform2(Int32 program, Int32 location, Single v0, Single v1) @@ -101036,43 +99443,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2f")] public static @@ -101088,43 +99494,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single[] value) @@ -101145,43 +99550,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Single value) @@ -101202,43 +99606,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -101254,43 +99657,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -101312,43 +99714,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -101370,43 +99771,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -101422,43 +99822,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2i")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 v0, Int32 v1) @@ -101473,43 +99872,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2i")] public static @@ -101525,43 +99923,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -101582,43 +99979,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static @@ -101634,43 +100030,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static @@ -101692,43 +100087,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static @@ -101744,43 +100138,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2ui")] public static @@ -101796,43 +100189,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2uiv")] public static @@ -101854,43 +100246,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2uiv")] public static @@ -101912,43 +100303,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2uiv")] public static @@ -101964,43 +100354,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3d")] public static void ProgramUniform3(Int32 program, Int32 location, Double v0, Double v1, Double v2) @@ -102015,43 +100404,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3d")] public static @@ -102067,43 +100455,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Double[] value) @@ -102124,43 +100511,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Double value) @@ -102181,43 +100567,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -102233,43 +100618,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -102291,43 +100675,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -102349,43 +100732,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -102401,43 +100783,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3f")] public static void ProgramUniform3(Int32 program, Int32 location, Single v0, Single v1, Single v2) @@ -102452,43 +100833,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3f")] public static @@ -102504,43 +100884,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single[] value) @@ -102561,43 +100940,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Single value) @@ -102618,43 +100996,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -102670,43 +101047,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -102728,43 +101104,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -102786,43 +101161,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -102838,43 +101212,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3i")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -102889,43 +101262,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3i")] public static @@ -102941,43 +101313,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -102998,43 +101369,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -103055,43 +101425,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -103107,43 +101476,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -103165,43 +101533,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -103223,43 +101590,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -103275,43 +101641,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3ui")] public static @@ -103327,43 +101692,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3uiv")] public static @@ -103385,43 +101749,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3uiv")] public static @@ -103443,43 +101806,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3uiv")] public static @@ -103495,43 +101857,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4d")] public static void ProgramUniform4(Int32 program, Int32 location, Double v0, Double v1, Double v2, Double v3) @@ -103546,43 +101907,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4d")] public static @@ -103598,43 +101958,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Double[] value) @@ -103655,43 +102014,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Double value) @@ -103712,43 +102070,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -103764,43 +102121,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -103822,43 +102178,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -103880,43 +102235,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -103932,43 +102286,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4f")] public static void ProgramUniform4(Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -103983,43 +102336,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4f")] public static @@ -104035,43 +102387,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single[] value) @@ -104092,43 +102443,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Single value) @@ -104149,43 +102499,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -104201,43 +102550,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -104259,43 +102607,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -104317,43 +102664,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -104369,43 +102715,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4i")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -104420,43 +102765,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4i")] public static @@ -104472,43 +102816,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -104529,43 +102872,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -104586,43 +102928,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -104638,43 +102979,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -104696,43 +103036,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -104754,43 +103093,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -104806,43 +103144,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4ui")] public static @@ -104858,43 +103195,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4uiv")] public static @@ -104916,43 +103252,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4uiv")] public static @@ -104974,43 +103309,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4uiv")] public static @@ -107150,15 +105484,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_provoking_vertex|VERSION_3_2] - /// Specifiy the vertex to be used as the source of data for flat shaded varyings - /// - /// - /// - /// Specifies the vertex to be used as the source of data for flat shaded varyings. - /// - /// + /// [requires: v3.2 and ARB_provoking_vertex|VERSION_3_2] + /// Specifiy the vertex to be used as the source of data for flat shaded varyings + /// + /// + /// + /// Specifies the vertex to be used as the source of data for flat shaded varyings. + /// + /// [AutoGenerated(Category = "ARB_provoking_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glProvokingVertex")] public static void ProvokingVertex(OpenTK.Graphics.OpenGL.ProvokingVertexMode mode) @@ -107173,15 +105506,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Push and pop the server attribute stack - /// - /// - /// - /// Specifies a mask that indicates which attributes to save. Values for mask are listed below. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Push and pop the server attribute stack + /// + /// + /// + /// Specifies a mask that indicates which attributes to save. Values for mask are listed below. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPushAttrib")] public static void PushAttrib(OpenTK.Graphics.OpenGL.AttribMask mask) @@ -107196,15 +105528,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Push and pop the client attribute stack - /// - /// - /// - /// Specifies a mask that indicates which attributes to save. Values for mask are listed below. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Push and pop the client attribute stack + /// + /// + /// + /// Specifies a mask that indicates which attributes to save. Values for mask are listed below. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPushClientAttrib")] public static void PushClientAttrib(OpenTK.Graphics.OpenGL.ClientAttribMask mask) @@ -107219,30 +105550,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glPushDebugGroup")] public static void PushDebugGroup(OpenTK.Graphics.OpenGL.DebugSourceExternal source, Int32 id, Int32 length, String message) @@ -107257,30 +105587,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glPushDebugGroup")] public static @@ -107296,10 +105625,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Push and pop the current matrix stack - /// + /// [requires: v1.0][deprecated: v3.2] + /// Push and pop the current matrix stack + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPushMatrix")] public static void PushMatrix() @@ -107314,15 +105642,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Push and pop the name stack - /// - /// - /// - /// Specifies a name that will be pushed onto the name stack. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Push and pop the name stack + /// + /// + /// + /// Specifies a name that will be pushed onto the name stack. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPushName")] public static void PushName(Int32 name) @@ -107337,15 +105664,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Push and pop the name stack - /// - /// - /// - /// Specifies a name that will be pushed onto the name stack. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Push and pop the name stack + /// + /// + /// + /// Specifies a name that will be pushed onto the name stack. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPushName")] public static @@ -107361,20 +105687,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. - /// - /// - /// - /// Specify the name of a query object into which to record the GL time. - /// - /// - /// - /// - /// Specify the counter to query. target must be GL_TIMESTAMP. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. + /// + /// + /// + /// Specify the name of a query object into which to record the GL time. + /// + /// + /// + /// + /// Specify the counter to query. target must be GL_TIMESTAMP. + /// + /// [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glQueryCounter")] public static void QueryCounter(Int32 id, OpenTK.Graphics.OpenGL.QueryCounterTarget target) @@ -107389,20 +105714,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. - /// - /// - /// - /// Specify the name of a query object into which to record the GL time. - /// - /// - /// - /// - /// Specify the counter to query. target must be GL_TIMESTAMP. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. + /// + /// + /// + /// Specify the name of a query object into which to record the GL time. + /// + /// + /// + /// + /// Specify the counter to query. target must be GL_TIMESTAMP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glQueryCounter")] public static @@ -107418,15 +105742,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2d")] public static void RasterPos2(Double x, Double y) @@ -107441,15 +105764,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2dv")] public static void RasterPos2(Double[] v) @@ -107470,15 +105792,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2dv")] public static void RasterPos2(ref Double v) @@ -107499,15 +105820,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2dv")] public static @@ -107523,15 +105843,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2f")] public static void RasterPos2(Single x, Single y) @@ -107546,15 +105865,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2fv")] public static void RasterPos2(Single[] v) @@ -107575,15 +105893,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2fv")] public static void RasterPos2(ref Single v) @@ -107604,15 +105921,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2fv")] public static @@ -107628,15 +105944,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2i")] public static void RasterPos2(Int32 x, Int32 y) @@ -107651,15 +105966,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2iv")] public static void RasterPos2(Int32[] v) @@ -107680,15 +105994,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2iv")] public static void RasterPos2(ref Int32 v) @@ -107709,15 +106022,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2iv")] public static @@ -107733,15 +106045,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2s")] public static void RasterPos2(Int16 x, Int16 y) @@ -107756,15 +106067,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2sv")] public static void RasterPos2(Int16[] v) @@ -107785,15 +106095,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2sv")] public static void RasterPos2(ref Int16 v) @@ -107814,15 +106123,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos2sv")] public static @@ -107838,15 +106146,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3d")] public static void RasterPos3(Double x, Double y, Double z) @@ -107861,15 +106168,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3dv")] public static void RasterPos3(Double[] v) @@ -107890,15 +106196,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3dv")] public static void RasterPos3(ref Double v) @@ -107919,15 +106224,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3dv")] public static @@ -107943,15 +106247,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3f")] public static void RasterPos3(Single x, Single y, Single z) @@ -107966,15 +106269,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3fv")] public static void RasterPos3(Single[] v) @@ -107995,15 +106297,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3fv")] public static void RasterPos3(ref Single v) @@ -108024,15 +106325,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3fv")] public static @@ -108048,15 +106348,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3i")] public static void RasterPos3(Int32 x, Int32 y, Int32 z) @@ -108071,15 +106370,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3iv")] public static void RasterPos3(Int32[] v) @@ -108100,15 +106398,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3iv")] public static void RasterPos3(ref Int32 v) @@ -108129,15 +106426,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3iv")] public static @@ -108153,15 +106449,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3s")] public static void RasterPos3(Int16 x, Int16 y, Int16 z) @@ -108176,15 +106471,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3sv")] public static void RasterPos3(Int16[] v) @@ -108205,15 +106499,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3sv")] public static void RasterPos3(ref Int16 v) @@ -108234,15 +106527,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos3sv")] public static @@ -108258,15 +106550,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4d")] public static void RasterPos4(Double x, Double y, Double z, Double w) @@ -108281,15 +106572,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4dv")] public static void RasterPos4(Double[] v) @@ -108310,15 +106600,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4dv")] public static void RasterPos4(ref Double v) @@ -108339,15 +106628,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4dv")] public static @@ -108363,15 +106651,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4f")] public static void RasterPos4(Single x, Single y, Single z, Single w) @@ -108386,15 +106673,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4fv")] public static void RasterPos4(Single[] v) @@ -108415,15 +106701,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4fv")] public static void RasterPos4(ref Single v) @@ -108444,15 +106729,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4fv")] public static @@ -108468,15 +106752,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4i")] public static void RasterPos4(Int32 x, Int32 y, Int32 z, Int32 w) @@ -108491,15 +106774,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4iv")] public static void RasterPos4(Int32[] v) @@ -108520,15 +106802,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4iv")] public static void RasterPos4(ref Int32 v) @@ -108549,15 +106830,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4iv")] public static @@ -108573,15 +106853,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4s")] public static void RasterPos4(Int16 x, Int16 y, Int16 z, Int16 w) @@ -108596,15 +106875,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4sv")] public static void RasterPos4(Int16[] v) @@ -108625,15 +106903,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4sv")] public static void RasterPos4(ref Int16 v) @@ -108654,15 +106931,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify the raster position for pixel operations - /// - /// - /// - /// Specify the , , , and object coordinates (if present) for the raster position. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify the raster position for pixel operations + /// + /// + /// + /// Specify the , , , and object coordinates (if present) for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRasterPos4sv")] public static @@ -108678,15 +106954,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Select a color buffer source for pixels - /// - /// - /// - /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. - /// - /// + /// [requires: v1.0] + /// Select a color buffer source for pixels + /// + /// + /// + /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadBuffer")] public static void ReadBuffer(OpenTK.Graphics.OpenGL.ReadBufferMode mode) @@ -108701,35 +106976,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr pixels) @@ -108744,35 +107018,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -108796,35 +107069,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -108848,35 +107120,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -108900,35 +107171,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -108953,20 +107223,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectd")] public static void Rect(Double x1, Double y1, Double x2, Double y2) @@ -108981,20 +107250,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectdv")] public static void Rect(Double[] v1, Double[] v2) @@ -109016,20 +107284,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectdv")] public static void Rect(ref Double v1, ref Double v2) @@ -109051,20 +107318,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectdv")] public static @@ -109080,20 +107346,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectf")] public static void Rect(Single x1, Single y1, Single x2, Single y2) @@ -109108,20 +107373,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectfv")] public static void Rect(Single[] v1, Single[] v2) @@ -109143,20 +107407,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectfv")] public static void Rect(ref Single v1, ref Single v2) @@ -109178,20 +107441,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectfv")] public static @@ -109207,20 +107469,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRecti")] public static void Rect(Int32 x1, Int32 y1, Int32 x2, Int32 y2) @@ -109235,20 +107496,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectiv")] public static void Rect(Int32[] v1, Int32[] v2) @@ -109270,20 +107530,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectiv")] public static void Rect(ref Int32 v1, ref Int32 v2) @@ -109305,20 +107564,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectiv")] public static @@ -109349,20 +107607,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectsv")] public static void Rect(Int16[] v1, Int16[] v2) @@ -109384,20 +107641,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectsv")] public static void Rect(ref Int16 v1, ref Int16 v2) @@ -109419,20 +107675,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Draw a rectangle - /// - /// - /// - /// Specify one vertex of a rectangle. - /// - /// - /// - /// - /// Specify the opposite vertex of the rectangle. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Draw a rectangle + /// + /// + /// + /// Specify one vertex of a rectangle. + /// + /// + /// + /// + /// Specify the opposite vertex of the rectangle. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRectsv")] public static @@ -109448,10 +107703,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Release resources consumed by the implementation's shader compiler - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Release resources consumed by the implementation's shader compiler + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glReleaseShaderCompiler")] public static void ReleaseShaderCompiler() @@ -109466,30 +107720,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Establish data storage, format and dimensions of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Establish data storage, format and dimensions of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glRenderbufferStorage")] public static void RenderbufferStorage(OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferStorage internalformat, Int32 width, Int32 height) @@ -109504,35 +107757,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glRenderbufferStorageMultisample")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.OpenGL.RenderbufferStorage internalformat, Int32 width, Int32 height) @@ -109547,15 +107799,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set rasterization mode - /// - /// - /// - /// Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set rasterization mode + /// + /// + /// + /// Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRenderMode")] public static Int32 RenderMode(OpenTK.Graphics.OpenGL.RenderingMode mode) @@ -109570,15 +107821,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Reset histogram table entries to zero - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// + /// + /// Reset histogram table entries to zero + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glResetHistogram")] public static void ResetHistogram(OpenTK.Graphics.OpenGL.HistogramTarget target) @@ -109593,15 +107843,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Reset minmax table entries to initial values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// + /// + /// Reset minmax table entries to initial values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glResetMinmax")] public static void ResetMinmax(OpenTK.Graphics.OpenGL.MinmaxTarget target) @@ -109616,10 +107865,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Resume transform feedback operations - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Resume transform feedback operations + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glResumeTransformFeedback")] public static void ResumeTransformFeedback() @@ -109634,20 +107882,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a rotation matrix - /// - /// - /// - /// Specifies the angle of rotation, in degrees. - /// - /// - /// - /// - /// Specify the x, y, and z coordinates of a vector, respectively. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a rotation matrix + /// + /// + /// + /// Specifies the angle of rotation, in degrees. + /// + /// + /// + /// + /// Specify the x, y, and z coordinates of a vector, respectively. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRotated")] public static void Rotate(Double angle, Double x, Double y, Double z) @@ -109662,20 +107909,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a rotation matrix - /// - /// - /// - /// Specifies the angle of rotation, in degrees. - /// - /// - /// - /// - /// Specify the x, y, and z coordinates of a vector, respectively. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a rotation matrix + /// + /// + /// + /// Specifies the angle of rotation, in degrees. + /// + /// + /// + /// + /// Specify the x, y, and z coordinates of a vector, respectively. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glRotatef")] public static void Rotate(Single angle, Single x, Single y, Single z) @@ -109690,20 +107936,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.3] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: v1.3] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glSampleCoverage")] public static void SampleCoverage(Single value, bool invert) @@ -109718,20 +107963,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Set the value of a sub-word of the sample mask - /// - /// - /// - /// Specifies which 32-bit sub-word of the sample mask to update. - /// - /// - /// - /// - /// Specifies the new value of the mask sub-word. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Set the value of a sub-word of the sample mask + /// + /// + /// + /// Specifies which 32-bit sub-word of the sample mask to update. + /// + /// + /// + /// + /// Specifies the new value of the mask sub-word. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glSampleMaski")] public static void SampleMask(Int32 index, Int32 mask) @@ -109746,20 +107990,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Set the value of a sub-word of the sample mask - /// - /// - /// - /// Specifies which 32-bit sub-word of the sample mask to update. - /// - /// - /// - /// - /// Specifies the new value of the mask sub-word. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Set the value of a sub-word of the sample mask + /// + /// + /// + /// Specifies which 32-bit sub-word of the sample mask to update. + /// + /// + /// + /// + /// Specifies the new value of the mask sub-word. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glSampleMaski")] public static @@ -109775,30 +108018,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterf")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single param) @@ -109813,30 +108055,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterf")] public static @@ -109852,30 +108093,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single[] param) @@ -109896,30 +108136,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static @@ -109935,30 +108174,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static @@ -109980,30 +108218,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static @@ -110019,30 +108256,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteri")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32 param) @@ -110057,30 +108293,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteri")] public static @@ -110274,30 +108509,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32[] param) @@ -110318,30 +108552,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static @@ -110357,30 +108590,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static @@ -110402,30 +108634,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static @@ -110441,15 +108672,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a general scaling matrix - /// - /// - /// - /// Specify scale factors along the x, y, and z axes, respectively. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a general scaling matrix + /// + /// + /// + /// Specify scale factors along the x, y, and z axes, respectively. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glScaled")] public static void Scale(Double x, Double y, Double z) @@ -110464,15 +108694,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a general scaling matrix - /// - /// - /// - /// Specify scale factors along the x, y, and z axes, respectively. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a general scaling matrix + /// + /// + /// + /// Specify scale factors along the x, y, and z axes, respectively. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glScalef")] public static void Scale(Single x, Single y, Single z) @@ -110487,20 +108716,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Define the scissor box - /// - /// - /// - /// Specify the lower left corner of the scissor box. Initially (0, 0). - /// - /// - /// - /// - /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v1.0] + /// Define the scissor box + /// + /// + /// + /// Specify the lower left corner of the scissor box. Initially (0, 0). + /// + /// + /// + /// + /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glScissor")] public static void Scissor(Int32 x, Int32 y, Int32 width, Int32 height) @@ -110515,25 +108743,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static void ScissorArray(Int32 first, Int32 count, Int32[] v) @@ -110554,25 +108781,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static void ScissorArray(Int32 first, Int32 count, ref Int32 v) @@ -110593,25 +108819,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -110627,25 +108852,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -110667,25 +108891,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -110707,25 +108930,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -110741,30 +108963,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexed")] public static void ScissorIndexed(Int32 index, Int32 left, Int32 bottom, Int32 width, Int32 height) @@ -110779,30 +109000,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexed")] public static @@ -110818,30 +109038,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static void ScissorIndexed(Int32 index, Int32[] v) @@ -110862,30 +109081,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static void ScissorIndexed(Int32 index, ref Int32 v) @@ -110906,30 +109124,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -110945,30 +109162,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -110990,30 +109206,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -111035,30 +109250,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -111074,15 +109288,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3b")] public static @@ -111098,15 +109311,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3bv")] public static @@ -111128,15 +109340,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3bv")] public static @@ -111158,15 +109369,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3bv")] public static @@ -111182,15 +109392,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3d")] public static void SecondaryColor3(Double red, Double green, Double blue) @@ -111205,15 +109414,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3dv")] public static void SecondaryColor3(Double[] v) @@ -111234,15 +109442,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3dv")] public static void SecondaryColor3(ref Double v) @@ -111263,15 +109470,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3dv")] public static @@ -111287,15 +109493,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3f")] public static void SecondaryColor3(Single red, Single green, Single blue) @@ -111310,15 +109515,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3fv")] public static void SecondaryColor3(Single[] v) @@ -111339,15 +109543,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3fv")] public static void SecondaryColor3(ref Single v) @@ -111368,15 +109571,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3fv")] public static @@ -111392,15 +109594,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3i")] public static void SecondaryColor3(Int32 red, Int32 green, Int32 blue) @@ -111415,15 +109616,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3iv")] public static void SecondaryColor3(Int32[] v) @@ -111444,15 +109644,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3iv")] public static void SecondaryColor3(ref Int32 v) @@ -111473,15 +109672,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3iv")] public static @@ -111497,15 +109695,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3s")] public static void SecondaryColor3(Int16 red, Int16 green, Int16 blue) @@ -111520,15 +109717,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3sv")] public static void SecondaryColor3(Int16[] v) @@ -111549,15 +109745,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3sv")] public static void SecondaryColor3(ref Int16 v) @@ -111578,15 +109773,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3sv")] public static @@ -111602,15 +109796,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3ub")] public static void SecondaryColor3(Byte red, Byte green, Byte blue) @@ -111625,15 +109818,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3ubv")] public static void SecondaryColor3(Byte[] v) @@ -111654,15 +109846,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3ubv")] public static void SecondaryColor3(ref Byte v) @@ -111683,15 +109874,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3ubv")] public static @@ -111707,15 +109897,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3ui")] public static @@ -111731,15 +109920,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3uiv")] public static @@ -111761,15 +109949,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3uiv")] public static @@ -111791,15 +109978,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3uiv")] public static @@ -111815,15 +110001,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3us")] public static @@ -111839,15 +110024,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3usv")] public static @@ -111869,15 +110053,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3usv")] public static @@ -111899,15 +110082,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColor3usv")] public static @@ -111986,30 +110168,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColorPointer")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, IntPtr pointer) @@ -112024,30 +110205,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColorPointer")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -112071,30 +110251,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColorPointer")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -112118,30 +110297,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColorPointer")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -112165,30 +110343,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glSecondaryColorPointer")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -112213,20 +110390,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Establish a buffer for selection mode values - /// - /// - /// - /// Specifies the size of buffer. - /// - /// - /// - /// - /// Returns the selection data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Establish a buffer for selection mode values + /// + /// + /// + /// Specifies the size of buffer. + /// + /// + /// + /// + /// Returns the selection data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glSelectBuffer")] public static void SelectBuffer(Int32 size, [OutAttribute] Int32[] buffer) @@ -112247,20 +110423,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Establish a buffer for selection mode values - /// - /// - /// - /// Specifies the size of buffer. - /// - /// - /// - /// - /// Returns the selection data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Establish a buffer for selection mode values + /// + /// + /// + /// Specifies the size of buffer. + /// + /// + /// + /// + /// Returns the selection data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glSelectBuffer")] public static void SelectBuffer(Int32 size, [OutAttribute] out Int32 buffer) @@ -112282,20 +110457,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Establish a buffer for selection mode values - /// - /// - /// - /// Specifies the size of buffer. - /// - /// - /// - /// - /// Returns the selection data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Establish a buffer for selection mode values + /// + /// + /// + /// Specifies the size of buffer. + /// + /// + /// + /// + /// Returns the selection data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glSelectBuffer")] public static @@ -112311,20 +110485,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Establish a buffer for selection mode values - /// - /// - /// - /// Specifies the size of buffer. - /// - /// - /// - /// - /// Returns the selection data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Establish a buffer for selection mode values + /// + /// + /// + /// Specifies the size of buffer. + /// + /// + /// + /// + /// Returns the selection data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glSelectBuffer")] public static @@ -112346,20 +110519,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Establish a buffer for selection mode values - /// - /// - /// - /// Specifies the size of buffer. - /// - /// - /// - /// - /// Returns the selection data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Establish a buffer for selection mode values + /// + /// + /// + /// Specifies the size of buffer. + /// + /// + /// + /// + /// Returns the selection data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glSelectBuffer")] public static @@ -112382,20 +110554,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Establish a buffer for selection mode values - /// - /// - /// - /// Specifies the size of buffer. - /// - /// - /// - /// - /// Returns the selection data. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Establish a buffer for selection mode values + /// + /// + /// + /// Specifies the size of buffer. + /// + /// + /// + /// + /// Returns the selection data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glSelectBuffer")] public static @@ -112411,50 +110582,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, IntPtr column) @@ -112469,50 +110639,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] row, [InAttribute, OutAttribute] T7[] column) @@ -112539,50 +110708,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] row, [InAttribute, OutAttribute] T7[,] column) @@ -112609,50 +110777,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] row, [InAttribute, OutAttribute] T7[,,] column) @@ -112679,50 +110846,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 row, [InAttribute, OutAttribute] ref T7 column) @@ -112751,15 +110917,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Select flat or smooth shading - /// - /// - /// - /// Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Select flat or smooth shading + /// + /// + /// + /// Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glShadeModel")] public static void ShadeModel(OpenTK.Graphics.OpenGL.ShadingModel mode) @@ -112774,35 +110939,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) @@ -112823,35 +110987,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) @@ -112881,35 +111044,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) @@ -112939,35 +111101,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) @@ -112997,35 +111158,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) @@ -113056,35 +111216,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) @@ -113105,35 +111264,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) @@ -113163,35 +111321,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) @@ -113221,35 +111378,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) @@ -113279,35 +111435,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) @@ -113338,35 +111493,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113382,35 +111536,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113435,35 +111588,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113488,35 +111640,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113541,35 +111692,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113595,35 +111745,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113645,35 +111794,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113704,35 +111852,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113763,35 +111910,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113822,35 +111968,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113882,35 +112027,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113932,35 +112076,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -113991,35 +112134,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114050,35 +112192,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114109,35 +112250,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114169,35 +112309,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114213,35 +112352,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114266,35 +112404,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114319,35 +112456,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114372,35 +112508,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -114426,30 +112561,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length) @@ -114470,30 +112604,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static void ShaderSource(Int32 shader, Int32 count, String[] @string, ref Int32 length) @@ -114514,30 +112647,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -114553,30 +112685,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -114598,30 +112729,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -114643,30 +112773,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -114682,25 +112811,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] - /// Change an active shader storage block binding - /// - /// - /// - /// The name of the program containing the block whose binding to change. - /// - /// - /// - /// - /// The index storage block within the program. - /// - /// - /// - /// - /// The index storage block binding to associate with the specified storage block. - /// - /// + /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] + /// Change an active shader storage block binding + /// + /// + /// + /// The name of the program containing the block whose binding to change. + /// + /// + /// + /// + /// The index storage block within the program. + /// + /// + /// + /// + /// The index storage block binding to associate with the specified storage block. + /// + /// [AutoGenerated(Category = "ARB_shader_storage_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glShaderStorageBlockBinding")] public static void ShaderStorageBlockBinding(Int32 program, Int32 storageBlockIndex, Int32 storageBlockBinding) @@ -114715,25 +112843,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] - /// Change an active shader storage block binding - /// - /// - /// - /// The name of the program containing the block whose binding to change. - /// - /// - /// - /// - /// The index storage block within the program. - /// - /// - /// - /// - /// The index storage block binding to associate with the specified storage block. - /// - /// + /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] + /// Change an active shader storage block binding + /// + /// + /// + /// The name of the program containing the block whose binding to change. + /// + /// + /// + /// + /// The index storage block within the program. + /// + /// + /// + /// + /// The index storage block binding to associate with the specified storage block. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_storage_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glShaderStorageBlockBinding")] public static @@ -114749,25 +112876,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v1.0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilFunc")] public static void StencilFunc(OpenTK.Graphics.OpenGL.StencilFunction func, Int32 @ref, Int32 mask) @@ -114782,25 +112908,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v1.0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilFunc")] public static @@ -114816,30 +112941,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static void StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFace face, OpenTK.Graphics.OpenGL.StencilFunction func, Int32 @ref, Int32 mask) @@ -114854,30 +112978,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static @@ -114893,15 +113016,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilMask")] public static void StencilMask(Int32 mask) @@ -114916,15 +113038,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilMask")] public static @@ -114940,20 +113061,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Control the front and/or back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0] + /// Control the front and/or back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static void StencilMaskSeparate(OpenTK.Graphics.OpenGL.StencilFace face, Int32 mask) @@ -114968,20 +113088,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Control the front and/or back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0] + /// Control the front and/or back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static @@ -114997,25 +113116,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set front and back stencil test actions - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v1.0] + /// Set front and back stencil test actions + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilOp")] public static void StencilOp(OpenTK.Graphics.OpenGL.StencilOp fail, OpenTK.Graphics.OpenGL.StencilOp zfail, OpenTK.Graphics.OpenGL.StencilOp zpass) @@ -115030,30 +113148,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Set front and/or back stencil test actions - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v2.0] + /// Set front and/or back stencil test actions + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static void StencilOpSeparate(OpenTK.Graphics.OpenGL.StencilFace face, OpenTK.Graphics.OpenGL.StencilOp sfail, OpenTK.Graphics.OpenGL.StencilOp dpfail, OpenTK.Graphics.OpenGL.StencilOp dppass) @@ -115068,25 +113185,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: v3.1] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glTexBuffer")] public static void TexBuffer(OpenTK.Graphics.OpenGL.TextureBufferTarget target, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 buffer) @@ -115101,25 +113217,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: v3.1] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glTexBuffer")] public static @@ -115135,35 +113250,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] - /// Bind a range of a buffer's data store to a buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// - /// - /// - /// Specifies the offset of the start of the range of the buffer's data store to attach. - /// - /// - /// - /// - /// Specifies the size of the range of the buffer's data store to attach. - /// - /// + /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] + /// Bind a range of a buffer's data store to a buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// + /// + /// + /// Specifies the offset of the start of the range of the buffer's data store to attach. + /// + /// + /// + /// + /// Specifies the size of the range of the buffer's data store to attach. + /// + /// [AutoGenerated(Category = "ARB_texture_buffer_range|VERSION_4_3", Version = "4.3", EntryPoint = "glTexBufferRange")] public static void TexBufferRange(OpenTK.Graphics.OpenGL.TextureBufferTarget target, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 buffer, IntPtr offset, IntPtr size) @@ -115178,35 +113292,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] - /// Bind a range of a buffer's data store to a buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// - /// - /// - /// Specifies the offset of the start of the range of the buffer's data store to attach. - /// - /// - /// - /// - /// Specifies the size of the range of the buffer's data store to attach. - /// - /// + /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] + /// Bind a range of a buffer's data store to a buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// + /// + /// + /// Specifies the offset of the start of the range of the buffer's data store to attach. + /// + /// + /// + /// + /// Specifies the size of the range of the buffer's data store to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_buffer_range|VERSION_4_3", Version = "4.3", EntryPoint = "glTexBufferRange")] public static @@ -115222,15 +113335,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1d")] public static void TexCoord1(Double s) @@ -115245,15 +113357,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1dv")] public static @@ -115269,15 +113380,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1f")] public static void TexCoord1(Single s) @@ -115292,15 +113402,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1fv")] public static @@ -115316,15 +113425,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1i")] public static void TexCoord1(Int32 s) @@ -115339,15 +113447,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1iv")] public static @@ -115363,15 +113470,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1s")] public static void TexCoord1(Int16 s) @@ -115386,15 +113492,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord1sv")] public static @@ -115410,15 +113515,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2d")] public static void TexCoord2(Double s, Double t) @@ -115433,15 +113537,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2dv")] public static void TexCoord2(Double[] v) @@ -115462,15 +113565,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2dv")] public static void TexCoord2(ref Double v) @@ -115491,15 +113593,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2dv")] public static @@ -115515,15 +113616,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2f")] public static void TexCoord2(Single s, Single t) @@ -115538,15 +113638,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2fv")] public static void TexCoord2(Single[] v) @@ -115567,15 +113666,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2fv")] public static void TexCoord2(ref Single v) @@ -115596,15 +113694,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2fv")] public static @@ -115620,15 +113717,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2i")] public static void TexCoord2(Int32 s, Int32 t) @@ -115643,15 +113739,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2iv")] public static void TexCoord2(Int32[] v) @@ -115672,15 +113767,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2iv")] public static void TexCoord2(ref Int32 v) @@ -115701,15 +113795,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2iv")] public static @@ -115725,15 +113818,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2s")] public static void TexCoord2(Int16 s, Int16 t) @@ -115748,15 +113840,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2sv")] public static void TexCoord2(Int16[] v) @@ -115777,15 +113868,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2sv")] public static void TexCoord2(ref Int16 v) @@ -115806,15 +113896,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord2sv")] public static @@ -115830,15 +113919,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3d")] public static void TexCoord3(Double s, Double t, Double r) @@ -115853,15 +113941,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3dv")] public static void TexCoord3(Double[] v) @@ -115882,15 +113969,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3dv")] public static void TexCoord3(ref Double v) @@ -115911,15 +113997,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3dv")] public static @@ -115935,15 +114020,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3f")] public static void TexCoord3(Single s, Single t, Single r) @@ -115958,15 +114042,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3fv")] public static void TexCoord3(Single[] v) @@ -115987,15 +114070,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3fv")] public static void TexCoord3(ref Single v) @@ -116016,15 +114098,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3fv")] public static @@ -116040,15 +114121,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3i")] public static void TexCoord3(Int32 s, Int32 t, Int32 r) @@ -116063,15 +114143,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3iv")] public static void TexCoord3(Int32[] v) @@ -116092,15 +114171,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3iv")] public static void TexCoord3(ref Int32 v) @@ -116121,15 +114199,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3iv")] public static @@ -116145,15 +114222,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3s")] public static void TexCoord3(Int16 s, Int16 t, Int16 r) @@ -116168,15 +114244,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3sv")] public static void TexCoord3(Int16[] v) @@ -116197,15 +114272,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3sv")] public static void TexCoord3(ref Int16 v) @@ -116226,15 +114300,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord3sv")] public static @@ -116250,15 +114323,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4d")] public static void TexCoord4(Double s, Double t, Double r, Double q) @@ -116273,15 +114345,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4dv")] public static void TexCoord4(Double[] v) @@ -116302,15 +114373,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4dv")] public static void TexCoord4(ref Double v) @@ -116331,15 +114401,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4dv")] public static @@ -116355,15 +114424,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4f")] public static void TexCoord4(Single s, Single t, Single r, Single q) @@ -116378,15 +114446,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4fv")] public static void TexCoord4(Single[] v) @@ -116407,15 +114474,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4fv")] public static void TexCoord4(ref Single v) @@ -116436,15 +114502,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4fv")] public static @@ -116460,15 +114525,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4i")] public static void TexCoord4(Int32 s, Int32 t, Int32 r, Int32 q) @@ -116483,15 +114547,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4iv")] public static void TexCoord4(Int32[] v) @@ -116512,15 +114575,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4iv")] public static void TexCoord4(ref Int32 v) @@ -116541,15 +114603,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4iv")] public static @@ -116565,15 +114626,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4s")] public static void TexCoord4(Int16 s, Int16 t, Int16 r, Int16 q) @@ -116588,15 +114648,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4sv")] public static void TexCoord4(Int16[] v) @@ -116617,15 +114676,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4sv")] public static void TexCoord4(ref Int16 v) @@ -116646,15 +114704,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexCoord4sv")] public static @@ -116922,30 +114979,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, IntPtr pointer) @@ -116960,30 +115016,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -117007,30 +115062,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -117054,30 +115108,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -117101,30 +115154,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexCoordPointer")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -117149,25 +115201,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexEnvf")] public static void TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Single param) @@ -117182,25 +115233,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexEnvfv")] public static void TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Single[] @params) @@ -117221,25 +115271,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexEnvfv")] public static @@ -117255,25 +115304,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexEnvi")] public static void TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Int32 param) @@ -117288,25 +115336,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexEnviv")] public static void TexEnv(OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Int32[] @params) @@ -117327,25 +115374,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Set texture environment parameters - /// - /// - /// - /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. - /// - /// - /// - /// - /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Set texture environment parameters + /// + /// + /// + /// Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. + /// + /// + /// + /// + /// Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexEnviv")] public static @@ -117376,25 +115422,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGendv")] public static void TexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Double[] @params) @@ -117415,25 +115460,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGendv")] public static void TexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, ref Double @params) @@ -117454,25 +115498,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGendv")] public static @@ -117488,25 +115531,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGenf")] public static void TexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Single param) @@ -117521,25 +115563,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGenfv")] public static void TexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Single[] @params) @@ -117560,25 +115601,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGenfv")] public static @@ -117594,25 +115634,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGeni")] public static void TexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Int32 param) @@ -117627,25 +115666,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGeniv")] public static void TexGen(OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Int32[] @params) @@ -117666,25 +115704,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Control the generation of texture coordinates - /// - /// - /// - /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. - /// - /// - /// - /// - /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. - /// - /// - /// - /// - /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Control the generation of texture coordinates + /// + /// + /// + /// Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. + /// + /// + /// + /// + /// Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. + /// + /// + /// + /// + /// Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexGeniv")] public static @@ -117700,50 +115737,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -117758,50 +115794,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T7[] pixels) @@ -117825,50 +115860,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T7[,] pixels) @@ -117892,50 +115926,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T7[,,] pixels) @@ -117959,50 +115992,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T7 pixels) @@ -118027,55 +116059,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -118090,55 +116121,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -118162,55 +116192,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -118234,55 +116263,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -118306,55 +116334,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -118379,40 +116406,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image - /// - /// - /// - /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. - /// - /// - /// - /// - /// The number of samples in the multisample texture's image. - /// - /// - /// - /// - /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. - /// - /// - /// - /// - /// The width of the multisample texture's image, in texels. - /// - /// - /// - /// - /// The height of the multisample texture's image, in texels. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image + /// + /// + /// + /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. + /// + /// + /// + /// + /// The number of samples in the multisample texture's image. + /// + /// + /// + /// + /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. + /// + /// + /// + /// + /// The width of the multisample texture's image, in texels. + /// + /// + /// + /// + /// The height of the multisample texture's image, in texels. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glTexImage2DMultisample")] public static void TexImage2DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample target, Int32 samples, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, bool fixedsamplelocations) @@ -118427,60 +116453,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -118495,60 +116520,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[] pixels) @@ -118572,60 +116596,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) @@ -118649,60 +116672,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) @@ -118726,60 +116748,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) @@ -118804,40 +116825,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image - /// - /// - /// - /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// The number of samples in the multisample texture's image. - /// - /// - /// - /// - /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. - /// - /// - /// - /// - /// The width of the multisample texture's image, in texels. - /// - /// - /// - /// - /// The height of the multisample texture's image, in texels. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image + /// + /// + /// + /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// The number of samples in the multisample texture's image. + /// + /// + /// + /// + /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. + /// + /// + /// + /// + /// The width of the multisample texture's image, in texels. + /// + /// + /// + /// + /// The height of the multisample texture's image, in texels. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glTexImage3DMultisample")] public static void TexImage3DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample target, Int32 samples, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) @@ -118852,33 +116872,32 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameterf")] public static void TexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single param) @@ -118893,33 +116912,32 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameterfv")] public static void TexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single[] @params) @@ -118940,33 +116958,32 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameterfv")] public static @@ -118982,33 +116999,32 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameteri")] public static void TexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32 param) @@ -119141,33 +117157,32 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameteriv")] public static void TexParameter(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32[] @params) @@ -119188,33 +117203,32 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameteriv")] public static @@ -119230,30 +117244,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] - /// Simultaneously specify storage for all levels of a one-dimensional texture - /// - /// - /// - /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// + /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] + /// Simultaneously specify storage for all levels of a one-dimensional texture + /// + /// + /// + /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// [AutoGenerated(Category = "ARB_texture_storage|VERSION_4_2", Version = "4.2", EntryPoint = "glTexStorage1D")] public static void TexStorage1D(OpenTK.Graphics.OpenGL.TextureTarget1d target, Int32 levels, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 width) @@ -119268,35 +117281,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] - /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// + /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] + /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// [AutoGenerated(Category = "ARB_texture_storage|VERSION_4_2", Version = "4.2", EntryPoint = "glTexStorage2D")] public static void TexStorage2D(OpenTK.Graphics.OpenGL.TextureTarget2d target, Int32 levels, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 width, Int32 height) @@ -119311,40 +117323,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] - /// Specify storage for a two-dimensional multisample texture - /// - /// - /// - /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. - /// - /// - /// - /// - /// Specify the number of samples in the texture. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] + /// Specify storage for a two-dimensional multisample texture + /// + /// + /// + /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. + /// + /// + /// + /// + /// Specify the number of samples in the texture. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_storage_multisample|VERSION_4_3", Version = "4.3", EntryPoint = "glTexStorage2DMultisample")] public static void TexStorage2DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample2d target, Int32 samples, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 width, Int32 height, bool fixedsamplelocations) @@ -119359,40 +117370,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] - /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies the depth of the texture, in texels. - /// - /// + /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] + /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies the depth of the texture, in texels. + /// + /// [AutoGenerated(Category = "ARB_texture_storage|VERSION_4_2", Version = "4.2", EntryPoint = "glTexStorage3D")] public static void TexStorage3D(OpenTK.Graphics.OpenGL.TextureTarget3d target, Int32 levels, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth) @@ -119407,45 +117417,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] - /// Specify storage for a two-dimensional multisample array texture - /// - /// - /// - /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE. - /// - /// - /// - /// - /// Specify the number of samples in the texture. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies the depth of the texture, in layers. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] + /// Specify storage for a two-dimensional multisample array texture + /// + /// + /// + /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE. + /// + /// + /// + /// + /// Specify the number of samples in the texture. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies the depth of the texture, in layers. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_storage_multisample|VERSION_4_3", Version = "4.3", EntryPoint = "glTexStorage3DMultisample")] public static void TexStorage3DMultisample(OpenTK.Graphics.OpenGL.TextureTargetMultisample3d target, Int32 samples, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) @@ -119460,45 +117469,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -119513,45 +117521,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -119575,45 +117582,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -119637,45 +117643,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -119699,45 +117704,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -119762,55 +117766,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -119825,55 +117828,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -119897,55 +117899,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -119969,55 +117970,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -120041,55 +118041,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -120114,65 +118113,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -120187,65 +118185,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[] pixels) @@ -120269,65 +118266,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,] pixels) @@ -120351,65 +118347,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,,] pixels) @@ -120433,65 +118428,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T10 pixels) @@ -120516,50 +118510,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] - /// Initialize a texture as a data alias of another texture's data store - /// - /// - /// - /// Specifies the texture object to be initialized as a view. - /// - /// - /// - /// - /// Specifies the target to be used for the newly initialized texture. - /// - /// - /// - /// - /// Specifies the name of a texture object of which to make a view. - /// - /// - /// - /// - /// Specifies the internal format for the newly created view. - /// - /// - /// - /// - /// Specifies lowest level of detail of the view. - /// - /// - /// - /// - /// Specifies the number of levels of detail to include in the view. - /// - /// - /// - /// - /// Specifies the index of the first layer to include in the view. - /// - /// - /// - /// - /// Specifies the number of layers to include in the view. - /// - /// + /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] + /// Initialize a texture as a data alias of another texture's data store + /// + /// + /// + /// Specifies the texture object to be initialized as a view. + /// + /// + /// + /// + /// Specifies the target to be used for the newly initialized texture. + /// + /// + /// + /// + /// Specifies the name of a texture object of which to make a view. + /// + /// + /// + /// + /// Specifies the internal format for the newly created view. + /// + /// + /// + /// + /// Specifies lowest level of detail of the view. + /// + /// + /// + /// + /// Specifies the number of levels of detail to include in the view. + /// + /// + /// + /// + /// Specifies the index of the first layer to include in the view. + /// + /// + /// + /// + /// Specifies the number of layers to include in the view. + /// + /// [AutoGenerated(Category = "ARB_texture_view|VERSION_4_3", Version = "4.3", EntryPoint = "glTextureView")] public static void TextureView(Int32 texture, OpenTK.Graphics.OpenGL.TextureTarget target, Int32 origtexture, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 minlevel, Int32 numlevels, Int32 minlayer, Int32 numlayers) @@ -120574,50 +118567,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] - /// Initialize a texture as a data alias of another texture's data store - /// - /// - /// - /// Specifies the texture object to be initialized as a view. - /// - /// - /// - /// - /// Specifies the target to be used for the newly initialized texture. - /// - /// - /// - /// - /// Specifies the name of a texture object of which to make a view. - /// - /// - /// - /// - /// Specifies the internal format for the newly created view. - /// - /// - /// - /// - /// Specifies lowest level of detail of the view. - /// - /// - /// - /// - /// Specifies the number of levels of detail to include in the view. - /// - /// - /// - /// - /// Specifies the index of the first layer to include in the view. - /// - /// - /// - /// - /// Specifies the number of layers to include in the view. - /// - /// + /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] + /// Initialize a texture as a data alias of another texture's data store + /// + /// + /// + /// Specifies the texture object to be initialized as a view. + /// + /// + /// + /// + /// Specifies the target to be used for the newly initialized texture. + /// + /// + /// + /// + /// Specifies the name of a texture object of which to make a view. + /// + /// + /// + /// + /// Specifies the internal format for the newly created view. + /// + /// + /// + /// + /// Specifies lowest level of detail of the view. + /// + /// + /// + /// + /// Specifies the number of levels of detail to include in the view. + /// + /// + /// + /// + /// Specifies the index of the first layer to include in the view. + /// + /// + /// + /// + /// Specifies the number of layers to include in the view. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_view|VERSION_4_3", Version = "4.3", EntryPoint = "glTextureView")] public static @@ -120633,30 +118625,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: v3.0] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glTransformFeedbackVaryings")] public static void TransformFeedbackVaryings(Int32 program, Int32 count, String[] varyings, OpenTK.Graphics.OpenGL.TransformFeedbackMode bufferMode) @@ -120671,30 +118662,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: v3.0] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glTransformFeedbackVaryings")] public static @@ -120710,15 +118700,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a translation matrix - /// - /// - /// - /// Specify the x, y, and z coordinates of a translation vector. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a translation matrix + /// + /// + /// + /// Specify the x, y, and z coordinates of a translation vector. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTranslated")] public static void Translate(Double x, Double y, Double z) @@ -120733,15 +118722,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Multiply the current matrix by a translation matrix - /// - /// - /// - /// Specify the x, y, and z coordinates of a translation vector. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Multiply the current matrix by a translation matrix + /// + /// + /// + /// Specify the x, y, and z coordinates of a translation vector. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTranslatef")] public static void Translate(Single x, Single y, Single z) @@ -120756,38 +118744,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1d")] public static void Uniform1(Int32 location, Double x) @@ -120802,38 +118789,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1dv")] public static void Uniform1(Int32 location, Int32 count, Double[] value) @@ -120854,38 +118840,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1dv")] public static void Uniform1(Int32 location, Int32 count, ref Double value) @@ -120906,38 +118891,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1dv")] public static @@ -120953,38 +118937,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1f")] public static void Uniform1(Int32 location, Single v0) @@ -120999,38 +118982,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static void Uniform1(Int32 location, Int32 count, Single[] value) @@ -121051,38 +119033,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static void Uniform1(Int32 location, Int32 count, ref Single value) @@ -121103,38 +119084,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static @@ -121150,38 +119130,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1i")] public static void Uniform1(Int32 location, Int32 v0) @@ -121196,38 +119175,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static void Uniform1(Int32 location, Int32 count, Int32[] value) @@ -121248,38 +119226,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static void Uniform1(Int32 location, Int32 count, ref Int32 value) @@ -121300,38 +119277,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static @@ -121347,38 +119323,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1ui")] public static @@ -121394,38 +119369,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1uiv")] public static @@ -121447,38 +119421,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1uiv")] public static @@ -121500,38 +119473,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1uiv")] public static @@ -121547,38 +119519,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2d")] public static void Uniform2(Int32 location, Double x, Double y) @@ -121593,38 +119564,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2dv")] public static void Uniform2(Int32 location, Int32 count, Double[] value) @@ -121645,38 +119615,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2dv")] public static void Uniform2(Int32 location, Int32 count, ref Double value) @@ -121697,38 +119666,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2dv")] public static @@ -121744,38 +119712,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2f")] public static void Uniform2(Int32 location, Single v0, Single v1) @@ -121790,38 +119757,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static void Uniform2(Int32 location, Int32 count, Single[] value) @@ -121842,38 +119808,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static void Uniform2(Int32 location, Int32 count, ref Single value) @@ -121894,38 +119859,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static @@ -121941,38 +119905,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2i")] public static void Uniform2(Int32 location, Int32 v0, Int32 v1) @@ -121987,38 +119950,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static void Uniform2(Int32 location, Int32 count, Int32[] value) @@ -122039,38 +120001,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static @@ -122086,38 +120047,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2ui")] public static @@ -122133,38 +120093,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2uiv")] public static @@ -122186,38 +120145,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2uiv")] public static @@ -122239,38 +120197,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2uiv")] public static @@ -122286,38 +120243,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3d")] public static void Uniform3(Int32 location, Double x, Double y, Double z) @@ -122332,38 +120288,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3dv")] public static void Uniform3(Int32 location, Int32 count, Double[] value) @@ -122384,38 +120339,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3dv")] public static void Uniform3(Int32 location, Int32 count, ref Double value) @@ -122436,38 +120390,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3dv")] public static @@ -122483,38 +120436,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3f")] public static void Uniform3(Int32 location, Single v0, Single v1, Single v2) @@ -122529,38 +120481,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static void Uniform3(Int32 location, Int32 count, Single[] value) @@ -122581,38 +120532,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static void Uniform3(Int32 location, Int32 count, ref Single value) @@ -122633,38 +120583,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static @@ -122680,38 +120629,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3i")] public static void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -122726,38 +120674,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static void Uniform3(Int32 location, Int32 count, Int32[] value) @@ -122778,38 +120725,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static void Uniform3(Int32 location, Int32 count, ref Int32 value) @@ -122830,38 +120776,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static @@ -122877,38 +120822,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3ui")] public static @@ -122924,38 +120868,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3uiv")] public static @@ -122977,38 +120920,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3uiv")] public static @@ -123030,38 +120972,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3uiv")] public static @@ -123077,38 +121018,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4d")] public static void Uniform4(Int32 location, Double x, Double y, Double z, Double w) @@ -123123,38 +121063,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4dv")] public static void Uniform4(Int32 location, Int32 count, Double[] value) @@ -123175,38 +121114,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4dv")] public static void Uniform4(Int32 location, Int32 count, ref Double value) @@ -123227,38 +121165,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4dv")] public static @@ -123274,38 +121211,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4f")] public static void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -123320,38 +121256,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static void Uniform4(Int32 location, Int32 count, Single[] value) @@ -123372,38 +121307,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static void Uniform4(Int32 location, Int32 count, ref Single value) @@ -123424,38 +121358,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static @@ -123471,38 +121404,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4i")] public static void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -123517,38 +121449,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static void Uniform4(Int32 location, Int32 count, Int32[] value) @@ -123569,38 +121500,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static void Uniform4(Int32 location, Int32 count, ref Int32 value) @@ -123621,38 +121551,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static @@ -123668,38 +121597,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4ui")] public static @@ -123715,38 +121643,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4uiv")] public static @@ -123768,38 +121695,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4uiv")] public static @@ -123821,38 +121747,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4uiv")] public static @@ -123868,25 +121793,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Assign a binding point to an active uniform block - /// - /// - /// - /// The name of a program object containing the active uniform block whose binding to assign. - /// - /// - /// - /// - /// The index of the active uniform block within program whose binding to assign. - /// - /// - /// - /// - /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Assign a binding point to an active uniform block + /// + /// + /// + /// The name of a program object containing the active uniform block whose binding to assign. + /// + /// + /// + /// + /// The index of the active uniform block within program whose binding to assign. + /// + /// + /// + /// + /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glUniformBlockBinding")] public static void UniformBlockBinding(Int32 program, Int32 uniformBlockIndex, Int32 uniformBlockBinding) @@ -123901,25 +121825,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Assign a binding point to an active uniform block - /// - /// - /// - /// The name of a program object containing the active uniform block whose binding to assign. - /// - /// - /// - /// - /// The index of the active uniform block within program whose binding to assign. - /// - /// - /// - /// - /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Assign a binding point to an active uniform block + /// + /// + /// + /// The name of a program object containing the active uniform block whose binding to assign. + /// + /// + /// + /// + /// The index of the active uniform block within program whose binding to assign. + /// + /// + /// + /// + /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glUniformBlockBinding")] public static @@ -124979,25 +122902,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static void UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, Int32[] indices) @@ -125018,25 +122940,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static void UniformSubroutines(OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, ref Int32 indices) @@ -125057,25 +122978,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -125091,25 +123011,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -125131,25 +123050,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -125171,25 +123089,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -125220,15 +123137,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Installs a program object as part of current rendering state - /// - /// - /// - /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. - /// - /// + /// [requires: v2.0] + /// Installs a program object as part of current rendering state + /// + /// + /// + /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static void UseProgram(Int32 program) @@ -125243,15 +123159,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Installs a program object as part of current rendering state - /// - /// - /// - /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. - /// - /// + /// [requires: v2.0] + /// Installs a program object as part of current rendering state + /// + /// + /// + /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static @@ -125267,25 +123182,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glUseProgramStages")] public static void UseProgramStages(Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramStageMask stages, Int32 program) @@ -125300,25 +123214,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glUseProgramStages")] public static @@ -125334,15 +123247,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: v2.0] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static void ValidateProgram(Int32 program) @@ -125357,15 +123269,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: v2.0] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static @@ -125381,15 +123292,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glValidateProgramPipeline")] public static void ValidateProgramPipeline(Int32 pipeline) @@ -125404,15 +123314,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glValidateProgramPipeline")] public static @@ -125428,15 +123337,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2d")] public static void Vertex2(Double x, Double y) @@ -125451,15 +123359,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2dv")] public static void Vertex2(Double[] v) @@ -125480,15 +123387,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2dv")] public static void Vertex2(ref Double v) @@ -125509,15 +123415,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2dv")] public static @@ -125533,15 +123438,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2f")] public static void Vertex2(Single x, Single y) @@ -125556,15 +123460,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2fv")] public static void Vertex2(Single[] v) @@ -125585,15 +123488,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2fv")] public static void Vertex2(ref Single v) @@ -125614,15 +123516,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2fv")] public static @@ -125638,15 +123539,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2i")] public static void Vertex2(Int32 x, Int32 y) @@ -125661,15 +123561,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2iv")] public static void Vertex2(Int32[] v) @@ -125690,15 +123589,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2iv")] public static void Vertex2(ref Int32 v) @@ -125719,15 +123617,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2iv")] public static @@ -125743,15 +123640,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2s")] public static void Vertex2(Int16 x, Int16 y) @@ -125766,15 +123662,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2sv")] public static void Vertex2(Int16[] v) @@ -125795,15 +123690,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2sv")] public static void Vertex2(ref Int16 v) @@ -125824,15 +123718,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex2sv")] public static @@ -125848,15 +123741,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3d")] public static void Vertex3(Double x, Double y, Double z) @@ -125871,15 +123763,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3dv")] public static void Vertex3(Double[] v) @@ -125900,15 +123791,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3dv")] public static void Vertex3(ref Double v) @@ -125929,15 +123819,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3dv")] public static @@ -125953,15 +123842,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3f")] public static void Vertex3(Single x, Single y, Single z) @@ -125976,15 +123864,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3fv")] public static void Vertex3(Single[] v) @@ -126005,15 +123892,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3fv")] public static void Vertex3(ref Single v) @@ -126034,15 +123920,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3fv")] public static @@ -126058,15 +123943,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3i")] public static void Vertex3(Int32 x, Int32 y, Int32 z) @@ -126081,15 +123965,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3iv")] public static void Vertex3(Int32[] v) @@ -126110,15 +123993,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3iv")] public static void Vertex3(ref Int32 v) @@ -126139,15 +124021,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3iv")] public static @@ -126163,15 +124044,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3s")] public static void Vertex3(Int16 x, Int16 y, Int16 z) @@ -126186,15 +124066,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3sv")] public static void Vertex3(Int16[] v) @@ -126215,15 +124094,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3sv")] public static void Vertex3(ref Int16 v) @@ -126244,15 +124122,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex3sv")] public static @@ -126268,15 +124145,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4d")] public static void Vertex4(Double x, Double y, Double z, Double w) @@ -126291,15 +124167,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4dv")] public static void Vertex4(Double[] v) @@ -126320,15 +124195,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4dv")] public static void Vertex4(ref Double v) @@ -126349,15 +124223,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4dv")] public static @@ -126373,15 +124246,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4f")] public static void Vertex4(Single x, Single y, Single z, Single w) @@ -126396,15 +124268,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4fv")] public static void Vertex4(Single[] v) @@ -126425,15 +124296,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4fv")] public static void Vertex4(ref Single v) @@ -126454,15 +124324,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4fv")] public static @@ -126478,15 +124347,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4i")] public static void Vertex4(Int32 x, Int32 y, Int32 z, Int32 w) @@ -126501,15 +124369,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4iv")] public static void Vertex4(Int32[] v) @@ -126530,15 +124397,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4iv")] public static void Vertex4(ref Int32 v) @@ -126559,15 +124425,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4iv")] public static @@ -126583,15 +124448,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4s")] public static void Vertex4(Int16 x, Int16 y, Int16 z, Int16 w) @@ -126606,15 +124470,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4sv")] public static void Vertex4(Int16[] v) @@ -126635,15 +124498,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4sv")] public static void Vertex4(ref Int16 v) @@ -126664,15 +124526,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0][deprecated: v3.2] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: v1.0][deprecated: v3.2] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glVertex4sv")] public static @@ -126688,40 +124549,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1d")] public static void VertexAttrib1(Int32 index, Double x) @@ -126736,40 +124596,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1d")] public static @@ -126785,40 +124644,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1dv")] public static @@ -126834,40 +124692,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1dv")] public static @@ -126883,40 +124740,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static void VertexAttrib1(Int32 index, Single x) @@ -126931,40 +124787,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static @@ -126980,40 +124835,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static @@ -127029,40 +124883,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static @@ -127078,40 +124931,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1s")] public static void VertexAttrib1(Int32 index, Int16 x) @@ -127126,40 +124978,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1s")] public static @@ -127175,40 +125026,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1sv")] public static @@ -127224,40 +125074,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1sv")] public static @@ -127273,40 +125122,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2d")] public static void VertexAttrib2(Int32 index, Double x, Double y) @@ -127321,40 +125169,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2d")] public static @@ -127370,40 +125217,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static void VertexAttrib2(Int32 index, Double[] v) @@ -127424,40 +125270,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static void VertexAttrib2(Int32 index, ref Double v) @@ -127478,40 +125323,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -127527,40 +125371,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -127582,40 +125425,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -127637,40 +125479,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -127686,40 +125527,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static void VertexAttrib2(Int32 index, Single x, Single y) @@ -127734,40 +125574,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static @@ -127783,40 +125622,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static void VertexAttrib2(Int32 index, Single[] v) @@ -127837,40 +125675,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static void VertexAttrib2(Int32 index, ref Single v) @@ -127891,40 +125728,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -127940,40 +125776,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -127995,40 +125830,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -128050,40 +125884,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -128099,40 +125932,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2s")] public static void VertexAttrib2(Int32 index, Int16 x, Int16 y) @@ -128147,40 +125979,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2s")] public static @@ -128196,40 +126027,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static void VertexAttrib2(Int32 index, Int16[] v) @@ -128250,40 +126080,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static void VertexAttrib2(Int32 index, ref Int16 v) @@ -128304,40 +126133,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -128353,40 +126181,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -128408,40 +126235,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -128463,40 +126289,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -128512,40 +126337,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3d")] public static void VertexAttrib3(Int32 index, Double x, Double y, Double z) @@ -128560,40 +126384,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3d")] public static @@ -128609,40 +126432,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static void VertexAttrib3(Int32 index, Double[] v) @@ -128663,40 +126485,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static void VertexAttrib3(Int32 index, ref Double v) @@ -128717,40 +126538,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -128766,40 +126586,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -128821,40 +126640,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -128876,40 +126694,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -128925,40 +126742,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static void VertexAttrib3(Int32 index, Single x, Single y, Single z) @@ -128973,40 +126789,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static @@ -129022,40 +126837,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static void VertexAttrib3(Int32 index, Single[] v) @@ -129076,40 +126890,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static void VertexAttrib3(Int32 index, ref Single v) @@ -129130,40 +126943,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -129179,40 +126991,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -129234,40 +127045,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -129289,40 +127099,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -129338,40 +127147,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3s")] public static void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z) @@ -129386,40 +127194,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3s")] public static @@ -129435,40 +127242,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static void VertexAttrib3(Int32 index, Int16[] v) @@ -129489,40 +127295,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static void VertexAttrib3(Int32 index, ref Int16 v) @@ -129543,40 +127348,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -129592,40 +127396,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -129647,40 +127450,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -129702,40 +127504,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -129751,40 +127552,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4bv")] public static @@ -129806,40 +127606,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4bv")] public static @@ -129861,40 +127660,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4bv")] public static @@ -129910,40 +127708,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4d")] public static void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w) @@ -129958,40 +127755,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4d")] public static @@ -130007,40 +127803,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static void VertexAttrib4(Int32 index, Double[] v) @@ -130061,40 +127856,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static void VertexAttrib4(Int32 index, ref Double v) @@ -130115,40 +127909,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -130164,40 +127957,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -130219,40 +128011,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -130274,40 +128065,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -130323,40 +128113,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w) @@ -130371,40 +128160,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static @@ -130420,40 +128208,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static void VertexAttrib4(Int32 index, Single[] v) @@ -130474,40 +128261,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static void VertexAttrib4(Int32 index, ref Single v) @@ -130528,40 +128314,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -130577,40 +128362,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -130632,40 +128416,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -130687,40 +128470,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -130736,40 +128518,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static void VertexAttrib4(Int32 index, Int32[] v) @@ -130790,40 +128571,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static void VertexAttrib4(Int32 index, ref Int32 v) @@ -130844,40 +128624,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -130893,40 +128672,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -130948,40 +128726,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -131003,40 +128780,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -131617,40 +129393,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4s")] public static void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w) @@ -131665,40 +129440,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4s")] public static @@ -131714,40 +129488,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static void VertexAttrib4(Int32 index, Int16[] v) @@ -131768,40 +129541,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static void VertexAttrib4(Int32 index, ref Int16 v) @@ -131822,40 +129594,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -131871,40 +129642,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -131926,40 +129696,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -131981,40 +129750,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -132030,40 +129798,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static void VertexAttrib4(Int32 index, Byte[] v) @@ -132084,40 +129851,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static void VertexAttrib4(Int32 index, ref Byte v) @@ -132138,40 +129904,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -132187,40 +129952,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -132242,40 +130006,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -132297,40 +130060,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -132346,40 +130108,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4uiv")] public static @@ -132401,40 +130162,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4uiv")] public static @@ -132456,40 +130216,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4uiv")] public static @@ -132505,40 +130264,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4usv")] public static @@ -132560,40 +130318,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4usv")] public static @@ -132615,40 +130372,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4usv")] public static @@ -132664,20 +130420,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Associate a vertex attribute and a vertex buffer binding - /// - /// - /// - /// The index of the attribute to associate with a vertex buffer binding. - /// - /// - /// - /// - /// The index of the vertex buffer binding with which to associate the generic vertex attribute. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Associate a vertex attribute and a vertex buffer binding + /// + /// + /// + /// The index of the attribute to associate with a vertex buffer binding. + /// + /// + /// + /// + /// The index of the vertex buffer binding with which to associate the generic vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribBinding")] public static void VertexAttribBinding(Int32 attribindex, Int32 bindingindex) @@ -132692,20 +130447,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Associate a vertex attribute and a vertex buffer binding - /// - /// - /// - /// The index of the attribute to associate with a vertex buffer binding. - /// - /// - /// - /// - /// The index of the vertex buffer binding with which to associate the generic vertex attribute. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Associate a vertex attribute and a vertex buffer binding + /// + /// + /// + /// The index of the attribute to associate with a vertex buffer binding. + /// + /// + /// + /// + /// The index of the vertex buffer binding with which to associate the generic vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribBinding")] public static @@ -132721,20 +130475,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: v3.3] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [AutoGenerated(Category = "VERSION_3_3", Version = "3.3", EntryPoint = "glVertexAttribDivisor")] public static void VertexAttribDivisor(Int32 index, Int32 divisor) @@ -132749,20 +130502,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.3] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: v3.3] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_3", Version = "3.3", EntryPoint = "glVertexAttribDivisor")] public static @@ -132778,35 +130530,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Specify the organization of vertex arrays - /// - /// - /// - /// The generic vertex attribute array being described. - /// - /// - /// - /// - /// The number of values per vertex that are stored in the array. - /// - /// - /// - /// - /// The type of the data stored in the array. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Specify the organization of vertex arrays + /// + /// + /// + /// The generic vertex attribute array being described. + /// + /// + /// + /// + /// The number of values per vertex that are stored in the array. + /// + /// + /// + /// + /// The type of the data stored in the array. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribFormat")] public static void VertexAttribFormat(Int32 attribindex, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribType type, bool normalized, Int32 relativeoffset) @@ -132821,35 +130572,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Specify the organization of vertex arrays - /// - /// - /// - /// The generic vertex attribute array being described. - /// - /// - /// - /// - /// The number of values per vertex that are stored in the array. - /// - /// - /// - /// - /// The type of the data stored in the array. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Specify the organization of vertex arrays + /// + /// + /// + /// The generic vertex attribute array being described. + /// + /// + /// + /// + /// The number of values per vertex that are stored in the array. + /// + /// + /// + /// + /// The type of the data stored in the array. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribFormat")] public static @@ -135273,40 +133023,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer) @@ -135321,40 +133070,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) @@ -135378,40 +133126,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) @@ -135435,40 +133182,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) @@ -135492,40 +133238,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) @@ -135550,40 +133295,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -135599,40 +133343,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -135657,40 +133400,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -135715,40 +133457,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -135773,40 +133514,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -135832,20 +133572,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Modify the rate at which generic vertex attributes advance - /// - /// - /// - /// The index of the binding whose divisor to modify. - /// - /// - /// - /// - /// The new value for the instance step rate to apply. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Modify the rate at which generic vertex attributes advance + /// + /// + /// + /// The index of the binding whose divisor to modify. + /// + /// + /// + /// + /// The new value for the instance step rate to apply. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexBindingDivisor")] public static void VertexBindingDivisor(Int32 bindingindex, Int32 divisor) @@ -135860,20 +133599,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Modify the rate at which generic vertex attributes advance - /// - /// - /// - /// The index of the binding whose divisor to modify. - /// - /// - /// - /// - /// The new value for the instance step rate to apply. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Modify the rate at which generic vertex attributes advance + /// + /// + /// + /// The index of the binding whose divisor to modify. + /// + /// + /// + /// + /// The new value for the instance step rate to apply. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexBindingDivisor")] public static @@ -136078,30 +133816,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, IntPtr pointer) @@ -136116,30 +133853,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -136163,30 +133899,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -136210,30 +133945,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -136257,30 +133991,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.1][deprecated: v3.2] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: v1.1][deprecated: v3.2] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glVertexPointer")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -136305,20 +134038,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.0] - /// Set the viewport - /// - /// - /// - /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v1.0] + /// Set the viewport + /// + /// + /// + /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glViewport")] public static void Viewport(Int32 x, Int32 y, Int32 width, Int32 height) @@ -136333,25 +134065,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static void ViewportArray(Int32 first, Int32 count, Single[] v) @@ -136372,25 +134103,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static void ViewportArray(Int32 first, Int32 count, ref Single v) @@ -136411,25 +134141,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -136445,25 +134174,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -136485,25 +134213,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -136525,25 +134252,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -136559,30 +134285,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedf")] public static void ViewportIndexed(Int32 index, Single x, Single y, Single w, Single h) @@ -136597,30 +134322,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedf")] public static @@ -136636,30 +134360,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static void ViewportIndexed(Int32 index, Single[] v) @@ -136680,30 +134403,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static void ViewportIndexed(Int32 index, ref Single v) @@ -136724,30 +134446,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -136763,30 +134484,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -136808,30 +134528,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -136853,30 +134572,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -136892,25 +134610,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glWaitSync")] public static OpenTK.Graphics.OpenGL.WaitSyncStatus WaitSync(IntPtr sync, OpenTK.Graphics.OpenGL.WaitSyncFlags flags, Int64 timeout) @@ -136925,25 +134642,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glWaitSync")] public static @@ -136959,15 +134675,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2d")] public static void WindowPos2(Double x, Double y) @@ -136982,15 +134697,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2dv")] public static void WindowPos2(Double[] v) @@ -137011,15 +134725,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2dv")] public static void WindowPos2(ref Double v) @@ -137040,15 +134753,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2dv")] public static @@ -137064,15 +134776,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2f")] public static void WindowPos2(Single x, Single y) @@ -137087,15 +134798,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2fv")] public static void WindowPos2(Single[] v) @@ -137116,15 +134826,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2fv")] public static void WindowPos2(ref Single v) @@ -137145,15 +134854,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2fv")] public static @@ -137169,15 +134877,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2i")] public static void WindowPos2(Int32 x, Int32 y) @@ -137192,15 +134899,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2iv")] public static void WindowPos2(Int32[] v) @@ -137221,15 +134927,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2iv")] public static void WindowPos2(ref Int32 v) @@ -137250,15 +134955,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2iv")] public static @@ -137274,15 +134978,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2s")] public static void WindowPos2(Int16 x, Int16 y) @@ -137297,15 +135000,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2sv")] public static void WindowPos2(Int16[] v) @@ -137326,15 +135028,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2sv")] public static void WindowPos2(ref Int16 v) @@ -137355,15 +135056,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos2sv")] public static @@ -137379,15 +135079,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3d")] public static void WindowPos3(Double x, Double y, Double z) @@ -137402,15 +135101,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3dv")] public static void WindowPos3(Double[] v) @@ -137431,15 +135129,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3dv")] public static void WindowPos3(ref Double v) @@ -137460,15 +135157,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3dv")] public static @@ -137484,15 +135180,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3f")] public static void WindowPos3(Single x, Single y, Single z) @@ -137507,15 +135202,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3fv")] public static void WindowPos3(Single[] v) @@ -137536,15 +135230,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3fv")] public static void WindowPos3(ref Single v) @@ -137565,15 +135258,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3fv")] public static @@ -137589,15 +135281,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3i")] public static void WindowPos3(Int32 x, Int32 y, Int32 z) @@ -137612,15 +135303,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3iv")] public static void WindowPos3(Int32[] v) @@ -137641,15 +135331,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3iv")] public static void WindowPos3(ref Int32 v) @@ -137670,15 +135359,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3iv")] public static @@ -137694,15 +135382,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3s")] public static void WindowPos3(Int16 x, Int16 y, Int16 z) @@ -137717,15 +135404,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3sv")] public static void WindowPos3(Int16[] v) @@ -137746,15 +135432,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3sv")] public static void WindowPos3(ref Int16 v) @@ -137775,15 +135460,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: v1.4][deprecated: v3.2] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: v1.4][deprecated: v3.2] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glWindowPos3sv")] public static @@ -137832,20 +135516,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")] public static void ActiveShaderProgram(Int32 pipeline, Int32 program) @@ -137860,20 +135543,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")] public static @@ -137919,25 +135601,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glAreTexturesResidentEXT")] public static bool AreTexturesResident(Int32 n, Int32[] textures, [OutAttribute] bool[] residences) @@ -137959,25 +135640,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glAreTexturesResidentEXT")] public static bool AreTexturesResident(Int32 n, ref Int32 textures, [OutAttribute] out bool residences) @@ -138001,25 +135681,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glAreTexturesResidentEXT")] public static @@ -138035,25 +135714,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glAreTexturesResidentEXT")] public static @@ -138076,25 +135754,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glAreTexturesResidentEXT")] public static @@ -138119,25 +135796,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if textures are loaded in texture memory - /// - /// - /// - /// Specifies the number of textures to be queried. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be queried. - /// - /// - /// - /// - /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if textures are loaded in texture memory + /// + /// + /// + /// Specifies the number of textures to be queried. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be queried. + /// + /// + /// + /// + /// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glAreTexturesResidentEXT")] public static @@ -138153,15 +135829,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Render a vertex using the specified vertex array element - /// - /// - /// - /// Specifies an index into the enabled vertex data arrays. - /// - /// + /// [requires: EXT_vertex_array] + /// Render a vertex using the specified vertex array element + /// + /// + /// + /// Specifies an index into the enabled vertex data arrays. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glArrayElementEXT")] public static void ArrayElement(Int32 i) @@ -138176,15 +135851,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Start transform feedback operation - /// - /// - /// - /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. - /// - /// + /// [requires: EXT_transform_feedback] + /// Start transform feedback operation + /// + /// + /// + /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. + /// + /// [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glBeginTransformFeedbackEXT")] public static void BeginTransformFeedback(OpenTK.Graphics.OpenGL.ExtTransformFeedback primitiveMode) @@ -138214,25 +135888,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: EXT_transform_feedback] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glBindBufferBaseEXT")] public static void BindBufferBase(OpenTK.Graphics.OpenGL.ExtTransformFeedback target, Int32 index, Int32 buffer) @@ -138247,25 +135920,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: EXT_transform_feedback] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glBindBufferBaseEXT")] public static @@ -138312,35 +135984,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: EXT_transform_feedback] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glBindBufferRangeEXT")] public static void BindBufferRange(OpenTK.Graphics.OpenGL.ExtTransformFeedback target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size) @@ -138355,35 +136026,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: EXT_transform_feedback] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glBindBufferRangeEXT")] public static @@ -138399,25 +136069,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Bind a user-defined varying out variable to a fragment shader color number - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: EXT_gpu_shader4] + /// Bind a user-defined varying out variable to a fragment shader color number + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glBindFragDataLocationEXT")] public static void BindFragDataLocation(Int32 program, Int32 color, String name) @@ -138432,25 +136101,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Bind a user-defined varying out variable to a fragment shader color number - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: EXT_gpu_shader4] + /// Bind a user-defined varying out variable to a fragment shader color number + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glBindFragDataLocationEXT")] public static @@ -138466,20 +136134,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glBindFramebufferEXT")] public static void BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 framebuffer) @@ -138494,20 +136161,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glBindFramebufferEXT")] public static @@ -138523,45 +136189,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_shader_image_load_store] - /// Bind a level of a texture to an image unit - /// - /// - /// - /// Specifies the index of the image unit to which to bind the texture - /// - /// - /// - /// - /// Specifies the name of the texture to bind to the image unit. - /// - /// - /// - /// - /// Specifies the level of the texture that is to be bound. - /// - /// - /// - /// - /// Specifies whether a layered texture binding is to be established. - /// - /// - /// - /// - /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. - /// - /// - /// - /// - /// Specifies a token indicating the type of access that will be performed on the image. - /// - /// - /// - /// - /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. - /// - /// + /// [requires: EXT_shader_image_load_store] + /// Bind a level of a texture to an image unit + /// + /// + /// + /// Specifies the index of the image unit to which to bind the texture + /// + /// + /// + /// + /// Specifies the name of the texture to bind to the image unit. + /// + /// + /// + /// + /// Specifies the level of the texture that is to be bound. + /// + /// + /// + /// + /// Specifies whether a layered texture binding is to be established. + /// + /// + /// + /// + /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. + /// + /// + /// + /// + /// Specifies a token indicating the type of access that will be performed on the image. + /// + /// + /// + /// + /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. + /// + /// [AutoGenerated(Category = "EXT_shader_image_load_store", Version = "", EntryPoint = "glBindImageTextureEXT")] public static void BindImageTexture(Int32 index, Int32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL.ExtShaderImageLoadStore access, Int32 format) @@ -138576,45 +136241,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_shader_image_load_store] - /// Bind a level of a texture to an image unit - /// - /// - /// - /// Specifies the index of the image unit to which to bind the texture - /// - /// - /// - /// - /// Specifies the name of the texture to bind to the image unit. - /// - /// - /// - /// - /// Specifies the level of the texture that is to be bound. - /// - /// - /// - /// - /// Specifies whether a layered texture binding is to be established. - /// - /// - /// - /// - /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. - /// - /// - /// - /// - /// Specifies a token indicating the type of access that will be performed on the image. - /// - /// - /// - /// - /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. - /// - /// + /// [requires: EXT_shader_image_load_store] + /// Bind a level of a texture to an image unit + /// + /// + /// + /// Specifies the index of the image unit to which to bind the texture + /// + /// + /// + /// + /// Specifies the name of the texture to bind to the image unit. + /// + /// + /// + /// + /// Specifies the level of the texture that is to be bound. + /// + /// + /// + /// + /// Specifies whether a layered texture binding is to be established. + /// + /// + /// + /// + /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. + /// + /// + /// + /// + /// Specifies a token indicating the type of access that will be performed on the image. + /// + /// + /// + /// + /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_shader_image_load_store", Version = "", EntryPoint = "glBindImageTextureEXT")] public static @@ -138706,15 +136370,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")] public static void BindProgramPipeline(Int32 pipeline) @@ -138729,15 +136392,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")] public static @@ -138753,20 +136415,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glBindRenderbufferEXT")] public static void BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 renderbuffer) @@ -138781,20 +136442,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glBindRenderbufferEXT")] public static @@ -138825,20 +136485,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: EXT_texture_object] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glBindTextureEXT")] public static void BindTexture(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 texture) @@ -138853,20 +136512,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: EXT_texture_object] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glBindTextureEXT")] public static @@ -139481,15 +137139,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_blend_color] - /// Set the blend color - /// - /// - /// - /// specify the components of GL_BLEND_COLOR - /// - /// + /// [requires: EXT_blend_color] + /// Set the blend color + /// + /// + /// + /// specify the components of GL_BLEND_COLOR + /// + /// [AutoGenerated(Category = "EXT_blend_color", Version = "", EntryPoint = "glBlendColorEXT")] public static void BlendColor(Single red, Single green, Single blue, Single alpha) @@ -139504,20 +137161,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_blend_minmax] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: EXT_blend_minmax] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "EXT_blend_minmax", Version = "", EntryPoint = "glBlendEquationEXT")] public static void BlendEquation(OpenTK.Graphics.OpenGL.ExtBlendMinmax mode) @@ -139532,25 +137188,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_blend_equation_separate] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: EXT_blend_equation_separate] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "EXT_blend_equation_separate", Version = "", EntryPoint = "glBlendEquationSeparateEXT")] public static void BlendEquationSeparate(OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate modeRGB, OpenTK.Graphics.OpenGL.ExtBlendEquationSeparate modeAlpha) @@ -139565,35 +137220,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_blend_func_separate] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: EXT_blend_func_separate] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "EXT_blend_func_separate", Version = "", EntryPoint = "glBlendFuncSeparateEXT")] public static void BlendFuncSeparate(OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate sfactorRGB, OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate dfactorRGB, OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate sfactorAlpha, OpenTK.Graphics.OpenGL.ExtBlendFuncSeparate dfactorAlpha) @@ -139608,30 +137262,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_blit] - /// Copy a block of pixels from the read framebuffer to the draw framebuffer - /// - /// - /// - /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. - /// - /// - /// - /// - /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. - /// - /// - /// - /// - /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. - /// - /// - /// - /// - /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. - /// - /// + /// [requires: EXT_framebuffer_blit] + /// Copy a block of pixels from the read framebuffer to the draw framebuffer + /// + /// + /// + /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. + /// + /// + /// + /// + /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. + /// + /// + /// + /// + /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. + /// + /// + /// + /// + /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferEXT")] public static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter) @@ -139646,15 +137299,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Check the completeness status of a framebuffer - /// - /// - /// - /// Specify the target of the framebuffer completeness check. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Check the completeness status of a framebuffer + /// + /// + /// + /// Specify the target of the framebuffer completeness check. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glCheckFramebufferStatusEXT")] public static OpenTK.Graphics.OpenGL.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.OpenGL.FramebufferTarget target) @@ -140235,30 +137887,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glColorPointerEXT")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, Int32 count, IntPtr pointer) @@ -140273,30 +137924,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glColorPointerEXT")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[] pointer) @@ -140320,30 +137970,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glColorPointerEXT")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[,] pointer) @@ -140367,30 +138016,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glColorPointerEXT")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[,,] pointer) @@ -140414,30 +138062,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glColorPointerEXT")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] ref T4 pointer) @@ -140462,40 +138109,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_color_subtable] - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// [requires: EXT_color_subtable] + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "EXT_color_subtable", Version = "", EntryPoint = "glColorSubTableEXT")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data) @@ -140510,40 +138156,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_color_subtable] - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// [requires: EXT_color_subtable] + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "EXT_color_subtable", Version = "", EntryPoint = "glColorSubTableEXT")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] data) @@ -140567,40 +138212,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_color_subtable] - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// [requires: EXT_color_subtable] + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "EXT_color_subtable", Version = "", EntryPoint = "glColorSubTableEXT")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] data) @@ -140624,40 +138268,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_color_subtable] - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// [requires: EXT_color_subtable] + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "EXT_color_subtable", Version = "", EntryPoint = "glColorSubTableEXT")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] data) @@ -140681,40 +138324,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_color_subtable] - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// [requires: EXT_color_subtable] + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "EXT_color_subtable", Version = "", EntryPoint = "glColorSubTableEXT")] public static void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 data) @@ -140739,40 +138381,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glColorTableEXT")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalFormat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr table) @@ -140787,40 +138428,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glColorTableEXT")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalFormat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] table) @@ -140844,40 +138484,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glColorTableEXT")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalFormat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] table) @@ -140901,40 +138540,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glColorTableEXT")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalFormat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] table) @@ -140958,40 +138596,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glColorTableEXT")] public static void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalFormat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 table) @@ -143062,40 +140699,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter1DEXT")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr image) @@ -143110,40 +140746,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter1DEXT")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] image) @@ -143167,40 +140802,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter1DEXT")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] image) @@ -143224,40 +140858,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter1DEXT")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] image) @@ -143281,40 +140914,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter1DEXT")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 image) @@ -143339,45 +140971,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter2DEXT")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr image) @@ -143392,45 +141023,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter2DEXT")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] image) @@ -143454,45 +141084,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter2DEXT")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] image) @@ -143516,45 +141145,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter2DEXT")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] image) @@ -143578,45 +141206,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionFilter2DEXT")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 image) @@ -143641,28 +141268,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// [requires: EXT_convolution] + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionParameterfEXT")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, Single @params) @@ -143677,28 +141303,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// [requires: EXT_convolution] + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionParameterfvEXT")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, Single[] @params) @@ -143719,28 +141344,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// [requires: EXT_convolution] + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionParameterfvEXT")] public static @@ -143756,28 +141380,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// [requires: EXT_convolution] + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionParameteriEXT")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, Int32 @params) @@ -143792,28 +141415,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// [requires: EXT_convolution] + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionParameterivEXT")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, Int32[] @params) @@ -143834,28 +141456,27 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// [requires: EXT_convolution] + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glConvolutionParameterivEXT")] public static @@ -143871,30 +141492,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_color_subtable] - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// + /// [requires: EXT_color_subtable] + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// [AutoGenerated(Category = "EXT_color_subtable", Version = "", EntryPoint = "glCopyColorSubTableEXT")] public static void CopyColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 x, Int32 y, Int32 width) @@ -143909,30 +141529,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Copy pixels into a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The window space coordinates of the lower-left coordinate of the pixel array to copy. - /// - /// - /// - /// - /// The width of the pixel array to copy. - /// - /// + /// [requires: EXT_convolution] + /// Copy pixels into a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The window space coordinates of the lower-left coordinate of the pixel array to copy. + /// + /// + /// + /// + /// The width of the pixel array to copy. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glCopyConvolutionFilter1DEXT")] public static void CopyConvolutionFilter1D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) @@ -143947,35 +141566,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Copy pixels into a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The window space coordinates of the lower-left coordinate of the pixel array to copy. - /// - /// - /// - /// - /// The width of the pixel array to copy. - /// - /// - /// - /// - /// The height of the pixel array to copy. - /// - /// + /// [requires: EXT_convolution] + /// Copy pixels into a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The window space coordinates of the lower-left coordinate of the pixel array to copy. + /// + /// + /// + /// + /// The width of the pixel array to copy. + /// + /// + /// + /// + /// The height of the pixel array to copy. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glCopyConvolutionFilter2DEXT")] public static void CopyConvolutionFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height) @@ -144065,40 +141683,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_copy_texture] - /// Copy pixels into a 1D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. The height of the texture image is 1. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: EXT_copy_texture] + /// Copy pixels into a 1D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. The height of the texture image is 1. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "EXT_copy_texture", Version = "", EntryPoint = "glCopyTexImage1DEXT")] public static void CopyTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border) @@ -144113,45 +141730,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_copy_texture] - /// Copy pixels into a 2D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. - /// - /// - /// - /// - /// Specifies the height of the texture image. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: EXT_copy_texture] + /// Copy pixels into a 2D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. + /// + /// + /// + /// + /// Specifies the height of the texture image. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "EXT_copy_texture", Version = "", EntryPoint = "glCopyTexImage2DEXT")] public static void CopyTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) @@ -144166,35 +141782,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_copy_texture] - /// Copy a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the texel offset within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// + /// [requires: EXT_copy_texture] + /// Copy a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the texel offset within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// [AutoGenerated(Category = "EXT_copy_texture", Version = "", EntryPoint = "glCopyTexSubImage1DEXT")] public static void CopyTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width) @@ -144209,45 +141824,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_copy_texture] - /// Copy a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: EXT_copy_texture] + /// Copy a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "EXT_copy_texture", Version = "", EntryPoint = "glCopyTexSubImage2DEXT")] public static void CopyTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -144262,50 +141876,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_copy_texture] - /// Copy a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: EXT_copy_texture] + /// Copy a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "EXT_copy_texture", Version = "", EntryPoint = "glCopyTexSubImage3DEXT")] public static void CopyTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -144475,25 +142088,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Create a stand-alone program from an array of null-terminated source code strings - /// - /// - /// - /// Specifies the type of shader to create. - /// - /// - /// - /// - /// Specifies the number of source code strings in the array strings. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to source code strings from which to create the program object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Create a stand-alone program from an array of null-terminated source code strings + /// + /// + /// + /// Specifies the type of shader to create. + /// + /// + /// + /// + /// Specifies the number of source code strings in the array strings. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to source code strings from which to create the program object. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramEXT")] public static Int32 CreateShaderProgram(OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects type, String @string) @@ -144508,25 +142120,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Create a stand-alone program from an array of null-terminated source code strings - /// - /// - /// - /// Specifies the type of shader to create. - /// - /// - /// - /// - /// Specifies the number of source code strings in the array strings. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to source code strings from which to create the program object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Create a stand-alone program from an array of null-terminated source code strings + /// + /// + /// + /// Specifies the type of shader to create. + /// + /// + /// + /// + /// Specifies the number of source code strings in the array strings. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to source code strings from which to create the program object. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramvEXT")] public static Int32 CreateShaderProgram(OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects type, Int32 count, String[] strings) @@ -144659,20 +142270,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersEXT")] public static void DeleteFramebuffers(Int32 n, Int32[] framebuffers) @@ -144693,20 +142303,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersEXT")] public static void DeleteFramebuffers(Int32 n, ref Int32 framebuffers) @@ -144727,20 +142336,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersEXT")] public static @@ -144756,20 +142364,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersEXT")] public static @@ -144791,20 +142398,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersEXT")] public static @@ -144826,20 +142432,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteFramebuffersEXT")] public static @@ -144855,20 +142460,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static void DeleteProgramPipelines(Int32 n, Int32[] pipelines) @@ -144889,20 +142493,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static void DeleteProgramPipelines(Int32 n, ref Int32 pipelines) @@ -144923,20 +142526,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -144952,20 +142554,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -144987,20 +142588,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -145022,20 +142622,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")] public static @@ -145051,20 +142650,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersEXT")] public static void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers) @@ -145085,20 +142683,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersEXT")] public static void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers) @@ -145119,20 +142716,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersEXT")] public static @@ -145148,20 +142744,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersEXT")] public static @@ -145183,20 +142778,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersEXT")] public static @@ -145218,20 +142812,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glDeleteRenderbuffersEXT")] public static @@ -145247,20 +142840,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: EXT_texture_object] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glDeleteTexturesEXT")] public static void DeleteTextures(Int32 n, Int32[] textures) @@ -145281,20 +142873,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: EXT_texture_object] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glDeleteTexturesEXT")] public static void DeleteTextures(Int32 n, ref Int32 textures) @@ -145315,20 +142906,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: EXT_texture_object] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glDeleteTexturesEXT")] public static @@ -145344,20 +142934,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: EXT_texture_object] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glDeleteTexturesEXT")] public static @@ -145379,20 +142968,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: EXT_texture_object] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glDeleteTexturesEXT")] public static @@ -145414,20 +143002,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: EXT_texture_object] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glDeleteTexturesEXT")] public static @@ -145675,25 +143262,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: EXT_vertex_array] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glDrawArraysEXT")] public static void DrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count) @@ -145708,25 +143294,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: EXT_vertex_array] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glDrawArraysEXT")] public static void DrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count) @@ -145741,30 +143326,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedEXT")] public static void DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 count, Int32 primcount) @@ -145779,35 +143363,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -145822,35 +143405,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -145874,35 +143456,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -145926,35 +143507,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -145978,35 +143558,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -146031,35 +143610,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -146074,35 +143652,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -146126,35 +143703,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -146178,35 +143754,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -146230,35 +143805,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_instanced] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: EXT_draw_instanced] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "EXT_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedEXT")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -146283,40 +143857,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) @@ -146331,40 +143904,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) @@ -146388,40 +143960,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) @@ -146445,40 +144016,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) @@ -146502,40 +144072,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) @@ -146560,40 +144129,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -146609,40 +144177,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -146667,40 +144234,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -146725,40 +144291,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -146783,40 +144348,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -146842,40 +144406,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) @@ -146890,40 +144453,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) @@ -146947,40 +144509,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) @@ -147004,40 +144565,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) @@ -147061,40 +144621,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) @@ -147119,40 +144678,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -147168,40 +144726,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -147226,40 +144783,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -147284,40 +144840,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -147342,40 +144897,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_draw_range_elements] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: EXT_draw_range_elements] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_draw_range_elements", Version = "", EntryPoint = "glDrawRangeElementsEXT")] public static @@ -147401,20 +144955,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glEdgeFlagPointerEXT")] public static void EdgeFlagPointer(Int32 stride, Int32 count, bool[] pointer) @@ -147435,20 +144988,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glEdgeFlagPointerEXT")] public static void EdgeFlagPointer(Int32 stride, Int32 count, ref bool pointer) @@ -147469,20 +145021,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of edge flags - /// - /// - /// - /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first edge flag in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of edge flags + /// + /// + /// + /// Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first edge flag in the array. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glEdgeFlagPointerEXT")] public static @@ -147498,15 +145049,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Enable or disable client-side capability - /// - /// - /// - /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. - /// - /// + /// [requires: EXT_direct_state_access] + /// Enable or disable client-side capability + /// + /// + /// + /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glEnableClientStateiEXT")] public static void EnableClientState(OpenTK.Graphics.OpenGL.ArrayCap array, Int32 index) @@ -147521,15 +145071,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Enable or disable client-side capability - /// - /// - /// - /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. - /// - /// + /// [requires: EXT_direct_state_access] + /// Enable or disable client-side capability + /// + /// + /// + /// Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glEnableClientStateiEXT")] public static @@ -147792,15 +145341,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: EXT_fog_coord] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoorddEXT")] public static void FogCoord(Double coord) @@ -147815,15 +145363,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: EXT_fog_coord] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoorddvEXT")] public static @@ -147839,15 +145386,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: EXT_fog_coord] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordfEXT")] public static void FogCoord(Single coord) @@ -147862,15 +145408,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Set the current fog coordinates - /// - /// - /// - /// Specify the fog distance. - /// - /// + /// [requires: EXT_fog_coord] + /// Set the current fog coordinates + /// + /// + /// + /// Specify the fog distance. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordfvEXT")] public static @@ -147886,25 +145431,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: EXT_fog_coord] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordPointerEXT")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.ExtFogCoord type, Int32 stride, IntPtr pointer) @@ -147919,25 +145463,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: EXT_fog_coord] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordPointerEXT")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.ExtFogCoord type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) @@ -147961,25 +145504,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: EXT_fog_coord] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordPointerEXT")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.ExtFogCoord type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) @@ -148003,25 +145545,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: EXT_fog_coord] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordPointerEXT")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.ExtFogCoord type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) @@ -148045,25 +145586,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_fog_coord] - /// Define an array of fog coordinates - /// - /// - /// - /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. - /// - /// + /// [requires: EXT_fog_coord] + /// Define an array of fog coordinates + /// + /// + /// + /// Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_fog_coord", Version = "", EntryPoint = "glFogCoordPointerEXT")] public static void FogCoordPointer(OpenTK.Graphics.OpenGL.ExtFogCoord type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) @@ -148268,30 +145808,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glFramebufferRenderbufferEXT")] public static void FramebufferRenderbuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.RenderbufferTarget renderbuffertarget, Int32 renderbuffer) @@ -148306,30 +145845,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glFramebufferRenderbufferEXT")] public static @@ -148438,35 +145976,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_geometry_program4] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: NV_geometry_program4] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [AutoGenerated(Category = "NV_geometry_program4", Version = "", EntryPoint = "glFramebufferTextureEXT")] public static void FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level) @@ -148481,35 +146018,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_geometry_program4] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: NV_geometry_program4] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_geometry_program4", Version = "", EntryPoint = "glFramebufferTextureEXT")] public static @@ -148525,35 +146061,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_geometry_program4] - /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the face of texture to attach. - /// - /// + /// [requires: NV_geometry_program4] + /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the face of texture to attach. + /// + /// [AutoGenerated(Category = "NV_geometry_program4", Version = "", EntryPoint = "glFramebufferTextureFaceEXT")] public static void FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.TextureTarget face) @@ -148568,35 +146103,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_geometry_program4] - /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the face of texture to attach. - /// - /// + /// [requires: NV_geometry_program4] + /// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the face of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_geometry_program4", Version = "", EntryPoint = "glFramebufferTextureFaceEXT")] public static @@ -148612,35 +146146,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_geometry_program4] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: NV_geometry_program4] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [AutoGenerated(Category = "NV_geometry_program4", Version = "", EntryPoint = "glFramebufferTextureLayerEXT")] public static void FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, Int32 layer) @@ -148655,35 +146188,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_geometry_program4] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: NV_geometry_program4] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_geometry_program4", Version = "", EntryPoint = "glFramebufferTextureLayerEXT")] public static @@ -148699,15 +146231,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate mipmaps for a specified texture target - /// - /// - /// - /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate mipmaps for a specified texture target + /// + /// + /// + /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenerateMipmapEXT")] public static void GenerateMipmap(OpenTK.Graphics.OpenGL.GenerateMipmapTarget target) @@ -148768,20 +146299,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersEXT")] public static void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers) @@ -148802,20 +146332,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersEXT")] public static void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers) @@ -148837,20 +146366,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersEXT")] public static @@ -148866,20 +146394,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersEXT")] public static @@ -148901,20 +146428,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersEXT")] public static @@ -148937,20 +146463,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenFramebuffersEXT")] public static @@ -148966,20 +146491,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static void GenProgramPipelines(Int32 n, [OutAttribute] Int32[] pipelines) @@ -149000,20 +146524,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static void GenProgramPipelines(Int32 n, [OutAttribute] out Int32 pipelines) @@ -149035,20 +146558,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -149064,20 +146586,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -149099,20 +146620,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -149135,20 +146655,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")] public static @@ -149164,20 +146683,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersEXT")] public static void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers) @@ -149198,20 +146716,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersEXT")] public static void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers) @@ -149233,20 +146750,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersEXT")] public static @@ -149262,20 +146778,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersEXT")] public static @@ -149297,20 +146812,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersEXT")] public static @@ -149333,20 +146847,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGenRenderbuffersEXT")] public static @@ -149393,20 +146906,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: EXT_texture_object] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glGenTexturesEXT")] public static void GenTextures(Int32 n, [OutAttribute] Int32[] textures) @@ -149427,20 +146939,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: EXT_texture_object] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glGenTexturesEXT")] public static void GenTextures(Int32 n, [OutAttribute] out Int32 textures) @@ -149462,20 +146973,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: EXT_texture_object] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glGenTexturesEXT")] public static @@ -149491,20 +147001,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: EXT_texture_object] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glGenTexturesEXT")] public static @@ -149526,20 +147035,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: EXT_texture_object] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glGenTexturesEXT")] public static @@ -149562,20 +147070,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: EXT_texture_object] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glGenTexturesEXT")] public static @@ -149742,30 +147249,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableEXT")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr data) @@ -149780,30 +147286,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableEXT")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] data) @@ -149827,30 +147332,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableEXT")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] data) @@ -149874,30 +147378,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableEXT")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] data) @@ -149921,30 +147424,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: EXT_paletted_texture] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableEXT")] public static void GetColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 data) @@ -149969,25 +147471,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: EXT_paletted_texture] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableParameterfvEXT")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Single[] @params) @@ -150008,25 +147509,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: EXT_paletted_texture] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableParameterfvEXT")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] out Single @params) @@ -150048,25 +147548,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: EXT_paletted_texture] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableParameterfvEXT")] public static @@ -150082,25 +147581,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: EXT_paletted_texture] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableParameterivEXT")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Int32[] @params) @@ -150121,25 +147619,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: EXT_paletted_texture] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableParameterivEXT")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] out Int32 @params) @@ -150161,25 +147658,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_paletted_texture] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: EXT_paletted_texture] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_paletted_texture", Version = "", EntryPoint = "glGetColorTableParameterivEXT")] public static @@ -150536,30 +148032,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// [requires: EXT_convolution] + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionFilterEXT")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr image) @@ -150574,30 +148069,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// [requires: EXT_convolution] + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionFilterEXT")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] image) @@ -150621,30 +148115,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// [requires: EXT_convolution] + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionFilterEXT")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] image) @@ -150668,30 +148161,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// [requires: EXT_convolution] + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionFilterEXT")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] image) @@ -150715,30 +148207,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// [requires: EXT_convolution] + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionFilterEXT")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 image) @@ -150763,25 +148254,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// [requires: EXT_convolution] + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionParameterfvEXT")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, [OutAttribute] Single[] @params) @@ -150802,25 +148292,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// [requires: EXT_convolution] + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionParameterfvEXT")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, [OutAttribute] out Single @params) @@ -150842,25 +148331,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// [requires: EXT_convolution] + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionParameterfvEXT")] public static @@ -150876,25 +148364,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// [requires: EXT_convolution] + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionParameterivEXT")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, [OutAttribute] Int32[] @params) @@ -150915,25 +148402,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// [requires: EXT_convolution] + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionParameterivEXT")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.ExtConvolution pname, [OutAttribute] out Int32 @params) @@ -150955,25 +148441,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// [requires: EXT_convolution] + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetConvolutionParameterivEXT")] public static @@ -151469,20 +148954,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Query the bindings of color numbers to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to query - /// - /// + /// [requires: EXT_gpu_shader4] + /// Query the bindings of color numbers to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to query + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetFragDataLocationEXT")] public static Int32 GetFragDataLocation(Int32 program, String name) @@ -151497,20 +148981,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Query the bindings of color numbers to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to query - /// - /// + /// [requires: EXT_gpu_shader4] + /// Query the bindings of color numbers to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to query + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetFragDataLocationEXT")] public static @@ -151526,30 +149009,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGetFramebufferAttachmentParameterivEXT")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] Int32[] @params) @@ -151570,30 +149052,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGetFramebufferAttachmentParameterivEXT")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] out Int32 @params) @@ -151615,30 +149096,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGetFramebufferAttachmentParameterivEXT")] public static @@ -151654,25 +149134,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: EXT_direct_state_access] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glGetFramebufferParameterivEXT")] public static void GetFramebufferParameter(Int32 framebuffer, OpenTK.Graphics.OpenGL.ExtDirectStateAccess pname, [OutAttribute] Int32[] @params) @@ -151693,25 +149172,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: EXT_direct_state_access] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glGetFramebufferParameterivEXT")] public static void GetFramebufferParameter(Int32 framebuffer, OpenTK.Graphics.OpenGL.ExtDirectStateAccess pname, [OutAttribute] out Int32 @params) @@ -151733,25 +149211,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: EXT_direct_state_access] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glGetFramebufferParameterivEXT")] public static @@ -151767,25 +149244,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: EXT_direct_state_access] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glGetFramebufferParameterivEXT")] public static @@ -151807,25 +149283,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: EXT_direct_state_access] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glGetFramebufferParameterivEXT")] public static @@ -151848,25 +149323,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: EXT_direct_state_access] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glGetFramebufferParameterivEXT")] public static @@ -151882,35 +149356,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramEXT")] public static void GetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr values) @@ -151925,35 +149398,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramEXT")] public static void GetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] values) @@ -151977,35 +149449,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramEXT")] public static void GetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] values) @@ -152029,35 +149500,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramEXT")] public static void GetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] values) @@ -152081,35 +149551,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramEXT")] public static void GetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 values) @@ -152134,25 +149603,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramParameterfvEXT")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] Single[] @params) @@ -152173,25 +149641,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramParameterfvEXT")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] out Single @params) @@ -152213,25 +149680,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramParameterfvEXT")] public static @@ -152247,25 +149713,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramParameterivEXT")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] Int32[] @params) @@ -152286,25 +149751,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramParameterivEXT")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] out Int32 @params) @@ -152326,25 +149790,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetHistogramParameterivEXT")] public static @@ -153200,35 +150663,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxEXT")] public static void GetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr values) @@ -153243,35 +150705,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxEXT")] public static void GetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] values) @@ -153295,35 +150756,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxEXT")] public static void GetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] values) @@ -153347,35 +150807,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxEXT")] public static void GetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] values) @@ -153399,35 +150858,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// [requires: EXT_histogram] + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxEXT")] public static void GetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 values) @@ -153452,25 +150910,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// [requires: EXT_histogram] + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxParameterfvEXT")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] Single[] @params) @@ -153491,25 +150948,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// [requires: EXT_histogram] + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxParameterfvEXT")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] out Single @params) @@ -153531,25 +150987,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// [requires: EXT_histogram] + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxParameterfvEXT")] public static @@ -153565,25 +151020,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// [requires: EXT_histogram] + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxParameterivEXT")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] Int32[] @params) @@ -153604,25 +151058,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// [requires: EXT_histogram] + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxParameterivEXT")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.ExtHistogram pname, [OutAttribute] out Int32 @params) @@ -153644,25 +151097,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// [requires: EXT_histogram] + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glGetMinmaxParameterivEXT")] public static @@ -156106,35 +153558,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel type, Int32 @object, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -156155,35 +153606,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL.ExtDebugLabel type, Int32 @object, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -156205,35 +153655,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -156249,35 +153698,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -156299,35 +153747,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -156350,35 +153797,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_debug_label] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: EXT_debug_label] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")] public static @@ -157082,30 +154528,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infoLog) @@ -157126,30 +154571,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -157171,30 +154615,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -157210,30 +154653,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -157255,30 +154697,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -157301,30 +154742,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")] public static @@ -157340,25 +154780,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects pname, [OutAttribute] Int32[] @params) @@ -157379,25 +154818,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.OpenGL.ExtSeparateShaderObjects pname, [OutAttribute] out Int32 @params) @@ -157419,25 +154857,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -157453,25 +154890,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -157493,25 +154929,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -157534,25 +154969,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")] public static @@ -157568,25 +155002,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ExtTimerQuery pname, [OutAttribute] Int64[] @params) @@ -157607,25 +155040,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ExtTimerQuery pname, [OutAttribute] out Int64 @params) @@ -157647,25 +155079,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -157681,25 +155112,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -157721,25 +155151,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -157762,25 +155191,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")] public static @@ -157796,25 +155224,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static @@ -157836,25 +155263,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static @@ -157877,25 +155303,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_timer_query] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: EXT_timer_query] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")] public static @@ -157911,25 +155336,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGetRenderbufferParameterivEXT")] public static void GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] Int32[] @params) @@ -157950,25 +155374,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGetRenderbufferParameterivEXT")] public static void GetRenderbufferParameter(OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] out Int32 @params) @@ -157990,25 +155413,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glGetRenderbufferParameterivEXT")] public static @@ -158024,40 +155446,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// [requires: EXT_convolution] + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetSeparableFilterEXT")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [OutAttribute] IntPtr span) @@ -158072,40 +155493,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// [requires: EXT_convolution] + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetSeparableFilterEXT")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] row, [InAttribute, OutAttribute] T4[] column, [InAttribute, OutAttribute] T5[] span) @@ -158135,40 +155555,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// [requires: EXT_convolution] + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetSeparableFilterEXT")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] row, [InAttribute, OutAttribute] T4[,] column, [InAttribute, OutAttribute] T5[,] span) @@ -158198,40 +155617,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// [requires: EXT_convolution] + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetSeparableFilterEXT")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) @@ -158261,40 +155679,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// [requires: EXT_convolution] + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glGetSeparableFilterEXT")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 row, [InAttribute, OutAttribute] ref T4 column, [InAttribute, OutAttribute] ref T5 span) @@ -159337,45 +156754,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: EXT_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingEXT")] public static void GetTransformFeedbackVarying(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ExtTransformFeedback type, [OutAttribute] StringBuilder name) @@ -159401,45 +156817,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: EXT_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingEXT")] public static @@ -159455,45 +156870,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: EXT_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingEXT")] public static @@ -159520,45 +156934,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: EXT_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingEXT")] public static @@ -159636,25 +157049,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetUniformuivEXT")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params) @@ -159675,25 +157087,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetUniformuivEXT")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params) @@ -159715,25 +157126,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetUniformuivEXT")] public static @@ -159749,25 +157159,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetUniformuivEXT")] public static @@ -159789,25 +157198,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetUniformuivEXT")] public static @@ -159830,25 +157238,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glGetUniformuivEXT")] public static @@ -161387,30 +158794,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Define histogram table - /// - /// - /// - /// The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The number of entries in the histogram table. Must be a power of 2. - /// - /// - /// - /// - /// The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. - /// - /// + /// [requires: EXT_histogram] + /// Define histogram table + /// + /// + /// + /// The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The number of entries in the histogram table. Must be a power of 2. + /// + /// + /// + /// + /// The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glHistogramEXT")] public static void Histogram(OpenTK.Graphics.OpenGL.ExtHistogram target, Int32 width, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, bool sink) @@ -161486,25 +158892,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glIndexPointerEXT")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, Int32 count, IntPtr pointer) @@ -161519,25 +158924,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glIndexPointerEXT")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T3[] pointer) @@ -161561,25 +158965,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glIndexPointerEXT")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T3[,] pointer) @@ -161603,25 +159006,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glIndexPointerEXT")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T3[,,] pointer) @@ -161645,25 +159047,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of color indexes - /// - /// - /// - /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first index in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of color indexes + /// + /// + /// + /// Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first index in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glIndexPointerEXT")] public static void IndexPointer(OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] ref T3 pointer) @@ -161765,15 +159166,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glIsFramebufferEXT")] public static bool IsFramebuffer(Int32 framebuffer) @@ -161788,15 +159188,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glIsFramebufferEXT")] public static @@ -161812,15 +159211,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")] public static bool IsProgramPipeline(Int32 pipeline) @@ -161835,15 +159233,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")] public static @@ -161859,15 +159256,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glIsRenderbufferEXT")] public static bool IsRenderbuffer(Int32 renderbuffer) @@ -161882,15 +159278,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glIsRenderbufferEXT")] public static @@ -161906,15 +159301,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glIsTextureEXT")] public static bool IsTexture(Int32 texture) @@ -161929,15 +159323,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: EXT_texture_object] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glIsTextureEXT")] public static @@ -162721,15 +160114,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_shader_image_load_store] - /// Defines a barrier ordering memory transactions - /// - /// - /// - /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. - /// - /// + /// [requires: EXT_shader_image_load_store] + /// Defines a barrier ordering memory transactions + /// + /// + /// + /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. + /// + /// [AutoGenerated(Category = "EXT_shader_image_load_store", Version = "", EntryPoint = "glMemoryBarrierEXT")] public static void MemoryBarrier(Int32 barriers) @@ -162744,15 +160136,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_shader_image_load_store] - /// Defines a barrier ordering memory transactions - /// - /// - /// - /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. - /// - /// + /// [requires: EXT_shader_image_load_store] + /// Defines a barrier ordering memory transactions + /// + /// + /// + /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_shader_image_load_store", Version = "", EntryPoint = "glMemoryBarrierEXT")] public static @@ -162768,25 +160159,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Define minmax table - /// - /// - /// - /// The minmax table whose parameters are to be set. Must be GL_MINMAX. - /// - /// - /// - /// - /// The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. - /// - /// + /// [requires: EXT_histogram] + /// Define minmax table + /// + /// + /// + /// The minmax table whose parameters are to be set. Must be GL_MINMAX. + /// + /// + /// + /// + /// The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glMinmaxEXT")] public static void Minmax(OpenTK.Graphics.OpenGL.ExtHistogram target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, bool sink) @@ -162801,30 +160191,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] first, Int32[] count, Int32 primcount) @@ -162846,30 +160235,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount) @@ -162891,30 +160279,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static @@ -162930,30 +160317,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] first, Int32[] count, Int32 primcount) @@ -162975,30 +160361,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 primcount) @@ -163020,30 +160405,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")] public static @@ -163059,35 +160443,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -163108,35 +160491,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -163166,35 +160548,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -163224,35 +160605,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -163282,35 +160662,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -163341,35 +160720,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -163390,35 +160768,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -163448,35 +160825,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -163506,35 +160882,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -163564,35 +160939,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -163623,35 +160997,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -163667,35 +161040,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -163720,35 +161092,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -163773,35 +161144,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -163826,35 +161196,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -163880,35 +161249,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -163929,35 +161297,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -163987,35 +161354,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -164045,35 +161411,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -164103,35 +161468,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -164162,35 +161526,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) @@ -164211,35 +161574,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) @@ -164269,35 +161631,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) @@ -164327,35 +161688,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) @@ -164385,35 +161745,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) @@ -164444,35 +161803,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -164488,35 +161846,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -164541,35 +161898,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -164594,35 +161950,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -164647,35 +162002,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_multi_draw_arrays] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: EXT_multi_draw_arrays] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")] public static @@ -168157,25 +165511,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glNormalPointerEXT")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, Int32 count, IntPtr pointer) @@ -168190,25 +165543,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glNormalPointerEXT")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T3[] pointer) @@ -168232,25 +165584,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glNormalPointerEXT")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T3[,] pointer) @@ -168274,25 +165625,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glNormalPointerEXT")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T3[,,] pointer) @@ -168316,25 +165666,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glNormalPointerEXT")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] ref T3 pointer) @@ -168421,25 +165770,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: EXT_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "EXT_point_parameters", Version = "", EntryPoint = "glPointParameterfEXT")] public static void PointParameter(OpenTK.Graphics.OpenGL.ExtPointParameters pname, Single param) @@ -168454,25 +165802,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: EXT_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "EXT_point_parameters", Version = "", EntryPoint = "glPointParameterfvEXT")] public static void PointParameter(OpenTK.Graphics.OpenGL.ExtPointParameters pname, Single[] @params) @@ -168493,25 +165840,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: EXT_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_point_parameters", Version = "", EntryPoint = "glPointParameterfvEXT")] public static @@ -168527,20 +165873,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_polygon_offset] - /// Set the scale and units used to calculate depth values - /// - /// - /// - /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. - /// - /// - /// - /// - /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. - /// - /// + /// [requires: EXT_polygon_offset] + /// Set the scale and units used to calculate depth values + /// + /// + /// + /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. + /// + /// + /// + /// + /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_polygon_offset", Version = "", EntryPoint = "glPolygonOffsetEXT")] public static void PolygonOffset(Single factor, Single bias) @@ -168570,25 +165915,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: EXT_texture_object] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glPrioritizeTexturesEXT")] public static void PrioritizeTextures(Int32 n, Int32[] textures, Single[] priorities) @@ -168610,25 +165954,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: EXT_texture_object] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glPrioritizeTexturesEXT")] public static void PrioritizeTextures(Int32 n, ref Int32 textures, ref Single priorities) @@ -168650,25 +165993,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: EXT_texture_object] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glPrioritizeTexturesEXT")] public static @@ -168684,25 +166026,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: EXT_texture_object] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glPrioritizeTexturesEXT")] public static @@ -168725,25 +166066,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: EXT_texture_object] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glPrioritizeTexturesEXT")] public static @@ -168766,25 +166106,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_object] - /// Set texture residence priority - /// - /// - /// - /// Specifies the number of textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the names of the textures to be prioritized. - /// - /// - /// - /// - /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. - /// - /// + /// [requires: EXT_texture_object] + /// Set texture residence priority + /// + /// + /// + /// Specifies the number of textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the names of the textures to be prioritized. + /// + /// + /// + /// + /// Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_object", Version = "", EntryPoint = "glPrioritizeTexturesEXT")] public static @@ -169036,25 +166375,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_geometry_shader4|EXT_separate_shader_objects] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: EXT_geometry_shader4|EXT_separate_shader_objects] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "EXT_geometry_shader4|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static void ProgramParameter(Int32 program, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, Int32 value) @@ -169069,25 +166407,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_geometry_shader4|EXT_separate_shader_objects] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: EXT_geometry_shader4|EXT_separate_shader_objects] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_geometry_shader4|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")] public static @@ -169103,43 +166440,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Double x) @@ -169154,43 +166490,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dEXT")] public static @@ -169206,43 +166541,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dvEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, Double[] value) @@ -169263,43 +166597,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dvEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Double value) @@ -169320,43 +166653,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dvEXT")] public static @@ -169372,43 +166704,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dvEXT")] public static @@ -169430,43 +166761,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dvEXT")] public static @@ -169488,43 +166818,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform1dvEXT")] public static @@ -169540,43 +166869,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Single v0) @@ -169591,43 +166919,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")] public static @@ -169643,43 +166970,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, Single[] value) @@ -169700,43 +167026,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Single value) @@ -169757,43 +167082,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -169809,43 +167133,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -169867,43 +167190,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -169925,43 +167247,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")] public static @@ -169977,43 +167298,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 v0) @@ -170028,43 +167348,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")] public static @@ -170080,43 +167399,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -170137,43 +167455,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -170194,43 +167511,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -170246,43 +167562,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -170304,43 +167619,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -170362,43 +167676,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")] public static @@ -170414,43 +167727,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uiEXT")] public static @@ -170466,43 +167778,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static @@ -170524,43 +167835,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static @@ -170582,43 +167892,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")] public static @@ -170634,43 +167943,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Double x, Double y) @@ -170685,43 +167993,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dEXT")] public static @@ -170737,43 +168044,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dvEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Double[] value) @@ -170794,43 +168100,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dvEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Double value) @@ -170851,43 +168156,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dvEXT")] public static @@ -170903,43 +168207,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dvEXT")] public static @@ -170961,43 +168264,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dvEXT")] public static @@ -171019,43 +168321,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform2dvEXT")] public static @@ -171071,43 +168372,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Single v0, Single v1) @@ -171122,43 +168422,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")] public static @@ -171174,43 +168473,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single[] value) @@ -171231,43 +168529,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Single value) @@ -171288,43 +168585,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -171340,43 +168636,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -171398,43 +168693,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -171456,43 +168750,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")] public static @@ -171508,43 +168801,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 v0, Int32 v1) @@ -171559,43 +168851,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")] public static @@ -171611,43 +168902,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -171668,43 +168958,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static @@ -171720,43 +169009,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static @@ -171778,43 +169066,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")] public static @@ -171830,43 +169117,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uiEXT")] public static @@ -171882,43 +169168,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static @@ -171940,43 +169225,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static @@ -171998,43 +169282,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")] public static @@ -172050,43 +169333,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Double x, Double y, Double z) @@ -172101,43 +169383,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dEXT")] public static @@ -172153,43 +169434,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dvEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Double[] value) @@ -172210,43 +169490,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dvEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Double value) @@ -172267,43 +169546,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dvEXT")] public static @@ -172319,43 +169597,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dvEXT")] public static @@ -172377,43 +169654,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dvEXT")] public static @@ -172435,43 +169711,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform3dvEXT")] public static @@ -172487,43 +169762,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Single v0, Single v1, Single v2) @@ -172538,43 +169812,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")] public static @@ -172590,43 +169863,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single[] value) @@ -172647,43 +169919,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Single value) @@ -172704,43 +169975,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -172756,43 +170026,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -172814,43 +170083,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -172872,43 +170140,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")] public static @@ -172924,43 +170191,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -172975,43 +170241,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")] public static @@ -173027,43 +170292,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -173084,43 +170348,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -173141,43 +170404,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -173193,43 +170455,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -173251,43 +170512,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -173309,43 +170569,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")] public static @@ -173361,43 +170620,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uiEXT")] public static @@ -173413,43 +170671,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static @@ -173471,43 +170728,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static @@ -173529,43 +170785,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")] public static @@ -173581,43 +170836,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Double x, Double y, Double z, Double w) @@ -173632,43 +170886,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dEXT")] public static @@ -173684,43 +170937,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dvEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Double[] value) @@ -173741,43 +170993,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dvEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Double value) @@ -173798,43 +171049,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dvEXT")] public static @@ -173850,43 +171100,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dvEXT")] public static @@ -173908,43 +171157,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dvEXT")] public static @@ -173966,43 +171214,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access", Version = "", EntryPoint = "glProgramUniform4dvEXT")] public static @@ -174018,43 +171265,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -174069,43 +171315,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")] public static @@ -174121,43 +171366,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single[] value) @@ -174178,43 +171422,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Single value) @@ -174235,43 +171478,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -174287,43 +171529,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -174345,43 +171586,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -174403,43 +171643,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")] public static @@ -174455,43 +171694,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -174506,43 +171744,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")] public static @@ -174558,43 +171795,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -174615,43 +171851,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -174672,43 +171907,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -174724,43 +171958,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -174782,43 +172015,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -174840,43 +172072,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")] public static @@ -174892,43 +172123,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uiEXT")] public static @@ -174944,43 +172174,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static @@ -175002,43 +172231,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static @@ -175060,43 +172288,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_direct_state_access|EXT_separate_shader_objects] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_direct_state_access|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")] public static @@ -177236,15 +174463,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_provoking_vertex] - /// Specifiy the vertex to be used as the source of data for flat shaded varyings - /// - /// - /// - /// Specifies the vertex to be used as the source of data for flat shaded varyings. - /// - /// + /// [requires: EXT_provoking_vertex] + /// Specifiy the vertex to be used as the source of data for flat shaded varyings + /// + /// + /// + /// Specifies the vertex to be used as the source of data for flat shaded varyings. + /// + /// [AutoGenerated(Category = "EXT_provoking_vertex", Version = "", EntryPoint = "glProvokingVertexEXT")] public static void ProvokingVertex(OpenTK.Graphics.OpenGL.ExtProvokingVertex mode) @@ -177289,30 +174515,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_object] - /// Establish data storage, format and dimensions of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: EXT_framebuffer_object] + /// Establish data storage, format and dimensions of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_object", Version = "", EntryPoint = "glRenderbufferStorageEXT")] public static void RenderbufferStorage(OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferStorage internalformat, Int32 width, Int32 height) @@ -177327,35 +174552,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_framebuffer_multisample] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: EXT_framebuffer_multisample] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "EXT_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleEXT")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.OpenGL.RenderbufferStorage internalformat, Int32 width, Int32 height) @@ -177370,15 +174594,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Reset histogram table entries to zero - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// + /// [requires: EXT_histogram] + /// Reset histogram table entries to zero + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glResetHistogramEXT")] public static void ResetHistogram(OpenTK.Graphics.OpenGL.ExtHistogram target) @@ -177393,15 +174616,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_histogram] - /// Reset minmax table entries to initial values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// + /// [requires: EXT_histogram] + /// Reset minmax table entries to initial values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// [AutoGenerated(Category = "EXT_histogram", Version = "", EntryPoint = "glResetMinmaxEXT")] public static void ResetMinmax(OpenTK.Graphics.OpenGL.ExtHistogram target) @@ -177446,15 +174668,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3bEXT")] public static @@ -177470,15 +174691,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3bvEXT")] public static @@ -177500,15 +174720,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3bvEXT")] public static @@ -177530,15 +174749,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3bvEXT")] public static @@ -177554,15 +174772,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3dEXT")] public static void SecondaryColor3(Double red, Double green, Double blue) @@ -177577,15 +174794,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3dvEXT")] public static void SecondaryColor3(Double[] v) @@ -177606,15 +174822,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3dvEXT")] public static void SecondaryColor3(ref Double v) @@ -177635,15 +174850,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3dvEXT")] public static @@ -177659,15 +174873,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3fEXT")] public static void SecondaryColor3(Single red, Single green, Single blue) @@ -177682,15 +174895,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3fvEXT")] public static void SecondaryColor3(Single[] v) @@ -177711,15 +174923,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3fvEXT")] public static void SecondaryColor3(ref Single v) @@ -177740,15 +174951,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3fvEXT")] public static @@ -177764,15 +174974,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3iEXT")] public static void SecondaryColor3(Int32 red, Int32 green, Int32 blue) @@ -177787,15 +174996,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ivEXT")] public static void SecondaryColor3(Int32[] v) @@ -177816,15 +175024,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ivEXT")] public static void SecondaryColor3(ref Int32 v) @@ -177845,15 +175052,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ivEXT")] public static @@ -177869,15 +175075,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3sEXT")] public static void SecondaryColor3(Int16 red, Int16 green, Int16 blue) @@ -177892,15 +175097,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3svEXT")] public static void SecondaryColor3(Int16[] v) @@ -177921,15 +175125,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3svEXT")] public static void SecondaryColor3(ref Int16 v) @@ -177950,15 +175153,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3svEXT")] public static @@ -177974,15 +175176,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ubEXT")] public static void SecondaryColor3(Byte red, Byte green, Byte blue) @@ -177997,15 +175198,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ubvEXT")] public static void SecondaryColor3(Byte[] v) @@ -178026,15 +175226,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ubvEXT")] public static void SecondaryColor3(ref Byte v) @@ -178055,15 +175254,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3ubvEXT")] public static @@ -178079,15 +175277,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3uiEXT")] public static @@ -178103,15 +175300,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3uivEXT")] public static @@ -178133,15 +175329,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3uivEXT")] public static @@ -178163,15 +175358,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3uivEXT")] public static @@ -178187,15 +175381,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3usEXT")] public static @@ -178211,15 +175404,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3usvEXT")] public static @@ -178241,15 +175433,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3usvEXT")] public static @@ -178271,15 +175462,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Set the current secondary color - /// - /// - /// - /// Specify new red, green, and blue values for the current secondary color. - /// - /// + /// [requires: EXT_secondary_color] + /// Set the current secondary color + /// + /// + /// + /// Specify new red, green, and blue values for the current secondary color. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColor3usvEXT")] public static @@ -178295,30 +175485,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_secondary_color] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColorPointerEXT")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, IntPtr pointer) @@ -178333,30 +175522,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_secondary_color] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColorPointerEXT")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) @@ -178380,30 +175568,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_secondary_color] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColorPointerEXT")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) @@ -178427,30 +175614,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_secondary_color] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColorPointerEXT")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) @@ -178474,30 +175660,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_secondary_color] - /// Define an array of secondary colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: EXT_secondary_color] + /// Define an array of secondary colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_secondary_color", Version = "", EntryPoint = "glSecondaryColorPointerEXT")] public static void SecondaryColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) @@ -178522,50 +175707,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glSeparableFilter2DEXT")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, IntPtr column) @@ -178580,50 +175764,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glSeparableFilter2DEXT")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] row, [InAttribute, OutAttribute] T7[] column) @@ -178650,50 +175833,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glSeparableFilter2DEXT")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] row, [InAttribute, OutAttribute] T7[,] column) @@ -178720,50 +175902,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glSeparableFilter2DEXT")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] row, [InAttribute, OutAttribute] T7[,,] column) @@ -178790,50 +175971,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_convolution] - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// [requires: EXT_convolution] + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "EXT_convolution", Version = "", EntryPoint = "glSeparableFilter2DEXT")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL.ExtConvolution target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 row, [InAttribute, OutAttribute] ref T7 column) @@ -180028,25 +177208,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_buffer_object] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: EXT_texture_buffer_object] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [AutoGenerated(Category = "EXT_texture_buffer_object", Version = "", EntryPoint = "glTexBufferEXT")] public static void TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.ExtTextureBufferObject internalformat, Int32 buffer) @@ -180061,25 +177240,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture_buffer_object] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: EXT_texture_buffer_object] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_texture_buffer_object", Version = "", EntryPoint = "glTexBufferEXT")] public static @@ -180095,30 +177273,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glTexCoordPointerEXT")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, Int32 count, IntPtr pointer) @@ -180133,30 +177310,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glTexCoordPointerEXT")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[] pointer) @@ -180180,30 +177356,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glTexCoordPointerEXT")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[,] pointer) @@ -180227,30 +177402,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glTexCoordPointerEXT")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[,,] pointer) @@ -180274,30 +177448,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glTexCoordPointerEXT")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] ref T4 pointer) @@ -180322,60 +177495,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexImage3DEXT")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -180390,60 +177562,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexImage3DEXT")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[] pixels) @@ -180467,60 +177638,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexImage3DEXT")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) @@ -180544,60 +177714,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexImage3DEXT")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) @@ -180621,60 +177790,59 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexImage3DEXT")] public static void TexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) @@ -180817,45 +177985,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage1DEXT")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -180870,45 +178037,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage1DEXT")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -180932,45 +178098,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage1DEXT")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -180994,45 +178159,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage1DEXT")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -181056,45 +178220,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage1DEXT")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -181119,55 +178282,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage2DEXT")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -181182,55 +178344,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage2DEXT")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -181254,55 +178415,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage2DEXT")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -181326,55 +178486,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage2DEXT")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -181398,55 +178557,54 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_subtexture] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_subtexture] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_subtexture", Version = "", EntryPoint = "glTexSubImage2DEXT")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -181471,65 +178629,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexSubImage3DEXT")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) @@ -181544,65 +178701,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexSubImage3DEXT")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[] pixels) @@ -181626,65 +178782,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexSubImage3DEXT")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,] pixels) @@ -181708,65 +178863,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexSubImage3DEXT")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,,] pixels) @@ -181790,65 +178944,64 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_texture3D] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: EXT_texture3D] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "EXT_texture3D", Version = "", EntryPoint = "glTexSubImage3DEXT")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T10 pixels) @@ -183961,30 +181114,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: EXT_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsEXT")] public static void TransformFeedbackVaryings(Int32 program, Int32 count, String[] varyings, OpenTK.Graphics.OpenGL.ExtTransformFeedback bufferMode) @@ -183999,30 +181151,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: EXT_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsEXT")] public static @@ -184038,38 +181189,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uiEXT")] public static void Uniform1(Int32 location, Int32 v0) @@ -184084,38 +181234,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uiEXT")] public static @@ -184131,38 +181280,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uivEXT")] public static void Uniform1(Int32 location, Int32 count, Int32[] value) @@ -184183,38 +181331,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uivEXT")] public static void Uniform1(Int32 location, Int32 count, ref Int32 value) @@ -184235,38 +181382,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uivEXT")] public static @@ -184282,38 +181428,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uivEXT")] public static @@ -184335,38 +181480,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uivEXT")] public static @@ -184388,38 +181532,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform1uivEXT")] public static @@ -184435,38 +181578,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uiEXT")] public static void Uniform2(Int32 location, Int32 v0, Int32 v1) @@ -184481,38 +181623,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uiEXT")] public static @@ -184528,38 +181669,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uivEXT")] public static void Uniform2(Int32 location, Int32 count, Int32[] value) @@ -184580,38 +181720,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uivEXT")] public static @@ -184627,38 +181766,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uivEXT")] public static @@ -184680,38 +181818,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uivEXT")] public static @@ -184733,38 +181870,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform2uivEXT")] public static @@ -184780,38 +181916,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uiEXT")] public static void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -184826,38 +181961,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uiEXT")] public static @@ -184873,38 +182007,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uivEXT")] public static void Uniform3(Int32 location, Int32 count, Int32[] value) @@ -184925,38 +182058,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uivEXT")] public static void Uniform3(Int32 location, Int32 count, ref Int32 value) @@ -184977,38 +182109,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uivEXT")] public static @@ -185024,38 +182155,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uivEXT")] public static @@ -185077,38 +182207,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uivEXT")] public static @@ -185130,38 +182259,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform3uivEXT")] public static @@ -185177,38 +182305,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uiEXT")] public static void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -185223,38 +182350,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uiEXT")] public static @@ -185270,38 +182396,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uivEXT")] public static void Uniform4(Int32 location, Int32 count, Int32[] value) @@ -185322,38 +182447,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uivEXT")] public static void Uniform4(Int32 location, Int32 count, ref Int32 value) @@ -185374,38 +182498,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uivEXT")] public static @@ -185421,38 +182544,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uivEXT")] public static @@ -185474,38 +182596,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uivEXT")] public static @@ -185527,38 +182648,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_gpu_shader4] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: EXT_gpu_shader4] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_gpu_shader4", Version = "", EntryPoint = "glUniform4uivEXT")] public static @@ -185651,25 +182771,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")] public static void UseProgramStages(Int32 pipeline, Int32 stages, Int32 program) @@ -185684,25 +182803,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")] public static @@ -185749,15 +182867,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")] public static void ValidateProgramPipeline(Int32 pipeline) @@ -185772,15 +182889,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_separate_shader_objects] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: EXT_separate_shader_objects] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")] public static @@ -189478,30 +186594,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glVertexPointerEXT")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, Int32 count, IntPtr pointer) @@ -189516,30 +186631,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glVertexPointerEXT")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[] pointer) @@ -189563,30 +186677,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glVertexPointerEXT")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[,] pointer) @@ -189610,30 +186723,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glVertexPointerEXT")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] T4[,,] pointer) @@ -189657,30 +186769,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: EXT_vertex_array] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: EXT_vertex_array] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "EXT_vertex_array", Version = "", EntryPoint = "glVertexPointerEXT")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, Int32 count, [InAttribute, OutAttribute] ref T4 pointer) @@ -191570,35 +188681,34 @@ namespace OpenTK.Graphics.OpenGL public static partial class Ingr { - - /// [requires: INGR_blend_func_separate] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: INGR_blend_func_separate] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "INGR_blend_func_separate", Version = "", EntryPoint = "glBlendFuncSeparateINGR")] public static void BlendFuncSeparate(OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate sfactorRGB, OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate dfactorRGB, OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate sfactorAlpha, OpenTK.Graphics.OpenGL.IngrBlendFuncSeparate dfactorAlpha) @@ -191617,30 +188727,29 @@ namespace OpenTK.Graphics.OpenGL public static partial class Intel { - - /// [requires: INTEL_parallel_arrays] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glColorPointervINTEL")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, IntPtr pointer) @@ -191655,30 +188764,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glColorPointervINTEL")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[] pointer) @@ -191702,30 +188810,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glColorPointervINTEL")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[,] pointer) @@ -191749,30 +188856,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glColorPointervINTEL")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[,,] pointer) @@ -191796,30 +188902,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of colors - /// - /// - /// - /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of colors + /// + /// + /// + /// Specifies the number of components per color. Must be 3 or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first component of the first color element in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glColorPointervINTEL")] public static void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] ref T2 pointer) @@ -191927,25 +189032,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glNormalPointervINTEL")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, IntPtr pointer) @@ -191960,25 +189064,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glNormalPointervINTEL")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, [InAttribute, OutAttribute] T1[] pointer) @@ -192002,25 +189105,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glNormalPointervINTEL")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, [InAttribute, OutAttribute] T1[,] pointer) @@ -192044,25 +189146,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glNormalPointervINTEL")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, [InAttribute, OutAttribute] T1[,,] pointer) @@ -192086,25 +189187,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of normals - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of normals + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glNormalPointervINTEL")] public static void NormalPointer(OpenTK.Graphics.OpenGL.NormalPointerType type, [InAttribute, OutAttribute] ref T1 pointer) @@ -192160,30 +189260,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glTexCoordPointervINTEL")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, IntPtr pointer) @@ -192198,30 +189297,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glTexCoordPointervINTEL")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[] pointer) @@ -192245,30 +189343,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glTexCoordPointervINTEL")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[,] pointer) @@ -192292,30 +189389,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glTexCoordPointervINTEL")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[,,] pointer) @@ -192339,30 +189435,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of texture coordinates - /// - /// - /// - /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of texture coordinates + /// + /// + /// + /// Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glTexCoordPointervINTEL")] public static void TexCoordPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] ref T2 pointer) @@ -192418,30 +189513,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glVertexPointervINTEL")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, IntPtr pointer) @@ -192456,30 +189550,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glVertexPointervINTEL")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[] pointer) @@ -192503,30 +189596,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glVertexPointervINTEL")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[,] pointer) @@ -192550,30 +189642,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glVertexPointervINTEL")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] T2[,,] pointer) @@ -192597,30 +189688,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: INTEL_parallel_arrays] - /// Define an array of vertex data - /// - /// - /// - /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. - /// - /// + /// [requires: INTEL_parallel_arrays] + /// Define an array of vertex data + /// + /// + /// + /// Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. + /// + /// [AutoGenerated(Category = "INTEL_parallel_arrays", Version = "", EntryPoint = "glVertexPointervINTEL")] public static void VertexPointer(Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, [InAttribute, OutAttribute] ref T2 pointer) @@ -192649,20 +189739,19 @@ namespace OpenTK.Graphics.OpenGL public static partial class Khr { - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, IntPtr userParam) @@ -192677,20 +189766,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[] userParam) @@ -192714,20 +189802,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -192751,20 +189838,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -192788,20 +189874,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -192826,40 +189911,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug source, OpenTK.Graphics.OpenGL.KhrDebug type, OpenTK.Graphics.OpenGL.KhrDebug severity, Int32 count, Int32[] ids, bool enabled) @@ -192880,40 +189964,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL.KhrDebug source, OpenTK.Graphics.OpenGL.KhrDebug type, OpenTK.Graphics.OpenGL.KhrDebug severity, Int32 count, ref Int32 ids, bool enabled) @@ -192934,40 +190017,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -192983,40 +190065,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -193038,40 +190119,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -193093,40 +190173,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -193142,40 +190221,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: KHR_debug] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL.KhrDebug source, OpenTK.Graphics.OpenGL.KhrDebug type, Int32 id, OpenTK.Graphics.OpenGL.KhrDebug severity, Int32 length, String buf) @@ -193190,40 +190268,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: KHR_debug] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static @@ -193239,50 +190316,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.KhrDebug[] sources, [OutAttribute] OpenTK.Graphics.OpenGL.KhrDebug[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL.KhrDebug[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -193307,50 +190383,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL.KhrDebug sources, [OutAttribute] out OpenTK.Graphics.OpenGL.KhrDebug types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL.KhrDebug severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -193381,50 +190456,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -193440,50 +190514,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -193509,50 +190582,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -193584,50 +190656,49 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -193643,35 +190714,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -193692,35 +190762,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -193742,35 +190811,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -193786,35 +190854,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -193836,35 +190903,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -193887,35 +190953,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -193931,30 +190996,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -193975,30 +191039,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -194020,30 +191083,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -194059,30 +191121,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -194112,30 +191173,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -194166,30 +191226,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -194214,30 +191273,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -194267,30 +191325,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -194321,30 +191378,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -194369,30 +191425,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -194422,30 +191477,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -194476,30 +191530,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -194524,30 +191577,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -194578,30 +191630,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -194633,30 +191684,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -194794,30 +191844,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static void ObjectLabel(OpenTK.Graphics.OpenGL.KhrDebug identifier, Int32 name, Int32 length, String label) @@ -194832,30 +191881,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static @@ -194871,25 +191919,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel(IntPtr ptr, Int32 length, String label) @@ -194904,25 +191951,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) @@ -194946,25 +191992,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) @@ -194988,25 +192033,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) @@ -195030,25 +192074,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) @@ -195073,10 +192116,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Pop the active debug group - /// + /// [requires: KHR_debug] + /// Pop the active debug group + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroupKHR")] public static void PopDebugGroup() @@ -195091,30 +192133,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: KHR_debug] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static void PushDebugGroup(OpenTK.Graphics.OpenGL.KhrDebug source, Int32 id, Int32 length, String message) @@ -195129,30 +192170,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: KHR_debug] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: KHR_debug] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static @@ -195187,15 +192227,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2dMESA")] public static void WindowPos2(Double x, Double y) @@ -195210,15 +192249,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2dvMESA")] public static void WindowPos2(Double[] v) @@ -195239,15 +192277,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2dvMESA")] public static void WindowPos2(ref Double v) @@ -195268,15 +192305,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2dvMESA")] public static @@ -195292,15 +192328,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2fMESA")] public static void WindowPos2(Single x, Single y) @@ -195315,15 +192350,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2fvMESA")] public static void WindowPos2(Single[] v) @@ -195344,15 +192378,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2fvMESA")] public static void WindowPos2(ref Single v) @@ -195373,15 +192406,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2fvMESA")] public static @@ -195397,15 +192429,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2iMESA")] public static void WindowPos2(Int32 x, Int32 y) @@ -195420,15 +192451,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2ivMESA")] public static void WindowPos2(Int32[] v) @@ -195449,15 +192479,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2ivMESA")] public static void WindowPos2(ref Int32 v) @@ -195478,15 +192507,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2ivMESA")] public static @@ -195502,15 +192530,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2sMESA")] public static void WindowPos2(Int16 x, Int16 y) @@ -195525,15 +192552,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2svMESA")] public static void WindowPos2(Int16[] v) @@ -195554,15 +192580,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2svMESA")] public static void WindowPos2(ref Int16 v) @@ -195583,15 +192608,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos2svMESA")] public static @@ -195607,15 +192631,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3dMESA")] public static void WindowPos3(Double x, Double y, Double z) @@ -195630,15 +192653,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3dvMESA")] public static void WindowPos3(Double[] v) @@ -195659,15 +192681,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3dvMESA")] public static void WindowPos3(ref Double v) @@ -195688,15 +192709,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3dvMESA")] public static @@ -195712,15 +192732,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3fMESA")] public static void WindowPos3(Single x, Single y, Single z) @@ -195735,15 +192754,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3fvMESA")] public static void WindowPos3(Single[] v) @@ -195764,15 +192782,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3fvMESA")] public static void WindowPos3(ref Single v) @@ -195793,15 +192810,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3fvMESA")] public static @@ -195817,15 +192833,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3iMESA")] public static void WindowPos3(Int32 x, Int32 y, Int32 z) @@ -195840,15 +192855,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3ivMESA")] public static void WindowPos3(Int32[] v) @@ -195869,15 +192883,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3ivMESA")] public static void WindowPos3(ref Int32 v) @@ -195898,15 +192911,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3ivMESA")] public static @@ -195922,15 +192934,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3sMESA")] public static void WindowPos3(Int16 x, Int16 y, Int16 z) @@ -195945,15 +192956,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3svMESA")] public static void WindowPos3(Int16[] v) @@ -195974,15 +192984,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3svMESA")] public static void WindowPos3(ref Int16 v) @@ -196003,15 +193012,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos3svMESA")] public static @@ -196027,15 +193035,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4dMESA")] public static void WindowPos4(Double x, Double y, Double z, Double w) @@ -196050,15 +193057,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4dvMESA")] public static void WindowPos4(Double[] v) @@ -196079,15 +193085,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4dvMESA")] public static void WindowPos4(ref Double v) @@ -196108,15 +193113,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4dvMESA")] public static @@ -196132,15 +193136,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4fMESA")] public static void WindowPos4(Single x, Single y, Single z, Single w) @@ -196155,15 +193158,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4fvMESA")] public static void WindowPos4(Single[] v) @@ -196184,15 +193186,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4fvMESA")] public static void WindowPos4(ref Single v) @@ -196213,15 +193214,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4fvMESA")] public static @@ -196237,15 +193237,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4iMESA")] public static void WindowPos4(Int32 x, Int32 y, Int32 z, Int32 w) @@ -196260,15 +193259,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4ivMESA")] public static void WindowPos4(Int32[] v) @@ -196289,15 +193287,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4ivMESA")] public static void WindowPos4(ref Int32 v) @@ -196318,15 +193315,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4ivMESA")] public static @@ -196342,15 +193338,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4sMESA")] public static void WindowPos4(Int16 x, Int16 y, Int16 z, Int16 w) @@ -196365,15 +193360,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4svMESA")] public static void WindowPos4(Int16[] v) @@ -196394,15 +193388,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4svMESA")] public static void WindowPos4(ref Int16 v) @@ -196423,15 +193416,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: MESA_window_pos] - /// Specify the raster position in window coordinates for pixel operations - /// - /// - /// - /// Specify the , , coordinates for the raster position. - /// - /// + /// [requires: MESA_window_pos] + /// Specify the raster position in window coordinates for pixel operations + /// + /// + /// + /// Specify the , , coordinates for the raster position. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "MESA_window_pos", Version = "", EntryPoint = "glWindowPos4svMESA")] public static @@ -196608,20 +193600,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_conditional_render] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: NV_conditional_render] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [AutoGenerated(Category = "NV_conditional_render", Version = "", EntryPoint = "glBeginConditionalRenderNV")] public static void BeginConditionalRender(Int32 id, OpenTK.Graphics.OpenGL.NvConditionalRender mode) @@ -196636,20 +193627,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_conditional_render] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: NV_conditional_render] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_conditional_render", Version = "", EntryPoint = "glBeginConditionalRenderNV")] public static @@ -196696,15 +193686,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Start transform feedback operation - /// - /// - /// - /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. - /// - /// + /// [requires: NV_transform_feedback] + /// Start transform feedback operation + /// + /// + /// + /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. + /// + /// [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glBeginTransformFeedbackNV")] public static void BeginTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback primitiveMode) @@ -196750,25 +193739,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: NV_transform_feedback] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glBindBufferBaseNV")] public static void BindBufferBase(OpenTK.Graphics.OpenGL.NvTransformFeedback target, Int32 index, Int32 buffer) @@ -196783,25 +193771,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: NV_transform_feedback] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glBindBufferBaseNV")] public static @@ -196848,35 +193835,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: NV_transform_feedback] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glBindBufferRangeNV")] public static void BindBufferRange(OpenTK.Graphics.OpenGL.NvTransformFeedback target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size) @@ -196891,35 +193877,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: NV_transform_feedback] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glBindBufferRangeNV")] public static @@ -196966,20 +193951,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Bind a transform feedback object - /// - /// - /// - /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. - /// - /// + /// [requires: NV_transform_feedback2] + /// Bind a transform feedback object + /// + /// + /// + /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glBindTransformFeedbackNV")] public static void BindTransformFeedback(OpenTK.Graphics.OpenGL.NvTransformFeedback2 target, Int32 id) @@ -196994,20 +193978,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Bind a transform feedback object - /// - /// - /// - /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. - /// - /// + /// [requires: NV_transform_feedback2] + /// Bind a transform feedback object + /// + /// + /// + /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glBindTransformFeedbackNV")] public static @@ -197146,15 +194129,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_depth_buffer_float] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: NV_depth_buffer_float] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "NV_depth_buffer_float", Version = "", EntryPoint = "glClearDepthdNV")] public static void ClearDepth(Double depth) @@ -197522,80 +194504,79 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_copy_image] - /// Perform a raw data copy between two images - /// - /// - /// - /// The name of a texture or renderbuffer object from which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the source name srcName. - /// - /// - /// - /// - /// The mipmap level to read from the source. - /// - /// - /// - /// - /// The X coordinate of the left edge of the souce region to copy. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the souce region to copy. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the souce region to copy. - /// - /// - /// - /// - /// The name of a texture or renderbuffer object to which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the destination name dstName. - /// - /// - /// - /// - /// The X coordinate of the left edge of the destination region. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the destination region. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the destination region. - /// - /// - /// - /// - /// The width of the region to be copied. - /// - /// - /// - /// - /// The height of the region to be copied. - /// - /// - /// - /// - /// The depth of the region to be copied. - /// - /// + /// [requires: NV_copy_image] + /// Perform a raw data copy between two images + /// + /// + /// + /// The name of a texture or renderbuffer object from which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the source name srcName. + /// + /// + /// + /// + /// The mipmap level to read from the source. + /// + /// + /// + /// + /// The X coordinate of the left edge of the souce region to copy. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the souce region to copy. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the souce region to copy. + /// + /// + /// + /// + /// The name of a texture or renderbuffer object to which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the destination name dstName. + /// + /// + /// + /// + /// The X coordinate of the left edge of the destination region. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the destination region. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the destination region. + /// + /// + /// + /// + /// The width of the region to be copied. + /// + /// + /// + /// + /// The height of the region to be copied. + /// + /// + /// + /// + /// The depth of the region to be copied. + /// + /// [AutoGenerated(Category = "NV_copy_image", Version = "", EntryPoint = "glCopyImageSubDataNV")] public static void CopyImageSubData(Int32 srcName, OpenTK.Graphics.OpenGL.NvCopyImage srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Int32 dstName, OpenTK.Graphics.OpenGL.NvCopyImage dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 width, Int32 height, Int32 depth) @@ -197610,80 +194591,79 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_copy_image] - /// Perform a raw data copy between two images - /// - /// - /// - /// The name of a texture or renderbuffer object from which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the source name srcName. - /// - /// - /// - /// - /// The mipmap level to read from the source. - /// - /// - /// - /// - /// The X coordinate of the left edge of the souce region to copy. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the souce region to copy. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the souce region to copy. - /// - /// - /// - /// - /// The name of a texture or renderbuffer object to which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the destination name dstName. - /// - /// - /// - /// - /// The X coordinate of the left edge of the destination region. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the destination region. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the destination region. - /// - /// - /// - /// - /// The width of the region to be copied. - /// - /// - /// - /// - /// The height of the region to be copied. - /// - /// - /// - /// - /// The depth of the region to be copied. - /// - /// + /// [requires: NV_copy_image] + /// Perform a raw data copy between two images + /// + /// + /// + /// The name of a texture or renderbuffer object from which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the source name srcName. + /// + /// + /// + /// + /// The mipmap level to read from the source. + /// + /// + /// + /// + /// The X coordinate of the left edge of the souce region to copy. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the souce region to copy. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the souce region to copy. + /// + /// + /// + /// + /// The name of a texture or renderbuffer object to which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the destination name dstName. + /// + /// + /// + /// + /// The X coordinate of the left edge of the destination region. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the destination region. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the destination region. + /// + /// + /// + /// + /// The width of the region to be copied. + /// + /// + /// + /// + /// The height of the region to be copied. + /// + /// + /// + /// + /// The depth of the region to be copied. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_copy_image", Version = "", EntryPoint = "glCopyImageSubDataNV")] public static @@ -199683,15 +196663,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: NV_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glDeleteProgramsNV")] public static void DeleteProgram(Int32 n, Int32[] programs) @@ -199712,15 +196691,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: NV_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glDeleteProgramsNV")] public static void DeleteProgram(Int32 n, ref Int32 programs) @@ -199741,15 +196719,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: NV_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glDeleteProgramsNV")] public static @@ -199765,15 +196742,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: NV_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glDeleteProgramsNV")] public static @@ -199795,15 +196771,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: NV_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glDeleteProgramsNV")] public static @@ -199825,15 +196800,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: NV_vertex_program] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glDeleteProgramsNV")] public static @@ -199849,10 +196823,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDeleteTransformFeedbacksNV")] public static - void DeleteTransformFeedback(Int32 n, Int32[] ids) + void DeleteTransformFeedbacks(Int32 n, Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -199870,10 +196856,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDeleteTransformFeedbacksNV")] public static - void DeleteTransformFeedback(Int32 n, ref Int32 ids) + void DeleteTransformFeedbacks(Int32 n, ref Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -199891,11 +196889,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDeleteTransformFeedbacksNV")] public static - unsafe void DeleteTransformFeedback(Int32 n, Int32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -199907,11 +196917,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDeleteTransformFeedbacksNV")] public static - void DeleteTransformFeedback(Int32 n, UInt32[] ids) + void DeleteTransformFeedbacks(Int32 n, UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -199929,11 +196951,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDeleteTransformFeedbacksNV")] public static - void DeleteTransformFeedback(Int32 n, ref UInt32 ids) + void DeleteTransformFeedbacks(Int32 n, ref UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -199951,11 +196985,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDeleteTransformFeedbacksNV")] public static - unsafe void DeleteTransformFeedback(Int32 n, UInt32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -199982,20 +197028,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_depth_buffer_float] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: NV_depth_buffer_float] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "NV_depth_buffer_float", Version = "", EntryPoint = "glDepthRangedNV")] public static void DepthRange(Double zNear, Double zFar) @@ -200041,20 +197086,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Render primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// + /// [requires: NV_transform_feedback2] + /// Render primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDrawTransformFeedbackNV")] public static void DrawTransformFeedback(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 id) @@ -200069,20 +197113,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Render primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// + /// [requires: NV_transform_feedback2] + /// Render primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glDrawTransformFeedbackNV")] public static @@ -200819,10 +197862,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glGenTransformFeedbacksNV")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] Int32[] ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -200840,10 +197895,22 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glGenTransformFeedbacksNV")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out Int32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -200862,11 +197929,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glGenTransformFeedbacksNV")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] Int32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -200878,11 +197957,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glGenTransformFeedbacksNV")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] UInt32[] ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -200900,11 +197991,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glGenTransformFeedbacksNV")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out UInt32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -200923,11 +198026,23 @@ namespace OpenTK.Graphics.OpenGL #endif } - /// [requires: NV_transform_feedback2] + /// [requires: NV_transform_feedback2] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glGenTransformFeedbacksNV")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] UInt32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -201024,25 +198139,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetBufferParameterui64vNV")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad target, OpenTK.Graphics.OpenGL.NvShaderBufferLoad pname, [OutAttribute] Int64[] @params) @@ -201063,25 +198177,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetBufferParameterui64vNV")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL.NvShaderBufferLoad target, OpenTK.Graphics.OpenGL.NvShaderBufferLoad pname, [OutAttribute] out Int64 @params) @@ -201103,25 +198216,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetBufferParameterui64vNV")] public static @@ -201137,25 +198249,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetBufferParameterui64vNV")] public static @@ -201177,25 +198288,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetBufferParameterui64vNV")] public static @@ -201218,25 +198328,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetBufferParameterui64vNV")] public static @@ -202643,25 +199752,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_explicit_multisample] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: NV_explicit_multisample] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [AutoGenerated(Category = "NV_explicit_multisample", Version = "", EntryPoint = "glGetMultisamplefvNV")] public static void GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample pname, Int32 index, [OutAttribute] Single[] val) @@ -202682,25 +199790,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_explicit_multisample] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: NV_explicit_multisample] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [AutoGenerated(Category = "NV_explicit_multisample", Version = "", EntryPoint = "glGetMultisamplefvNV")] public static void GetMultisample(OpenTK.Graphics.OpenGL.NvExplicitMultisample pname, Int32 index, [OutAttribute] out Single val) @@ -202722,25 +199829,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_explicit_multisample] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: NV_explicit_multisample] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_explicit_multisample", Version = "", EntryPoint = "glGetMultisamplefvNV")] public static @@ -202756,25 +199862,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_explicit_multisample] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: NV_explicit_multisample] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_explicit_multisample", Version = "", EntryPoint = "glGetMultisamplefvNV")] public static @@ -202796,25 +199901,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_explicit_multisample] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: NV_explicit_multisample] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_explicit_multisample", Version = "", EntryPoint = "glGetMultisamplefvNV")] public static @@ -202837,25 +199941,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_explicit_multisample] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: NV_explicit_multisample] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_explicit_multisample", Version = "", EntryPoint = "glGetMultisamplefvNV")] public static @@ -205984,25 +203087,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: NV_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetProgramivNV")] public static void GetProgram(Int32 id, OpenTK.Graphics.OpenGL.NvVertexProgram pname, [OutAttribute] Int32[] @params) @@ -206023,25 +203125,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: NV_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetProgramivNV")] public static void GetProgram(Int32 id, OpenTK.Graphics.OpenGL.NvVertexProgram pname, [OutAttribute] out Int32 @params) @@ -206063,25 +203164,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: NV_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetProgramivNV")] public static @@ -206097,25 +203197,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: NV_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetProgramivNV")] public static @@ -206137,25 +203236,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: NV_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetProgramivNV")] public static @@ -206178,25 +203276,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: NV_vertex_program] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetProgramivNV")] public static @@ -207260,45 +204357,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: NV_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingNV")] public static void GetTransformFeedbackVarying(Int32 program, Int32 index, [OutAttribute] out Int32 location) @@ -207320,45 +204416,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: NV_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingNV")] public static @@ -207374,45 +204469,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: NV_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingNV")] public static @@ -207435,45 +204529,44 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: NV_transform_feedback] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glGetTransformFeedbackVaryingNV")] public static @@ -207489,25 +204582,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glGetUniformi64vNV")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Int64[] @params) @@ -207528,25 +204620,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glGetUniformi64vNV")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int64 @params) @@ -207568,25 +204659,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glGetUniformi64vNV")] public static @@ -207602,25 +204692,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glGetUniformi64vNV")] public static @@ -207642,25 +204731,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glGetUniformi64vNV")] public static @@ -207683,25 +204771,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glGetUniformi64vNV")] public static @@ -207717,25 +204804,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetUniformui64vNV")] public static @@ -207757,25 +204843,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetUniformui64vNV")] public static @@ -207798,25 +204883,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glGetUniformui64vNV")] public static @@ -207863,25 +204947,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribdvNV")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.NvVertexProgram pname, [OutAttribute] out Double @params) @@ -207903,25 +204986,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribdvNV")] public static @@ -207937,25 +205019,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribdvNV")] public static @@ -207978,25 +205059,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribdvNV")] public static @@ -208012,25 +205092,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribfvNV")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.NvVertexProgram pname, [OutAttribute] out Single @params) @@ -208052,25 +205131,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribfvNV")] public static @@ -208086,25 +205164,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribfvNV")] public static @@ -208127,25 +205204,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribfvNV")] public static @@ -208161,25 +205237,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribivNV")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.NvVertexProgram pname, [OutAttribute] out Int32 @params) @@ -208201,25 +205276,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribivNV")] public static @@ -208235,25 +205309,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribivNV")] public static @@ -208276,25 +205349,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_program] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glGetVertexAttribivNV")] public static @@ -208310,25 +205382,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLi64vNV")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit pname, [OutAttribute] Int64[] @params) @@ -208349,25 +205420,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLi64vNV")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.NvVertexAttribInteger64bit pname, [OutAttribute] out Int64 @params) @@ -208389,25 +205459,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLi64vNV")] public static @@ -208423,25 +205492,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLi64vNV")] public static @@ -208463,25 +205531,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLi64vNV")] public static @@ -208504,25 +205571,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLi64vNV")] public static @@ -208538,25 +205604,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLui64vNV")] public static @@ -208578,25 +205643,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLui64vNV")] public static @@ -208619,25 +205683,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_attrib_integer_64bit] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: NV_vertex_attrib_integer_64bit] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_attrib_integer_64bit", Version = "", EntryPoint = "glGetVertexAttribLui64vNV")] public static @@ -210002,15 +207065,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: NV_vertex_program] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glIsProgramNV")] public static bool IsProgram(Int32 id) @@ -210025,15 +207087,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: NV_vertex_program] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glIsProgramNV")] public static @@ -210080,15 +207141,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Determine if a name corresponds to a transform feedback object - /// - /// - /// - /// Specifies a value that may be the name of a transform feedback object. - /// - /// + /// [requires: NV_transform_feedback2] + /// Determine if a name corresponds to a transform feedback object + /// + /// + /// + /// Specifies a value that may be the name of a transform feedback object. + /// + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glIsTransformFeedbackNV")] public static bool IsTransformFeedback(Int32 id) @@ -210103,15 +207163,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Determine if a name corresponds to a transform feedback object - /// - /// - /// - /// Specifies a value that may be the name of a transform feedback object. - /// - /// + /// [requires: NV_transform_feedback2] + /// Determine if a name corresponds to a transform feedback object + /// + /// + /// + /// Specifies a value that may be the name of a transform feedback object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glIsTransformFeedbackNV")] public static @@ -214685,10 +211744,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Pause transform feedback operations - /// + /// [requires: NV_transform_feedback2] + /// Pause transform feedback operations + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glPauseTransformFeedbackNV")] public static void PauseTransformFeedback() @@ -214906,25 +211964,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_point_sprite] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: NV_point_sprite] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "NV_point_sprite", Version = "", EntryPoint = "glPointParameteriNV")] public static void PointParameter(OpenTK.Graphics.OpenGL.NvPointSprite pname, Int32 param) @@ -214939,25 +211996,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_point_sprite] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: NV_point_sprite] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "NV_point_sprite", Version = "", EntryPoint = "glPointParameterivNV")] public static void PointParameter(OpenTK.Graphics.OpenGL.NvPointSprite pname, Int32[] @params) @@ -214978,25 +212034,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_point_sprite] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: NV_point_sprite] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_point_sprite", Version = "", EntryPoint = "glPointParameterivNV")] public static @@ -215074,15 +212129,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_primitive_restart] - /// Specify the primitive restart index - /// - /// - /// - /// Specifies the value to be interpreted as the primitive restart index. - /// - /// + /// [requires: NV_primitive_restart] + /// Specify the primitive restart index + /// + /// + /// + /// Specifies the value to be interpreted as the primitive restart index. + /// + /// [AutoGenerated(Category = "NV_primitive_restart", Version = "", EntryPoint = "glPrimitiveRestartIndexNV")] public static void PrimitiveRestartIndex(Int32 index) @@ -215097,15 +212151,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_primitive_restart] - /// Specify the primitive restart index - /// - /// - /// - /// Specifies the value to be interpreted as the primitive restart index. - /// - /// + /// [requires: NV_primitive_restart] + /// Specify the primitive restart index + /// + /// + /// + /// Specifies the value to be interpreted as the primitive restart index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_primitive_restart", Version = "", EntryPoint = "glPrimitiveRestartIndexNV")] public static @@ -216632,25 +213685,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dNV")] public static void ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double x, Double y, Double z, Double w) @@ -216665,25 +213717,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dNV")] public static @@ -216699,25 +213750,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dvNV")] public static void ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double[] v) @@ -216738,25 +213788,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dvNV")] public static void ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, ref Double v) @@ -216777,25 +213826,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dvNV")] public static @@ -216811,25 +213859,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dvNV")] public static @@ -216851,25 +213898,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dvNV")] public static @@ -216891,25 +213937,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4dvNV")] public static @@ -216925,25 +213970,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fNV")] public static void ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single x, Single y, Single z, Single w) @@ -216958,25 +214002,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fNV")] public static @@ -216992,25 +214035,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fvNV")] public static void ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single[] v) @@ -217031,25 +214073,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fvNV")] public static void ProgramParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, ref Single v) @@ -217070,25 +214111,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fvNV")] public static @@ -217104,25 +214144,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fvNV")] public static @@ -217144,25 +214183,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fvNV")] public static @@ -217184,25 +214222,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: NV_vertex_program] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glProgramParameter4fvNV")] public static @@ -217572,43 +214609,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64NV")] public static void ProgramUniform1(Int32 program, Int32 location, Int64 x) @@ -217623,43 +214659,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64NV")] public static @@ -217675,43 +214710,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64vNV")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int64[] value) @@ -217732,43 +214766,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64vNV")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int64 value) @@ -217789,43 +214822,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64vNV")] public static @@ -217841,43 +214873,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64vNV")] public static @@ -217899,43 +214930,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64vNV")] public static @@ -217957,43 +214987,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1i64vNV")] public static @@ -218009,43 +215038,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1ui64NV")] public static @@ -218061,43 +215089,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1ui64vNV")] public static @@ -218119,43 +215146,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1ui64vNV")] public static @@ -218177,43 +215203,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform1ui64vNV")] public static @@ -218229,43 +215254,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64NV")] public static void ProgramUniform2(Int32 program, Int32 location, Int64 x, Int64 y) @@ -218280,43 +215304,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64NV")] public static @@ -218332,43 +215355,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64vNV")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int64[] value) @@ -218389,43 +215411,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64vNV")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Int64 value) @@ -218446,43 +215467,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64vNV")] public static @@ -218498,43 +215518,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64vNV")] public static @@ -218556,43 +215575,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64vNV")] public static @@ -218614,43 +215632,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2i64vNV")] public static @@ -218666,43 +215683,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2ui64NV")] public static @@ -218718,43 +215734,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2ui64vNV")] public static @@ -218776,43 +215791,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2ui64vNV")] public static @@ -218834,43 +215848,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform2ui64vNV")] public static @@ -218886,43 +215899,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64NV")] public static void ProgramUniform3(Int32 program, Int32 location, Int64 x, Int64 y, Int64 z) @@ -218937,43 +215949,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64NV")] public static @@ -218989,43 +216000,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64vNV")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int64[] value) @@ -219046,43 +216056,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64vNV")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int64 value) @@ -219103,43 +216112,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64vNV")] public static @@ -219155,43 +216163,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64vNV")] public static @@ -219213,43 +216220,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64vNV")] public static @@ -219271,43 +216277,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3i64vNV")] public static @@ -219323,43 +216328,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3ui64NV")] public static @@ -219375,43 +216379,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3ui64vNV")] public static @@ -219433,43 +216436,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3ui64vNV")] public static @@ -219491,43 +216493,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform3ui64vNV")] public static @@ -219543,43 +216544,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64NV")] public static void ProgramUniform4(Int32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w) @@ -219594,43 +216594,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64NV")] public static @@ -219646,43 +216645,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64vNV")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int64[] value) @@ -219703,43 +216701,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64vNV")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int64 value) @@ -219760,43 +216757,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64vNV")] public static @@ -219812,43 +216808,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64vNV")] public static @@ -219870,43 +216865,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64vNV")] public static @@ -219928,43 +216922,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4i64vNV")] public static @@ -219980,43 +216973,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4ui64NV")] public static @@ -220032,43 +217024,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4ui64vNV")] public static @@ -220090,43 +217081,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4ui64vNV")] public static @@ -220148,43 +217138,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glProgramUniform4ui64vNV")] public static @@ -220349,43 +217338,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64NV")] public static void ProgramUniform(Int32 program, Int32 location, Int64 value) @@ -220400,43 +217388,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64NV")] public static @@ -220452,43 +217439,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64vNV")] public static void ProgramUniform(Int32 program, Int32 location, Int32 count, Int64[] value) @@ -220509,43 +217495,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64vNV")] public static void ProgramUniform(Int32 program, Int32 location, Int32 count, ref Int64 value) @@ -220566,43 +217551,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64vNV")] public static @@ -220618,43 +217602,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64vNV")] public static @@ -220676,43 +217659,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64vNV")] public static @@ -220734,43 +217716,42 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glProgramUniformui64vNV")] public static @@ -220934,10 +217915,9 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback2] - /// Resume transform feedback operations - /// + /// [requires: NV_transform_feedback2] + /// Resume transform feedback operations + /// [AutoGenerated(Category = "NV_transform_feedback2", Version = "", EntryPoint = "glResumeTransformFeedbackNV")] public static void ResumeTransformFeedback() @@ -223493,30 +220473,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: NV_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsNV")] public static void TransformFeedbackVaryings(Int32 program, Int32 count, Int32[] locations, OpenTK.Graphics.OpenGL.NvTransformFeedback bufferMode) @@ -223537,30 +220516,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: NV_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsNV")] public static void TransformFeedbackVaryings(Int32 program, Int32 count, ref Int32 locations, OpenTK.Graphics.OpenGL.NvTransformFeedback bufferMode) @@ -223581,30 +220559,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: NV_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsNV")] public static @@ -223620,30 +220597,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: NV_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsNV")] public static @@ -223665,30 +220641,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: NV_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsNV")] public static @@ -223710,30 +220685,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_transform_feedback] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: NV_transform_feedback] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_transform_feedback", Version = "", EntryPoint = "glTransformFeedbackVaryingsNV")] public static @@ -223867,38 +220841,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1i64NV")] public static void Uniform1(Int32 location, Int64 x) @@ -223913,38 +220886,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1i64vNV")] public static void Uniform1(Int32 location, Int32 count, Int64[] value) @@ -223965,38 +220937,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1i64vNV")] public static void Uniform1(Int32 location, Int32 count, ref Int64 value) @@ -224017,38 +220988,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1i64vNV")] public static @@ -224064,38 +221034,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1ui64NV")] public static @@ -224111,38 +221080,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1ui64vNV")] public static @@ -224164,38 +221132,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1ui64vNV")] public static @@ -224217,38 +221184,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform1ui64vNV")] public static @@ -224264,38 +221230,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2i64NV")] public static void Uniform2(Int32 location, Int64 x, Int64 y) @@ -224310,38 +221275,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2i64vNV")] public static void Uniform2(Int32 location, Int32 count, Int64[] value) @@ -224362,38 +221326,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2i64vNV")] public static void Uniform2(Int32 location, Int32 count, ref Int64 value) @@ -224414,38 +221377,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2i64vNV")] public static @@ -224461,38 +221423,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2ui64NV")] public static @@ -224508,38 +221469,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2ui64vNV")] public static @@ -224561,38 +221521,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2ui64vNV")] public static @@ -224614,38 +221573,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform2ui64vNV")] public static @@ -224661,38 +221619,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3i64NV")] public static void Uniform3(Int32 location, Int64 x, Int64 y, Int64 z) @@ -224707,38 +221664,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3i64vNV")] public static void Uniform3(Int32 location, Int32 count, Int64[] value) @@ -224759,38 +221715,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3i64vNV")] public static void Uniform3(Int32 location, Int32 count, ref Int64 value) @@ -224811,38 +221766,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3i64vNV")] public static @@ -224858,38 +221812,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3ui64NV")] public static @@ -224905,38 +221858,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3ui64vNV")] public static @@ -224958,38 +221910,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3ui64vNV")] public static @@ -225011,38 +221962,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform3ui64vNV")] public static @@ -225058,38 +222008,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4i64NV")] public static void Uniform4(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w) @@ -225104,38 +222053,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4i64vNV")] public static void Uniform4(Int32 location, Int32 count, Int64[] value) @@ -225156,38 +222104,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4i64vNV")] public static void Uniform4(Int32 location, Int32 count, ref Int64 value) @@ -225208,38 +222155,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4i64vNV")] public static @@ -225255,38 +222201,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4ui64NV")] public static @@ -225302,38 +222247,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4ui64vNV")] public static @@ -225355,38 +222299,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4ui64vNV")] public static @@ -225408,38 +222351,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_gpu_shader5] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_gpu_shader5] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_gpu_shader5", Version = "", EntryPoint = "glUniform4ui64vNV")] public static @@ -225604,38 +222546,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64NV")] public static void Uniform(Int32 location, Int64 value) @@ -225650,38 +222591,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64NV")] public static @@ -225697,38 +222637,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64vNV")] public static void Uniform(Int32 location, Int32 count, Int64[] value) @@ -225749,38 +222688,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64vNV")] public static void Uniform(Int32 location, Int32 count, ref Int64 value) @@ -225801,38 +222739,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64vNV")] public static @@ -225848,38 +222785,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64vNV")] public static @@ -225901,38 +222837,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64vNV")] public static @@ -225954,38 +222889,37 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_shader_buffer_load] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: NV_shader_buffer_load] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_shader_buffer_load", Version = "", EntryPoint = "glUniformui64vNV")] public static @@ -228331,40 +225265,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1dNV")] public static void VertexAttrib1(Int32 index, Double x) @@ -228379,40 +225312,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1dNV")] public static @@ -228428,40 +225360,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1dvNV")] public static @@ -228477,40 +225408,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1dvNV")] public static @@ -228526,40 +225456,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1fNV")] public static void VertexAttrib1(Int32 index, Single x) @@ -228574,40 +225503,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1fNV")] public static @@ -228623,40 +225551,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1fvNV")] public static @@ -228672,40 +225599,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1fvNV")] public static @@ -228784,40 +225710,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1sNV")] public static void VertexAttrib1(Int32 index, Int16 x) @@ -228832,40 +225757,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1sNV")] public static @@ -228881,40 +225805,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1svNV")] public static @@ -228930,40 +225853,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib1svNV")] public static @@ -228979,40 +225901,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dNV")] public static void VertexAttrib2(Int32 index, Double x, Double y) @@ -229027,40 +225948,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dNV")] public static @@ -229076,40 +225996,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dvNV")] public static void VertexAttrib2(Int32 index, Double[] v) @@ -229130,40 +226049,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dvNV")] public static void VertexAttrib2(Int32 index, ref Double v) @@ -229184,40 +226102,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dvNV")] public static @@ -229233,40 +226150,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dvNV")] public static @@ -229288,40 +226204,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dvNV")] public static @@ -229343,40 +226258,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2dvNV")] public static @@ -229392,40 +226306,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fNV")] public static void VertexAttrib2(Int32 index, Single x, Single y) @@ -229440,40 +226353,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fNV")] public static @@ -229489,40 +226401,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fvNV")] public static void VertexAttrib2(Int32 index, Single[] v) @@ -229543,40 +226454,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fvNV")] public static void VertexAttrib2(Int32 index, ref Single v) @@ -229597,40 +226507,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fvNV")] public static @@ -229646,40 +226555,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fvNV")] public static @@ -229701,40 +226609,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fvNV")] public static @@ -229756,40 +226663,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2fvNV")] public static @@ -229954,40 +226860,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2sNV")] public static void VertexAttrib2(Int32 index, Int16 x, Int16 y) @@ -230002,40 +226907,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2sNV")] public static @@ -230051,40 +226955,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2svNV")] public static void VertexAttrib2(Int32 index, Int16[] v) @@ -230105,40 +227008,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2svNV")] public static void VertexAttrib2(Int32 index, ref Int16 v) @@ -230159,40 +227061,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2svNV")] public static @@ -230208,40 +227109,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2svNV")] public static @@ -230263,40 +227163,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2svNV")] public static @@ -230318,40 +227217,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib2svNV")] public static @@ -230367,40 +227265,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dNV")] public static void VertexAttrib3(Int32 index, Double x, Double y, Double z) @@ -230415,40 +227312,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dNV")] public static @@ -230464,40 +227360,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dvNV")] public static void VertexAttrib3(Int32 index, Double[] v) @@ -230518,40 +227413,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dvNV")] public static void VertexAttrib3(Int32 index, ref Double v) @@ -230572,40 +227466,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dvNV")] public static @@ -230621,40 +227514,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dvNV")] public static @@ -230676,40 +227568,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dvNV")] public static @@ -230731,40 +227622,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3dvNV")] public static @@ -230780,40 +227670,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fNV")] public static void VertexAttrib3(Int32 index, Single x, Single y, Single z) @@ -230828,40 +227717,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fNV")] public static @@ -230877,40 +227765,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fvNV")] public static void VertexAttrib3(Int32 index, Single[] v) @@ -230931,40 +227818,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fvNV")] public static void VertexAttrib3(Int32 index, ref Single v) @@ -230985,40 +227871,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fvNV")] public static @@ -231034,40 +227919,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fvNV")] public static @@ -231089,40 +227973,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fvNV")] public static @@ -231144,40 +228027,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3fvNV")] public static @@ -231342,40 +228224,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3sNV")] public static void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z) @@ -231390,40 +228271,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3sNV")] public static @@ -231439,40 +228319,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3svNV")] public static void VertexAttrib3(Int32 index, Int16[] v) @@ -231493,40 +228372,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3svNV")] public static void VertexAttrib3(Int32 index, ref Int16 v) @@ -231547,40 +228425,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3svNV")] public static @@ -231596,40 +228473,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3svNV")] public static @@ -231651,40 +228527,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3svNV")] public static @@ -231706,40 +228581,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib3svNV")] public static @@ -231755,40 +228629,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dNV")] public static void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w) @@ -231803,40 +228676,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dNV")] public static @@ -231852,40 +228724,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dvNV")] public static void VertexAttrib4(Int32 index, Double[] v) @@ -231906,40 +228777,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dvNV")] public static void VertexAttrib4(Int32 index, ref Double v) @@ -231960,40 +228830,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dvNV")] public static @@ -232009,40 +228878,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dvNV")] public static @@ -232064,40 +228932,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dvNV")] public static @@ -232119,40 +228986,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4dvNV")] public static @@ -232168,40 +229034,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fNV")] public static void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w) @@ -232216,40 +229081,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fNV")] public static @@ -232265,40 +229129,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fvNV")] public static void VertexAttrib4(Int32 index, Single[] v) @@ -232319,40 +229182,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fvNV")] public static void VertexAttrib4(Int32 index, ref Single v) @@ -232373,40 +229235,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fvNV")] public static @@ -232422,40 +229283,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fvNV")] public static @@ -232477,40 +229337,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fvNV")] public static @@ -232532,40 +229391,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4fvNV")] public static @@ -232730,40 +229588,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4sNV")] public static void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w) @@ -232778,40 +229635,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4sNV")] public static @@ -232827,40 +229683,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4svNV")] public static void VertexAttrib4(Int32 index, Int16[] v) @@ -232881,40 +229736,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4svNV")] public static void VertexAttrib4(Int32 index, ref Int16 v) @@ -232935,40 +229789,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4svNV")] public static @@ -232984,40 +229837,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4svNV")] public static @@ -233039,40 +229891,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4svNV")] public static @@ -233094,40 +229945,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4svNV")] public static @@ -233143,40 +229993,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubNV")] public static void VertexAttrib4(Int32 index, Byte x, Byte y, Byte z, Byte w) @@ -233191,40 +230040,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubNV")] public static @@ -233240,40 +230088,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubvNV")] public static void VertexAttrib4(Int32 index, Byte[] v) @@ -233294,40 +230141,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubvNV")] public static void VertexAttrib4(Int32 index, ref Byte v) @@ -233348,40 +230194,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubvNV")] public static @@ -233397,40 +230242,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubvNV")] public static @@ -233452,40 +230296,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubvNV")] public static @@ -233507,40 +230350,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: NV_vertex_program] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttrib4ubvNV")] public static @@ -233556,35 +230398,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_buffer_unified_memory] - /// Specify the organization of vertex arrays - /// - /// - /// - /// The generic vertex attribute array being described. - /// - /// - /// - /// - /// The number of values per vertex that are stored in the array. - /// - /// - /// - /// - /// The type of the data stored in the array. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: NV_vertex_buffer_unified_memory] + /// Specify the organization of vertex arrays + /// + /// + /// + /// The generic vertex attribute array being described. + /// + /// + /// + /// + /// The number of values per vertex that are stored in the array. + /// + /// + /// + /// + /// The type of the data stored in the array. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [AutoGenerated(Category = "NV_vertex_buffer_unified_memory", Version = "", EntryPoint = "glVertexAttribFormatNV")] public static void VertexAttribFormat(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.NvVertexBufferUnifiedMemory type, bool normalized, Int32 stride) @@ -233599,35 +230440,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_buffer_unified_memory] - /// Specify the organization of vertex arrays - /// - /// - /// - /// The generic vertex attribute array being described. - /// - /// - /// - /// - /// The number of values per vertex that are stored in the array. - /// - /// - /// - /// - /// The type of the data stored in the array. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: NV_vertex_buffer_unified_memory] + /// Specify the organization of vertex arrays + /// + /// + /// + /// The generic vertex attribute array being described. + /// + /// + /// + /// + /// The number of values per vertex that are stored in the array. + /// + /// + /// + /// + /// The type of the data stored in the array. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_buffer_unified_memory", Version = "", EntryPoint = "glVertexAttribFormatNV")] public static @@ -234475,40 +231315,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static void VertexAttribPointer(Int32 index, Int32 fsize, OpenTK.Graphics.OpenGL.VertexAttribParameterArb type, Int32 stride, IntPtr pointer) @@ -234523,40 +231362,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static void VertexAttribPointer(Int32 index, Int32 fsize, OpenTK.Graphics.OpenGL.VertexAttribParameterArb type, Int32 stride, [InAttribute, OutAttribute] T4[] pointer) @@ -234580,40 +231418,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static void VertexAttribPointer(Int32 index, Int32 fsize, OpenTK.Graphics.OpenGL.VertexAttribParameterArb type, Int32 stride, [InAttribute, OutAttribute] T4[,] pointer) @@ -234637,40 +231474,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static void VertexAttribPointer(Int32 index, Int32 fsize, OpenTK.Graphics.OpenGL.VertexAttribParameterArb type, Int32 stride, [InAttribute, OutAttribute] T4[,,] pointer) @@ -234694,40 +231530,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static void VertexAttribPointer(Int32 index, Int32 fsize, OpenTK.Graphics.OpenGL.VertexAttribParameterArb type, Int32 stride, [InAttribute, OutAttribute] ref T4 pointer) @@ -234752,40 +231587,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static @@ -234801,40 +231635,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static @@ -234859,40 +231692,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static @@ -234917,40 +231749,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static @@ -234975,40 +231806,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NV_vertex_program] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: NV_vertex_program] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NV_vertex_program", Version = "", EntryPoint = "glVertexAttribPointerNV")] public static @@ -237694,20 +234524,19 @@ namespace OpenTK.Graphics.OpenGL public static partial class Nvx { - - /// [requires: NVX_conditional_render] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: NVX_conditional_render] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [AutoGenerated(Category = "NVX_conditional_render", Version = "", EntryPoint = "glBeginConditionalRenderNVX")] public static void BeginConditionalRender(Int32 id) @@ -237722,20 +234551,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: NVX_conditional_render] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: NVX_conditional_render] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "NVX_conditional_render", Version = "", EntryPoint = "glBeginConditionalRenderNVX")] public static @@ -237903,15 +234731,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: OES_single_precision] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClearDepthfOES")] public static void ClearDepth(Single depth) @@ -237941,20 +234768,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: OES_single_precision] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClipPlanefOES")] public static void ClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision plane, Single[] equation) @@ -237975,20 +234801,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: OES_single_precision] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClipPlanefOES")] public static void ClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision plane, ref Single equation) @@ -238009,20 +234834,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Specify a plane against which all geometry is clipped - /// - /// - /// - /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. - /// - /// + /// [requires: OES_single_precision] + /// Specify a plane against which all geometry is clipped + /// + /// + /// + /// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glClipPlanefOES")] public static @@ -238294,20 +235118,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: OES_single_precision] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glDepthRangefOES")] public static void DepthRange(Single n, Single f) @@ -238551,25 +235374,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Multiply the current matrix by a perspective matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. - /// - /// + /// [requires: OES_single_precision] + /// Multiply the current matrix by a perspective matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the near and far depth clipping planes. Both distances must be positive. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glFrustumfOES")] public static void Frustum(Single l, Single r, Single b, Single t, Single n, Single f) @@ -238599,20 +235421,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: OES_single_precision] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glGetClipPlanefOES")] public static void GetClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision plane, [OutAttribute] Single[] equation) @@ -238633,20 +235454,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: OES_single_precision] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glGetClipPlanefOES")] public static void GetClipPlane(OpenTK.Graphics.OpenGL.OesSinglePrecision plane, [OutAttribute] out Single equation) @@ -238668,20 +235488,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Return the coefficients of the specified clipping plane - /// - /// - /// - /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. - /// - /// - /// - /// - /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). - /// - /// + /// [requires: OES_single_precision] + /// Return the coefficients of the specified clipping plane + /// + /// + /// + /// Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. + /// + /// + /// + /// + /// Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glGetClipPlanefOES")] public static @@ -239717,20 +236536,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bOES")] public static void MultiTexCoord1(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte s) @@ -239745,20 +236563,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bOES")] public static @@ -239774,20 +236591,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bvOES")] public static @@ -239803,20 +236619,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord1bvOES")] public static @@ -239863,20 +236678,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bOES")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte s, Byte t) @@ -239891,20 +236705,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bOES")] public static @@ -239920,20 +236733,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte[] coords) @@ -239954,20 +236766,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static void MultiTexCoord2(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, ref Byte coords) @@ -239988,20 +236799,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -240017,20 +236827,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -240052,20 +236861,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -240087,20 +236895,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord2bvOES")] public static @@ -240189,20 +236996,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bOES")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte s, Byte t, Byte r) @@ -240217,20 +237023,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bOES")] public static @@ -240246,20 +237051,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte[] coords) @@ -240280,20 +237084,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static void MultiTexCoord3(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, ref Byte coords) @@ -240314,20 +237117,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -240343,20 +237145,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -240378,20 +237179,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -240413,20 +237213,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord3bvOES")] public static @@ -240515,20 +237314,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bOES")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte s, Byte t, Byte r, Byte q) @@ -240543,20 +237341,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bOES")] public static @@ -240572,20 +237369,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, Byte[] coords) @@ -240606,20 +237402,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static void MultiTexCoord4(OpenTK.Graphics.OpenGL.OesByteCoordinates texture, ref Byte coords) @@ -240640,20 +237435,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -240669,20 +237463,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -240704,20 +237497,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -240739,20 +237531,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. - /// - /// - /// - /// - /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. + /// + /// + /// + /// + /// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glMultiTexCoord4bvOES")] public static @@ -241030,25 +237821,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_single_precision] - /// Multiply the current matrix with an orthographic matrix - /// - /// - /// - /// Specify the coordinates for the left and right vertical clipping planes. - /// - /// - /// - /// - /// Specify the coordinates for the bottom and top horizontal clipping planes. - /// - /// - /// - /// - /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. - /// - /// + /// [requires: OES_single_precision] + /// Multiply the current matrix with an orthographic matrix + /// + /// + /// + /// Specify the coordinates for the left and right vertical clipping planes. + /// + /// + /// + /// + /// Specify the coordinates for the bottom and top horizontal clipping planes. + /// + /// + /// + /// + /// Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. + /// + /// [AutoGenerated(Category = "OES_single_precision", Version = "", EntryPoint = "glOrthofOES")] public static void Ortho(Single l, Single r, Single b, Single t, Single n, Single f) @@ -241699,20 +238489,19 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_fixed_point] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: OES_fixed_point] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "OES_fixed_point", Version = "", EntryPoint = "glSampleCoverageOES")] public static void SampleCoverage(int value, bool invert) @@ -241757,15 +238546,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bOES")] public static void TexCoord1(Byte s) @@ -241780,15 +238568,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bOES")] public static @@ -241804,15 +238591,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bvOES")] public static @@ -241828,15 +238614,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord1bvOES")] public static @@ -241883,15 +238668,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bOES")] public static void TexCoord2(Byte s, Byte t) @@ -241906,15 +238690,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bOES")] public static @@ -241930,15 +238713,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static void TexCoord2(Byte[] coords) @@ -241959,15 +238741,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static void TexCoord2(ref Byte coords) @@ -241988,15 +238769,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -242012,15 +238792,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -242042,15 +238821,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -242072,15 +238850,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord2bvOES")] public static @@ -242169,15 +238946,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bOES")] public static void TexCoord3(Byte s, Byte t, Byte r) @@ -242192,15 +238968,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bOES")] public static @@ -242216,15 +238991,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static void TexCoord3(Byte[] coords) @@ -242245,15 +239019,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static void TexCoord3(ref Byte coords) @@ -242274,15 +239047,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -242298,15 +239070,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -242328,15 +239099,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -242358,15 +239128,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord3bvOES")] public static @@ -242455,15 +239224,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bOES")] public static void TexCoord4(Byte s, Byte t, Byte r, Byte q) @@ -242478,15 +239246,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bOES")] public static @@ -242502,15 +239269,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static void TexCoord4(Byte[] coords) @@ -242531,15 +239297,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static void TexCoord4(ref Byte coords) @@ -242560,15 +239325,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -242584,15 +239348,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -242614,15 +239377,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -242644,15 +239406,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Set the current texture coordinates - /// - /// - /// - /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Set the current texture coordinates + /// + /// + /// + /// Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glTexCoord4bvOES")] public static @@ -242912,15 +239673,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bOES")] public static void Vertex2(Byte x) @@ -242935,15 +239695,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bOES")] public static @@ -242959,15 +239718,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static void Vertex2(Byte[] coords) @@ -242988,15 +239746,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static @@ -243012,15 +239769,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static @@ -243042,15 +239798,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex2bvOES")] public static @@ -243118,15 +239873,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bOES")] public static void Vertex3(Byte x, Byte y) @@ -243141,15 +239895,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bOES")] public static @@ -243165,15 +239918,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static void Vertex3(Byte[] coords) @@ -243194,15 +239946,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static void Vertex3(ref Byte coords) @@ -243223,15 +239974,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -243247,15 +239997,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -243277,15 +240026,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -243307,15 +240055,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex3bvOES")] public static @@ -243404,15 +240151,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bOES")] public static void Vertex4(Byte x, Byte y, Byte z) @@ -243427,15 +240173,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bOES")] public static @@ -243451,15 +240196,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static void Vertex4(Byte[] coords) @@ -243480,15 +240224,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static void Vertex4(ref Byte coords) @@ -243509,15 +240252,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -243533,15 +240275,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -243563,15 +240304,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -243593,15 +240333,14 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: OES_byte_coordinates] - /// Specify a vertex - /// - /// - /// - /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. - /// - /// + /// [requires: OES_byte_coordinates] + /// Specify a vertex + /// + /// + /// + /// Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "OES_byte_coordinates", Version = "", EntryPoint = "glVertex4bvOES")] public static @@ -243694,20 +240433,19 @@ namespace OpenTK.Graphics.OpenGL public static partial class Pgi { - - /// [requires: PGI_misc_hints] - /// Specify implementation-specific hints - /// - /// - /// - /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. - /// - /// - /// - /// - /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. - /// - /// + /// [requires: PGI_misc_hints] + /// Specify implementation-specific hints + /// + /// + /// + /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. + /// + /// + /// + /// + /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. + /// + /// [AutoGenerated(Category = "PGI_misc_hints", Version = "", EntryPoint = "glHintPGI")] public static void Hint(OpenTK.Graphics.OpenGL.PgiMiscHints target, Int32 mode) @@ -243726,25 +240464,24 @@ namespace OpenTK.Graphics.OpenGL public static partial class Sgi { - - /// [requires: SGI_color_table] - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// [requires: SGI_color_table] + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableParameterfvSGI")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, Single[] @params) @@ -243765,25 +240502,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// [requires: SGI_color_table] + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableParameterfvSGI")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, ref Single @params) @@ -243804,25 +240540,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// [requires: SGI_color_table] + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableParameterfvSGI")] public static @@ -243838,25 +240573,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// [requires: SGI_color_table] + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableParameterivSGI")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, Int32[] @params) @@ -243877,25 +240611,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// [requires: SGI_color_table] + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableParameterivSGI")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, ref Int32 @params) @@ -243916,25 +240649,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// [requires: SGI_color_table] + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableParameterivSGI")] public static @@ -243950,40 +240682,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: SGI_color_table] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableSGI")] public static void ColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr table) @@ -243998,40 +240729,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: SGI_color_table] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableSGI")] public static void ColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] table) @@ -244055,40 +240785,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: SGI_color_table] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableSGI")] public static void ColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] table) @@ -244112,40 +240841,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: SGI_color_table] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableSGI")] public static void ColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] table) @@ -244169,40 +240897,39 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// [requires: SGI_color_table] + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glColorTableSGI")] public static void ColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 table) @@ -244227,35 +240954,34 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Copy pixels into a color table - /// - /// - /// - /// The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. - /// - /// - /// - /// - /// The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. - /// - /// - /// - /// - /// The width of the pixel rectangle. - /// - /// + /// [requires: SGI_color_table] + /// Copy pixels into a color table + /// + /// + /// + /// The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. + /// + /// + /// + /// + /// The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. + /// + /// + /// + /// + /// The width of the pixel rectangle. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glCopyColorTableSGI")] public static void CopyColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) @@ -244270,25 +240996,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: SGI_color_table] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableParameterfvSGI")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, [OutAttribute] Single[] @params) @@ -244309,25 +241034,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: SGI_color_table] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableParameterfvSGI")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, [OutAttribute] out Single @params) @@ -244349,25 +241073,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: SGI_color_table] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableParameterfvSGI")] public static @@ -244383,25 +241106,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: SGI_color_table] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableParameterivSGI")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, [OutAttribute] Int32[] @params) @@ -244422,25 +241144,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: SGI_color_table] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableParameterivSGI")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.SgiColorTable pname, [OutAttribute] out Int32 @params) @@ -244462,25 +241183,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// [requires: SGI_color_table] + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableParameterivSGI")] public static @@ -244496,30 +241216,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: SGI_color_table] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableSGI")] public static void GetColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr table) @@ -244534,30 +241253,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: SGI_color_table] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableSGI")] public static void GetColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] table) @@ -244581,30 +241299,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: SGI_color_table] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableSGI")] public static void GetColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] table) @@ -244628,30 +241345,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: SGI_color_table] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableSGI")] public static void GetColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] table) @@ -244675,30 +241391,29 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGI_color_table] - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// [requires: SGI_color_table] + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "SGI_color_table", Version = "", EntryPoint = "glGetColorTableSGI")] public static void GetColorTable(OpenTK.Graphics.OpenGL.SgiColorTable target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 table) @@ -245301,25 +242016,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGIS_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: SGIS_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "SGIS_point_parameters", Version = "", EntryPoint = "glPointParameterfSGIS")] public static void PointParameter(OpenTK.Graphics.OpenGL.SgisPointParameters pname, Single param) @@ -245334,25 +242048,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGIS_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: SGIS_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "SGIS_point_parameters", Version = "", EntryPoint = "glPointParameterfvSGIS")] public static void PointParameter(OpenTK.Graphics.OpenGL.SgisPointParameters pname, Single[] @params) @@ -245373,25 +242086,24 @@ namespace OpenTK.Graphics.OpenGL #endif } - - /// [requires: SGIS_point_parameters] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: SGIS_point_parameters] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "SGIS_point_parameters", Version = "", EntryPoint = "glPointParameterfvSGIS")] public static diff --git a/Source/OpenTK/Graphics/OpenGL4/GL4.cs b/Source/OpenTK/Graphics/OpenGL4/GL4.cs index 53fdb6b0..12395ba7 100644 --- a/Source/OpenTK/Graphics/OpenGL4/GL4.cs +++ b/Source/OpenTK/Graphics/OpenGL4/GL4.cs @@ -40,20 +40,19 @@ namespace OpenTK.Graphics.OpenGL4 public static partial class Arb { - - /// [requires: ARB_draw_buffers_blend] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationiARB")] public static void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL4.All mode) @@ -68,20 +67,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationiARB")] public static @@ -97,25 +95,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateiARB")] public static void BlendEquationSeparate(Int32 buf, OpenTK.Graphics.OpenGL4.All modeRGB, OpenTK.Graphics.OpenGL4.All modeAlpha) @@ -130,25 +127,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateiARB")] public static @@ -164,25 +160,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFunciARB")] public static void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL4.All src, OpenTK.Graphics.OpenGL4.All dst) @@ -197,25 +192,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFunciARB")] public static @@ -231,35 +225,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateiARB")] public static void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL4.All srcRGB, OpenTK.Graphics.OpenGL4.All dstRGB, OpenTK.Graphics.OpenGL4.All srcAlpha, OpenTK.Graphics.OpenGL4.All dstAlpha) @@ -274,35 +267,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_draw_buffers_blend] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: ARB_draw_buffers_blend] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateiARB")] public static @@ -564,20 +556,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, IntPtr userParam) @@ -592,20 +583,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[] userParam) @@ -629,20 +619,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -666,20 +655,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -703,20 +691,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: ARB_debug_output] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")] public static void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -741,40 +728,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL4.All source, OpenTK.Graphics.OpenGL4.All type, OpenTK.Graphics.OpenGL4.All severity, Int32 count, Int32[] ids, bool enabled) @@ -795,40 +781,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL4.All source, OpenTK.Graphics.OpenGL4.All type, OpenTK.Graphics.OpenGL4.All severity, Int32 count, ref Int32 ids, bool enabled) @@ -849,40 +834,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -898,40 +882,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -953,40 +936,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -1008,40 +990,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: ARB_debug_output] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")] public static @@ -1057,40 +1038,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: ARB_debug_output] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageInsertARB")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL4.All source, OpenTK.Graphics.OpenGL4.All type, Int32 id, OpenTK.Graphics.OpenGL4.All severity, Int32 length, String buf) @@ -1105,40 +1085,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: ARB_debug_output] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageInsertARB")] public static @@ -1200,50 +1179,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL4.All[] sources, [OutAttribute] OpenTK.Graphics.OpenGL4.All[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL4.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -1268,50 +1246,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL4.All sources, [OutAttribute] out OpenTK.Graphics.OpenGL4.All types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL4.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -1342,50 +1319,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -1401,50 +1377,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -1470,50 +1445,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -1545,50 +1519,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_debug_output] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: ARB_debug_output] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")] public static @@ -3575,25 +3548,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameterArb pname, [OutAttribute] Int64[] @params) @@ -3614,25 +3586,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameterArb pname, [OutAttribute] out Int64 @params) @@ -3654,25 +3625,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -3688,25 +3658,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -3728,25 +3697,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -3769,25 +3737,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_bindless_texture] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: ARB_bindless_texture] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")] public static @@ -4004,15 +3971,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: ARB_sample_shading] - /// Specifies minimum rate at which sample shaing takes place - /// - /// - /// - /// Specifies the rate at which samples are shaded within each covered pixel. - /// - /// + /// [requires: ARB_sample_shading] + /// Specifies minimum rate at which sample shaing takes place + /// + /// + /// + /// Specifies the rate at which samples are shaded within each covered pixel. + /// + /// [AutoGenerated(Category = "ARB_sample_shading", Version = "", EntryPoint = "glMinSampleShadingARB")] public static void MinSampleShading(Single value) @@ -4605,20 +4571,19 @@ namespace OpenTK.Graphics.OpenGL4 } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glActiveShaderProgram")] public static void ActiveShaderProgram(Int32 pipeline, Int32 program) @@ -4633,20 +4598,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Set the active program object for a program pipeline object - /// - /// - /// - /// Specifies the program pipeline object to set the active program object for. - /// - /// - /// - /// - /// Specifies the program object to set as the active program pipeline object pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Set the active program object for a program pipeline object + /// + /// + /// + /// Specifies the program pipeline object to set the active program object for. + /// + /// + /// + /// + /// Specifies the program object to set as the active program pipeline object pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glActiveShaderProgram")] public static @@ -4662,15 +4626,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Select active texture unit - /// - /// - /// - /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. - /// - /// + /// [requires: v1.3] + /// Select active texture unit + /// + /// + /// + /// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glActiveTexture")] public static void ActiveTexture(OpenTK.Graphics.OpenGL4.TextureUnit texture) @@ -4685,20 +4648,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Attaches a shader object to a program object - /// - /// - /// - /// Specifies the program object to which a shader object will be attached. - /// - /// - /// - /// - /// Specifies the shader object that is to be attached. - /// - /// + /// [requires: v2.0] + /// Attaches a shader object to a program object + /// + /// + /// + /// Specifies the program object to which a shader object will be attached. + /// + /// + /// + /// + /// Specifies the shader object that is to be attached. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static void AttachShader(Int32 program, Int32 shader) @@ -4713,20 +4675,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Attaches a shader object to a program object - /// - /// - /// - /// Specifies the program object to which a shader object will be attached. - /// - /// - /// - /// - /// Specifies the shader object that is to be attached. - /// - /// + /// [requires: v2.0] + /// Attaches a shader object to a program object + /// + /// + /// + /// Specifies the program object to which a shader object will be attached. + /// + /// + /// + /// + /// Specifies the shader object that is to be attached. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")] public static @@ -4742,20 +4703,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: v3.0] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginConditionalRender")] public static void BeginConditionalRender(Int32 id, OpenTK.Graphics.OpenGL4.ConditionalRenderType mode) @@ -4770,20 +4730,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Start conditional rendering - /// - /// - /// - /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. - /// - /// - /// - /// - /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. - /// - /// + /// [requires: v3.0] + /// Start conditional rendering + /// + /// + /// + /// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. + /// + /// + /// + /// + /// Specifies how glBeginConditionalRender interprets the results of the occlusion query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginConditionalRender")] public static @@ -4799,20 +4758,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v1.5] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBeginQuery")] public static void BeginQuery(OpenTK.Graphics.OpenGL4.QueryTarget target, Int32 id) @@ -4827,20 +4785,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delimit the boundaries of a query object - /// - /// - /// - /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v1.5] + /// Delimit the boundaries of a query object + /// + /// + /// + /// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBeginQuery")] public static @@ -4856,25 +4813,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Delimit the boundaries of a query object on an indexed target - /// - /// - /// - /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the index of the query target upon which to begin the query. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Delimit the boundaries of a query object on an indexed target + /// + /// + /// + /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the index of the query target upon which to begin the query. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glBeginQueryIndexed")] public static void BeginQueryIndexed(OpenTK.Graphics.OpenGL4.QueryTarget target, Int32 index, Int32 id) @@ -4889,25 +4845,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Delimit the boundaries of a query object on an indexed target - /// - /// - /// - /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. - /// - /// - /// - /// - /// Specifies the index of the query target upon which to begin the query. - /// - /// - /// - /// - /// Specifies the name of a query object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Delimit the boundaries of a query object on an indexed target + /// + /// + /// + /// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. + /// + /// + /// + /// + /// Specifies the index of the query target upon which to begin the query. + /// + /// + /// + /// + /// Specifies the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glBeginQueryIndexed")] public static @@ -4923,15 +4878,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Start transform feedback operation - /// - /// - /// - /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. - /// - /// + /// [requires: v3.0] + /// Start transform feedback operation + /// + /// + /// + /// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginTransformFeedback")] public static void BeginTransformFeedback(OpenTK.Graphics.OpenGL4.TransformFeedbackPrimitiveType primitiveMode) @@ -4946,25 +4900,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: v2.0] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static void BindAttribLocation(Int32 program, Int32 index, String name) @@ -4979,25 +4932,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Associates a generic vertex attribute index with a named attribute variable - /// - /// - /// - /// Specifies the handle of the program object in which the association is to be made. - /// - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be bound. - /// - /// - /// - /// - /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. - /// - /// + /// [requires: v2.0] + /// Associates a generic vertex attribute index with a named attribute variable + /// + /// + /// + /// Specifies the handle of the program object in which the association is to be made. + /// + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be bound. + /// + /// + /// + /// + /// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")] public static @@ -5013,20 +4965,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBindBuffer")] public static void BindBuffer(OpenTK.Graphics.OpenGL4.BufferTarget target, Int32 buffer) @@ -5041,20 +4992,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Bind a named buffer object - /// - /// - /// - /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Bind a named buffer object + /// + /// + /// + /// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBindBuffer")] public static @@ -5070,25 +5020,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: v3.0] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")] public static void BindBufferBase(OpenTK.Graphics.OpenGL4.BufferRangeTarget target, Int32 index, Int32 buffer) @@ -5103,25 +5052,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Bind a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// + /// [requires: v3.0] + /// Bind a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")] public static @@ -5137,35 +5085,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: v3.0] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")] public static void BindBufferRange(OpenTK.Graphics.OpenGL4.BufferRangeTarget target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size) @@ -5180,35 +5127,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Bind a range within a buffer object to an indexed buffer target - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the binding point within the array specified by target. - /// - /// - /// - /// - /// The name of a buffer object to bind to the specified binding point. - /// - /// - /// - /// - /// The starting offset in basic machine units into the buffer object buffer. - /// - /// - /// - /// - /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. - /// - /// + /// [requires: v3.0] + /// Bind a range within a buffer object to an indexed buffer target + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the binding point within the array specified by target. + /// + /// + /// + /// + /// The name of a buffer object to bind to the specified binding point. + /// + /// + /// + /// + /// The starting offset in basic machine units into the buffer object buffer. + /// + /// + /// + /// + /// The amount of data in machine units that can be read from the buffet object while used as an indexed target. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")] public static @@ -5224,30 +5170,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static void BindBuffersBase(OpenTK.Graphics.OpenGL4.BufferRangeTarget target, Int32 first, Int32 count, Int32[] buffers) @@ -5268,30 +5213,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static void BindBuffersBase(OpenTK.Graphics.OpenGL4.BufferRangeTarget target, Int32 first, Int32 count, ref Int32 buffers) @@ -5312,30 +5256,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -5351,30 +5294,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -5396,30 +5338,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -5441,30 +5382,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")] public static @@ -5480,30 +5420,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static void BindBuffersRange(OpenTK.Graphics.OpenGL4.BufferRangeTarget target, Int32 first, Int32 count, Int32[] buffers, IntPtr[] offsets, IntPtr[] sizes) @@ -5526,30 +5465,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static void BindBuffersRange(OpenTK.Graphics.OpenGL4.BufferRangeTarget target, Int32 first, Int32 count, ref Int32 buffers, ref IntPtr offsets, ref IntPtr sizes) @@ -5572,30 +5510,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -5611,30 +5548,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -5658,30 +5594,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -5705,30 +5640,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets - /// - /// - /// - /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. - /// - /// - /// - /// - /// Specify the index of the first binding point within the array specified by target. - /// - /// - /// - /// - /// Specify the number of contiguous binding points to which to bind buffers. - /// - /// - /// - /// - /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets + /// + /// + /// + /// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER. + /// + /// + /// + /// + /// Specify the index of the first binding point within the array specified by target. + /// + /// + /// + /// + /// Specify the number of contiguous binding points to which to bind buffers. + /// + /// + /// + /// + /// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")] public static @@ -5744,25 +5678,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Bind a user-defined varying out variable to a fragment shader color number - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.0] + /// Bind a user-defined varying out variable to a fragment shader color number + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindFragDataLocation")] public static void BindFragDataLocation(Int32 program, Int32 color, String name) @@ -5777,25 +5710,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Bind a user-defined varying out variable to a fragment shader color number - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.0] + /// Bind a user-defined varying out variable to a fragment shader color number + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindFragDataLocation")] public static @@ -5811,30 +5743,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Bind a user-defined varying out variable to a fragment shader color number and index - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The index of the color input to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Bind a user-defined varying out variable to a fragment shader color number and index + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The index of the color input to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glBindFragDataLocationIndexed")] public static void BindFragDataLocationIndexed(Int32 program, Int32 colorNumber, Int32 index, String name) @@ -5849,30 +5780,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Bind a user-defined varying out variable to a fragment shader color number and index - /// - /// - /// - /// The name of the program containing varying out variable whose binding to modify - /// - /// - /// - /// - /// The color number to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The index of the color input to bind the user-defined varying out variable to - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to modify - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Bind a user-defined varying out variable to a fragment shader color number and index + /// + /// + /// + /// The name of the program containing varying out variable whose binding to modify + /// + /// + /// + /// + /// The color number to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The index of the color input to bind the user-defined varying out variable to + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to modify + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glBindFragDataLocationIndexed")] public static @@ -5888,20 +5818,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindFramebuffer")] public static void BindFramebuffer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, Int32 framebuffer) @@ -5916,20 +5845,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a framebuffer to a framebuffer target - /// - /// - /// - /// Specifies the framebuffer target of the binding operation. - /// - /// - /// - /// - /// Specifies the name of the framebuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a framebuffer to a framebuffer target + /// + /// + /// + /// Specifies the framebuffer target of the binding operation. + /// + /// + /// + /// + /// Specifies the name of the framebuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindFramebuffer")] public static @@ -5945,45 +5873,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] - /// Bind a level of a texture to an image unit - /// - /// - /// - /// Specifies the index of the image unit to which to bind the texture - /// - /// - /// - /// - /// Specifies the name of the texture to bind to the image unit. - /// - /// - /// - /// - /// Specifies the level of the texture that is to be bound. - /// - /// - /// - /// - /// Specifies whether a layered texture binding is to be established. - /// - /// - /// - /// - /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. - /// - /// - /// - /// - /// Specifies a token indicating the type of access that will be performed on the image. - /// - /// - /// - /// - /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. - /// - /// + /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] + /// Bind a level of a texture to an image unit + /// + /// + /// + /// Specifies the index of the image unit to which to bind the texture + /// + /// + /// + /// + /// Specifies the name of the texture to bind to the image unit. + /// + /// + /// + /// + /// Specifies the level of the texture that is to be bound. + /// + /// + /// + /// + /// Specifies whether a layered texture binding is to be established. + /// + /// + /// + /// + /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. + /// + /// + /// + /// + /// Specifies a token indicating the type of access that will be performed on the image. + /// + /// + /// + /// + /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. + /// + /// [AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glBindImageTexture")] public static void BindImageTexture(Int32 unit, Int32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL4.TextureAccess access, OpenTK.Graphics.OpenGL4.SizedInternalFormat format) @@ -5998,45 +5925,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] - /// Bind a level of a texture to an image unit - /// - /// - /// - /// Specifies the index of the image unit to which to bind the texture - /// - /// - /// - /// - /// Specifies the name of the texture to bind to the image unit. - /// - /// - /// - /// - /// Specifies the level of the texture that is to be bound. - /// - /// - /// - /// - /// Specifies whether a layered texture binding is to be established. - /// - /// - /// - /// - /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. - /// - /// - /// - /// - /// Specifies a token indicating the type of access that will be performed on the image. - /// - /// - /// - /// - /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. - /// - /// + /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] + /// Bind a level of a texture to an image unit + /// + /// + /// + /// Specifies the index of the image unit to which to bind the texture + /// + /// + /// + /// + /// Specifies the name of the texture to bind to the image unit. + /// + /// + /// + /// + /// Specifies the level of the texture that is to be bound. + /// + /// + /// + /// + /// Specifies whether a layered texture binding is to be established. + /// + /// + /// + /// + /// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise. + /// + /// + /// + /// + /// Specifies a token indicating the type of access that will be performed on the image. + /// + /// + /// + /// + /// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glBindImageTexture")] public static @@ -6052,25 +5978,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static void BindImageTextures(Int32 first, Int32 count, Int32[] textures) @@ -6091,25 +6016,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static void BindImageTextures(Int32 first, Int32 count, ref Int32 textures) @@ -6130,25 +6054,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -6164,25 +6087,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -6204,25 +6126,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -6244,25 +6165,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named texture images to a sequence of consecutive image units - /// - /// - /// - /// Specifies the first image unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named texture images to a sequence of consecutive image units + /// + /// + /// + /// Specifies the first image unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")] public static @@ -6278,15 +6198,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glBindProgramPipeline")] public static void BindProgramPipeline(Int32 pipeline) @@ -6301,15 +6220,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind a program pipeline to the current context - /// - /// - /// - /// Specifies the name of the pipeline object to bind to the context. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind a program pipeline to the current context + /// + /// + /// + /// Specifies the name of the pipeline object to bind to the context. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glBindProgramPipeline")] public static @@ -6325,20 +6243,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindRenderbuffer")] public static void BindRenderbuffer(OpenTK.Graphics.OpenGL4.RenderbufferTarget target, Int32 renderbuffer) @@ -6353,20 +6270,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Bind a renderbuffer to a renderbuffer target - /// - /// - /// - /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of the renderbuffer object to bind. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Bind a renderbuffer to a renderbuffer target + /// + /// + /// + /// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of the renderbuffer object to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindRenderbuffer")] public static @@ -6382,20 +6298,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Bind a named sampler to a texturing target - /// - /// - /// - /// Specifies the index of the texture unit to which the sampler is bound. - /// - /// - /// - /// - /// Specifies the name of a sampler. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Bind a named sampler to a texturing target + /// + /// + /// + /// Specifies the index of the texture unit to which the sampler is bound. + /// + /// + /// + /// + /// Specifies the name of a sampler. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glBindSampler")] public static void BindSampler(Int32 unit, Int32 sampler) @@ -6410,20 +6325,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Bind a named sampler to a texturing target - /// - /// - /// - /// Specifies the index of the texture unit to which the sampler is bound. - /// - /// - /// - /// - /// Specifies the name of a sampler. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Bind a named sampler to a texturing target + /// + /// + /// + /// Specifies the index of the texture unit to which the sampler is bound. + /// + /// + /// + /// + /// Specifies the name of a sampler. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glBindSampler")] public static @@ -6439,25 +6353,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static void BindSamplers(Int32 first, Int32 count, Int32[] samplers) @@ -6478,25 +6391,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static void BindSamplers(Int32 first, Int32 count, ref Int32 samplers) @@ -6517,25 +6429,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -6551,25 +6462,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -6591,25 +6501,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -6631,25 +6540,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named sampler objects to a sequence of consecutive sampler units - /// - /// - /// - /// Specifies the first sampler unit to which a sampler object is to be bound. - /// - /// - /// - /// - /// Specifies the number of samplers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing sampler objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named sampler objects to a sequence of consecutive sampler units + /// + /// + /// + /// Specifies the first sampler unit to which a sampler object is to be bound. + /// + /// + /// + /// + /// Specifies the number of samplers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing sampler objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")] public static @@ -6665,20 +6573,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v1.1] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glBindTexture")] public static void BindTexture(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 texture) @@ -6693,20 +6600,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Bind a named texture to a texturing target - /// - /// - /// - /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the name of a texture. - /// - /// + /// [requires: v1.1] + /// Bind a named texture to a texturing target + /// + /// + /// + /// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glBindTexture")] public static @@ -6722,25 +6628,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static void BindTextures(Int32 first, Int32 count, Int32[] textures) @@ -6761,25 +6666,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static void BindTextures(Int32 first, Int32 count, ref Int32 textures) @@ -6800,25 +6704,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -6834,25 +6737,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -6874,25 +6776,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -6914,25 +6815,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named textures to a sequence of consecutive texture units - /// - /// - /// - /// Specifies the first texture unit to which a texture is to be bound. - /// - /// - /// - /// - /// Specifies the number of textures to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing texture objects. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named textures to a sequence of consecutive texture units + /// + /// + /// + /// Specifies the first texture unit to which a texture is to be bound. + /// + /// + /// + /// + /// Specifies the number of textures to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing texture objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")] public static @@ -6948,20 +6848,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Bind a transform feedback object - /// - /// - /// - /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Bind a transform feedback object + /// + /// + /// + /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glBindTransformFeedback")] public static void BindTransformFeedback(OpenTK.Graphics.OpenGL4.TransformFeedbackTarget target, Int32 id) @@ -6976,20 +6875,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Bind a transform feedback object - /// - /// - /// - /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Bind a transform feedback object + /// + /// + /// + /// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glBindTransformFeedback")] public static @@ -7005,15 +6903,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindVertexArray")] public static void BindVertexArray(Int32 array) @@ -7028,15 +6925,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Bind a vertex array object - /// - /// - /// - /// Specifies the name of the vertex array to bind. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Bind a vertex array object + /// + /// + /// + /// Specifies the name of the vertex array to bind. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindVertexArray")] public static @@ -7052,30 +6948,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Bind a buffer to a vertex buffer bind point - /// - /// - /// - /// The index of the vertex buffer binding point to which to bind the buffer. - /// - /// - /// - /// - /// The name of an existing buffer to bind to the vertex buffer binding point. - /// - /// - /// - /// - /// The offset of the first element of the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Bind a buffer to a vertex buffer bind point + /// + /// + /// + /// The index of the vertex buffer binding point to which to bind the buffer. + /// + /// + /// + /// + /// The name of an existing buffer to bind to the vertex buffer binding point. + /// + /// + /// + /// + /// The offset of the first element of the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glBindVertexBuffer")] public static void BindVertexBuffer(Int32 bindingindex, Int32 buffer, IntPtr offset, Int32 stride) @@ -7090,30 +6985,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Bind a buffer to a vertex buffer bind point - /// - /// - /// - /// The index of the vertex buffer binding point to which to bind the buffer. - /// - /// - /// - /// - /// The name of an existing buffer to bind to the vertex buffer binding point. - /// - /// - /// - /// - /// The offset of the first element of the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Bind a buffer to a vertex buffer bind point + /// + /// + /// + /// The index of the vertex buffer binding point to which to bind the buffer. + /// + /// + /// + /// + /// The name of an existing buffer to bind to the vertex buffer binding point. + /// + /// + /// + /// + /// The offset of the first element of the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glBindVertexBuffer")] public static @@ -7129,35 +7023,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static void BindVertexBuffers(Int32 first, Int32 count, Int32[] buffers, IntPtr[] offsets, Int32[] strides) @@ -7180,35 +7073,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static void BindVertexBuffers(Int32 first, Int32 count, ref Int32 buffers, ref IntPtr offsets, ref Int32 strides) @@ -7231,35 +7123,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -7275,35 +7166,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -7327,35 +7217,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -7379,35 +7268,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] - /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points - /// - /// - /// - /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. - /// - /// - /// - /// - /// Specifies the number of buffers to bind. - /// - /// - /// - /// - /// Specifies the address of an array of names of existing buffer objects. - /// - /// - /// - /// - /// Specifies the address of an array of offsets to associate with the binding points. - /// - /// - /// - /// - /// Specifies the address of an array of strides to associate with the binding points. - /// - /// + /// [requires: v4.4 and ARB_multi_bind|VERSION_4_4] + /// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points + /// + /// + /// + /// Specifies the first vertex buffer binding point to which a buffer object is to be bound. + /// + /// + /// + /// + /// Specifies the number of buffers to bind. + /// + /// + /// + /// + /// Specifies the address of an array of names of existing buffer objects. + /// + /// + /// + /// + /// Specifies the address of an array of offsets to associate with the binding points. + /// + /// + /// + /// + /// Specifies the address of an array of strides to associate with the binding points. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")] public static @@ -7423,15 +7311,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4 and ARB_imaging|VERSION_1_4] - /// Set the blend color - /// - /// - /// - /// specify the components of GL_BLEND_COLOR - /// - /// + /// [requires: v1.4 and ARB_imaging|VERSION_1_4] + /// Set the blend color + /// + /// + /// + /// specify the components of GL_BLEND_COLOR + /// + /// [AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendColor")] public static void BlendColor(Single red, Single green, Single blue, Single alpha) @@ -7446,20 +7333,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4 and ARB_imaging|VERSION_1_4] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v1.4 and ARB_imaging|VERSION_1_4] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendEquation")] public static void BlendEquation(OpenTK.Graphics.OpenGL4.BlendEquationMode mode) @@ -7474,20 +7360,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")] public static void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL4.All mode) @@ -7502,20 +7387,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specify the equation used for both the RGB blend equation and the Alpha blend equation - /// - /// - /// - /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. - /// - /// - /// - /// - /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Specify the equation used for both the RGB blend equation and the Alpha blend equation + /// + /// + /// + /// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. + /// + /// + /// + /// + /// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")] public static @@ -7531,25 +7415,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v2.0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")] public static void BlendEquationSeparate(OpenTK.Graphics.OpenGL4.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL4.BlendEquationMode modeAlpha) @@ -7564,25 +7447,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationSeparatei")] public static void BlendEquationSeparate(Int32 buf, OpenTK.Graphics.OpenGL4.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL4.BlendEquationMode modeAlpha) @@ -7597,25 +7479,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Set the RGB blend equation and the alpha blend equation separately - /// - /// - /// - /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. - /// - /// - /// - /// - /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// - /// - /// - /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. - /// - /// + /// [requires: v4.0] + /// Set the RGB blend equation and the alpha blend equation separately + /// + /// + /// + /// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. + /// + /// + /// + /// + /// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// + /// + /// + /// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationSeparatei")] public static @@ -7631,25 +7512,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v1.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBlendFunc")] public static void BlendFunc(OpenTK.Graphics.OpenGL4.BlendingFactorSrc sfactor, OpenTK.Graphics.OpenGL4.BlendingFactorDest dfactor) @@ -7664,25 +7544,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")] public static void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL4.All src, OpenTK.Graphics.OpenGL4.All dst) @@ -7697,25 +7576,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic - /// - /// - /// - /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic + /// + /// + /// + /// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")] public static @@ -7731,35 +7609,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v1.4] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glBlendFuncSeparate")] public static void BlendFuncSeparate(OpenTK.Graphics.OpenGL4.BlendingFactorSrc sfactorRGB, OpenTK.Graphics.OpenGL4.BlendingFactorDest dfactorRGB, OpenTK.Graphics.OpenGL4.BlendingFactorSrc sfactorAlpha, OpenTK.Graphics.OpenGL4.BlendingFactorDest dfactorAlpha) @@ -7774,35 +7651,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")] public static void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL4.All srcRGB, OpenTK.Graphics.OpenGL4.All dstRGB, OpenTK.Graphics.OpenGL4.All srcAlpha, OpenTK.Graphics.OpenGL4.All dstAlpha) @@ -7817,35 +7693,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specify pixel arithmetic for RGB and alpha components separately - /// - /// - /// - /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. - /// - /// - /// - /// - /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. - /// - /// - /// - /// - /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. - /// - /// - /// - /// - /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. - /// - /// + /// [requires: v4.0] + /// Specify pixel arithmetic for RGB and alpha components separately + /// + /// + /// + /// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions. + /// + /// + /// + /// + /// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. + /// + /// + /// + /// + /// Specified how the alpha source blending factor is computed. The initial value is GL_ONE. + /// + /// + /// + /// + /// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")] public static @@ -7861,30 +7736,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Copy a block of pixels from the read framebuffer to the draw framebuffer - /// - /// - /// - /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. - /// - /// - /// - /// - /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. - /// - /// - /// - /// - /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. - /// - /// - /// - /// - /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Copy a block of pixels from the read framebuffer to the draw framebuffer + /// + /// + /// + /// Specify the bounds of the source rectangle within the read buffer of the read framebuffer. + /// + /// + /// + /// + /// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. + /// + /// + /// + /// + /// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. + /// + /// + /// + /// + /// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBlitFramebuffer")] public static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL4.ClearBufferMask mask, OpenTK.Graphics.OpenGL4.BlitFramebufferFilter filter) @@ -7899,30 +7773,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL4.BufferUsageHint usage) @@ -7937,30 +7810,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL4.BufferUsageHint usage) @@ -7984,30 +7856,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL4.BufferUsageHint usage) @@ -8031,30 +7902,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL4.BufferUsageHint usage) @@ -8078,30 +7948,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Creates and initializes a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. - /// - /// + /// [requires: v1.5] + /// Creates and initializes a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")] public static void BufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL4.BufferUsageHint usage) @@ -8126,30 +7995,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL4.BufferStorageFlags flags) @@ -8164,30 +8032,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL4.BufferStorageFlags flags) @@ -8211,30 +8078,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL4.BufferStorageFlags flags) @@ -8258,30 +8124,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL4.BufferStorageFlags flags) @@ -8305,30 +8170,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] - /// Creates and initializes a buffer object's immutable data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the size in bytes of the buffer object's new data store. - /// - /// - /// - /// - /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. - /// - /// - /// - /// - /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. - /// - /// + /// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4] + /// Creates and initializes a buffer object's immutable data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the size in bytes of the buffer object's new data store. + /// + /// + /// + /// + /// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. + /// + /// + /// + /// + /// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT. + /// + /// [AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")] public static void BufferStorage(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL4.BufferStorageFlags flags) @@ -8353,30 +8217,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data) @@ -8391,30 +8254,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -8438,30 +8300,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -8485,30 +8346,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -8532,30 +8392,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Updates a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being replaced. - /// - /// - /// - /// - /// Specifies a pointer to the new data that will be copied into the data store. - /// - /// + /// [requires: v1.5] + /// Updates a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being replaced. + /// + /// + /// + /// + /// Specifies a pointer to the new data that will be copied into the data store. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")] public static void BufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -8580,15 +8439,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Check the completeness status of a framebuffer - /// - /// - /// - /// Specify the target of the framebuffer completeness check. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Check the completeness status of a framebuffer + /// + /// + /// + /// Specify the target of the framebuffer completeness check. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glCheckFramebufferStatus")] public static OpenTK.Graphics.OpenGL4.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.OpenGL4.FramebufferTarget target) @@ -8603,20 +8461,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify whether data read via glReadPixels should be clamped - /// - /// - /// - /// Target for color clamping. target must be GL_CLAMP_READ_COLOR. - /// - /// - /// - /// - /// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. - /// - /// + /// [requires: v3.0] + /// Specify whether data read via glReadPixels should be clamped + /// + /// + /// + /// Target for color clamping. target must be GL_CLAMP_READ_COLOR. + /// + /// + /// + /// + /// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClampColor")] public static void ClampColor(OpenTK.Graphics.OpenGL4.ClampColorTarget target, OpenTK.Graphics.OpenGL4.ClampColorMode clamp) @@ -8631,15 +8488,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Clear buffers to preset values - /// - /// - /// - /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. - /// - /// + /// [requires: v1.0] + /// Clear buffers to preset values + /// + /// + /// + /// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClear")] public static void Clear(OpenTK.Graphics.OpenGL4.ClearBufferMask mask) @@ -8654,40 +8510,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, IntPtr data) @@ -8702,40 +8557,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T4[] data) @@ -8759,40 +8613,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T4[,] data) @@ -8816,40 +8669,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T4[,,] data) @@ -8873,40 +8725,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill a buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill a buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")] public static void ClearBufferData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] ref T4 data) @@ -8931,35 +8782,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfi")] public static void ClearBuffer(OpenTK.Graphics.OpenGL4.ClearBufferCombined buffer, Int32 drawbuffer, Single depth, Int32 stencil) @@ -8974,35 +8824,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL4.ClearBuffer buffer, Int32 drawbuffer, Single[] value) @@ -9023,35 +8872,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL4.ClearBuffer buffer, Int32 drawbuffer, ref Single value) @@ -9072,35 +8920,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")] public static @@ -9116,35 +8963,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL4.ClearBuffer buffer, Int32 drawbuffer, Int32[] value) @@ -9165,35 +9011,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")] public static void ClearBuffer(OpenTK.Graphics.OpenGL4.ClearBuffer buffer, Int32 drawbuffer, ref Int32 value) @@ -9214,35 +9059,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")] public static @@ -9258,45 +9102,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, IntPtr data) @@ -9311,45 +9154,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T6[] data) @@ -9373,45 +9215,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T6[,] data) @@ -9435,45 +9276,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T6[,,] data) @@ -9497,45 +9337,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] - /// Fill all or part of buffer object's data store with a fixed value - /// - /// - /// - /// Specify the target of the operation. target must be one of the global buffer binding targets. - /// - /// - /// - /// - /// The internal format with which the data will be stored in the buffer object. - /// - /// - /// - /// - /// The offset, in basic machine units into the buffer object's data store at which to start filling. - /// - /// - /// - /// - /// The size, in basic machine units of the range of the data store to fill. - /// - /// - /// - /// - /// The format of the data in memory addressed by data. - /// - /// - /// - /// - /// The type of the data in memory addressed by data. - /// - /// - /// - /// - /// The address of a memory location storing the data to be replicated into the buffer's data store. - /// - /// + /// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3] + /// Fill all or part of buffer object's data store with a fixed value + /// + /// + /// + /// Specify the target of the operation. target must be one of the global buffer binding targets. + /// + /// + /// + /// + /// The internal format with which the data will be stored in the buffer object. + /// + /// + /// + /// + /// The offset, in basic machine units into the buffer object's data store at which to start filling. + /// + /// + /// + /// + /// The size, in basic machine units of the range of the data store to fill. + /// + /// + /// + /// + /// The format of the data in memory addressed by data. + /// + /// + /// + /// + /// The type of the data in memory addressed by data. + /// + /// + /// + /// + /// The address of a memory location storing the data to be replicated into the buffer's data store. + /// + /// [AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")] public static void ClearBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] ref T6 data) @@ -9560,35 +9399,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")] public static @@ -9610,35 +9448,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")] public static @@ -9660,35 +9497,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Clear individual buffers of the currently bound draw framebuffer - /// - /// - /// - /// Specify the buffer to clear. - /// - /// - /// - /// - /// Specify a particular draw buffer to clear. - /// - /// - /// - /// - /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. - /// - /// - /// - /// - /// The value to clear a depth render buffer to. - /// - /// - /// - /// - /// The value to clear a stencil render buffer to. - /// - /// + /// [requires: v3.0] + /// Clear individual buffers of the currently bound draw framebuffer + /// + /// + /// + /// Specify the buffer to clear. + /// + /// + /// + /// + /// Specify a particular draw buffer to clear. + /// + /// + /// + /// + /// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. + /// + /// + /// + /// + /// The value to clear a depth render buffer to. + /// + /// + /// + /// + /// The value to clear a stencil render buffer to. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")] public static @@ -9704,15 +9540,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify clear values for the color buffers - /// - /// - /// - /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. - /// - /// + /// [requires: v1.0] + /// Specify clear values for the color buffers + /// + /// + /// + /// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearColor")] public static void ClearColor(Single red, Single green, Single blue, Single alpha) @@ -9727,15 +9562,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearDepth")] public static void ClearDepth(Double depth) @@ -9750,15 +9584,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Specify the clear value for the depth buffer - /// - /// - /// - /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Specify the clear value for the depth buffer + /// + /// + /// + /// Specifies the depth value used when the depth buffer is cleared. The initial value is 1. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glClearDepthf")] public static void ClearDepth(Single d) @@ -9773,15 +9606,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify the clear value for the stencil buffer - /// - /// - /// - /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. - /// - /// + /// [requires: v1.0] + /// Specify the clear value for the stencil buffer + /// + /// + /// + /// Specifies the index used when the stencil buffer is cleared. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearStencil")] public static void ClearStencil(Int32 s) @@ -9796,35 +9628,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr data) @@ -9839,35 +9670,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[] data) @@ -9891,35 +9721,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,] data) @@ -9943,35 +9772,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,,] data) @@ -9995,35 +9823,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T4 data) @@ -10048,35 +9875,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -10092,35 +9918,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -10145,35 +9970,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -10198,35 +10022,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -10251,35 +10074,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")] public static @@ -10305,65 +10127,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr data) @@ -10378,65 +10199,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T10[] data) @@ -10460,65 +10280,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T10[,] data) @@ -10542,65 +10361,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T10[,,] data) @@ -10624,65 +10442,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T10 data) @@ -10707,65 +10524,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -10781,65 +10597,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -10864,65 +10679,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -10947,65 +10761,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -11030,65 +10843,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] - /// Fills all or part of a texture image with a constant value - /// - /// - /// - /// The name of an existing texture object containing the image to be cleared. - /// - /// - /// - /// - /// The level of texture containing the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the left edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the lower edge of the region to be cleared. - /// - /// - /// - /// - /// The coordinate of the front of the region to be cleared. - /// - /// - /// - /// - /// The width of the region to be cleared. - /// - /// - /// - /// - /// The height of the region to be cleared. - /// - /// - /// - /// - /// The depth of the region to be cleared. - /// - /// - /// - /// - /// The format of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The type of the data whose address in memory is given by data. - /// - /// - /// - /// - /// The address in memory of the data to be used to clear the specified region. - /// - /// + /// [requires: v4.4 and ARB_clear_texture|VERSION_4_4] + /// Fills all or part of a texture image with a constant value + /// + /// + /// + /// The name of an existing texture object containing the image to be cleared. + /// + /// + /// + /// + /// The level of texture containing the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the left edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the lower edge of the region to be cleared. + /// + /// + /// + /// + /// The coordinate of the front of the region to be cleared. + /// + /// + /// + /// + /// The width of the region to be cleared. + /// + /// + /// + /// + /// The height of the region to be cleared. + /// + /// + /// + /// + /// The depth of the region to be cleared. + /// + /// + /// + /// + /// The format of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The type of the data whose address in memory is given by data. + /// + /// + /// + /// + /// The address in memory of the data to be used to clear the specified region. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")] public static @@ -11114,25 +10926,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")] public static OpenTK.Graphics.OpenGL4.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.OpenGL4.ClientWaitSyncFlags flags, Int64 timeout) @@ -11147,25 +10958,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Block and wait for a sync object to become signaled - /// - /// - /// - /// The sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. - /// - /// - /// - /// - /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Block and wait for a sync object to become signaled + /// + /// + /// + /// The sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. + /// + /// + /// + /// + /// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")] public static @@ -11181,20 +10991,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v1.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColorMask")] public static void ColorMask(bool red, bool green, bool blue, bool alpha) @@ -11209,20 +11018,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v3.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glColorMaski")] public static void ColorMask(Int32 index, bool r, bool g, bool b, bool a) @@ -11237,20 +11045,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Enable and disable writing of frame buffer color components - /// - /// - /// - /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. - /// - /// - /// - /// - /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. - /// - /// + /// [requires: v3.0] + /// Enable and disable writing of frame buffer color components + /// + /// + /// + /// For glColorMaski, specifies the index of the draw buffer whose color mask to set. + /// + /// + /// + /// + /// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glColorMaski")] public static @@ -11392,40 +11199,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr data) @@ -11440,40 +11246,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[] data) @@ -11497,40 +11302,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[,] data) @@ -11554,40 +11358,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[,,] data) @@ -11611,40 +11414,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")] public static void ColorSubTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T5 data) @@ -11669,40 +11471,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr table) @@ -11717,40 +11518,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[] table) @@ -11774,40 +11574,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[,] table) @@ -11831,40 +11630,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[,,] table) @@ -11888,40 +11686,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a color lookup table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. - /// - /// - /// - /// - /// The number of entries in the color lookup table specified by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. - /// - /// + /// + /// Define a color lookup table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. + /// + /// + /// + /// + /// The number of entries in the color lookup table specified by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")] public static void ColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T5 table) @@ -11946,25 +11743,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.ColorTableParameterPName pname, Single[] @params) @@ -11985,25 +11781,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.ColorTableParameterPName pname, ref Single @params) @@ -12024,25 +11819,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")] public static @@ -12058,25 +11852,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.ColorTableParameterPName pname, Int32[] @params) @@ -12097,25 +11890,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")] public static void ColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.ColorTableParameterPName pname, ref Int32 @params) @@ -12136,25 +11928,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameters are stored. - /// - /// + /// + /// Set color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameters are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")] public static @@ -12170,15 +11961,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: v2.0] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static void CompileShader(Int32 shader) @@ -12193,15 +11983,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Compiles a shader object - /// - /// - /// - /// Specifies the shader object to be compiled. - /// - /// + /// [requires: v2.0] + /// Compiles a shader object + /// + /// + /// + /// Specifies the shader object to be compiled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")] public static @@ -12217,45 +12006,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data) @@ -12270,45 +12058,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) @@ -12332,45 +12119,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) @@ -12394,45 +12180,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) @@ -12456,45 +12241,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")] public static void CompressedTexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) @@ -12519,50 +12303,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) @@ -12577,50 +12360,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) @@ -12644,50 +12426,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) @@ -12711,50 +12492,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) @@ -12778,50 +12558,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")] public static void CompressedTexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) @@ -12846,55 +12625,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data) @@ -12909,55 +12687,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -12981,55 +12758,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -13053,55 +12829,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -13125,55 +12900,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture image in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture image in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")] public static void CompressedTexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -13198,45 +12972,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, IntPtr data) @@ -13251,45 +13024,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) @@ -13313,45 +13085,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) @@ -13375,45 +13146,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) @@ -13437,45 +13207,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a one-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a one-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")] public static void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) @@ -13500,55 +13269,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, IntPtr data) @@ -13563,55 +13331,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) @@ -13635,55 +13402,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) @@ -13707,55 +13473,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) @@ -13779,55 +13544,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a two-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a two-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")] public static void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) @@ -13852,60 +13616,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, IntPtr data) @@ -13920,60 +13683,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) @@ -13997,60 +13759,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) @@ -14074,60 +13835,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) @@ -14151,60 +13911,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify a three-dimensional texture subimage in a compressed format - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the compressed image data stored at address data. - /// - /// - /// - /// - /// Specifies the number of unsigned bytes of image data starting at the address specified by data. - /// - /// - /// - /// - /// Specifies a pointer to the compressed image data in memory. - /// - /// + /// [requires: v1.3] + /// Specify a three-dimensional texture subimage in a compressed format + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the compressed image data stored at address data. + /// + /// + /// + /// + /// Specifies the number of unsigned bytes of image data starting at the address specified by data. + /// + /// + /// + /// + /// Specifies a pointer to the compressed image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")] public static void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) @@ -14229,40 +13988,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr image) @@ -14277,40 +14035,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[] image) @@ -14334,40 +14091,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[,] image) @@ -14391,40 +14147,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T5[,,] image) @@ -14448,40 +14203,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter1D")] public static void ConvolutionFilter1D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T5 image) @@ -14506,45 +14260,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr image) @@ -14559,45 +14312,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[] image) @@ -14621,45 +14373,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,] image) @@ -14683,45 +14434,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,,] image) @@ -14745,45 +14495,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The width of the pixel array referenced by data. - /// - /// - /// - /// - /// The height of the pixel array referenced by data. - /// - /// - /// - /// - /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. - /// - /// + /// + /// Define a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The width of the pixel array referenced by data. + /// + /// + /// + /// + /// The height of the pixel array referenced by data. + /// + /// + /// + /// + /// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionFilter2D")] public static void ConvolutionFilter2D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T6 image) @@ -14808,28 +14557,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameterf")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.ConvolutionParameter pname, Single @params) @@ -14844,28 +14592,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameterfv")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.ConvolutionParameter pname, Single[] @params) @@ -14886,28 +14633,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameterfv")] public static @@ -14923,28 +14669,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameteri")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.ConvolutionParameter pname, Int32 @params) @@ -14959,28 +14704,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameteriv")] public static void ConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.ConvolutionParameter pname, Int32[] @params) @@ -15001,28 +14745,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Set convolution parameters - /// - /// - /// - /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. - /// - /// - /// - /// - /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. - /// - /// - /// - /// - /// + /// + /// Set convolution parameters + /// + /// + /// + /// The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. + /// + /// + /// + /// + /// The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. + /// + /// + /// + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glConvolutionParameteriv")] public static @@ -15038,35 +14781,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_copy_buffer|VERSION_3_1] - /// Copy part of the data store of a buffer object to the data store of another buffer object - /// - /// - /// - /// Specifies the target from whose data store data should be read. - /// - /// - /// - /// - /// Specifies the target to whose data store data should be written. - /// - /// - /// - /// - /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. - /// - /// - /// - /// - /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. - /// - /// - /// - /// - /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. - /// - /// + /// [requires: v3.1 and ARB_copy_buffer|VERSION_3_1] + /// Copy part of the data store of a buffer object to the data store of another buffer object + /// + /// + /// + /// Specifies the target from whose data store data should be read. + /// + /// + /// + /// + /// Specifies the target to whose data store data should be written. + /// + /// + /// + /// + /// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. + /// + /// + /// + /// + /// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. + /// + /// + /// + /// + /// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. + /// + /// [AutoGenerated(Category = "ARB_copy_buffer|VERSION_3_1", Version = "3.1", EntryPoint = "glCopyBufferSubData")] public static void CopyBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget readTarget, OpenTK.Graphics.OpenGL4.BufferTarget writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size) @@ -15081,30 +14823,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Respecify a portion of a color table - /// - /// - /// - /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The starting index of the portion of the color table to be replaced. - /// - /// - /// - /// - /// The window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// The number of table entries to replace. - /// - /// + /// + /// Respecify a portion of a color table + /// + /// + /// + /// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The starting index of the portion of the color table to be replaced. + /// + /// + /// + /// + /// The window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// The number of table entries to replace. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyColorSubTable")] public static void CopyColorSubTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, Int32 start, Int32 x, Int32 y, Int32 width) @@ -15119,35 +14860,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Copy pixels into a color table - /// - /// - /// - /// The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. - /// - /// - /// - /// - /// The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. - /// - /// - /// - /// - /// The width of the pixel rectangle. - /// - /// + /// + /// Copy pixels into a color table + /// + /// + /// + /// The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. + /// + /// + /// + /// + /// The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. + /// + /// + /// + /// + /// The width of the pixel rectangle. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyColorTable")] public static void CopyColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) @@ -15162,30 +14902,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Copy pixels into a one-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_1D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The window space coordinates of the lower-left coordinate of the pixel array to copy. - /// - /// - /// - /// - /// The width of the pixel array to copy. - /// - /// + /// + /// Copy pixels into a one-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_1D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The window space coordinates of the lower-left coordinate of the pixel array to copy. + /// + /// + /// + /// + /// The width of the pixel array to copy. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyConvolutionFilter1D")] public static void CopyConvolutionFilter1D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) @@ -15200,35 +14939,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Copy pixels into a two-dimensional convolution filter - /// - /// - /// - /// Must be GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The window space coordinates of the lower-left coordinate of the pixel array to copy. - /// - /// - /// - /// - /// The width of the pixel array to copy. - /// - /// - /// - /// - /// The height of the pixel array to copy. - /// - /// + /// + /// Copy pixels into a two-dimensional convolution filter + /// + /// + /// + /// Must be GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The window space coordinates of the lower-left coordinate of the pixel array to copy. + /// + /// + /// + /// + /// The width of the pixel array to copy. + /// + /// + /// + /// + /// The height of the pixel array to copy. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glCopyConvolutionFilter2D")] public static void CopyConvolutionFilter2D(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height) @@ -15243,80 +14981,79 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] - /// Perform a raw data copy between two images - /// - /// - /// - /// The name of a texture or renderbuffer object from which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the source name srcName. - /// - /// - /// - /// - /// The mipmap level to read from the source. - /// - /// - /// - /// - /// The X coordinate of the left edge of the souce region to copy. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the souce region to copy. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the souce region to copy. - /// - /// - /// - /// - /// The name of a texture or renderbuffer object to which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the destination name dstName. - /// - /// - /// - /// - /// The X coordinate of the left edge of the destination region. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the destination region. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the destination region. - /// - /// - /// - /// - /// The width of the region to be copied. - /// - /// - /// - /// - /// The height of the region to be copied. - /// - /// - /// - /// - /// The depth of the region to be copied. - /// - /// + /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] + /// Perform a raw data copy between two images + /// + /// + /// + /// The name of a texture or renderbuffer object from which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the source name srcName. + /// + /// + /// + /// + /// The mipmap level to read from the source. + /// + /// + /// + /// + /// The X coordinate of the left edge of the souce region to copy. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the souce region to copy. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the souce region to copy. + /// + /// + /// + /// + /// The name of a texture or renderbuffer object to which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the destination name dstName. + /// + /// + /// + /// + /// The X coordinate of the left edge of the destination region. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the destination region. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the destination region. + /// + /// + /// + /// + /// The width of the region to be copied. + /// + /// + /// + /// + /// The height of the region to be copied. + /// + /// + /// + /// + /// The depth of the region to be copied. + /// + /// [AutoGenerated(Category = "ARB_copy_image|VERSION_4_3", Version = "4.3", EntryPoint = "glCopyImageSubData")] public static void CopyImageSubData(Int32 srcName, OpenTK.Graphics.OpenGL4.ImageTarget srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Int32 dstName, OpenTK.Graphics.OpenGL4.ImageTarget dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth) @@ -15331,80 +15068,79 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] - /// Perform a raw data copy between two images - /// - /// - /// - /// The name of a texture or renderbuffer object from which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the source name srcName. - /// - /// - /// - /// - /// The mipmap level to read from the source. - /// - /// - /// - /// - /// The X coordinate of the left edge of the souce region to copy. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the souce region to copy. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the souce region to copy. - /// - /// - /// - /// - /// The name of a texture or renderbuffer object to which to copy. - /// - /// - /// - /// - /// The target representing the namespace of the destination name dstName. - /// - /// - /// - /// - /// The X coordinate of the left edge of the destination region. - /// - /// - /// - /// - /// The Y coordinate of the top edge of the destination region. - /// - /// - /// - /// - /// The Z coordinate of the near edge of the destination region. - /// - /// - /// - /// - /// The width of the region to be copied. - /// - /// - /// - /// - /// The height of the region to be copied. - /// - /// - /// - /// - /// The depth of the region to be copied. - /// - /// + /// [requires: v4.3 and ARB_copy_image|VERSION_4_3] + /// Perform a raw data copy between two images + /// + /// + /// + /// The name of a texture or renderbuffer object from which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the source name srcName. + /// + /// + /// + /// + /// The mipmap level to read from the source. + /// + /// + /// + /// + /// The X coordinate of the left edge of the souce region to copy. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the souce region to copy. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the souce region to copy. + /// + /// + /// + /// + /// The name of a texture or renderbuffer object to which to copy. + /// + /// + /// + /// + /// The target representing the namespace of the destination name dstName. + /// + /// + /// + /// + /// The X coordinate of the left edge of the destination region. + /// + /// + /// + /// + /// The Y coordinate of the top edge of the destination region. + /// + /// + /// + /// + /// The Z coordinate of the near edge of the destination region. + /// + /// + /// + /// + /// The width of the region to be copied. + /// + /// + /// + /// + /// The height of the region to be copied. + /// + /// + /// + /// + /// The depth of the region to be copied. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_copy_image|VERSION_4_3", Version = "4.3", EntryPoint = "glCopyImageSubData")] public static @@ -15420,40 +15156,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Copy pixels into a 1D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. The height of the texture image is 1. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v1.1] + /// Copy pixels into a 1D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. The height of the texture image is 1. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexImage1D")] public static void CopyTexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border) @@ -15468,45 +15203,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Copy pixels into a 2D texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture image. - /// - /// - /// - /// - /// Specifies the height of the texture image. - /// - /// - /// - /// - /// Must be 0. - /// - /// + /// [requires: v1.1] + /// Copy pixels into a 2D texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture image. + /// + /// + /// + /// + /// Specifies the height of the texture image. + /// + /// + /// + /// + /// Must be 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexImage2D")] public static void CopyTexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) @@ -15521,35 +15255,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Copy a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the texel offset within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the left corner of the row of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// + /// [requires: v1.1] + /// Copy a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the texel offset within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the left corner of the row of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexSubImage1D")] public static void CopyTexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width) @@ -15564,45 +15297,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Copy a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v1.1] + /// Copy a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glCopyTexSubImage2D")] public static void CopyTexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -15617,50 +15349,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Copy a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// + /// [requires: v1.2] + /// Copy a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glCopyTexSubImage3D")] public static void CopyTexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height) @@ -15675,10 +15406,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Creates a program object - /// + /// [requires: v2.0] + /// Creates a program object + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCreateProgram")] public static Int32 CreateProgram() @@ -15693,15 +15423,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Creates a shader object - /// - /// - /// - /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. - /// - /// + /// [requires: v2.0] + /// Creates a shader object + /// + /// + /// + /// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")] public static Int32 CreateShader(OpenTK.Graphics.OpenGL4.ShaderType type) @@ -15716,25 +15445,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Create a stand-alone program from an array of null-terminated source code strings - /// - /// - /// - /// Specifies the type of shader to create. - /// - /// - /// - /// - /// Specifies the number of source code strings in the array strings. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to source code strings from which to create the program object. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Create a stand-alone program from an array of null-terminated source code strings + /// + /// + /// + /// Specifies the type of shader to create. + /// + /// + /// + /// + /// Specifies the number of source code strings in the array strings. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to source code strings from which to create the program object. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glCreateShaderProgramv")] public static Int32 CreateShaderProgram(OpenTK.Graphics.OpenGL4.ShaderType type, Int32 count, String[] strings) @@ -15749,15 +15477,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify whether front- or back-facing facets can be culled - /// - /// - /// - /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. - /// - /// + /// [requires: v1.0] + /// Specify whether front- or back-facing facets can be culled + /// + /// + /// + /// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCullFace")] public static void CullFace(OpenTK.Graphics.OpenGL4.CullFaceMode mode) @@ -15772,20 +15499,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, IntPtr userParam) @@ -15800,20 +15526,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[] userParam) @@ -15837,20 +15562,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -15874,20 +15598,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -15911,20 +15634,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageCallback")] public static void DebugMessageCallback(DebugProc callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -15949,40 +15671,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL4.DebugSourceControl source, OpenTK.Graphics.OpenGL4.DebugTypeControl type, OpenTK.Graphics.OpenGL4.DebugSeverityControl severity, Int32 count, Int32[] ids, bool enabled) @@ -16003,40 +15724,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL4.DebugSourceControl source, OpenTK.Graphics.OpenGL4.DebugTypeControl type, OpenTK.Graphics.OpenGL4.DebugSeverityControl severity, Int32 count, ref Int32 ids, bool enabled) @@ -16057,40 +15777,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -16106,40 +15825,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -16161,40 +15879,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -16216,40 +15933,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageControl")] public static @@ -16265,40 +15981,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageInsert")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL4.DebugSourceExternal source, OpenTK.Graphics.OpenGL4.DebugType type, Int32 id, OpenTK.Graphics.OpenGL4.DebugSeverity severity, Int32 length, String buf) @@ -16313,40 +16028,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glDebugMessageInsert")] public static @@ -16362,20 +16076,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, Int32[] buffers) @@ -16396,20 +16109,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static void DeleteBuffers(Int32 n, ref Int32 buffers) @@ -16430,20 +16142,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -16459,20 +16170,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -16494,20 +16204,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -16529,20 +16238,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named buffer objects - /// - /// - /// - /// Specifies the number of buffer objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of buffer objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named buffer objects + /// + /// + /// + /// Specifies the number of buffer objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of buffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteBuffers")] public static @@ -16558,20 +16266,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static void DeleteFramebuffers(Int32 n, Int32[] framebuffers) @@ -16592,20 +16299,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static void DeleteFramebuffers(Int32 n, ref Int32 framebuffers) @@ -16626,20 +16332,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -16655,20 +16360,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -16690,20 +16394,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -16725,20 +16428,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete framebuffer objects - /// - /// - /// - /// Specifies the number of framebuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n framebuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete framebuffer objects + /// + /// + /// + /// Specifies the number of framebuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n framebuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteFramebuffers")] public static @@ -16754,15 +16456,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static void DeleteProgram(Int32 program) @@ -16777,15 +16478,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Deletes a program object - /// - /// - /// - /// Specifies the program object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a program object + /// + /// + /// + /// Specifies the program object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")] public static @@ -16801,20 +16501,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static void DeleteProgramPipelines(Int32 n, Int32[] pipelines) @@ -16835,20 +16534,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static void DeleteProgramPipelines(Int32 n, ref Int32 pipelines) @@ -16869,20 +16567,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -16898,20 +16595,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -16933,20 +16629,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -16968,20 +16663,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Delete program pipeline objects - /// - /// - /// - /// Specifies the number of program pipeline objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of program pipeline objects to delete. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Delete program pipeline objects + /// + /// + /// + /// Specifies the number of program pipeline objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of program pipeline objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glDeleteProgramPipelines")] public static @@ -16997,20 +16691,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static void DeleteQueries(Int32 n, Int32[] ids) @@ -17031,20 +16724,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static void DeleteQueries(Int32 n, ref Int32 ids) @@ -17065,20 +16757,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -17094,20 +16785,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -17129,20 +16819,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -17164,20 +16853,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Delete named query objects - /// - /// - /// - /// Specifies the number of query objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of query objects to be deleted. - /// - /// + /// [requires: v1.5] + /// Delete named query objects + /// + /// + /// + /// Specifies the number of query objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of query objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glDeleteQueries")] public static @@ -17193,20 +16881,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers) @@ -17227,20 +16914,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers) @@ -17261,20 +16947,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -17290,20 +16975,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -17325,20 +17009,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -17360,20 +17043,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Delete renderbuffer objects - /// - /// - /// - /// Specifies the number of renderbuffer objects to be deleted. - /// - /// - /// - /// - /// A pointer to an array containing n renderbuffer objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Delete renderbuffer objects + /// + /// + /// + /// Specifies the number of renderbuffer objects to be deleted. + /// + /// + /// + /// + /// A pointer to an array containing n renderbuffer objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteRenderbuffers")] public static @@ -17389,20 +17071,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static void DeleteSamplers(Int32 count, Int32[] samplers) @@ -17423,20 +17104,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static void DeleteSamplers(Int32 count, ref Int32 samplers) @@ -17457,20 +17137,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -17486,20 +17165,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -17521,20 +17199,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -17556,20 +17233,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Delete named sampler objects - /// - /// - /// - /// Specifies the number of sampler objects to be deleted. - /// - /// - /// - /// - /// Specifies an array of sampler objects to be deleted. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Delete named sampler objects + /// + /// + /// + /// Specifies the number of sampler objects to be deleted. + /// + /// + /// + /// + /// Specifies an array of sampler objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glDeleteSamplers")] public static @@ -17585,15 +17261,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Deletes a shader object - /// - /// - /// - /// Specifies the shader object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a shader object + /// + /// + /// + /// Specifies the shader object to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static void DeleteShader(Int32 shader) @@ -17608,15 +17283,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Deletes a shader object - /// - /// - /// - /// Specifies the shader object to be deleted. - /// - /// + /// [requires: v2.0] + /// Deletes a shader object + /// + /// + /// + /// Specifies the shader object to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")] public static @@ -17632,15 +17306,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Delete a sync object - /// - /// - /// - /// The sync object to be deleted. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Delete a sync object + /// + /// + /// + /// The sync object to be deleted. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glDeleteSync")] public static void DeleteSync(IntPtr sync) @@ -17655,20 +17328,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, Int32[] textures) @@ -17689,20 +17361,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static void DeleteTextures(Int32 n, ref Int32 textures) @@ -17723,20 +17394,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -17752,20 +17422,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -17787,20 +17456,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -17822,20 +17490,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Delete named textures - /// - /// - /// - /// Specifies the number of textures to be deleted. - /// - /// - /// - /// - /// Specifies an array of textures to be deleted. - /// - /// + /// [requires: v1.1] + /// Delete named textures + /// + /// + /// + /// Specifies the number of textures to be deleted. + /// + /// + /// + /// + /// Specifies an array of textures to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDeleteTextures")] public static @@ -17851,23 +17518,22 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, Int32[] ids) + void DeleteTransformFeedbacks(Int32 n, Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -17885,23 +17551,22 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, ref Int32 ids) + void DeleteTransformFeedbacks(Int32 n, ref Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -17919,24 +17584,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - unsafe void DeleteTransformFeedback(Int32 n, Int32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -17948,24 +17612,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, UInt32[] ids) + void DeleteTransformFeedbacks(Int32 n, UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -17983,24 +17646,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - void DeleteTransformFeedback(Int32 n, ref UInt32 ids) + void DeleteTransformFeedbacks(Int32 n, ref UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -18018,24 +17680,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Delete transform feedback objects - /// - /// - /// - /// Specifies the number of transform feedback objects to delete. - /// - /// - /// - /// - /// Specifies an array of names of transform feedback objects to delete. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Delete transform feedback objects + /// + /// + /// + /// Specifies the number of transform feedback objects to delete. + /// + /// + /// + /// + /// Specifies an array of names of transform feedback objects to delete. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDeleteTransformFeedbacks")] public static - unsafe void DeleteTransformFeedback(Int32 n, UInt32* ids) + unsafe void DeleteTransformFeedbacks(Int32 n, UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -18047,20 +17708,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static void DeleteVertexArrays(Int32 n, Int32[] arrays) @@ -18081,20 +17741,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static void DeleteVertexArrays(Int32 n, ref Int32 arrays) @@ -18115,20 +17774,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -18144,20 +17802,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -18179,20 +17836,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -18214,20 +17870,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Delete vertex array objects - /// - /// - /// - /// Specifies the number of vertex array objects to be deleted. - /// - /// - /// - /// - /// Specifies the address of an array containing the n names of the objects to be deleted. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Delete vertex array objects + /// + /// + /// + /// Specifies the number of vertex array objects to be deleted. + /// + /// + /// + /// + /// Specifies the address of an array containing the n names of the objects to be deleted. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glDeleteVertexArrays")] public static @@ -18243,15 +17898,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify the value used for depth buffer comparisons - /// - /// - /// - /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. - /// - /// + /// [requires: v1.0] + /// Specify the value used for depth buffer comparisons + /// + /// + /// + /// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDepthFunc")] public static void DepthFunc(OpenTK.Graphics.OpenGL4.DepthFunction func) @@ -18266,15 +17920,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Enable or disable writing into the depth buffer - /// - /// - /// - /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. - /// - /// + /// [requires: v1.0] + /// Enable or disable writing into the depth buffer + /// + /// + /// + /// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDepthMask")] public static void DepthMask(bool flag) @@ -18289,20 +17942,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDepthRange")] public static void DepthRange(Double near, Double far) @@ -18317,25 +17969,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static void DepthRangeArray(Int32 first, Int32 count, Double[] v) @@ -18356,25 +18007,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static void DepthRangeArray(Int32 first, Int32 count, ref Double v) @@ -18395,25 +18045,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -18429,25 +18078,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -18469,25 +18117,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -18509,25 +18156,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports - /// - /// - /// - /// Specifies the index of the first viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the number of viewports whose depth range to update. - /// - /// - /// - /// - /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports + /// + /// + /// + /// Specifies the index of the first viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the number of viewports whose depth range to update. + /// + /// + /// + /// + /// Specifies the address of an array containing the near and far values for the depth range of each modified viewport. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeArrayv")] public static @@ -18543,20 +18189,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangef")] public static void DepthRange(Single n, Single f) @@ -18571,25 +18216,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport - /// - /// - /// - /// Specifies the index of the viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport + /// + /// + /// + /// Specifies the index of the viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeIndexed")] public static void DepthRangeIndexed(Int32 index, Double n, Double f) @@ -18604,25 +18248,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport - /// - /// - /// - /// Specifies the index of the viewport whose depth range to update. - /// - /// - /// - /// - /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. - /// - /// - /// - /// - /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport + /// + /// + /// + /// Specifies the index of the viewport whose depth range to update. + /// + /// + /// + /// + /// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. + /// + /// + /// + /// + /// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glDepthRangeIndexed")] public static @@ -18638,20 +18281,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Detaches a shader object from a program object to which it is attached - /// - /// - /// - /// Specifies the program object from which to detach the shader object. - /// - /// - /// - /// - /// Specifies the shader object to be detached. - /// - /// + /// [requires: v2.0] + /// Detaches a shader object from a program object to which it is attached + /// + /// + /// + /// Specifies the program object from which to detach the shader object. + /// + /// + /// + /// + /// Specifies the shader object to be detached. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static void DetachShader(Int32 program, Int32 shader) @@ -18666,20 +18308,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Detaches a shader object from a program object to which it is attached - /// - /// - /// - /// Specifies the program object from which to detach the shader object. - /// - /// - /// - /// - /// Specifies the shader object to be detached. - /// - /// + /// [requires: v2.0] + /// Detaches a shader object from a program object to which it is attached + /// + /// + /// + /// Specifies the program object from which to detach the shader object. + /// + /// + /// + /// + /// Specifies the shader object to be detached. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")] public static @@ -18772,25 +18413,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] - /// Launch one or more compute work groups - /// - /// - /// - /// The number of work groups to be launched in the X dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Y dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Z dimension. - /// - /// + /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] + /// Launch one or more compute work groups + /// + /// + /// + /// The number of work groups to be launched in the X dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Y dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Z dimension. + /// + /// [AutoGenerated(Category = "ARB_compute_shader|VERSION_4_3", Version = "4.3", EntryPoint = "glDispatchCompute")] public static void DispatchCompute(Int32 num_groups_x, Int32 num_groups_y, Int32 num_groups_z) @@ -18805,25 +18445,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] - /// Launch one or more compute work groups - /// - /// - /// - /// The number of work groups to be launched in the X dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Y dimension. - /// - /// - /// - /// - /// The number of work groups to be launched in the Z dimension. - /// - /// + /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] + /// Launch one or more compute work groups + /// + /// + /// + /// The number of work groups to be launched in the X dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Y dimension. + /// + /// + /// + /// + /// The number of work groups to be launched in the Z dimension. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_compute_shader|VERSION_4_3", Version = "4.3", EntryPoint = "glDispatchCompute")] public static @@ -18839,15 +18478,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] - /// Launch one or more compute work groups using parameters stored in a buffer - /// - /// - /// - /// The offset into the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER buffer target at which the dispatch parameters are stored. - /// - /// + /// [requires: v4.3 and ARB_compute_shader|VERSION_4_3] + /// Launch one or more compute work groups using parameters stored in a buffer + /// + /// + /// + /// The offset into the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER buffer target at which the dispatch parameters are stored. + /// + /// [AutoGenerated(Category = "ARB_compute_shader|VERSION_4_3", Version = "4.3", EntryPoint = "glDispatchComputeIndirect")] public static void DispatchComputeIndirect(IntPtr indirect) @@ -18862,25 +18500,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawArrays")] public static void DrawArrays(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 first, Int32 count) @@ -18895,20 +18532,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, IntPtr indirect) @@ -18923,20 +18559,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] T1[] indirect) @@ -18960,20 +18595,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] T1[,] indirect) @@ -18997,20 +18631,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] T1[,,] indirect) @@ -19034,20 +18667,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawArraysIndirect")] public static void DrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] ref T1 indirect) @@ -19072,30 +18704,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a range of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a range of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawArraysInstanced")] public static void DrawArraysInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 first, Int32 count, Int32 instancecount) @@ -19110,35 +18741,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a range of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a range of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawArraysInstancedBaseInstance")] public static void DrawArraysInstancedBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 first, Int32 count, Int32 instancecount, Int32 baseinstance) @@ -19153,35 +18783,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a range of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the starting index in the enabled arrays. - /// - /// - /// - /// - /// Specifies the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a range of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the starting index in the enabled arrays. + /// + /// + /// + /// + /// Specifies the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawArraysInstancedBaseInstance")] public static @@ -19197,15 +18826,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify which color buffers are to be drawn into - /// - /// - /// - /// Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are accepted. The initial value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts. - /// - /// + /// [requires: v1.0] + /// Specify which color buffers are to be drawn into + /// + /// + /// + /// Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are accepted. The initial value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glDrawBuffer")] public static void DrawBuffer(OpenTK.Graphics.OpenGL4.DrawBufferMode mode) @@ -19220,20 +18848,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: v2.0] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDrawBuffers")] public static void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL4.DrawBuffersEnum[] bufs) @@ -19254,20 +18881,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: v2.0] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDrawBuffers")] public static void DrawBuffers(Int32 n, ref OpenTK.Graphics.OpenGL4.DrawBuffersEnum bufs) @@ -19288,20 +18914,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies a list of color buffers to be drawn into - /// - /// - /// - /// Specifies the number of buffers in bufs. - /// - /// - /// - /// - /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. - /// - /// + /// [requires: v2.0] + /// Specifies a list of color buffers to be drawn into + /// + /// + /// + /// Specifies the number of buffers in bufs. + /// + /// + /// + /// + /// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glDrawBuffers")] public static @@ -19317,30 +18942,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices) @@ -19355,30 +18979,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) @@ -19402,30 +19025,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) @@ -19449,30 +19071,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) @@ -19496,30 +19117,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.1] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glDrawElements")] public static void DrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) @@ -19544,35 +19164,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 basevertex) @@ -19587,35 +19206,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 basevertex) @@ -19639,35 +19257,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 basevertex) @@ -19691,35 +19308,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 basevertex) @@ -19743,35 +19359,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsBaseVertex")] public static void DrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 basevertex) @@ -19796,25 +19411,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, OpenTK.Graphics.OpenGL4.All type, IntPtr indirect) @@ -19829,25 +19443,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T2[] indirect) @@ -19871,25 +19484,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T2[,] indirect) @@ -19913,25 +19525,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T2[,,] indirect) @@ -19955,25 +19566,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing the draw parameters. - /// - /// + /// [requires: v4.0 and ARB_draw_indirect|VERSION_4_0] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing the draw parameters. + /// + /// [AutoGenerated(Category = "ARB_draw_indirect|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawElementsIndirect")] public static void DrawElementsIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] ref T2 indirect) @@ -19998,35 +19608,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 instancecount) @@ -20041,35 +19650,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount) @@ -20093,35 +19701,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount) @@ -20145,35 +19752,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount) @@ -20197,35 +19803,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Draw multiple instances of a set of elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// + /// [requires: v3.1] + /// Draw multiple instances of a set of elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glDrawElementsInstanced")] public static void DrawElementsInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount) @@ -20250,40 +19855,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 baseinstance) @@ -20298,40 +19902,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -20347,40 +19950,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 baseinstance) @@ -20404,40 +20006,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -20462,40 +20063,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 baseinstance) @@ -20519,40 +20119,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -20577,40 +20176,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 baseinstance) @@ -20634,40 +20232,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -20692,40 +20289,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static void DrawElementsInstancedBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 baseinstance) @@ -20750,40 +20346,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Draw multiple instances of a set of elements with offset applied to instanced attributes - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the specified range of indices to be rendered. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Draw multiple instances of a set of elements with offset applied to instanced attributes + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the specified range of indices to be rendered. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseInstance")] public static @@ -20809,40 +20404,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 basevertex) @@ -20857,40 +20451,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 basevertex) @@ -20914,40 +20507,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 basevertex) @@ -20971,40 +20563,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 basevertex) @@ -21028,40 +20619,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawElementsInstancedBaseVertex")] public static void DrawElementsInstancedBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 basevertex) @@ -21086,45 +20676,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -21139,45 +20728,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -21193,45 +20781,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -21255,45 +20842,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -21318,45 +20904,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -21380,45 +20965,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -21443,45 +21027,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -21505,45 +21088,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -21568,45 +21150,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static void DrawElementsInstancedBaseVertexBaseInstance(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 instancecount, Int32 basevertex, Int32 baseinstance) @@ -21631,45 +21212,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] - /// Render multiple instances of a set of primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the number of instances of the indexed geometry that should be drawn. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// - /// - /// - /// Specifies the base instance for use in fetching instanced vertex attributes. - /// - /// + /// [requires: v4.2 and ARB_base_instance|VERSION_4_2] + /// Render multiple instances of a set of primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the number of instances of the indexed geometry that should be drawn. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// + /// + /// + /// Specifies the base instance for use in fetching instanced vertex attributes. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_base_instance|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawElementsInstancedBaseVertexBaseInstance")] public static @@ -21695,40 +21275,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices) @@ -21743,40 +21322,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) @@ -21800,40 +21378,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) @@ -21857,40 +21434,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) @@ -21914,40 +21490,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static void DrawRangeElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) @@ -21972,40 +21547,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -22021,40 +21595,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -22079,40 +21652,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -22137,40 +21709,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -22195,40 +21766,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Render primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// + /// [requires: v1.2] + /// Render primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glDrawRangeElements")] public static @@ -22254,45 +21824,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 basevertex) @@ -22307,45 +21876,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices, Int32 basevertex) @@ -22369,45 +21937,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices, Int32 basevertex) @@ -22431,45 +21998,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices, Int32 basevertex) @@ -22493,45 +22059,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static void DrawRangeElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices, Int32 basevertex) @@ -22556,45 +22121,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -22610,45 +22174,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -22673,45 +22236,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -22736,45 +22298,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -22799,45 +22360,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render primitives from array data with a per-element offset - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the minimum array index contained in indices. - /// - /// - /// - /// - /// Specifies the maximum array index contained in indices. - /// - /// - /// - /// - /// Specifies the number of elements to be rendered. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render primitives from array data with a per-element offset + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the minimum array index contained in indices. + /// + /// + /// + /// + /// Specifies the maximum array index contained in indices. + /// + /// + /// + /// + /// Specifies the number of elements to be rendered. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glDrawRangeElementsBaseVertex")] public static @@ -22863,20 +22423,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Render primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Render primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedback")] public static void DrawTransformFeedback(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 id) @@ -22891,20 +22450,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Render primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Render primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedback")] public static @@ -22920,25 +22478,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackInstanced")] public static void DrawTransformFeedbackInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 id, Int32 instancecount) @@ -22953,25 +22510,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackInstanced")] public static @@ -22987,25 +22543,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Render primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Render primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedbackStream")] public static void DrawTransformFeedbackStream(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 id, Int32 stream) @@ -23020,25 +22575,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Render primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Render primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glDrawTransformFeedbackStream")] public static @@ -23054,30 +22608,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackStreamInstanced")] public static void DrawTransformFeedbackStreamInstanced(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32 id, Int32 stream, Int32 instancecount) @@ -23092,30 +22645,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] - /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the name of a transform feedback object from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. - /// - /// - /// - /// - /// Specifies the number of instances of the geometry to render. - /// - /// + /// [requires: v4.2 and ARB_transform_feedback_instanced|VERSION_4_2] + /// Render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the name of a transform feedback object from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the index of the transform feedback stream from which to retrieve a primitive count. + /// + /// + /// + /// + /// Specifies the number of instances of the geometry to render. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback_instanced|VERSION_4_2", Version = "4.2", EntryPoint = "glDrawTransformFeedbackStreamInstanced")] public static @@ -23131,20 +22683,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v1.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glEnable")] public static void Enable(OpenTK.Graphics.OpenGL4.EnableCap cap) @@ -23159,20 +22710,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v3.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glEnablei")] public static void Enable(OpenTK.Graphics.OpenGL4.IndexedEnableCap target, Int32 index) @@ -23187,20 +22737,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Enable or disable server-side GL capabilities - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). - /// - /// + /// [requires: v3.0] + /// Enable or disable server-side GL capabilities + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the switch to disable (for glEnablei and glDisablei only). + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glEnablei")] public static @@ -23216,15 +22765,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: v2.0] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static void EnableVertexAttribArray(Int32 index) @@ -23239,15 +22787,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Enable or disable a generic vertex attribute array - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be enabled or disabled. - /// - /// + /// [requires: v2.0] + /// Enable or disable a generic vertex attribute array + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")] public static @@ -23339,20 +22886,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Create a new sync object and insert it into the GL command stream - /// - /// - /// - /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. - /// - /// - /// - /// - /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Create a new sync object and insert it into the GL command stream + /// + /// + /// + /// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. + /// + /// + /// + /// + /// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glFenceSync")] public static IntPtr FenceSync(OpenTK.Graphics.OpenGL4.SyncCondition condition, OpenTK.Graphics.OpenGL4.WaitSyncFlags flags) @@ -23367,10 +22913,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Block until all GL execution is complete - /// + /// [requires: v1.0] + /// Block until all GL execution is complete + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFinish")] public static void Finish() @@ -23385,10 +22930,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Force execution of GL commands in finite time - /// + /// [requires: v1.0] + /// Force execution of GL commands in finite time + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFlush")] public static void Flush() @@ -23403,25 +22947,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] - /// Indicate modifications to a range of a mapped buffer - /// - /// - /// - /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the start of the buffer subrange, in basic machine units. - /// - /// - /// - /// - /// Specifies the length of the buffer subrange, in basic machine units. - /// - /// + /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] + /// Indicate modifications to a range of a mapped buffer + /// + /// + /// + /// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the start of the buffer subrange, in basic machine units. + /// + /// + /// + /// + /// Specifies the length of the buffer subrange, in basic machine units. + /// + /// [AutoGenerated(Category = "ARB_map_buffer_range|VERSION_3_0", Version = "3.0", EntryPoint = "glFlushMappedBufferRange")] public static void FlushMappedBufferRange(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr length) @@ -23436,25 +22979,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Set a named parameter of a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be modified. - /// - /// - /// - /// - /// The new value for the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Set a named parameter of a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be modified. + /// + /// + /// + /// + /// The new value for the parameter named pname. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glFramebufferParameteri")] public static void FramebufferParameter(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferDefaultParameter pname, Int32 param) @@ -23469,30 +23011,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferRenderbuffer")] public static void FramebufferRenderbuffer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL4.RenderbufferTarget renderbuffertarget, Int32 renderbuffer) @@ -23507,30 +23048,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. - /// - /// - /// - /// - /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. + /// + /// + /// + /// + /// Specifies the renderbuffer target and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferRenderbuffer")] public static @@ -23546,35 +23086,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: v3.2] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glFramebufferTexture")] public static void FramebufferTexture(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferAttachment attachment, Int32 texture, Int32 level) @@ -23589,35 +23128,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2] - /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// + /// [requires: v3.2] + /// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glFramebufferTexture")] public static @@ -23726,35 +23264,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferTextureLayer")] public static void FramebufferTextureLayer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferAttachment attachment, Int32 texture, Int32 level, Int32 layer) @@ -23769,35 +23306,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Attach a single layer of a texture to a framebuffer - /// - /// - /// - /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. - /// - /// - /// - /// - /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. - /// - /// - /// - /// - /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. - /// - /// - /// - /// - /// Specifies the mipmap level of texture to attach. - /// - /// - /// - /// - /// Specifies the layer of texture to attach. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Attach a single layer of a texture to a framebuffer + /// + /// + /// + /// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. + /// + /// + /// + /// + /// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT. + /// + /// + /// + /// + /// Specifies the texture object to attach to the framebuffer attachment point named by attachment. + /// + /// + /// + /// + /// Specifies the mipmap level of texture to attach. + /// + /// + /// + /// + /// Specifies the layer of texture to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glFramebufferTextureLayer")] public static @@ -23813,15 +23349,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Define front- and back-facing polygons - /// - /// - /// - /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. - /// - /// + /// [requires: v1.0] + /// Define front- and back-facing polygons + /// + /// + /// + /// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glFrontFace")] public static void FrontFace(OpenTK.Graphics.OpenGL4.FrontFaceDirection mode) @@ -23836,20 +23371,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] + public static + UInt32 GenBuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* buffers = &retval; + Delegates.glGenBuffers((Int32)n, (UInt32*)buffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers) @@ -23870,20 +23439,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers) @@ -23905,20 +23473,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -23934,20 +23501,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -23969,20 +23535,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -24005,20 +23570,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate buffer object names - /// - /// - /// - /// Specifies the number of buffer object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated buffer object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate buffer object names + /// + /// + /// + /// Specifies the number of buffer object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated buffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenBuffers")] public static @@ -24034,15 +23598,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate mipmaps for a specified texture target - /// - /// - /// - /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate mipmaps for a specified texture target + /// + /// + /// + /// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenerateMipmap")] public static void GenerateMipmap(OpenTK.Graphics.OpenGL4.GenerateMipmapTarget target) @@ -24057,20 +23620,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] + public static + UInt32 GenFramebuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* framebuffers = &retval; + Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers) @@ -24091,20 +23688,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers) @@ -24126,20 +23722,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -24155,20 +23750,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -24190,20 +23784,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -24226,20 +23819,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate framebuffer object names - /// - /// - /// - /// Specifies the number of framebuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated framebuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate framebuffer object names + /// + /// + /// + /// Specifies the number of framebuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated framebuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenFramebuffers")] public static @@ -24255,20 +23847,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] + public static + UInt32 GenProgramPipelines() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* pipelines = &retval; + Delegates.glGenProgramPipelines((Int32)n, (UInt32*)pipelines); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static void GenProgramPipelines(Int32 n, [OutAttribute] Int32[] pipelines) @@ -24289,20 +23915,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static void GenProgramPipelines(Int32 n, [OutAttribute] out Int32 pipelines) @@ -24324,20 +23949,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -24353,20 +23977,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -24388,20 +24011,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -24424,20 +24046,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Reserve program pipeline object names - /// - /// - /// - /// Specifies the number of program pipeline object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Reserve program pipeline object names + /// + /// + /// + /// Specifies the number of program pipeline object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGenProgramPipelines")] public static @@ -24453,20 +24074,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] + public static + UInt32 GenQueries() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* ids = &retval; + Delegates.glGenQueries((Int32)n, (UInt32*)ids); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static void GenQueries(Int32 n, [OutAttribute] Int32[] ids) @@ -24487,20 +24142,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static void GenQueries(Int32 n, [OutAttribute] out Int32 ids) @@ -24522,20 +24176,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -24551,20 +24204,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -24586,20 +24238,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -24622,20 +24273,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Generate query object names - /// - /// - /// - /// Specifies the number of query object names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated query object names are stored. - /// - /// + /// [requires: v1.5] + /// Generate query object names + /// + /// + /// + /// Specifies the number of query object names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated query object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGenQueries")] public static @@ -24651,20 +24301,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] + public static + UInt32 GenRenderbuffers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* renderbuffers = &retval; + Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers) @@ -24685,20 +24369,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers) @@ -24720,20 +24403,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -24749,20 +24431,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -24784,20 +24465,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -24820,20 +24500,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Generate renderbuffer object names - /// - /// - /// - /// Specifies the number of renderbuffer object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated renderbuffer object names are stored. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Generate renderbuffer object names + /// + /// + /// + /// Specifies the number of renderbuffer object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated renderbuffer object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenRenderbuffers")] public static @@ -24849,20 +24528,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] + public static + UInt32 GenSamplers() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 count = 1; + UInt32 retval; + UInt32* samplers = &retval; + Delegates.glGenSamplers((Int32)count, (UInt32*)samplers); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static void GenSamplers(Int32 count, [OutAttribute] Int32[] samplers) @@ -24883,20 +24596,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static void GenSamplers(Int32 count, [OutAttribute] out Int32 samplers) @@ -24918,20 +24630,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -24947,20 +24658,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -24982,20 +24692,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -25018,20 +24727,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Generate sampler object names - /// - /// - /// - /// Specifies the number of sampler object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated sampler object names are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Generate sampler object names + /// + /// + /// + /// Specifies the number of sampler object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated sampler object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGenSamplers")] public static @@ -25047,20 +24755,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] + public static + UInt32 GenTextures() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* textures = &retval; + Delegates.glGenTextures((Int32)n, (UInt32*)textures); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] Int32[] textures) @@ -25081,20 +24823,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static void GenTextures(Int32 n, [OutAttribute] out Int32 textures) @@ -25116,20 +24857,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -25145,20 +24885,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -25180,20 +24919,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -25216,20 +24954,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Generate texture names - /// - /// - /// - /// Specifies the number of texture names to be generated. - /// - /// - /// - /// - /// Specifies an array in which the generated texture names are stored. - /// - /// + /// [requires: v1.1] + /// Generate texture names + /// + /// + /// + /// Specifies the number of texture names to be generated. + /// + /// + /// + /// + /// Specifies an array in which the generated texture names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glGenTextures")] public static @@ -25245,23 +24982,57 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// + [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] Int32[] ids) + UInt32 GenTransformFeedbacks() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* ids = &retval; + Delegates.glGenTransformFeedbacks((Int32)n, (UInt32*)ids); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// + [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] + public static + void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -25279,23 +25050,22 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out Int32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out Int32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -25314,24 +25084,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] Int32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] Int32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -25343,24 +25112,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] UInt32[] ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32[] ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -25378,24 +25146,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - void GenTransformFeedback(Int32 n, [OutAttribute] out UInt32 ids) + void GenTransformFeedbacks(Int32 n, [OutAttribute] out UInt32 ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -25414,24 +25181,23 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Reserve transform feedback object names - /// - /// - /// - /// Specifies the number of transform feedback object names to reserve. - /// - /// - /// - /// - /// Specifies an array of into which the reserved names will be written. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Reserve transform feedback object names + /// + /// + /// + /// Specifies the number of transform feedback object names to reserve. + /// + /// + /// + /// + /// Specifies an array of into which the reserved names will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glGenTransformFeedbacks")] public static - unsafe void GenTransformFeedback(Int32 n, [OutAttribute] UInt32* ids) + unsafe void GenTransformFeedbacks(Int32 n, [OutAttribute] UInt32* ids) { #if DEBUG using (new ErrorHelper(GraphicsContext.CurrentContext)) @@ -25443,20 +25209,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// + [System.CLSCompliant(false)] + [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] + public static + UInt32 GenVertexArrays() + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + const Int32 n = 1; + UInt32 retval; + UInt32* arrays = &retval; + Delegates.glGenVertexArrays((Int32)n, (UInt32*)arrays); + return retval; + } + #if DEBUG + } + #endif + } + + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays) @@ -25477,20 +25277,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays) @@ -25512,20 +25311,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -25541,20 +25339,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -25576,20 +25373,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -25612,20 +25408,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Generate vertex array object names - /// - /// - /// - /// Specifies the number of vertex array object names to generate. - /// - /// - /// - /// - /// Specifies an array in which the generated vertex array object names are stored. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Generate vertex array object names + /// + /// + /// + /// Specifies the number of vertex array object names to generate. + /// + /// + /// + /// + /// Specifies an array in which the generated vertex array object names are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGenVertexArrays")] public static @@ -25641,30 +25436,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static void GetActiveAtomicCounterBuffer(Int32 program, Int32 bufferIndex, OpenTK.Graphics.OpenGL4.AtomicCounterBufferParameter pname, [OutAttribute] Int32[] @params) @@ -25685,30 +25479,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static void GetActiveAtomicCounterBuffer(Int32 program, Int32 bufferIndex, OpenTK.Graphics.OpenGL4.AtomicCounterBufferParameter pname, [OutAttribute] out Int32 @params) @@ -25730,30 +25523,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -25769,30 +25561,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -25814,30 +25605,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -25860,30 +25650,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] - /// Retrieve information about the set of active atomic counter buffers for a program - /// - /// - /// - /// The name of a program object from which to retrieve information. - /// - /// - /// - /// - /// Specifies index of an active atomic counter buffer. - /// - /// - /// - /// - /// Specifies which parameter of the atomic counter buffer to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_shader_atomic_counters|VERSION_4_2] + /// Retrieve information about the set of active atomic counter buffers for a program + /// + /// + /// + /// The name of a program object from which to retrieve information. + /// + /// + /// + /// + /// Specifies index of an active atomic counter buffer. + /// + /// + /// + /// + /// Specifies which parameter of the atomic counter buffer to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_atomic_counters|VERSION_4_2", Version = "4.2", EntryPoint = "glGetActiveAtomicCounterBufferiv")] public static @@ -25899,45 +25688,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL4.ActiveAttribType type, [OutAttribute] StringBuilder name) @@ -25963,45 +25751,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -26017,45 +25804,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -26082,45 +25868,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active attribute variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the attribute variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the attribute variable. - /// - /// - /// - /// - /// Returns the data type of the attribute variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the attribute variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active attribute variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the attribute variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the attribute variable. + /// + /// + /// + /// + /// Returns the data type of the attribute variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the attribute variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")] public static @@ -26136,40 +25921,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static void GetActiveSubroutineName(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) @@ -26191,40 +25975,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static @@ -26240,40 +26023,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static @@ -26296,40 +26078,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query the subroutine name. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. - /// - /// - /// - /// - /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query the subroutine name. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. + /// + /// + /// + /// + /// Specifies the address of an array into which the name of the shader subroutine uniform will be written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineName")] public static @@ -26345,35 +26126,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static void GetActiveSubroutineUniform(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL4.ActiveSubroutineUniformParameter pname, [OutAttribute] Int32[] values) @@ -26394,35 +26174,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static void GetActiveSubroutineUniform(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL4.ActiveSubroutineUniformParameter pname, [OutAttribute] out Int32 values) @@ -26444,35 +26223,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -26488,35 +26266,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -26538,35 +26315,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -26589,35 +26365,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query a property of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query a property of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformiv")] public static @@ -26633,40 +26408,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static void GetActiveSubroutineUniformName(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) @@ -26688,40 +26462,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static @@ -26737,40 +26510,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static @@ -26793,40 +26565,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Query the name of an active shader subroutine uniform - /// - /// - /// - /// Specifies the name of the program containing the subroutine. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the index of the shader subroutine uniform. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in name. - /// - /// - /// - /// - /// Specifies the address of a variable into which is written the number of characters copied into name. - /// - /// - /// - /// - /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Query the name of an active shader subroutine uniform + /// + /// + /// + /// Specifies the name of the program containing the subroutine. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the index of the shader subroutine uniform. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in name. + /// + /// + /// + /// + /// Specifies the address of a variable into which is written the number of characters copied into name. + /// + /// + /// + /// + /// Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetActiveSubroutineUniformName")] public static @@ -26842,45 +26613,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL4.ActiveUniformType type, [OutAttribute] StringBuilder name) @@ -26906,45 +26676,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -26960,45 +26729,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -27025,45 +26793,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns information about an active uniform variable for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the index of the uniform variable to be queried. - /// - /// - /// - /// - /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. - /// - /// - /// - /// - /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. - /// - /// - /// - /// - /// Returns the size of the uniform variable. - /// - /// - /// - /// - /// Returns the data type of the uniform variable. - /// - /// - /// - /// - /// Returns a null terminated string containing the name of the uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns information about an active uniform variable for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the index of the uniform variable to be queried. + /// + /// + /// + /// + /// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. + /// + /// + /// + /// + /// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. + /// + /// + /// + /// + /// Returns the size of the uniform variable. + /// + /// + /// + /// + /// Returns the data type of the uniform variable. + /// + /// + /// + /// + /// Returns a null terminated string containing the name of the uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")] public static @@ -27079,30 +26846,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL4.ActiveUniformBlockParameter pname, [OutAttribute] Int32[] @params) @@ -27123,30 +26889,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static void GetActiveUniformBlock(Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL4.ActiveUniformBlockParameter pname, [OutAttribute] out Int32 @params) @@ -27168,30 +26933,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -27207,30 +26971,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -27252,30 +27015,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -27298,30 +27060,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query information about an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the name of the parameter to query. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the result of the query. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query information about an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the name of the parameter to query. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the result of the query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockiv")] public static @@ -27337,35 +27098,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static void GetActiveUniformBlockName(Int32 program, Int32 uniformBlockIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformBlockName) @@ -27387,35 +27147,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static @@ -27431,35 +27190,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static @@ -27482,35 +27240,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the name of an active uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the index of the uniform block within program. - /// - /// - /// - /// - /// Specifies the size of the buffer addressed by uniformBlockName. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. - /// - /// - /// - /// - /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the name of an active uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the index of the uniform block within program. + /// + /// + /// + /// + /// Specifies the size of the buffer addressed by uniformBlockName. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. + /// + /// + /// + /// + /// Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformBlockName")] public static @@ -27526,35 +27283,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static void GetActiveUniformName(Int32 program, Int32 uniformIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformName) @@ -27576,35 +27332,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static @@ -27620,35 +27375,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static @@ -27671,35 +27425,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Query the name of an active uniform - /// - /// - /// - /// Specifies the program containing the active uniform index uniformIndex. - /// - /// - /// - /// - /// Specifies the index of the active uniform whose name to query. - /// - /// - /// - /// - /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. - /// - /// - /// - /// - /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. - /// - /// - /// - /// - /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Query the name of an active uniform + /// + /// + /// + /// Specifies the program containing the active uniform index uniformIndex. + /// + /// + /// + /// + /// Specifies the index of the active uniform whose name to query. + /// + /// + /// + /// + /// Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. + /// + /// + /// + /// + /// Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. + /// + /// + /// + /// + /// Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformName")] public static @@ -27715,35 +27468,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static void GetActiveUniforms(Int32 program, Int32 uniformCount, Int32[] uniformIndices, OpenTK.Graphics.OpenGL4.ActiveUniformParameter pname, [OutAttribute] Int32[] @params) @@ -27765,35 +27517,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static void GetActiveUniforms(Int32 program, Int32 uniformCount, ref Int32 uniformIndices, OpenTK.Graphics.OpenGL4.ActiveUniformParameter pname, [OutAttribute] out Int32 @params) @@ -27816,35 +27567,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -27860,35 +27610,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -27911,35 +27660,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -27963,35 +27711,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Returns information about several active uniform variables for the specified program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. - /// - /// - /// - /// - /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. - /// - /// - /// - /// - /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Returns information about several active uniform variables for the specified program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies both the number of elements in the array of indices uniformIndices and the number of parameters written to params upon successful return. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers containing the indices of uniforms within program whose parameter pname should be queried. + /// + /// + /// + /// + /// Specifies the property of each uniform in uniformIndices that should be written into the corresponding element of params. + /// + /// + /// + /// + /// Specifies the address of an array of uniformCount integers which are to receive the value of pname for each uniform in uniformIndices. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetActiveUniformsiv")] public static @@ -28007,30 +27754,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] Int32[] shaders) @@ -28053,30 +27799,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 shaders) @@ -28100,30 +27845,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -28139,30 +27883,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -28186,30 +27929,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -28234,30 +27976,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the handles of the shader objects attached to a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the size of the array for storing the returned object names. - /// - /// - /// - /// - /// Returns the number of names actually returned in shaders. - /// - /// - /// - /// - /// Specifies an array that is used to return the names of attached shader objects. - /// - /// + /// [requires: v2.0] + /// Returns the handles of the shader objects attached to a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the size of the array for storing the returned object names. + /// + /// + /// + /// + /// Returns the number of names actually returned in shaders. + /// + /// + /// + /// + /// Specifies an array that is used to return the names of attached shader objects. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")] public static @@ -28273,20 +28014,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static Int32 GetAttribLocation(Int32 program, String name) @@ -28301,20 +28041,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the location of an attribute variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of an attribute variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the attribute variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")] public static @@ -28450,6 +28189,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetBooleanv")] + public static + bool GetBoolean(OpenTK.Graphics.OpenGL4.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + bool retval; + bool* data = &retval; + Delegates.glGetBooleanv((OpenTK.Graphics.OpenGL4.GetPName)pname, (bool*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetBooleanv")] public static @@ -28509,25 +28269,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v3.2] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glGetBufferParameteri64v")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferParameterName pname, [OutAttribute] Int64[] @params) @@ -28548,25 +28307,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v3.2] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glGetBufferParameteri64v")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferParameterName pname, [OutAttribute] out Int64 @params) @@ -28588,25 +28346,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v3.2] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_2", Version = "3.2", EntryPoint = "glGetBufferParameteri64v")] public static @@ -28622,25 +28379,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.5] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferParameterName pname, [OutAttribute] Int32[] @params) @@ -28661,25 +28417,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.5] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferParameteriv")] public static void GetBufferParameter(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferParameterName pname, [OutAttribute] out Int32 @params) @@ -28701,25 +28456,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a buffer object - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. - /// - /// - /// - /// - /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. - /// - /// - /// - /// - /// Returns the requested parameter. - /// - /// + /// [requires: v1.5] + /// Return parameters of a buffer object + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. + /// + /// + /// + /// + /// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. + /// + /// + /// + /// + /// Returns the requested parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferParameteriv")] public static @@ -28735,25 +28489,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferPointer pname, [OutAttribute] IntPtr @params) @@ -28768,25 +28521,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferPointer pname, [InAttribute, OutAttribute] T2[] @params) @@ -28810,25 +28562,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferPointer pname, [InAttribute, OutAttribute] T2[,] @params) @@ -28852,25 +28603,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferPointer pname, [InAttribute, OutAttribute] T2[,,] @params) @@ -28894,25 +28644,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return the pointer to a mapped buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v1.5] + /// Return the pointer to a mapped buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferPointerv")] public static void GetBufferPointer(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferPointer pname, [InAttribute, OutAttribute] ref T2 @params) @@ -28937,30 +28686,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [OutAttribute] IntPtr data) @@ -28975,30 +28723,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) @@ -29022,30 +28769,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) @@ -29069,30 +28815,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) @@ -29116,30 +28861,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Returns a subset of a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. - /// - /// - /// - /// - /// Specifies the size in bytes of the data store region being returned. - /// - /// - /// - /// - /// Specifies a pointer to the location where buffer object data is returned. - /// - /// + /// [requires: v1.5] + /// Returns a subset of a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. + /// + /// + /// + /// + /// Specifies the size in bytes of the data store region being returned. + /// + /// + /// + /// + /// Specifies a pointer to the location where buffer object data is returned. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetBufferSubData")] public static void GetBufferSubData(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) @@ -29164,30 +28908,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr table) @@ -29202,30 +28945,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[] table) @@ -29249,30 +28991,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[,] table) @@ -29296,30 +29037,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[,,] table) @@ -29343,30 +29083,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Retrieve contents of a color lookup table - /// - /// - /// - /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. - /// - /// + /// + /// Retrieve contents of a color lookup table + /// + /// + /// + /// Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data containing the contents of the color table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTable")] public static void GetColorTable(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T3 table) @@ -29391,25 +29130,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameterfv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.GetColorTableParameterPName pname, [OutAttribute] Single[] @params) @@ -29430,25 +29168,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameterfv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.GetColorTableParameterPName pname, [OutAttribute] out Single @params) @@ -29470,25 +29207,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameterfv")] public static @@ -29504,25 +29240,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameteriv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.GetColorTableParameterPName pname, [OutAttribute] Int32[] @params) @@ -29543,25 +29278,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameteriv")] public static void GetColorTableParameter(OpenTK.Graphics.OpenGL4.ColorTableTarget target, OpenTK.Graphics.OpenGL4.GetColorTableParameterPName pname, [OutAttribute] out Int32 @params) @@ -29583,25 +29317,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get color lookup table parameters - /// - /// - /// - /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. - /// - /// - /// - /// - /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. - /// - /// - /// - /// - /// A pointer to an array where the values of the parameter will be stored. - /// - /// + /// + /// Get color lookup table parameters + /// + /// + /// + /// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. + /// + /// + /// + /// + /// The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. + /// + /// + /// + /// + /// A pointer to an array where the values of the parameter will be stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetColorTableParameteriv")] public static @@ -29617,25 +29350,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, [OutAttribute] IntPtr img) @@ -29650,25 +29382,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[] img) @@ -29692,25 +29423,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,] img) @@ -29734,25 +29464,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,,] img) @@ -29776,25 +29505,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Return a compressed texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Returns the compressed texture image. - /// - /// + /// [requires: v1.3] + /// Return a compressed texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Returns the compressed texture image. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glGetCompressedTexImage")] public static void GetCompressedTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, [InAttribute, OutAttribute] ref T2 img) @@ -29819,30 +29547,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr image) @@ -29857,30 +29584,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[] image) @@ -29904,30 +29630,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[,] image) @@ -29951,30 +29676,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[,,] image) @@ -29998,30 +29722,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get current 1D or 2D convolution filter kernel - /// - /// - /// - /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. - /// - /// - /// - /// - /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the output image. - /// - /// + /// + /// Get current 1D or 2D convolution filter kernel + /// + /// + /// + /// The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. + /// + /// + /// + /// + /// Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the output image. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionFilter")] public static void GetConvolutionFilter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T3 image) @@ -30046,25 +29769,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameterfv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.GetConvolutionParameterPName pname, [OutAttribute] Single[] @params) @@ -30085,25 +29807,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameterfv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.GetConvolutionParameterPName pname, [OutAttribute] out Single @params) @@ -30125,25 +29846,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameterfv")] public static @@ -30159,25 +29879,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameteriv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.GetConvolutionParameterPName pname, [OutAttribute] Int32[] @params) @@ -30198,25 +29917,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameteriv")] public static void GetConvolutionParameter(OpenTK.Graphics.OpenGL4.ConvolutionTarget target, OpenTK.Graphics.OpenGL4.GetConvolutionParameterPName pname, [OutAttribute] out Int32 @params) @@ -30238,25 +29956,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get convolution parameters - /// - /// - /// - /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. - /// - /// - /// - /// - /// Pointer to storage for the parameters to be retrieved. - /// - /// + /// + /// Get convolution parameters + /// + /// + /// + /// The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. + /// + /// + /// + /// + /// Pointer to storage for the parameters to be retrieved. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetConvolutionParameteriv")] public static @@ -30272,50 +29989,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL4.DebugSource[] sources, [OutAttribute] OpenTK.Graphics.OpenGL4.DebugType[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL4.DebugSeverity[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -30340,50 +30056,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL4.DebugSource sources, [OutAttribute] out OpenTK.Graphics.OpenGL4.DebugType types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL4.DebugSeverity severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -30414,50 +30129,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -30473,50 +30187,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -30542,50 +30255,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -30617,50 +30329,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetDebugMessageLog")] public static @@ -30796,6 +30507,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetDoublev")] + public static + Double GetDouble(OpenTK.Graphics.OpenGL4.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Double retval; + Double* data = &retval; + Delegates.glGetDoublev((OpenTK.Graphics.OpenGL4.GetPName)pname, (Double*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetDoublev")] public static @@ -30855,10 +30587,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return error information - /// + /// [requires: v1.0] + /// Return error information + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetError")] public static OpenTK.Graphics.OpenGL4.ErrorCode GetError() @@ -30986,6 +30717,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetFloatv")] + public static + Single GetFloat(OpenTK.Graphics.OpenGL4.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Single retval; + Single* data = &retval; + Delegates.glGetFloatv((OpenTK.Graphics.OpenGL4.GetPName)pname, (Single*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetFloatv")] public static @@ -31045,20 +30797,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Query the bindings of color indices to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose index to query - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Query the bindings of color indices to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose index to query + /// + /// [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glGetFragDataIndex")] public static Int32 GetFragDataIndex(Int32 program, String name) @@ -31073,20 +30824,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] - /// Query the bindings of color indices to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose index to query - /// - /// + /// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3] + /// Query the bindings of color indices to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose index to query + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glGetFragDataIndex")] public static @@ -31102,20 +30852,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Query the bindings of color numbers to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to query - /// - /// + /// [requires: v3.0] + /// Query the bindings of color numbers to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to query + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetFragDataLocation")] public static Int32 GetFragDataLocation(Int32 program, String name) @@ -31130,20 +30879,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Query the bindings of color numbers to user-defined varying out variables - /// - /// - /// - /// The name of the program containing varying out variable whose binding to query - /// - /// - /// - /// - /// The name of the user-defined varying out variable whose binding to query - /// - /// + /// [requires: v3.0] + /// Query the bindings of color numbers to user-defined varying out variables + /// + /// + /// + /// The name of the program containing varying out variable whose binding to query + /// + /// + /// + /// + /// The name of the user-defined varying out variable whose binding to query + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetFragDataLocation")] public static @@ -31159,30 +30907,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL4.FramebufferParameterName pname, [OutAttribute] Int32[] @params) @@ -31203,30 +30950,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static void GetFramebufferAttachmentParameter(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL4.FramebufferParameterName pname, [OutAttribute] out Int32 @params) @@ -31248,30 +30994,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about attachments of a bound framebuffer object - /// - /// - /// - /// Specifies the target of the query operation. - /// - /// - /// - /// - /// Specifies the attachment within target - /// - /// - /// - /// - /// Specifies the parameter of attachment to query. - /// - /// - /// - /// - /// Specifies the address of a variable receive the value of pname for attachment. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about attachments of a bound framebuffer object + /// + /// + /// + /// Specifies the target of the query operation. + /// + /// + /// + /// + /// Specifies the attachment within target + /// + /// + /// + /// + /// Specifies the parameter of attachment to query. + /// + /// + /// + /// + /// Specifies the address of a variable receive the value of pname for attachment. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")] public static @@ -31287,25 +31032,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glGetFramebufferParameteriv")] public static void GetFramebufferParameter(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferDefaultParameter pname, [OutAttribute] Int32[] @params) @@ -31326,25 +31070,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glGetFramebufferParameteriv")] public static void GetFramebufferParameter(OpenTK.Graphics.OpenGL4.FramebufferTarget target, OpenTK.Graphics.OpenGL4.FramebufferDefaultParameter pname, [OutAttribute] out Int32 @params) @@ -31366,25 +31109,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] - /// Retrieve a named parameter from a framebuffer - /// - /// - /// - /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. - /// - /// - /// - /// - /// A token indicating the parameter to be retrieved. - /// - /// - /// - /// - /// The address of a variable to receive the value of the parameter named pname. - /// - /// + /// [requires: v4.3 and ARB_framebuffer_no_attachments|VERSION_4_3] + /// Retrieve a named parameter from a framebuffer + /// + /// + /// + /// The target of the operation, which must be GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER or GL_FRAMEBUFFER. + /// + /// + /// + /// + /// A token indicating the parameter to be retrieved. + /// + /// + /// + /// + /// The address of a variable to receive the value of the parameter named pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_no_attachments|VERSION_4_3", Version = "4.3", EntryPoint = "glGetFramebufferParameteriv")] public static @@ -31400,35 +31142,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL4.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr values) @@ -31443,35 +31184,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL4.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[] values) @@ -31495,35 +31235,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL4.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,] values) @@ -31547,35 +31286,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL4.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,,] values) @@ -31599,35 +31337,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram table - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// - /// - /// - /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. - /// - /// - /// - /// - /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned histogram table. - /// - /// + /// + /// Get histogram table + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// + /// + /// + /// If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. + /// + /// + /// + /// + /// The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned histogram table. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogram")] public static void GetHistogram(OpenTK.Graphics.OpenGL4.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T4 values) @@ -31652,25 +31389,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameterfv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL4.HistogramTarget target, OpenTK.Graphics.OpenGL4.GetHistogramParameterPName pname, [OutAttribute] Single[] @params) @@ -31691,25 +31427,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameterfv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL4.HistogramTarget target, OpenTK.Graphics.OpenGL4.GetHistogramParameterPName pname, [OutAttribute] out Single @params) @@ -31731,25 +31466,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameterfv")] public static @@ -31765,25 +31499,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameteriv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL4.HistogramTarget target, OpenTK.Graphics.OpenGL4.GetHistogramParameterPName pname, [OutAttribute] Int32[] @params) @@ -31804,25 +31537,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameteriv")] public static void GetHistogramParameter(OpenTK.Graphics.OpenGL4.HistogramTarget target, OpenTK.Graphics.OpenGL4.GetHistogramParameterPName pname, [OutAttribute] out Int32 @params) @@ -31844,25 +31576,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get histogram parameters - /// - /// - /// - /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. - /// - /// - /// - /// - /// Pointer to storage for the returned values. - /// - /// + /// + /// Get histogram parameters + /// + /// + /// + /// Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. + /// + /// + /// + /// + /// Pointer to storage for the returned values. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetHistogramParameteriv")] public static @@ -31998,6 +31729,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetInteger64v")] + public static + Int64 GetInteger64(OpenTK.Graphics.OpenGL4.All pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Int64 retval; + Int64* data = &retval; + Delegates.glGetInteger64v((OpenTK.Graphics.OpenGL4.All)pname, (Int64*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v3.2 and ARB_sync|VERSION_3_2] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetInteger64v")] public static @@ -32177,6 +31929,27 @@ namespace OpenTK.Graphics.OpenGL4 #endif } + /// [requires: v1.0] + [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetIntegerv")] + public static + Int32 GetInteger(OpenTK.Graphics.OpenGL4.GetPName pname) + { + #if DEBUG + using (new ErrorHelper(GraphicsContext.CurrentContext)) + { + #endif + unsafe + { + Int32 retval; + Int32* data = &retval; + Delegates.glGetIntegerv((OpenTK.Graphics.OpenGL4.GetPName)pname, (Int32*)data); + return retval; + } + #if DEBUG + } + #endif + } + /// [requires: v1.0] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetIntegerv")] public static @@ -32295,35 +32068,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] + /// Retrieve information about implementation-dependent support for internal formats + /// + /// + /// + /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the internal format about which to retrieve information. + /// + /// + /// + /// + /// Specifies the type of information to query. + /// + /// + /// + /// + /// Specifies the maximum number of basic machine units that may be written to params by the function. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_internalformat_query|VERSION_4_2", Version = "4.2", EntryPoint = "glGetInternalformativ")] public static void GetInternalformat(OpenTK.Graphics.OpenGL4.ImageTarget target, OpenTK.Graphics.OpenGL4.All internalformat, OpenTK.Graphics.OpenGL4.InternalFormatParameter pname, Int32 bufSize, [OutAttribute] Int32[] @params) @@ -32344,35 +32116,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] + /// Retrieve information about implementation-dependent support for internal formats + /// + /// + /// + /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the internal format about which to retrieve information. + /// + /// + /// + /// + /// Specifies the type of information to query. + /// + /// + /// + /// + /// Specifies the maximum number of basic machine units that may be written to params by the function. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [AutoGenerated(Category = "ARB_internalformat_query|VERSION_4_2", Version = "4.2", EntryPoint = "glGetInternalformativ")] public static void GetInternalformat(OpenTK.Graphics.OpenGL4.ImageTarget target, OpenTK.Graphics.OpenGL4.All internalformat, OpenTK.Graphics.OpenGL4.InternalFormatParameter pname, Int32 bufSize, [OutAttribute] out Int32 @params) @@ -32394,35 +32165,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] - /// Retrieve information about implementation-dependent support for internal formats - /// - /// - /// - /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// Specifies the internal format about which to retrieve information. - /// - /// - /// - /// - /// Specifies the type of information to query. - /// - /// - /// - /// - /// Specifies the maximum number of basic machine units that may be written to params by the function. - /// - /// - /// - /// - /// Specifies the address of a variable into which to write the retrieved information. - /// - /// + /// [requires: v4.2 and ARB_internalformat_query|VERSION_4_2] + /// Retrieve information about implementation-dependent support for internal formats + /// + /// + /// + /// Indicates the usage of the internal format. target must be GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_RENDERBUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// Specifies the internal format about which to retrieve information. + /// + /// + /// + /// + /// Specifies the type of information to query. + /// + /// + /// + /// + /// Specifies the maximum number of basic machine units that may be written to params by the function. + /// + /// + /// + /// + /// Specifies the address of a variable into which to write the retrieved information. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_internalformat_query|VERSION_4_2", Version = "4.2", EntryPoint = "glGetInternalformativ")] public static @@ -32438,35 +32208,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr values) @@ -32481,35 +32250,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[] values) @@ -32533,35 +32301,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,] values) @@ -32585,35 +32352,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,,] values) @@ -32637,35 +32403,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minimum and maximum pixel values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. - /// - /// - /// - /// - /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// A pointer to storage for the returned values. - /// - /// + /// + /// Get minimum and maximum pixel values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. + /// + /// + /// + /// + /// The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// A pointer to storage for the returned values. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmax")] public static void GetMinmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T4 values) @@ -32690,25 +32455,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameterfv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL4.MinmaxTarget target, OpenTK.Graphics.OpenGL4.GetMinmaxParameterPName pname, [OutAttribute] Single[] @params) @@ -32729,25 +32493,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameterfv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL4.MinmaxTarget target, OpenTK.Graphics.OpenGL4.GetMinmaxParameterPName pname, [OutAttribute] out Single @params) @@ -32769,25 +32532,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameterfv")] public static @@ -32803,25 +32565,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameteriv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL4.MinmaxTarget target, OpenTK.Graphics.OpenGL4.GetMinmaxParameterPName pname, [OutAttribute] Int32[] @params) @@ -32842,25 +32603,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameteriv")] public static void GetMinmaxParameter(OpenTK.Graphics.OpenGL4.MinmaxTarget target, OpenTK.Graphics.OpenGL4.GetMinmaxParameterPName pname, [OutAttribute] out Int32 @params) @@ -32882,25 +32642,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get minmax parameters - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// - /// - /// - /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. - /// - /// - /// - /// - /// A pointer to storage for the retrieved parameters. - /// - /// + /// + /// Get minmax parameters + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// + /// + /// + /// The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. + /// + /// + /// + /// + /// A pointer to storage for the retrieved parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetMinmaxParameteriv")] public static @@ -32916,25 +32675,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static void GetMultisample(OpenTK.Graphics.OpenGL4.GetMultisamplePName pname, Int32 index, [OutAttribute] Single[] val) @@ -32955,25 +32713,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static void GetMultisample(OpenTK.Graphics.OpenGL4.GetMultisamplePName pname, Int32 index, [OutAttribute] out Single val) @@ -32995,25 +32752,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -33029,25 +32785,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -33069,25 +32824,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -33110,25 +32864,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Retrieve the location of a sample - /// - /// - /// - /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. - /// - /// - /// - /// - /// Specifies the index of the sample whose position to query. - /// - /// - /// - /// - /// Specifies the address of an array to receive the position of the sample. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Retrieve the location of a sample + /// + /// + /// + /// Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. + /// + /// + /// + /// + /// Specifies the index of the sample whose position to query. + /// + /// + /// + /// + /// Specifies the address of an array to receive the position of the sample. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glGetMultisamplefv")] public static @@ -33144,35 +32897,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL4.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -33193,35 +32945,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL4.ObjectLabelIdentifier identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -33243,35 +32994,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -33287,35 +33037,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -33337,35 +33086,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -33388,35 +33136,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectLabel")] public static @@ -33432,30 +33179,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -33476,30 +33222,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -33521,30 +33266,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -33560,30 +33304,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -33613,30 +33356,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -33667,30 +33409,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -33715,30 +33456,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -33768,30 +33508,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -33822,30 +33561,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -33870,30 +33608,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -33923,30 +33660,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -33977,30 +33713,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -34025,30 +33760,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -34079,30 +33813,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -34134,30 +33867,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glGetObjectPtrLabel")] public static @@ -34183,20 +33915,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3|VERSION_4_3", Version = "4.3", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL4.GetPointervPName pname, [OutAttribute] IntPtr @params) @@ -34211,20 +33942,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3|VERSION_4_3", Version = "4.3", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL4.GetPointervPName pname, [InAttribute, OutAttribute] T1[] @params) @@ -34248,20 +33978,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3|VERSION_4_3", Version = "4.3", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL4.GetPointervPName pname, [InAttribute, OutAttribute] T1[,] @params) @@ -34285,20 +34014,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3|VERSION_4_3", Version = "4.3", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL4.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,] @params) @@ -34322,20 +34050,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] - /// Return the address of the specified pointer - /// - /// - /// - /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. - /// - /// - /// - /// - /// Returns the pointer value specified by pname. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3|VERSION_4_3] + /// Return the address of the specified pointer + /// + /// + /// + /// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. + /// + /// + /// + /// + /// Returns the pointer value specified by pname. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3|VERSION_4_3", Version = "4.3", EntryPoint = "glGetPointerv")] public static void GetPointer(OpenTK.Graphics.OpenGL4.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params) @@ -34360,35 +34087,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [OutAttribute] IntPtr binary) @@ -34412,35 +34138,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[] binary) @@ -34473,35 +34198,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,] binary) @@ -34534,35 +34258,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) @@ -34595,35 +34318,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T4 binary) @@ -34657,35 +34379,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -34701,35 +34422,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -34754,35 +34474,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -34807,35 +34526,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -34860,35 +34578,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -34914,35 +34631,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -34967,35 +34683,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35029,35 +34744,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35091,35 +34805,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35153,35 +34866,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35216,35 +34928,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35260,35 +34971,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35313,35 +35023,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35366,35 +35075,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35419,35 +35127,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Return a binary representation of a program object's compiled and linked executable source - /// - /// - /// - /// Specifies the name of a program object whose binary representation to retrieve. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given by binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the number of bytes written into binary. - /// - /// - /// - /// - /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. - /// - /// - /// - /// - /// Specifies the address an array into which the GL will return program's binary representation. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Return a binary representation of a program object's compiled and linked executable source + /// + /// + /// + /// Specifies the name of a program object whose binary representation to retrieve. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given by binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the number of bytes written into binary. + /// + /// + /// + /// + /// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. + /// + /// + /// + /// + /// Specifies the address an array into which the GL will return program's binary representation. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramBinary")] public static @@ -35473,30 +35180,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -35518,30 +35224,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -35557,30 +35262,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -35603,30 +35307,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a program object - /// - /// - /// - /// Specifies the program object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a program object + /// + /// + /// + /// Specifies the program object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")] public static @@ -35642,30 +35345,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static void GetProgramInterface(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, OpenTK.Graphics.OpenGL4.ProgramInterfaceParameter pname, [OutAttribute] Int32[] @params) @@ -35686,30 +35388,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static void GetProgramInterface(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, OpenTK.Graphics.OpenGL4.ProgramInterfaceParameter pname, [OutAttribute] out Int32 @params) @@ -35731,30 +35432,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -35770,30 +35470,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -35815,30 +35514,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -35861,30 +35559,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query a property of an interface in a program - /// - /// - /// - /// The name of a program object whose interface to query. - /// - /// - /// - /// - /// A token identifying the interface within program to query. - /// - /// - /// - /// - /// The name of the parameter within programInterface to query. - /// - /// - /// - /// - /// The address of a variable to retrieve the value of pname for the program interface. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query a property of an interface in a program + /// + /// + /// + /// The name of a program object whose interface to query. + /// + /// + /// + /// + /// A token identifying the interface within program to query. + /// + /// + /// + /// + /// The name of the parameter within programInterface to query. + /// + /// + /// + /// + /// The address of a variable to retrieve the value of pname for the program interface. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramInterfaceiv")] public static @@ -35900,25 +35597,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static void GetProgram(Int32 program, OpenTK.Graphics.OpenGL4.ProgramParameter pname, [OutAttribute] Int32[] @params) @@ -35939,25 +35635,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static void GetProgram(Int32 program, OpenTK.Graphics.OpenGL4.ProgramParameter pname, [OutAttribute] out Int32 @params) @@ -35979,25 +35674,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -36013,25 +35707,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -36053,25 +35746,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -36094,25 +35786,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a program object - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a program object + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")] public static @@ -36128,30 +35819,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -36173,30 +35863,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static @@ -36212,30 +35901,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static @@ -36258,30 +35946,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve the info log string from a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object from which to retrieve the info log. - /// - /// - /// - /// - /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the number of characters written into infoLog. - /// - /// - /// - /// - /// Specifies the address of an array of characters into which will be written the info log for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve the info log string from a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object from which to retrieve the info log. + /// + /// + /// + /// + /// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the number of characters written into infoLog. + /// + /// + /// + /// + /// Specifies the address of an array of characters into which will be written the info log for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineInfoLog")] public static @@ -36297,25 +35984,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.OpenGL4.ProgramPipelineParameter pname, [OutAttribute] Int32[] @params) @@ -36336,25 +36022,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.OpenGL4.ProgramPipelineParameter pname, [OutAttribute] out Int32 @params) @@ -36376,25 +36061,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -36410,25 +36094,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -36450,25 +36133,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -36491,25 +36173,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Retrieve properties of a program pipeline object - /// - /// - /// - /// Specifies the name of a program pipeline object whose parameter retrieve. - /// - /// - /// - /// - /// Specifies the name of the parameter to retrieve. - /// - /// - /// - /// - /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Retrieve properties of a program pipeline object + /// + /// + /// + /// Specifies the name of a program pipeline object whose parameter retrieve. + /// + /// + /// + /// + /// Specifies the name of the parameter to retrieve. + /// + /// + /// + /// + /// Specifies the address of a variable into which will be written the value or values of pname for pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glGetProgramPipelineiv")] public static @@ -36525,25 +36206,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the index of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the index of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the index of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the index of. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceIndex")] public static Int32 GetProgramResourceIndex(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, String name) @@ -36558,25 +36238,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the index of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the index of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the index of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the index of. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceIndex")] public static @@ -36592,20 +36271,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static void GetProgramResource(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, Int32 index, Int32 propCount, OpenTK.Graphics.OpenGL4.ProgramProperty[] props, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] @params) @@ -36628,20 +36306,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static void GetProgramResource(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, Int32 index, Int32 propCount, ref OpenTK.Graphics.OpenGL4.ProgramProperty props, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 @params) @@ -36666,20 +36343,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -36695,20 +36371,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -36732,20 +36407,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -36771,20 +36445,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Retrieve values for multiple properties of a single active resource within a program object - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Retrieve values for multiple properties of a single active resource within a program object + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceiv")] public static @@ -36800,25 +36473,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the location of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the location of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocation")] public static Int32 GetProgramResourceLocation(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, String name) @@ -36833,25 +36505,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the location of a named resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the location of a named resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocation")] public static @@ -36867,25 +36538,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the fragment color index of a named variable within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the fragment color index of a named variable within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocationIndex")] public static Int32 GetProgramResourceLocationIndex(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, String name) @@ -36900,25 +36570,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the fragment color index of a named variable within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the resource named name. - /// - /// - /// - /// - /// The name of the resource to query the location of. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the fragment color index of a named variable within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the resource named name. + /// + /// + /// + /// + /// The name of the resource to query the location of. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceLocationIndex")] public static @@ -36934,40 +36603,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static void GetProgramResourceName(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, Int32 index, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder name) @@ -36988,40 +36656,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static void GetProgramResourceName(Int32 program, OpenTK.Graphics.OpenGL4.ProgramInterface programInterface, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) @@ -37043,40 +36710,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -37092,40 +36758,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -37147,40 +36812,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -37203,40 +36867,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] - /// Query the name of an indexed resource within a program - /// - /// - /// - /// The name of a program object whose resources to query. - /// - /// - /// - /// - /// A token identifying the interface within program containing the indexed resource. - /// - /// - /// - /// - /// The index of the resource within programInterface of program. - /// - /// - /// - /// - /// The size of the character array whose address is given by name. - /// - /// - /// - /// - /// The address of a variable which will receive the length of the resource name. - /// - /// - /// - /// - /// The address of a character array into which will be written the name of the resource. - /// - /// + /// [requires: v4.3 and ARB_program_interface_query|VERSION_4_3] + /// Query the name of an indexed resource within a program + /// + /// + /// + /// The name of a program object whose resources to query. + /// + /// + /// + /// + /// A token identifying the interface within program containing the indexed resource. + /// + /// + /// + /// + /// The index of the resource within programInterface of program. + /// + /// + /// + /// + /// The size of the character array whose address is given by name. + /// + /// + /// + /// + /// The address of a variable which will receive the length of the resource name. + /// + /// + /// + /// + /// The address of a character array into which will be written the name of the resource. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_program_interface_query|VERSION_4_3", Version = "4.3", EntryPoint = "glGetProgramResourceName")] public static @@ -37252,30 +36915,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static void GetProgramStage(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, OpenTK.Graphics.OpenGL4.ProgramStageParameter pname, [OutAttribute] out Int32 values) @@ -37297,30 +36959,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static @@ -37336,30 +36997,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static @@ -37382,30 +37042,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve properties of a program object corresponding to a specified shader stage - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. - /// - /// - /// - /// - /// Specifies the address of a variable into which the queried value or values will be placed. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve properties of a program object corresponding to a specified shader stage + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. + /// + /// + /// + /// + /// Specifies the address of a variable into which the queried value or values will be placed. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetProgramStageiv")] public static @@ -37421,30 +37080,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static void GetQueryIndexed(OpenTK.Graphics.OpenGL4.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL4.GetQueryParam pname, [OutAttribute] Int32[] @params) @@ -37465,30 +37123,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static void GetQueryIndexed(OpenTK.Graphics.OpenGL4.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL4.GetQueryParam pname, [OutAttribute] out Int32 @params) @@ -37510,30 +37167,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -37549,30 +37205,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -37594,30 +37249,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -37640,30 +37294,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] - /// Return parameters of an indexed query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the index of the query object target. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0] + /// Return parameters of an indexed query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the index of the query object target. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glGetQueryIndexediv")] public static @@ -37679,25 +37332,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryiv")] public static void GetQuery(OpenTK.Graphics.OpenGL4.QueryTarget target, OpenTK.Graphics.OpenGL4.GetQueryParam pname, [OutAttribute] Int32[] @params) @@ -37718,25 +37370,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryiv")] public static void GetQuery(OpenTK.Graphics.OpenGL4.QueryTarget target, OpenTK.Graphics.OpenGL4.GetQueryParam pname, [OutAttribute] out Int32 @params) @@ -37758,25 +37409,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object target - /// - /// - /// - /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object target + /// + /// + /// + /// Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryiv")] public static @@ -37792,25 +37442,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL4.GetQueryObjectParam pname, [OutAttribute] Int64[] @params) @@ -37831,25 +37480,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL4.GetQueryObjectParam pname, [OutAttribute] out Int64 @params) @@ -37871,25 +37519,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -37905,25 +37552,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -37945,25 +37591,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -37986,25 +37631,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjecti64v")] public static @@ -38020,25 +37664,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL4.GetQueryObjectParam pname, [OutAttribute] Int32[] @params) @@ -38059,25 +37702,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL4.GetQueryObjectParam pname, [OutAttribute] out Int32 @params) @@ -38099,25 +37741,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -38133,25 +37774,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -38173,25 +37813,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -38214,25 +37853,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectiv")] public static @@ -38248,25 +37886,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjectui64v")] public static @@ -38288,25 +37925,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjectui64v")] public static @@ -38329,25 +37965,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glGetQueryObjectui64v")] public static @@ -38363,25 +37998,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectuiv")] public static @@ -38403,25 +38037,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectuiv")] public static @@ -38444,25 +38077,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Return parameters of a query object - /// - /// - /// - /// Specifies the name of a query object. - /// - /// - /// - /// - /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. - /// - /// - /// - /// - /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. - /// - /// + /// [requires: v1.5] + /// Return parameters of a query object + /// + /// + /// + /// Specifies the name of a query object. + /// + /// + /// + /// + /// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. + /// + /// + /// + /// + /// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glGetQueryObjectuiv")] public static @@ -38478,25 +38110,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetRenderbufferParameteriv")] public static void GetRenderbufferParameter(OpenTK.Graphics.OpenGL4.RenderbufferTarget target, OpenTK.Graphics.OpenGL4.RenderbufferParameterName pname, [OutAttribute] Int32[] @params) @@ -38517,25 +38148,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetRenderbufferParameteriv")] public static void GetRenderbufferParameter(OpenTK.Graphics.OpenGL4.RenderbufferTarget target, OpenTK.Graphics.OpenGL4.RenderbufferParameterName pname, [OutAttribute] out Int32 @params) @@ -38557,25 +38187,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Retrieve information about a bound renderbuffer object - /// - /// - /// - /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. - /// - /// - /// - /// - /// Specifies the address of an array to receive the value of the queried parameter. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Retrieve information about a bound renderbuffer object + /// + /// + /// + /// Specifies the target of the query operation. target must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the renderbuffer bound to target. + /// + /// + /// + /// + /// Specifies the address of an array to receive the value of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glGetRenderbufferParameteriv")] public static @@ -38591,25 +38220,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, [OutAttribute] Single[] @params) @@ -38630,25 +38258,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, [OutAttribute] out Single @params) @@ -38670,25 +38297,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -38704,25 +38330,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -38744,25 +38369,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -38785,25 +38409,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameterfv")] public static @@ -39000,25 +38623,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, [OutAttribute] Int32[] @params) @@ -39039,25 +38661,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static void GetSamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, [OutAttribute] out Int32 @params) @@ -39079,25 +38700,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -39113,25 +38733,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -39153,25 +38772,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -39194,25 +38812,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Return sampler parameter values - /// - /// - /// - /// Specifies name of the sampler object from which to retrieve parameters. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. - /// - /// - /// - /// - /// Returns the sampler parameters. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Return sampler parameter values + /// + /// + /// + /// Specifies name of the sampler object from which to retrieve parameters. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. + /// + /// + /// + /// + /// Returns the sampler parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glGetSamplerParameteriv")] public static @@ -39228,40 +38845,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [OutAttribute] IntPtr span) @@ -39276,40 +38892,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[] row, [InAttribute, OutAttribute] T4[] column, [InAttribute, OutAttribute] T5[] span) @@ -39339,40 +38954,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[,] row, [InAttribute, OutAttribute] T4[,] column, [InAttribute, OutAttribute] T5[,] span) @@ -39402,40 +39016,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T3[,,] row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) @@ -39465,40 +39078,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Get separable convolution filter kernel images - /// - /// - /// - /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to storage for the row filter image. - /// - /// - /// - /// - /// Pointer to storage for the column filter image. - /// - /// - /// - /// - /// Pointer to storage for the span filter image (currently unused). - /// - /// + /// + /// Get separable convolution filter kernel images + /// + /// + /// + /// The separable filter to be retrieved. Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to storage for the row filter image. + /// + /// + /// + /// + /// Pointer to storage for the column filter image. + /// + /// + /// + /// + /// Pointer to storage for the span filter image (currently unused). + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glGetSeparableFilter")] public static void GetSeparableFilter(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T3 row, [InAttribute, OutAttribute] ref T4 column, [InAttribute, OutAttribute] ref T5 span) @@ -39531,30 +39143,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) @@ -39576,30 +39187,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -39615,30 +39225,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -39661,30 +39270,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the information log for a shader object - /// - /// - /// - /// Specifies the shader object whose information log is to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned information log. - /// - /// - /// - /// - /// Returns the length of the string returned in infoLog (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the information log. - /// - /// + /// [requires: v2.0] + /// Returns the information log for a shader object + /// + /// + /// + /// Specifies the shader object whose information log is to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned information log. + /// + /// + /// + /// + /// Returns the length of the string returned in infoLog (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the information log. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")] public static @@ -39700,25 +39308,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static void GetShader(Int32 shader, OpenTK.Graphics.OpenGL4.ShaderParameter pname, [OutAttribute] Int32[] @params) @@ -39739,25 +39346,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static void GetShader(Int32 shader, OpenTK.Graphics.OpenGL4.ShaderParameter pname, [OutAttribute] out Int32 @params) @@ -39779,25 +39385,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -39813,25 +39418,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -39853,25 +39457,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -39894,25 +39497,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns a parameter from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. - /// - /// - /// - /// - /// Returns the requested object parameter. - /// - /// + /// [requires: v2.0] + /// Returns a parameter from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. + /// + /// + /// + /// + /// Returns the requested object parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")] public static @@ -39928,30 +39530,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glGetShaderPrecisionFormat")] public static void GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL4.ShaderType shadertype, OpenTK.Graphics.OpenGL4.ShaderPrecision precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision) @@ -39973,30 +39574,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glGetShaderPrecisionFormat")] public static void GetShaderPrecisionFormat(OpenTK.Graphics.OpenGL4.ShaderType shadertype, OpenTK.Graphics.OpenGL4.ShaderPrecision precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision) @@ -40020,30 +39620,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Retrieve the range and precision for numeric formats supported by the shader compiler - /// - /// - /// - /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the numeric format whose precision and range to query. - /// - /// - /// - /// - /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. - /// - /// - /// - /// - /// Specifies the address of an integer into which the numeric precision of the implementation is written. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Retrieve the range and precision for numeric formats supported by the shader compiler + /// + /// + /// + /// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the numeric format whose precision and range to query. + /// + /// + /// + /// + /// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. + /// + /// + /// + /// + /// Specifies the address of an integer into which the numeric precision of the implementation is written. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glGetShaderPrecisionFormat")] public static @@ -40059,30 +39658,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source) @@ -40104,30 +39702,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -40143,30 +39740,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -40189,30 +39785,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the source code string from a shader object - /// - /// - /// - /// Specifies the shader object to be queried. - /// - /// - /// - /// - /// Specifies the size of the character buffer for storing the returned source code string. - /// - /// - /// - /// - /// Returns the length of the string returned in source (excluding the null terminator). - /// - /// - /// - /// - /// Specifies an array of characters that is used to return the source code string. - /// - /// + /// [requires: v2.0] + /// Returns the source code string from a shader object + /// + /// + /// + /// Specifies the shader object to be queried. + /// + /// + /// + /// + /// Specifies the size of the character buffer for storing the returned source code string. + /// + /// + /// + /// + /// Returns the length of the string returned in source (excluding the null terminator). + /// + /// + /// + /// + /// Specifies an array of characters that is used to return the source code string. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")] public static @@ -40228,20 +39823,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v1.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetString")] public static String GetString(OpenTK.Graphics.OpenGL4.StringName name) @@ -40256,20 +39850,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v3.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetStringi")] public static String GetString(OpenTK.Graphics.OpenGL4.StringNameIndexed name, Int32 index) @@ -40284,20 +39877,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Return a string describing the current GL connection - /// - /// - /// - /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. - /// - /// - /// - /// - /// For glGetStringi, specifies the index of the string to return. - /// - /// + /// [requires: v3.0] + /// Return a string describing the current GL connection + /// + /// + /// + /// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. + /// + /// + /// + /// + /// For glGetStringi, specifies the index of the string to return. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetStringi")] public static @@ -40313,25 +39905,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the index of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the index of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineIndex")] public static Int32 GetSubroutineIndex(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, String name) @@ -40346,25 +39937,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the index of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the index of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineIndex")] public static @@ -40380,25 +39970,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the location of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the location of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineUniformLocation")] public static Int32 GetSubroutineUniformLocation(Int32 program, OpenTK.Graphics.OpenGL4.ShaderType shadertype, String name) @@ -40413,25 +40002,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the location of a subroutine uniform of a given shader stage within a program - /// - /// - /// - /// Specifies the name of the program containing shader stage. - /// - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the name of the subroutine uniform whose index to query. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the location of a subroutine uniform of a given shader stage within a program + /// + /// + /// + /// Specifies the name of the program containing shader stage. + /// + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the name of the subroutine uniform whose index to query. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetSubroutineUniformLocation")] public static @@ -40447,35 +40035,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetSynciv")] public static void GetSync(IntPtr sync, OpenTK.Graphics.OpenGL4.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] Int32[] values) @@ -40498,35 +40085,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetSynciv")] public static void GetSync(IntPtr sync, OpenTK.Graphics.OpenGL4.SyncParameterName pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values) @@ -40550,35 +40136,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Query the properties of a sync object - /// - /// - /// - /// Specifies the sync object whose properties to query. - /// - /// - /// - /// - /// Specifies the parameter whose value to retrieve from the sync object specified in sync. - /// - /// - /// - /// - /// Specifies the size of the buffer whose address is given in values. - /// - /// - /// - /// - /// Specifies the address of an variable to receive the number of integers placed in values. - /// - /// - /// - /// - /// Specifies the address of an array to receive the values of the queried parameter. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Query the properties of a sync object + /// + /// + /// + /// Specifies the sync object whose properties to query. + /// + /// + /// + /// + /// Specifies the parameter whose value to retrieve from the sync object specified in sync. + /// + /// + /// + /// + /// Specifies the size of the buffer whose address is given in values. + /// + /// + /// + /// + /// Specifies the address of an variable to receive the number of integers placed in values. + /// + /// + /// + /// + /// Specifies the address of an array to receive the values of the queried parameter. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glGetSynciv")] public static @@ -40594,35 +40179,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr pixels) @@ -40637,35 +40221,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[] pixels) @@ -40689,35 +40272,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,] pixels) @@ -40741,35 +40323,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T4[,,] pixels) @@ -40793,35 +40374,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return a texture image - /// - /// - /// - /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. - /// - /// - /// - /// - /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the texture image. Should be a pointer to an array of the type specified by type. - /// - /// + /// [requires: v1.0] + /// Return a texture image + /// + /// + /// + /// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. + /// + /// + /// + /// + /// Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the texture image. Should be a pointer to an array of the type specified by type. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexImage")] public static void GetTexImage(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T4 pixels) @@ -40846,30 +40426,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameterfv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] Single[] @params) @@ -40890,30 +40469,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameterfv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] out Single @params) @@ -40935,30 +40513,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameterfv")] public static @@ -40974,30 +40551,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameteriv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] Int32[] @params) @@ -41018,30 +40594,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameteriv")] public static void GetTexLevelParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] out Int32 @params) @@ -41063,30 +40638,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values for a specific level of detail - /// - /// - /// - /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values for a specific level of detail + /// + /// + /// + /// Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are accepted. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexLevelParameteriv")] public static @@ -41102,25 +40676,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] Single[] @params) @@ -41141,25 +40714,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] out Single @params) @@ -41181,25 +40753,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameterfv")] public static @@ -41335,25 +40906,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] Int32[] @params) @@ -41374,25 +40944,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static void GetTexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.GetTextureParameter pname, [OutAttribute] out Int32 @params) @@ -41414,25 +40983,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Return texture parameter values - /// - /// - /// - /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. - /// - /// - /// - /// - /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. - /// - /// - /// - /// - /// Returns the texture parameters. - /// - /// + /// [requires: v1.0] + /// Return texture parameter values + /// + /// + /// + /// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted. + /// + /// + /// + /// + /// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. + /// + /// + /// + /// + /// Returns the texture parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glGetTexParameteriv")] public static @@ -41448,45 +41016,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static void GetTransformFeedbackVarying(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL4.TransformFeedbackType type, [OutAttribute] StringBuilder name) @@ -41512,45 +41079,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static @@ -41566,45 +41132,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static @@ -41631,45 +41196,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Retrieve information about varying variables selected for transform feedback - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The index of the varying variable whose information to retrieve. - /// - /// - /// - /// - /// The maximum number of characters, including the null terminator, that may be written into name. - /// - /// - /// - /// - /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. - /// - /// - /// - /// - /// The address of a variable that will receive the size of the varying. - /// - /// - /// - /// - /// The address of a variable that will recieve the type of the varying. - /// - /// - /// - /// - /// The address of a buffer into which will be written the name of the varying. - /// - /// + /// [requires: v3.0] + /// Retrieve information about varying variables selected for transform feedback + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The index of the varying variable whose information to retrieve. + /// + /// + /// + /// + /// The maximum number of characters, including the null terminator, that may be written into name. + /// + /// + /// + /// + /// The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. + /// + /// + /// + /// + /// The address of a variable that will receive the size of the varying. + /// + /// + /// + /// + /// The address of a variable that will recieve the type of the varying. + /// + /// + /// + /// + /// The address of a buffer into which will be written the name of the varying. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetTransformFeedbackVarying")] public static @@ -41685,20 +41249,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformBlockIndex")] public static Int32 GetUniformBlockIndex(Int32 program, String uniformBlockName) @@ -41713,20 +41276,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing the uniform block. - /// - /// - /// - /// - /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing the uniform block. + /// + /// + /// + /// + /// Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformBlockIndex")] public static @@ -41742,25 +41304,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Double[] @params) @@ -41781,25 +41342,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Double @params) @@ -41821,25 +41381,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -41855,25 +41414,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -41895,25 +41453,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -41936,25 +41493,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformdv")] public static @@ -41970,25 +41526,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Single[] @params) @@ -42009,25 +41564,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Single @params) @@ -42049,25 +41603,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -42083,25 +41636,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -42123,25 +41675,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -42164,25 +41715,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")] public static @@ -42198,30 +41748,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static void GetUniformIndices(Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] Int32[] uniformIndices) @@ -42242,30 +41791,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static void GetUniformIndices(Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] out Int32 uniformIndices) @@ -42287,30 +41835,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -42326,30 +41873,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -42371,30 +41917,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -42417,30 +41962,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Retrieve the index of a named uniform block - /// - /// - /// - /// Specifies the name of a program containing uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the number of uniforms whose indices to query. - /// - /// - /// - /// - /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. - /// - /// - /// - /// - /// Specifies the address of an array that will receive the indices of the uniforms. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Retrieve the index of a named uniform block + /// + /// + /// + /// Specifies the name of a program containing uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the number of uniforms whose indices to query. + /// + /// + /// + /// + /// Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. + /// + /// + /// + /// + /// Specifies the address of an array that will receive the indices of the uniforms. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glGetUniformIndices")] public static @@ -42456,25 +42000,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params) @@ -42495,25 +42038,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params) @@ -42535,25 +42077,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -42569,25 +42110,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -42609,25 +42149,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -42650,25 +42189,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")] public static @@ -42684,20 +42222,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static Int32 GetUniformLocation(Int32 program, String name) @@ -42712,20 +42249,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Returns the location of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. - /// - /// + /// [requires: v2.0] + /// Returns the location of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Points to a null terminated string containing the name of the uniform variable whose location is to be queried. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")] public static @@ -42741,25 +42277,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static void GetUniformSubroutine(OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 location, [OutAttribute] out Int32 @params) @@ -42781,25 +42316,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static @@ -42815,25 +42349,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static @@ -42856,25 +42389,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Retrieve the value of a subroutine uniform of a given shader stage of the current program - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the location of the subroutine uniform. - /// - /// - /// - /// - /// Specifies the address of a variable to receive the value or values of the subroutine uniform. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Retrieve the value of a subroutine uniform of a given shader stage of the current program + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the location of the subroutine uniform. + /// + /// + /// + /// + /// Specifies the address of a variable to receive the value or values of the subroutine uniform. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glGetUniformSubroutineuiv")] public static @@ -42890,25 +42422,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] public static @@ -42930,25 +42461,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] public static @@ -42971,25 +42501,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Returns the value of a uniform variable - /// - /// - /// - /// Specifies the program object to be queried. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be queried. - /// - /// - /// - /// - /// Returns the value of the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Returns the value of a uniform variable + /// + /// + /// + /// Specifies the program object to be queried. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be queried. + /// + /// + /// + /// + /// Returns the value of the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glGetUniformuiv")] public static @@ -43005,25 +42534,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameter pname, [OutAttribute] Double[] @params) @@ -43044,25 +42572,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameter pname, [OutAttribute] out Double @params) @@ -43084,25 +42611,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -43118,25 +42644,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -43158,25 +42683,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -43199,25 +42723,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribdv")] public static @@ -43233,25 +42756,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameter pname, [OutAttribute] Single[] @params) @@ -43272,25 +42794,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameter pname, [OutAttribute] out Single @params) @@ -43312,25 +42833,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -43346,25 +42866,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -43386,25 +42905,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -43427,25 +42945,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")] public static @@ -43577,25 +43094,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameter pname, [OutAttribute] Int32[] @params) @@ -43616,25 +43132,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribParameter pname, [OutAttribute] out Int32 @params) @@ -43656,25 +43171,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -43690,25 +43204,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -43730,25 +43243,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -43771,25 +43283,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return a generic vertex attribute parameter - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be queried. - /// - /// - /// - /// - /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. - /// - /// - /// - /// - /// Returns the requested data. - /// - /// + /// [requires: v2.0] + /// Return a generic vertex attribute parameter + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be queried. + /// + /// + /// + /// + /// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. + /// + /// + /// + /// + /// Returns the requested data. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")] public static @@ -43925,25 +43436,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer) @@ -43958,25 +43468,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) @@ -44000,25 +43509,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) @@ -44042,25 +43550,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) @@ -44084,25 +43591,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL4.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) @@ -44127,25 +43633,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -44161,25 +43666,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -44204,25 +43708,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -44247,25 +43750,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -44290,25 +43792,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Return the address of the specified generic vertex attribute pointer - /// - /// - /// - /// Specifies the generic vertex attribute parameter to be returned. - /// - /// - /// - /// - /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. - /// - /// - /// - /// - /// Returns the pointer value. - /// - /// + /// [requires: v2.0] + /// Return the address of the specified generic vertex attribute pointer + /// + /// + /// + /// Specifies the generic vertex attribute parameter to be returned. + /// + /// + /// + /// + /// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. + /// + /// + /// + /// + /// Returns the pointer value. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")] public static @@ -44334,20 +43835,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify implementation-specific hints - /// - /// - /// - /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. - /// - /// - /// - /// - /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. - /// - /// + /// [requires: v1.0] + /// Specify implementation-specific hints + /// + /// + /// + /// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. + /// + /// + /// + /// + /// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glHint")] public static void Hint(OpenTK.Graphics.OpenGL4.HintTarget target, OpenTK.Graphics.OpenGL4.HintMode mode) @@ -44362,30 +43862,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define histogram table - /// - /// - /// - /// The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. - /// - /// - /// - /// - /// The number of entries in the histogram table. Must be a power of 2. - /// - /// - /// - /// - /// The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. - /// - /// + /// + /// Define histogram table + /// + /// + /// + /// The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. + /// + /// + /// + /// + /// The number of entries in the histogram table. Must be a power of 2. + /// + /// + /// + /// + /// The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glHistogram")] public static void Histogram(OpenTK.Graphics.OpenGL4.HistogramTarget target, Int32 width, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, bool sink) @@ -44400,15 +43899,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a buffer object's data store - /// - /// - /// - /// The name of a buffer object whose data store to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a buffer object's data store + /// + /// + /// + /// The name of a buffer object whose data store to invalidate. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferData")] public static void InvalidateBufferData(Int32 buffer) @@ -44423,15 +43921,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a buffer object's data store - /// - /// - /// - /// The name of a buffer object whose data store to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a buffer object's data store + /// + /// + /// + /// The name of a buffer object whose data store to invalidate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferData")] public static @@ -44447,25 +43944,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a buffer object's data store - /// - /// - /// - /// The name of a buffer object, a subrange of whose data store to invalidate. - /// - /// - /// - /// - /// The offset within the buffer's data store of the start of the range to be invalidated. - /// - /// - /// - /// - /// The length of the range within the buffer's data store to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a buffer object's data store + /// + /// + /// + /// The name of a buffer object, a subrange of whose data store to invalidate. + /// + /// + /// + /// + /// The offset within the buffer's data store of the start of the range to be invalidated. + /// + /// + /// + /// + /// The length of the range within the buffer's data store to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferSubData")] public static void InvalidateBufferSubData(Int32 buffer, IntPtr offset, IntPtr length) @@ -44480,25 +43976,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a buffer object's data store - /// - /// - /// - /// The name of a buffer object, a subrange of whose data store to invalidate. - /// - /// - /// - /// - /// The offset within the buffer's data store of the start of the range to be invalidated. - /// - /// - /// - /// - /// The length of the range within the buffer's data store to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a buffer object's data store + /// + /// + /// + /// The name of a buffer object, a subrange of whose data store to invalidate. + /// + /// + /// + /// + /// The offset within the buffer's data store of the start of the range to be invalidated. + /// + /// + /// + /// + /// The length of the range within the buffer's data store to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateBufferSubData")] public static @@ -44514,25 +44009,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateFramebuffer")] public static void InvalidateFramebuffer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, Int32 numAttachments, OpenTK.Graphics.OpenGL4.FramebufferAttachment[] attachments) @@ -44553,25 +44047,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateFramebuffer")] public static void InvalidateFramebuffer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, Int32 numAttachments, ref OpenTK.Graphics.OpenGL4.FramebufferAttachment attachments) @@ -44592,25 +44085,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateFramebuffer")] public static @@ -44626,45 +44118,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a region of some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a region of some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateSubFramebuffer")] public static void InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, Int32 numAttachments, OpenTK.Graphics.OpenGL4.FramebufferAttachment[] attachments, Int32 x, Int32 y, Int32 width, Int32 height) @@ -44685,45 +44176,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a region of some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a region of some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateSubFramebuffer")] public static void InvalidateSubFramebuffer(OpenTK.Graphics.OpenGL4.FramebufferTarget target, Int32 numAttachments, ref OpenTK.Graphics.OpenGL4.FramebufferAttachment attachments, Int32 x, Int32 y, Int32 width, Int32 height) @@ -44744,45 +44234,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the content of a region of some or all of a framebuffer object's attachments - /// - /// - /// - /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. - /// - /// - /// - /// - /// The number of entries in the attachments array. - /// - /// - /// - /// - /// The address of an array identifying the attachments to be invalidated. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the content of a region of some or all of a framebuffer object's attachments + /// + /// + /// + /// The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. + /// + /// + /// + /// + /// The number of entries in the attachments array. + /// + /// + /// + /// + /// The address of an array identifying the attachments to be invalidated. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateSubFramebuffer")] public static @@ -44798,20 +44287,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the entirety a texture image - /// - /// - /// - /// The name of a texture object to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the entirety a texture image + /// + /// + /// + /// The name of a texture object to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object to invalidate. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexImage")] public static void InvalidateTexImage(Int32 texture, Int32 level) @@ -44826,20 +44314,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate the entirety a texture image - /// - /// - /// - /// The name of a texture object to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object to invalidate. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate the entirety a texture image + /// + /// + /// + /// The name of a texture object to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object to invalidate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexImage")] public static @@ -44855,50 +44342,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a texture image - /// - /// - /// - /// The name of a texture object a subregion of which to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object within which the region resides. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The Z offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// - /// - /// - /// The depth of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a texture image + /// + /// + /// + /// The name of a texture object a subregion of which to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object within which the region resides. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The Z offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// + /// + /// + /// The depth of the region to be invalidated. + /// + /// [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexSubImage")] public static void InvalidateTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth) @@ -44913,50 +44399,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] - /// Invalidate a region of a texture image - /// - /// - /// - /// The name of a texture object a subregion of which to invalidate. - /// - /// - /// - /// - /// The level of detail of the texture object within which the region resides. - /// - /// - /// - /// - /// The X offset of the region to be invalidated. - /// - /// - /// - /// - /// The Y offset of the region to be invalidated. - /// - /// - /// - /// - /// The Z offset of the region to be invalidated. - /// - /// - /// - /// - /// The width of the region to be invalidated. - /// - /// - /// - /// - /// The height of the region to be invalidated. - /// - /// - /// - /// - /// The depth of the region to be invalidated. - /// - /// + /// [requires: v4.3 and ARB_invalidate_subdata|VERSION_4_3] + /// Invalidate a region of a texture image + /// + /// + /// + /// The name of a texture object a subregion of which to invalidate. + /// + /// + /// + /// + /// The level of detail of the texture object within which the region resides. + /// + /// + /// + /// + /// The X offset of the region to be invalidated. + /// + /// + /// + /// + /// The Y offset of the region to be invalidated. + /// + /// + /// + /// + /// The Z offset of the region to be invalidated. + /// + /// + /// + /// + /// The width of the region to be invalidated. + /// + /// + /// + /// + /// The height of the region to be invalidated. + /// + /// + /// + /// + /// The depth of the region to be invalidated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_invalidate_subdata|VERSION_4_3", Version = "4.3", EntryPoint = "glInvalidateTexSubImage")] public static @@ -44972,15 +44457,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsBuffer")] public static bool IsBuffer(Int32 buffer) @@ -44995,15 +44479,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a buffer object - /// - /// - /// - /// Specifies a value that may be the name of a buffer object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a buffer object + /// + /// + /// + /// Specifies a value that may be the name of a buffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsBuffer")] public static @@ -45019,20 +44502,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v1.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glIsEnabled")] public static bool IsEnabled(OpenTK.Graphics.OpenGL4.EnableCap cap) @@ -45047,20 +44529,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v3.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glIsEnabledi")] public static bool IsEnabled(OpenTK.Graphics.OpenGL4.IndexedEnableCap target, Int32 index) @@ -45075,20 +44556,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Test whether a capability is enabled - /// - /// - /// - /// Specifies a symbolic constant indicating a GL capability. - /// - /// - /// - /// - /// Specifies the index of the capability. - /// - /// + /// [requires: v3.0] + /// Test whether a capability is enabled + /// + /// + /// + /// Specifies a symbolic constant indicating a GL capability. + /// + /// + /// + /// + /// Specifies the index of the capability. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glIsEnabledi")] public static @@ -45104,15 +44584,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsFramebuffer")] public static bool IsFramebuffer(Int32 framebuffer) @@ -45127,15 +44606,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a framebuffer object - /// - /// - /// - /// Specifies a value that may be the name of a framebuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a framebuffer object + /// + /// + /// + /// Specifies a value that may be the name of a framebuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsFramebuffer")] public static @@ -45151,15 +44629,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static bool IsProgram(Int32 program) @@ -45174,15 +44651,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a program object - /// - /// - /// - /// Specifies a potential program object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a program object + /// + /// + /// + /// Specifies a potential program object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")] public static @@ -45198,15 +44674,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glIsProgramPipeline")] public static bool IsProgramPipeline(Int32 pipeline) @@ -45221,15 +44696,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Determine if a name corresponds to a program pipeline object - /// - /// - /// - /// Specifies a value that may be the name of a program pipeline object. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Determine if a name corresponds to a program pipeline object + /// + /// + /// + /// Specifies a value that may be the name of a program pipeline object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glIsProgramPipeline")] public static @@ -45245,15 +44719,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsQuery")] public static bool IsQuery(Int32 id) @@ -45268,15 +44741,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Determine if a name corresponds to a query object - /// - /// - /// - /// Specifies a value that may be the name of a query object. - /// - /// + /// [requires: v1.5] + /// Determine if a name corresponds to a query object + /// + /// + /// + /// Specifies a value that may be the name of a query object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glIsQuery")] public static @@ -45292,15 +44764,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsRenderbuffer")] public static bool IsRenderbuffer(Int32 renderbuffer) @@ -45315,15 +44786,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Determine if a name corresponds to a renderbuffer object - /// - /// - /// - /// Specifies a value that may be the name of a renderbuffer object. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Determine if a name corresponds to a renderbuffer object + /// + /// + /// + /// Specifies a value that may be the name of a renderbuffer object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsRenderbuffer")] public static @@ -45339,15 +44809,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Determine if a name corresponds to a sampler object - /// - /// - /// - /// Specifies a value that may be the name of a sampler object. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Determine if a name corresponds to a sampler object + /// + /// + /// + /// Specifies a value that may be the name of a sampler object. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glIsSampler")] public static bool IsSampler(Int32 sampler) @@ -45362,15 +44831,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Determine if a name corresponds to a sampler object - /// - /// - /// - /// Specifies a value that may be the name of a sampler object. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Determine if a name corresponds to a sampler object + /// + /// + /// + /// Specifies a value that may be the name of a sampler object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glIsSampler")] public static @@ -45386,15 +44854,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a shader object - /// - /// - /// - /// Specifies a potential shader object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a shader object + /// + /// + /// + /// Specifies a potential shader object. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static bool IsShader(Int32 shader) @@ -45409,15 +44876,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Determines if a name corresponds to a shader object - /// - /// - /// - /// Specifies a potential shader object. - /// - /// + /// [requires: v2.0] + /// Determines if a name corresponds to a shader object + /// + /// + /// + /// Specifies a potential shader object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")] public static @@ -45433,15 +44899,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Determine if a name corresponds to a sync object - /// - /// - /// - /// Specifies a value that may be the name of a sync object. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Determine if a name corresponds to a sync object + /// + /// + /// + /// Specifies a value that may be the name of a sync object. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glIsSync")] public static bool IsSync(IntPtr sync) @@ -45456,15 +44921,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v1.1] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIsTexture")] public static bool IsTexture(Int32 texture) @@ -45479,15 +44943,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Determine if a name corresponds to a texture - /// - /// - /// - /// Specifies a value that may be the name of a texture. - /// - /// + /// [requires: v1.1] + /// Determine if a name corresponds to a texture + /// + /// + /// + /// Specifies a value that may be the name of a texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glIsTexture")] public static @@ -45503,15 +44966,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Determine if a name corresponds to a transform feedback object - /// - /// - /// - /// Specifies a value that may be the name of a transform feedback object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Determine if a name corresponds to a transform feedback object + /// + /// + /// + /// Specifies a value that may be the name of a transform feedback object. + /// + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glIsTransformFeedback")] public static bool IsTransformFeedback(Int32 id) @@ -45526,15 +44988,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Determine if a name corresponds to a transform feedback object - /// - /// - /// - /// Specifies a value that may be the name of a transform feedback object. - /// - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Determine if a name corresponds to a transform feedback object + /// + /// + /// + /// Specifies a value that may be the name of a transform feedback object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glIsTransformFeedback")] public static @@ -45550,15 +45011,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsVertexArray")] public static bool IsVertexArray(Int32 array) @@ -45573,15 +45033,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] - /// Determine if a name corresponds to a vertex array object - /// - /// - /// - /// Specifies a value that may be the name of a vertex array object. - /// - /// + /// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0] + /// Determine if a name corresponds to a vertex array object + /// + /// + /// + /// Specifies a value that may be the name of a vertex array object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glIsVertexArray")] public static @@ -45597,15 +45056,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify the width of rasterized lines - /// - /// - /// - /// Specifies the width of rasterized lines. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the width of rasterized lines + /// + /// + /// + /// Specifies the width of rasterized lines. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLineWidth")] public static void LineWidth(Single width) @@ -45620,15 +45078,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: v2.0] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static void LinkProgram(Int32 program) @@ -45643,15 +45100,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Links a program object - /// - /// - /// - /// Specifies the handle of the program object to be linked. - /// - /// + /// [requires: v2.0] + /// Links a program object + /// + /// + /// + /// Specifies the handle of the program object to be linked. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")] public static @@ -45667,15 +45123,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a logical pixel operation for rendering - /// - /// - /// - /// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. - /// - /// + /// [requires: v1.0] + /// Specify a logical pixel operation for rendering + /// + /// + /// + /// Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glLogicOp")] public static void LogicOp(OpenTK.Graphics.OpenGL4.LogicOp opcode) @@ -45690,20 +45145,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.5] - /// Map a buffer object's data store - /// - /// - /// - /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. - /// - /// - /// - /// - /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. - /// - /// + /// [requires: v1.5] + /// Map a buffer object's data store + /// + /// + /// + /// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. + /// + /// + /// + /// + /// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. + /// + /// [AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glMapBuffer")] public static IntPtr MapBuffer(OpenTK.Graphics.OpenGL4.BufferTarget target, OpenTK.Graphics.OpenGL4.BufferAccess access) @@ -45718,30 +45172,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] - /// Map a section of a buffer object's data store - /// - /// - /// - /// Specifies a binding to which the target buffer is bound. - /// - /// - /// - /// - /// Specifies a the starting offset within the buffer of the range to be mapped. - /// - /// - /// - /// - /// Specifies a length of the range to be mapped. - /// - /// - /// - /// - /// Specifies a combination of access flags indicating the desired access to the range. - /// - /// + /// [requires: v3.0 and ARB_map_buffer_range|VERSION_3_0] + /// Map a section of a buffer object's data store + /// + /// + /// + /// Specifies a binding to which the target buffer is bound. + /// + /// + /// + /// + /// Specifies a the starting offset within the buffer of the range to be mapped. + /// + /// + /// + /// + /// Specifies a length of the range to be mapped. + /// + /// + /// + /// + /// Specifies a combination of access flags indicating the desired access to the range. + /// + /// [AutoGenerated(Category = "ARB_map_buffer_range|VERSION_3_0", Version = "3.0", EntryPoint = "glMapBufferRange")] public static IntPtr MapBufferRange(OpenTK.Graphics.OpenGL4.BufferTarget target, IntPtr offset, IntPtr length, OpenTK.Graphics.OpenGL4.BufferAccessMask access) @@ -45756,15 +45209,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] - /// Defines a barrier ordering memory transactions - /// - /// - /// - /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. - /// - /// + /// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2] + /// Defines a barrier ordering memory transactions + /// + /// + /// + /// Specifies the barriers to insert. Must be a bitwise combination of GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_UNIFORM_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_BUFFER_UPDATE_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_ATOMIC_COUNTER_BARRIER_BIT, or GL_SHADER_STORAGE_BARRIER_BIT. If the special value GL_ALL_BARRIER_BITS is specified, all supported barriers will be inserted. + /// + /// [AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glMemoryBarrier")] public static void MemoryBarrier(OpenTK.Graphics.OpenGL4.MemoryBarrierFlags barriers) @@ -45779,25 +45231,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define minmax table - /// - /// - /// - /// The minmax table whose parameters are to be set. Must be GL_MINMAX. - /// - /// - /// - /// - /// The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. - /// - /// + /// + /// Define minmax table + /// + /// + /// + /// The minmax table whose parameters are to be set. Must be GL_MINMAX. + /// + /// + /// + /// + /// The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glMinmax")] public static void Minmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, bool sink) @@ -45812,15 +45263,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0] - /// Specifies minimum rate at which sample shaing takes place - /// - /// - /// - /// Specifies the rate at which samples are shaded within each covered pixel. - /// - /// + /// [requires: v4.0] + /// Specifies minimum rate at which sample shaing takes place + /// + /// + /// + /// Specifies the rate at which samples are shaded within each covered pixel. + /// + /// [AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glMinSampleShading")] public static void MinSampleShading(Single value) @@ -45835,30 +45285,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] first, Int32[] count, Int32 drawcount) @@ -45880,30 +45329,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static void MultiDrawArrays(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 drawcount) @@ -45925,30 +45373,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives from array data - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of starting indices in the enabled arrays. - /// - /// - /// - /// - /// Points to an array of the number of indices to be rendered. - /// - /// - /// - /// - /// Specifies the size of the first and count - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives from array data + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of starting indices in the enabled arrays. + /// + /// + /// + /// + /// Points to an array of the number of indices to be rendered. + /// + /// + /// + /// + /// Specifies the size of the first and count + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawArrays")] public static @@ -45964,30 +45411,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, IntPtr indirect, Int32 drawcount, Int32 stride) @@ -46002,30 +45448,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] T1[] indirect, Int32 drawcount, Int32 stride) @@ -46049,30 +45494,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] T1[,] indirect, Int32 drawcount, Int32 stride) @@ -46096,30 +45540,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] T1[,,] indirect, Int32 drawcount, Int32 stride) @@ -46143,30 +45586,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render multiple sets of primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the address of an array of structures containing the draw parameters. - /// - /// - /// - /// - /// Specifies the the number of elements in the array of draw parameter structures. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render multiple sets of primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the address of an array of structures containing the draw parameters. + /// + /// + /// + /// + /// Specifies the the number of elements in the array of draw parameter structures. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawArraysIndirect")] public static void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL4.PrimitiveType mode, [InAttribute, OutAttribute] ref T1 indirect, Int32 drawcount, Int32 stride) @@ -46191,35 +45633,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 drawcount) @@ -46240,35 +45681,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount) @@ -46298,35 +45738,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount) @@ -46356,35 +45795,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount) @@ -46414,35 +45852,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount) @@ -46473,35 +45910,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 drawcount) @@ -46522,35 +45958,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount) @@ -46580,35 +46015,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount) @@ -46638,35 +46072,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount) @@ -46696,35 +46129,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static void MultiDrawElements(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount) @@ -46755,35 +46187,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -46799,35 +46230,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -46852,35 +46282,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -46905,35 +46334,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -46958,35 +46386,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Render multiple sets of primitives by specifying indices of array data elements - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count and indices arrays. - /// - /// + /// [requires: v1.4] + /// Render multiple sets of primitives by specifying indices of array data elements + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count and indices arrays. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glMultiDrawElements")] public static @@ -47012,40 +46439,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 drawcount, Int32[] basevertex) @@ -47067,40 +46493,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount, Int32[] basevertex) @@ -47131,40 +46556,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount, Int32[] basevertex) @@ -47195,40 +46619,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount, Int32[] basevertex) @@ -47259,40 +46682,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, Int32[] count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount, Int32[] basevertex) @@ -47324,40 +46746,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, IntPtr indices, Int32 drawcount, ref Int32 basevertex) @@ -47379,40 +46800,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 drawcount, ref Int32 basevertex) @@ -47443,40 +46863,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 drawcount, ref Int32 basevertex) @@ -47507,40 +46926,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 drawcount, ref Int32 basevertex) @@ -47571,40 +46989,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static void MultiDrawElementsBaseVertex(OpenTK.Graphics.OpenGL4.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.OpenGL4.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 drawcount, ref Int32 basevertex) @@ -47636,40 +47053,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -47685,40 +47101,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -47743,40 +47158,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -47801,40 +47215,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -47859,40 +47272,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] - /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Points to an array of the elements counts. - /// - /// - /// - /// - /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. - /// - /// - /// - /// - /// Specifies a pointer to the location where the indices are stored. - /// - /// - /// - /// - /// Specifies the size of the count, indices and basevertex arrays. - /// - /// - /// - /// - /// Specifies a pointer to the location where the base vertices are stored. - /// - /// + /// [requires: v3.2 and ARB_draw_elements_base_vertex|VERSION_3_2] + /// Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Points to an array of the elements counts. + /// + /// + /// + /// + /// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. + /// + /// + /// + /// + /// Specifies a pointer to the location where the indices are stored. + /// + /// + /// + /// + /// Specifies the size of the count, indices and basevertex arrays. + /// + /// + /// + /// + /// Specifies a pointer to the location where the base vertices are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_draw_elements_base_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glMultiDrawElementsBaseVertex")] public static @@ -47918,35 +47330,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL4.All mode, OpenTK.Graphics.OpenGL4.All type, IntPtr indirect, Int32 drawcount, Int32 stride) @@ -47961,35 +47372,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL4.All mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T2[] indirect, Int32 drawcount, Int32 stride) @@ -48013,35 +47423,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL4.All mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T2[,] indirect, Int32 drawcount, Int32 stride) @@ -48065,35 +47474,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL4.All mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] T2[,,] indirect, Int32 drawcount, Int32 stride) @@ -48117,35 +47525,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] - /// Render indexed primitives from array data, taking parameters from memory - /// - /// - /// - /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. - /// - /// - /// - /// - /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. - /// - /// - /// - /// - /// Specifies the address of a structure containing an array of draw parameters. - /// - /// - /// - /// - /// Specifies the number of elements in the array addressed by indirect. - /// - /// - /// - /// - /// Specifies the distance in basic machine units between elements of the draw parameter array. - /// - /// + /// [requires: v4.3 and ARB_multi_draw_indirect|VERSION_4_3] + /// Render indexed primitives from array data, taking parameters from memory + /// + /// + /// + /// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. + /// + /// + /// + /// + /// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. + /// + /// + /// + /// + /// Specifies the address of a structure containing an array of draw parameters. + /// + /// + /// + /// + /// Specifies the number of elements in the array addressed by indirect. + /// + /// + /// + /// + /// Specifies the distance in basic machine units between elements of the draw parameter array. + /// + /// [AutoGenerated(Category = "ARB_multi_draw_indirect|VERSION_4_3", Version = "4.3", EntryPoint = "glMultiDrawElementsIndirect")] public static void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL4.All mode, OpenTK.Graphics.OpenGL4.All type, [InAttribute, OutAttribute] ref T2 indirect, Int32 drawcount, Int32 stride) @@ -48485,30 +47892,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectLabel")] public static void ObjectLabel(OpenTK.Graphics.OpenGL4.ObjectLabelIdentifier identifier, Int32 name, Int32 length, String label) @@ -48523,30 +47929,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectLabel")] public static @@ -48562,25 +47967,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel(IntPtr ptr, Int32 length, String label) @@ -48595,25 +47999,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) @@ -48637,25 +48040,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) @@ -48679,25 +48081,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) @@ -48721,25 +48122,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glObjectPtrLabel")] public static void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) @@ -48764,25 +48164,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameterfv")] public static void PatchParameter(OpenTK.Graphics.OpenGL4.PatchParameterFloat pname, Single[] values) @@ -48803,25 +48202,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameterfv")] public static void PatchParameter(OpenTK.Graphics.OpenGL4.PatchParameterFloat pname, ref Single values) @@ -48842,25 +48240,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameterfv")] public static @@ -48876,25 +48273,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] - /// Specifies the parameters for patch primitives - /// - /// - /// - /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. - /// - /// - /// - /// - /// Specifies the new value for the parameter given by pname. - /// - /// - /// - /// - /// Specifies the address of an array containing the new values for the parameter given by pname. - /// - /// + /// [requires: v4.0 and ARB_tessellation_shader|VERSION_4_0] + /// Specifies the parameters for patch primitives + /// + /// + /// + /// Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. + /// + /// + /// + /// + /// Specifies the new value for the parameter given by pname. + /// + /// + /// + /// + /// Specifies the address of an array containing the new values for the parameter given by pname. + /// + /// [AutoGenerated(Category = "ARB_tessellation_shader|VERSION_4_0", Version = "4.0", EntryPoint = "glPatchParameteri")] public static void PatchParameter(OpenTK.Graphics.OpenGL4.PatchParameterInt pname, Int32 value) @@ -48909,10 +48305,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Pause transform feedback operations - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Pause transform feedback operations + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glPauseTransformFeedback")] public static void PauseTransformFeedback() @@ -48927,20 +48322,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set pixel storage modes - /// - /// - /// - /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0] + /// Set pixel storage modes + /// + /// + /// + /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelStoref")] public static void PixelStore(OpenTK.Graphics.OpenGL4.PixelStoreParameter pname, Single param) @@ -48955,20 +48349,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set pixel storage modes - /// - /// - /// - /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. - /// - /// - /// - /// - /// Specifies the value that pname is set to. - /// - /// + /// [requires: v1.0] + /// Set pixel storage modes + /// + /// + /// + /// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. + /// + /// + /// + /// + /// Specifies the value that pname is set to. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPixelStorei")] public static void PixelStore(OpenTK.Graphics.OpenGL4.PixelStoreParameter pname, Int32 param) @@ -48983,25 +48376,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameterf")] public static void PointParameter(OpenTK.Graphics.OpenGL4.PointParameterName pname, Single param) @@ -49016,25 +48408,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameterfv")] public static void PointParameter(OpenTK.Graphics.OpenGL4.PointParameterName pname, Single[] @params) @@ -49055,25 +48446,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameterfv")] public static @@ -49089,25 +48479,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameteri")] public static void PointParameter(OpenTK.Graphics.OpenGL4.PointParameterName pname, Int32 param) @@ -49122,25 +48511,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameteriv")] public static void PointParameter(OpenTK.Graphics.OpenGL4.PointParameterName pname, Int32[] @params) @@ -49161,25 +48549,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.4] - /// Specify point parameters - /// - /// - /// - /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. - /// - /// - /// - /// - /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. - /// - /// - /// - /// - /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. - /// - /// + /// [requires: v1.4] + /// Specify point parameters + /// + /// + /// + /// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. + /// + /// + /// + /// + /// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to. + /// + /// + /// + /// + /// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glPointParameteriv")] public static @@ -49195,15 +48582,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify the diameter of rasterized points - /// - /// - /// - /// Specifies the diameter of rasterized points. The initial value is 1. - /// - /// + /// [requires: v1.0] + /// Specify the diameter of rasterized points + /// + /// + /// + /// Specifies the diameter of rasterized points. The initial value is 1. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPointSize")] public static void PointSize(Single size) @@ -49218,20 +48604,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Select a polygon rasterization mode - /// - /// - /// - /// Specifies the polygons that mode applies to. Must be GL_FRONT_AND_BACK for front- and back-facing polygons. - /// - /// - /// - /// - /// Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. - /// - /// + /// [requires: v1.0] + /// Select a polygon rasterization mode + /// + /// + /// + /// Specifies the polygons that mode applies to. Must be GL_FRONT_AND_BACK for front- and back-facing polygons. + /// + /// + /// + /// + /// Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glPolygonMode")] public static void PolygonMode(OpenTK.Graphics.OpenGL4.MaterialFace face, OpenTK.Graphics.OpenGL4.PolygonMode mode) @@ -49246,20 +48631,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Set the scale and units used to calculate depth values - /// - /// - /// - /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. - /// - /// - /// - /// - /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. - /// - /// + /// [requires: v1.1] + /// Set the scale and units used to calculate depth values + /// + /// + /// + /// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. + /// + /// + /// + /// + /// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glPolygonOffset")] public static void PolygonOffset(Single factor, Single units) @@ -49274,10 +48658,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Pop the active debug group - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Pop the active debug group + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glPopDebugGroup")] public static void PopDebugGroup() @@ -49292,15 +48675,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Specify the primitive restart index - /// - /// - /// - /// Specifies the value to be interpreted as the primitive restart index. - /// - /// + /// [requires: v3.1] + /// Specify the primitive restart index + /// + /// + /// + /// Specifies the value to be interpreted as the primitive restart index. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glPrimitiveRestartIndex")] public static void PrimitiveRestartIndex(Int32 index) @@ -49315,15 +48697,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Specify the primitive restart index - /// - /// - /// - /// Specifies the value to be interpreted as the primitive restart index. - /// - /// + /// [requires: v3.1] + /// Specify the primitive restart index + /// + /// + /// + /// Specifies the value to be interpreted as the primitive restart index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glPrimitiveRestartIndex")] public static @@ -49339,30 +48720,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, IntPtr binary, Int32 length) @@ -49377,30 +48757,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) @@ -49424,30 +48803,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) @@ -49471,30 +48849,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) @@ -49518,30 +48895,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static void ProgramBinary(Int32 program, OpenTK.Graphics.OpenGL4.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) @@ -49566,30 +48942,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -49605,30 +48980,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -49653,30 +49027,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -49701,30 +49074,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -49749,30 +49121,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Load a program object with a program binary - /// - /// - /// - /// Specifies the name of a program object into which to load a program binary. - /// - /// - /// - /// - /// Specifies the format of the binary data in binary. - /// - /// - /// - /// - /// Specifies the address an array containing the binary to be loaded into program. - /// - /// - /// - /// - /// Specifies the number of bytes contained in binary. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Load a program object with a program binary + /// + /// + /// + /// Specifies the name of a program object into which to load a program binary. + /// + /// + /// + /// + /// Specifies the format of the binary data in binary. + /// + /// + /// + /// + /// Specifies the address an array containing the binary to be loaded into program. + /// + /// + /// + /// + /// Specifies the number of bytes contained in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramBinary")] public static @@ -49798,25 +49169,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramParameteri")] public static void ProgramParameter(Int32 program, OpenTK.Graphics.OpenGL4.ProgramParameterPName pname, Int32 value) @@ -49831,25 +49201,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] - /// Specify a parameter for a program object - /// - /// - /// - /// Specifies the name of a program object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the name of the parameter to modify. - /// - /// - /// - /// - /// Specifies the new value of the parameter specified by pname for program. - /// - /// + /// [requires: v4.1 and ARB_get_program_binary|VERSION_4_1] + /// Specify a parameter for a program object + /// + /// + /// + /// Specifies the name of a program object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the name of the parameter to modify. + /// + /// + /// + /// + /// Specifies the new value of the parameter specified by pname for program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_get_program_binary|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramParameteri")] public static @@ -49865,43 +49234,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1d")] public static void ProgramUniform1(Int32 program, Int32 location, Double v0) @@ -49916,43 +49284,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1d")] public static @@ -49968,43 +49335,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Double value) @@ -50025,43 +49391,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static @@ -50077,43 +49442,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static @@ -50135,43 +49499,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1dv")] public static @@ -50187,43 +49550,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1f")] public static void ProgramUniform1(Int32 program, Int32 location, Single v0) @@ -50238,43 +49600,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1f")] public static @@ -50290,43 +49651,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Single value) @@ -50347,43 +49707,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static @@ -50399,43 +49758,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static @@ -50457,43 +49815,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1fv")] public static @@ -50509,43 +49866,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1i")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 v0) @@ -50560,43 +49916,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1i")] public static @@ -50612,43 +49967,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -50669,43 +50023,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static @@ -50721,43 +50074,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static @@ -50779,43 +50131,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1iv")] public static @@ -50831,43 +50182,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1ui")] public static @@ -50883,43 +50233,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1uiv")] public static @@ -50941,43 +50290,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform1uiv")] public static @@ -50993,43 +50341,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2d")] public static void ProgramUniform2(Int32 program, Int32 location, Double v0, Double v1) @@ -51044,43 +50391,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2d")] public static @@ -51096,43 +50442,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Double[] value) @@ -51153,43 +50498,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Double value) @@ -51210,43 +50554,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -51262,43 +50605,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -51320,43 +50662,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -51378,43 +50719,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2dv")] public static @@ -51430,43 +50770,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2f")] public static void ProgramUniform2(Int32 program, Int32 location, Single v0, Single v1) @@ -51481,43 +50820,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2f")] public static @@ -51533,43 +50871,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single[] value) @@ -51590,43 +50927,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Single value) @@ -51647,43 +50983,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -51699,43 +51034,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -51757,43 +51091,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -51815,43 +51148,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2fv")] public static @@ -51867,43 +51199,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2i")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 v0, Int32 v1) @@ -51918,43 +51249,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2i")] public static @@ -51970,43 +51300,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -52027,43 +51356,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static @@ -52079,43 +51407,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static @@ -52137,43 +51464,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2iv")] public static @@ -52189,43 +51515,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2ui")] public static @@ -52241,43 +51566,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2uiv")] public static @@ -52299,43 +51623,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2uiv")] public static @@ -52357,43 +51680,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform2uiv")] public static @@ -52409,43 +51731,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3d")] public static void ProgramUniform3(Int32 program, Int32 location, Double v0, Double v1, Double v2) @@ -52460,43 +51781,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3d")] public static @@ -52512,43 +51832,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Double[] value) @@ -52569,43 +51888,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Double value) @@ -52626,43 +51944,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -52678,43 +51995,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -52736,43 +52052,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -52794,43 +52109,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3dv")] public static @@ -52846,43 +52160,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3f")] public static void ProgramUniform3(Int32 program, Int32 location, Single v0, Single v1, Single v2) @@ -52897,43 +52210,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3f")] public static @@ -52949,43 +52261,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single[] value) @@ -53006,43 +52317,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Single value) @@ -53063,43 +52373,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -53115,43 +52424,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -53173,43 +52481,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -53231,43 +52538,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3fv")] public static @@ -53283,43 +52589,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3i")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -53334,43 +52639,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3i")] public static @@ -53386,43 +52690,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -53443,43 +52746,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -53500,43 +52802,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -53552,43 +52853,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -53610,43 +52910,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -53668,43 +52967,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3iv")] public static @@ -53720,43 +53018,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3ui")] public static @@ -53772,43 +53069,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3uiv")] public static @@ -53830,43 +53126,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3uiv")] public static @@ -53888,43 +53183,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform3uiv")] public static @@ -53940,43 +53234,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4d")] public static void ProgramUniform4(Int32 program, Int32 location, Double v0, Double v1, Double v2, Double v3) @@ -53991,43 +53284,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4d")] public static @@ -54043,43 +53335,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Double[] value) @@ -54100,43 +53391,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Double value) @@ -54157,43 +53447,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -54209,43 +53498,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -54267,43 +53555,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -54325,43 +53612,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4dv")] public static @@ -54377,43 +53663,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4f")] public static void ProgramUniform4(Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -54428,43 +53713,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4f")] public static @@ -54480,43 +53764,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single[] value) @@ -54537,43 +53820,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Single value) @@ -54594,43 +53876,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -54646,43 +53927,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -54704,43 +53984,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -54762,43 +54041,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4fv")] public static @@ -54814,43 +54092,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4i")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -54865,43 +54142,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4i")] public static @@ -54917,43 +54193,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32[] value) @@ -54974,43 +54249,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int32 value) @@ -55031,43 +54305,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -55083,43 +54356,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -55141,43 +54413,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -55199,43 +54470,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4iv")] public static @@ -55251,43 +54521,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4ui")] public static @@ -55303,43 +54572,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4uiv")] public static @@ -55361,43 +54629,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4uiv")] public static @@ -55419,43 +54686,42 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Specify the value of a uniform variable for a specified program object - /// - /// - /// - /// Specifies the handle of the program containing the uniform variable to be modified. - /// - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Specify the value of a uniform variable for a specified program object + /// + /// + /// + /// Specifies the handle of the program containing the uniform variable to be modified. + /// + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glProgramUniform4uiv")] public static @@ -57595,15 +56861,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_provoking_vertex|VERSION_3_2] - /// Specifiy the vertex to be used as the source of data for flat shaded varyings - /// - /// - /// - /// Specifies the vertex to be used as the source of data for flat shaded varyings. - /// - /// + /// [requires: v3.2 and ARB_provoking_vertex|VERSION_3_2] + /// Specifiy the vertex to be used as the source of data for flat shaded varyings + /// + /// + /// + /// Specifies the vertex to be used as the source of data for flat shaded varyings. + /// + /// [AutoGenerated(Category = "ARB_provoking_vertex|VERSION_3_2", Version = "3.2", EntryPoint = "glProvokingVertex")] public static void ProvokingVertex(OpenTK.Graphics.OpenGL4.ProvokingVertexMode mode) @@ -57618,30 +56883,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glPushDebugGroup")] public static void PushDebugGroup(OpenTK.Graphics.OpenGL4.DebugSourceExternal source, Int32 id, Int32 length, String message) @@ -57656,30 +56920,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and KHR_debug|VERSION_4_3] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: v4.3 and KHR_debug|VERSION_4_3] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug|VERSION_4_3", Version = "4.3", EntryPoint = "glPushDebugGroup")] public static @@ -57695,20 +56958,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. - /// - /// - /// - /// Specify the name of a query object into which to record the GL time. - /// - /// - /// - /// - /// Specify the counter to query. target must be GL_TIMESTAMP. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. + /// + /// + /// + /// Specify the name of a query object into which to record the GL time. + /// + /// + /// + /// + /// Specify the counter to query. target must be GL_TIMESTAMP. + /// + /// [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glQueryCounter")] public static void QueryCounter(Int32 id, OpenTK.Graphics.OpenGL4.QueryCounterTarget target) @@ -57723,20 +56985,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] - /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. - /// - /// - /// - /// Specify the name of a query object into which to record the GL time. - /// - /// - /// - /// - /// Specify the counter to query. target must be GL_TIMESTAMP. - /// - /// + /// [requires: v3.3 and ARB_timer_query|VERSION_3_3] + /// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. + /// + /// + /// + /// Specify the name of a query object into which to record the GL time. + /// + /// + /// + /// + /// Specify the counter to query. target must be GL_TIMESTAMP. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_timer_query|VERSION_3_3", Version = "3.3", EntryPoint = "glQueryCounter")] public static @@ -57752,15 +57013,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Select a color buffer source for pixels - /// - /// - /// - /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. - /// - /// + /// [requires: v1.0] + /// Select a color buffer source for pixels + /// + /// + /// + /// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadBuffer")] public static void ReadBuffer(OpenTK.Graphics.OpenGL4.ReadBufferMode mode) @@ -57775,35 +57035,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [OutAttribute] IntPtr pixels) @@ -57818,35 +57077,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -57870,35 +57128,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -57922,35 +57179,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -57974,35 +57230,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Read a block of pixels from the frame buffer - /// - /// - /// - /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. - /// - /// - /// - /// - /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. - /// - /// - /// - /// - /// Returns the pixel data. - /// - /// + /// [requires: v1.0] + /// Read a block of pixels from the frame buffer + /// + /// + /// + /// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. + /// + /// + /// + /// + /// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + /// + /// + /// + /// + /// Returns the pixel data. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glReadPixels")] public static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -58027,10 +57282,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Release resources consumed by the implementation's shader compiler - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Release resources consumed by the implementation's shader compiler + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glReleaseShaderCompiler")] public static void ReleaseShaderCompiler() @@ -58045,30 +57299,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Establish data storage, format and dimensions of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Establish data storage, format and dimensions of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glRenderbufferStorage")] public static void RenderbufferStorage(OpenTK.Graphics.OpenGL4.RenderbufferTarget target, OpenTK.Graphics.OpenGL4.RenderbufferStorage internalformat, Int32 width, Int32 height) @@ -58083,35 +57336,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] - /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image - /// - /// - /// - /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. - /// - /// - /// - /// - /// Specifies the number of samples to be used for the renderbuffer object's storage. - /// - /// - /// - /// - /// Specifies the internal format to use for the renderbuffer object's image. - /// - /// - /// - /// - /// Specifies the width of the renderbuffer, in pixels. - /// - /// - /// - /// - /// Specifies the height of the renderbuffer, in pixels. - /// - /// + /// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0] + /// Establish data storage, format, dimensions and sample count of a renderbuffer object's image + /// + /// + /// + /// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. + /// + /// + /// + /// + /// Specifies the number of samples to be used for the renderbuffer object's storage. + /// + /// + /// + /// + /// Specifies the internal format to use for the renderbuffer object's image. + /// + /// + /// + /// + /// Specifies the width of the renderbuffer, in pixels. + /// + /// + /// + /// + /// Specifies the height of the renderbuffer, in pixels. + /// + /// [AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glRenderbufferStorageMultisample")] public static void RenderbufferStorageMultisample(OpenTK.Graphics.OpenGL4.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.OpenGL4.RenderbufferStorage internalformat, Int32 width, Int32 height) @@ -58126,15 +57378,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Reset histogram table entries to zero - /// - /// - /// - /// Must be GL_HISTOGRAM. - /// - /// + /// + /// Reset histogram table entries to zero + /// + /// + /// + /// Must be GL_HISTOGRAM. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glResetHistogram")] public static void ResetHistogram(OpenTK.Graphics.OpenGL4.HistogramTarget target) @@ -58149,15 +57400,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Reset minmax table entries to initial values - /// - /// - /// - /// Must be GL_MINMAX. - /// - /// + /// + /// Reset minmax table entries to initial values + /// + /// + /// + /// Must be GL_MINMAX. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glResetMinmax")] public static void ResetMinmax(OpenTK.Graphics.OpenGL4.MinmaxTarget target) @@ -58172,10 +57422,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] - /// Resume transform feedback operations - /// + /// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0] + /// Resume transform feedback operations + /// [AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glResumeTransformFeedback")] public static void ResumeTransformFeedback() @@ -58190,20 +57439,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.3] - /// Specify multisample coverage parameters - /// - /// - /// - /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. - /// - /// - /// - /// - /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. - /// - /// + /// [requires: v1.3] + /// Specify multisample coverage parameters + /// + /// + /// + /// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. + /// + /// + /// + /// + /// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. + /// + /// [AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glSampleCoverage")] public static void SampleCoverage(Single value, bool invert) @@ -58218,20 +57466,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Set the value of a sub-word of the sample mask - /// - /// - /// - /// Specifies which 32-bit sub-word of the sample mask to update. - /// - /// - /// - /// - /// Specifies the new value of the mask sub-word. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Set the value of a sub-word of the sample mask + /// + /// + /// + /// Specifies which 32-bit sub-word of the sample mask to update. + /// + /// + /// + /// + /// Specifies the new value of the mask sub-word. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glSampleMaski")] public static void SampleMask(Int32 index, Int32 mask) @@ -58246,20 +57493,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Set the value of a sub-word of the sample mask - /// - /// - /// - /// Specifies which 32-bit sub-word of the sample mask to update. - /// - /// - /// - /// - /// Specifies the new value of the mask sub-word. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Set the value of a sub-word of the sample mask + /// + /// + /// + /// Specifies which 32-bit sub-word of the sample mask to update. + /// + /// + /// + /// + /// Specifies the new value of the mask sub-word. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glSampleMaski")] public static @@ -58275,30 +57521,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterf")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, Single param) @@ -58313,30 +57558,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterf")] public static @@ -58352,30 +57596,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, Single[] param) @@ -58396,30 +57639,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static @@ -58435,30 +57677,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static @@ -58480,30 +57721,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameterfv")] public static @@ -58519,30 +57759,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteri")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, Int32 param) @@ -58557,30 +57796,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteri")] public static @@ -58774,30 +58012,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static void SamplerParameter(Int32 sampler, OpenTK.Graphics.OpenGL4.SamplerParameter pname, Int32[] param) @@ -58818,30 +58055,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static @@ -58857,30 +58093,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static @@ -58902,30 +58137,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] - /// Set sampler parameters - /// - /// - /// - /// Specifies the sampler object whose parameter to modify. - /// - /// - /// - /// - /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3] + /// Set sampler parameters + /// + /// + /// + /// Specifies the sampler object whose parameter to modify. + /// + /// + /// + /// + /// Specifies the symbolic name of a sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands (glSamplerParameter*v), specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glSamplerParameteriv")] public static @@ -58941,20 +58175,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Define the scissor box - /// - /// - /// - /// Specify the lower left corner of the scissor box. Initially (0, 0). - /// - /// - /// - /// - /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v1.0] + /// Define the scissor box + /// + /// + /// + /// Specify the lower left corner of the scissor box. Initially (0, 0). + /// + /// + /// + /// + /// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glScissor")] public static void Scissor(Int32 x, Int32 y, Int32 width, Int32 height) @@ -58969,25 +58202,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static void ScissorArray(Int32 first, Int32 count, Int32[] v) @@ -59008,25 +58240,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static void ScissorArray(Int32 first, Int32 count, ref Int32 v) @@ -59047,25 +58278,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -59081,25 +58311,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -59121,25 +58350,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -59161,25 +58389,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for multiple viewports - /// - /// - /// - /// Specifies the index of the first viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specifies the number of scissor boxes to modify. - /// - /// - /// - /// - /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for multiple viewports + /// + /// + /// + /// Specifies the index of the first viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specifies the number of scissor boxes to modify. + /// + /// + /// + /// + /// Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorArrayv")] public static @@ -59195,30 +58422,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexed")] public static void ScissorIndexed(Int32 index, Int32 left, Int32 bottom, Int32 width, Int32 height) @@ -59233,30 +58459,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexed")] public static @@ -59272,30 +58497,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static void ScissorIndexed(Int32 index, Int32[] v) @@ -59316,30 +58540,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static void ScissorIndexed(Int32 index, ref Int32 v) @@ -59360,30 +58583,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -59399,30 +58621,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -59444,30 +58665,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -59489,30 +58709,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Define the scissor box for a specific viewport - /// - /// - /// - /// Specifies the index of the viewport whose scissor box to modify. - /// - /// - /// - /// - /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. - /// - /// - /// - /// - /// Specify ths dimensions of the scissor box, in pixels. - /// - /// - /// - /// - /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Define the scissor box for a specific viewport + /// + /// + /// + /// Specifies the index of the viewport whose scissor box to modify. + /// + /// + /// + /// + /// Specify the coordinate of the bottom left corner of the scissor box, in pixels. + /// + /// + /// + /// + /// Specify ths dimensions of the scissor box, in pixels. + /// + /// + /// + /// + /// For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glScissorIndexedv")] public static @@ -59591,50 +58810,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr row, IntPtr column) @@ -59649,50 +58867,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[] row, [InAttribute, OutAttribute] T7[] column) @@ -59719,50 +58936,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,] row, [InAttribute, OutAttribute] T7[,] column) @@ -59789,50 +59005,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,,] row, [InAttribute, OutAttribute] T7[,,] column) @@ -59859,50 +59074,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// - /// Define a separable two-dimensional convolution filter - /// - /// - /// - /// Must be GL_SEPARABLE_2D. - /// - /// - /// - /// - /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) - /// - /// - /// - /// - /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) - /// - /// - /// - /// - /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. - /// - /// - /// - /// - /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. - /// - /// - /// - /// - /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. - /// - /// + /// + /// Define a separable two-dimensional convolution filter + /// + /// + /// + /// Must be GL_SEPARABLE_2D. + /// + /// + /// + /// + /// The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) + /// + /// + /// + /// + /// The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) + /// + /// + /// + /// + /// The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. + /// + /// + /// + /// + /// The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. + /// + /// + /// + /// + /// Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. + /// + /// [AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glSeparableFilter2D")] public static void SeparableFilter2D(OpenTK.Graphics.OpenGL4.SeparableTarget target, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T6 row, [InAttribute, OutAttribute] ref T7 column) @@ -59931,35 +59145,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, IntPtr binary, Int32 length) @@ -59980,35 +59193,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) @@ -60038,35 +59250,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) @@ -60096,35 +59307,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) @@ -60154,35 +59364,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) @@ -60213,35 +59422,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, IntPtr binary, Int32 length) @@ -60262,35 +59470,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) @@ -60320,35 +59527,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) @@ -60378,35 +59584,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) @@ -60436,35 +59641,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL4.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) @@ -60495,35 +59699,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60539,35 +59742,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60592,35 +59794,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60645,35 +59846,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60698,35 +59898,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60752,35 +59951,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60802,35 +60000,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60861,35 +60058,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60920,35 +60116,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -60979,35 +60174,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61039,35 +60233,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61089,35 +60282,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61148,35 +60340,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61207,35 +60398,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61266,35 +60456,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61326,35 +60515,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61370,35 +60558,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61423,35 +60610,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61476,35 +60662,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61529,35 +60714,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] - /// Load pre-compiled shader binaries - /// - /// - /// - /// Specifies the number of shader object handles contained in shaders. - /// - /// - /// - /// - /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. - /// - /// - /// - /// - /// Specifies the format of the shader binaries contained in binary. - /// - /// - /// - /// - /// Specifies the address of an array of bytes containing pre-compiled binary shader code. - /// - /// - /// - /// - /// Specifies the length of the array whose address is given in binary. - /// - /// + /// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1] + /// Load pre-compiled shader binaries + /// + /// + /// + /// Specifies the number of shader object handles contained in shaders. + /// + /// + /// + /// + /// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. + /// + /// + /// + /// + /// Specifies the format of the shader binaries contained in binary. + /// + /// + /// + /// + /// Specifies the address of an array of bytes containing pre-compiled binary shader code. + /// + /// + /// + /// + /// Specifies the length of the array whose address is given in binary. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glShaderBinary")] public static @@ -61583,30 +60767,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length) @@ -61627,30 +60810,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static void ShaderSource(Int32 shader, Int32 count, String[] @string, ref Int32 length) @@ -61671,30 +60853,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -61710,30 +60891,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -61755,30 +60935,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -61800,30 +60979,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Replaces the source code in a shader object - /// - /// - /// - /// Specifies the handle of the shader object whose source code is to be replaced. - /// - /// - /// - /// - /// Specifies the number of elements in the string and length arrays. - /// - /// - /// - /// - /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. - /// - /// - /// - /// - /// Specifies an array of string lengths. - /// - /// + /// [requires: v2.0] + /// Replaces the source code in a shader object + /// + /// + /// + /// Specifies the handle of the shader object whose source code is to be replaced. + /// + /// + /// + /// + /// Specifies the number of elements in the string and length arrays. + /// + /// + /// + /// + /// Specifies an array of pointers to strings containing the source code to be loaded into the shader. + /// + /// + /// + /// + /// Specifies an array of string lengths. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")] public static @@ -61839,25 +61017,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] - /// Change an active shader storage block binding - /// - /// - /// - /// The name of the program containing the block whose binding to change. - /// - /// - /// - /// - /// The index storage block within the program. - /// - /// - /// - /// - /// The index storage block binding to associate with the specified storage block. - /// - /// + /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] + /// Change an active shader storage block binding + /// + /// + /// + /// The name of the program containing the block whose binding to change. + /// + /// + /// + /// + /// The index storage block within the program. + /// + /// + /// + /// + /// The index storage block binding to associate with the specified storage block. + /// + /// [AutoGenerated(Category = "ARB_shader_storage_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glShaderStorageBlockBinding")] public static void ShaderStorageBlockBinding(Int32 program, Int32 storageBlockIndex, Int32 storageBlockBinding) @@ -61872,25 +61049,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] - /// Change an active shader storage block binding - /// - /// - /// - /// The name of the program containing the block whose binding to change. - /// - /// - /// - /// - /// The index storage block within the program. - /// - /// - /// - /// - /// The index storage block binding to associate with the specified storage block. - /// - /// + /// [requires: v4.3 and ARB_shader_storage_buffer_object|VERSION_4_3] + /// Change an active shader storage block binding + /// + /// + /// + /// The name of the program containing the block whose binding to change. + /// + /// + /// + /// + /// The index storage block within the program. + /// + /// + /// + /// + /// The index storage block binding to associate with the specified storage block. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_storage_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glShaderStorageBlockBinding")] public static @@ -61906,25 +61082,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v1.0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilFunc")] public static void StencilFunc(OpenTK.Graphics.OpenGL4.StencilFunction func, Int32 @ref, Int32 mask) @@ -61939,25 +61114,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set front and back function and reference value for stencil testing - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v1.0] + /// Set front and back function and reference value for stencil testing + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilFunc")] public static @@ -61973,30 +61147,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static void StencilFuncSeparate(OpenTK.Graphics.OpenGL4.StencilFace face, OpenTK.Graphics.OpenGL4.StencilFunction func, Int32 @ref, Int32 mask) @@ -62011,30 +61184,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Set front and/or back function and reference value for stencil testing - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. - /// - /// - /// - /// - /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. - /// - /// - /// - /// - /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. - /// - /// + /// [requires: v2.0] + /// Set front and/or back function and reference value for stencil testing + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. + /// + /// + /// + /// + /// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. + /// + /// + /// + /// + /// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")] public static @@ -62050,15 +61222,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilMask")] public static void StencilMask(Int32 mask) @@ -62073,15 +61244,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Control the front and back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v1.0] + /// Control the front and back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilMask")] public static @@ -62097,20 +61267,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Control the front and/or back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0] + /// Control the front and/or back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static void StencilMaskSeparate(OpenTK.Graphics.OpenGL4.StencilFace face, Int32 mask) @@ -62125,20 +61294,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Control the front and/or back writing of individual bits in the stencil planes - /// - /// - /// - /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. - /// - /// + /// [requires: v2.0] + /// Control the front and/or back writing of individual bits in the stencil planes + /// + /// + /// + /// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")] public static @@ -62154,25 +61322,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set front and back stencil test actions - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v1.0] + /// Set front and back stencil test actions + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glStencilOp")] public static void StencilOp(OpenTK.Graphics.OpenGL4.StencilOp fail, OpenTK.Graphics.OpenGL4.StencilOp zfail, OpenTK.Graphics.OpenGL4.StencilOp zpass) @@ -62187,30 +61354,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Set front and/or back stencil test actions - /// - /// - /// - /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. - /// - /// - /// - /// - /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// - /// - /// - /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. - /// - /// + /// [requires: v2.0] + /// Set front and/or back stencil test actions + /// + /// + /// + /// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. + /// + /// + /// + /// + /// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// + /// + /// + /// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")] public static void StencilOpSeparate(OpenTK.Graphics.OpenGL4.StencilFace face, OpenTK.Graphics.OpenGL4.StencilOp sfail, OpenTK.Graphics.OpenGL4.StencilOp dpfail, OpenTK.Graphics.OpenGL4.StencilOp dppass) @@ -62225,25 +61391,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: v3.1] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glTexBuffer")] public static void TexBuffer(OpenTK.Graphics.OpenGL4.TextureBufferTarget target, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 buffer) @@ -62258,25 +61423,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1] - /// Attach the storage for a buffer object to the active buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// + /// [requires: v3.1] + /// Attach the storage for a buffer object to the active buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_1", Version = "3.1", EntryPoint = "glTexBuffer")] public static @@ -62292,35 +61456,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] - /// Bind a range of a buffer's data store to a buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// - /// - /// - /// Specifies the offset of the start of the range of the buffer's data store to attach. - /// - /// - /// - /// - /// Specifies the size of the range of the buffer's data store to attach. - /// - /// + /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] + /// Bind a range of a buffer's data store to a buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// + /// + /// + /// Specifies the offset of the start of the range of the buffer's data store to attach. + /// + /// + /// + /// + /// Specifies the size of the range of the buffer's data store to attach. + /// + /// [AutoGenerated(Category = "ARB_texture_buffer_range|VERSION_4_3", Version = "4.3", EntryPoint = "glTexBufferRange")] public static void TexBufferRange(OpenTK.Graphics.OpenGL4.TextureBufferTarget target, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 buffer, IntPtr offset, IntPtr size) @@ -62335,35 +61498,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] - /// Bind a range of a buffer's data store to a buffer texture - /// - /// - /// - /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. - /// - /// - /// - /// - /// Specifies the internal format of the data in the store belonging to buffer. - /// - /// - /// - /// - /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. - /// - /// - /// - /// - /// Specifies the offset of the start of the range of the buffer's data store to attach. - /// - /// - /// - /// - /// Specifies the size of the range of the buffer's data store to attach. - /// - /// + /// [requires: v4.3 and ARB_texture_buffer_range|VERSION_4_3] + /// Bind a range of a buffer's data store to a buffer texture + /// + /// + /// + /// Specifies the target of the operation and must be GL_TEXTURE_BUFFER. + /// + /// + /// + /// + /// Specifies the internal format of the data in the store belonging to buffer. + /// + /// + /// + /// + /// Specifies the name of the buffer object whose storage to attach to the active buffer texture. + /// + /// + /// + /// + /// Specifies the offset of the start of the range of the buffer's data store to attach. + /// + /// + /// + /// + /// Specifies the size of the range of the buffer's data store to attach. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_buffer_range|VERSION_4_3", Version = "4.3", EntryPoint = "glTexBufferRange")] public static @@ -62631,50 +61793,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr pixels) @@ -62689,50 +61850,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T7[] pixels) @@ -62756,50 +61916,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T7[,] pixels) @@ -62823,50 +61982,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T7[,,] pixels) @@ -62890,50 +62048,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a one-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a one-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage1D")] public static void TexImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T7 pixels) @@ -62958,55 +62115,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr pixels) @@ -63021,55 +62177,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -63093,55 +62248,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -63165,55 +62319,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -63237,55 +62390,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Specify a two-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.0] + /// Specify a two-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexImage2D")] public static void TexImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -63310,40 +62462,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image - /// - /// - /// - /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. - /// - /// - /// - /// - /// The number of samples in the multisample texture's image. - /// - /// - /// - /// - /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. - /// - /// - /// - /// - /// The width of the multisample texture's image, in texels. - /// - /// - /// - /// - /// The height of the multisample texture's image, in texels. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image + /// + /// + /// + /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. + /// + /// + /// + /// + /// The number of samples in the multisample texture's image. + /// + /// + /// + /// + /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. + /// + /// + /// + /// + /// The width of the multisample texture's image, in texels. + /// + /// + /// + /// + /// The height of the multisample texture's image, in texels. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glTexImage2DMultisample")] public static void TexImage2DMultisample(OpenTK.Graphics.OpenGL4.TextureTargetMultisample target, Int32 samples, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, bool fixedsamplelocations) @@ -63358,60 +62509,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr pixels) @@ -63426,60 +62576,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T9[] pixels) @@ -63503,60 +62652,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) @@ -63580,60 +62728,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) @@ -63657,60 +62804,59 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture image - /// - /// - /// - /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. - /// - /// - /// - /// - /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. - /// - /// - /// - /// - /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. - /// - /// - /// - /// - /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. - /// - /// - /// - /// - /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. - /// - /// - /// - /// - /// This value must be 0. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture image + /// + /// + /// + /// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. + /// + /// + /// + /// + /// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below. + /// + /// + /// + /// + /// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. + /// + /// + /// + /// + /// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. + /// + /// + /// + /// + /// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. + /// + /// + /// + /// + /// This value must be 0. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexImage3D")] public static void TexImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) @@ -63735,40 +62881,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] - /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image - /// - /// - /// - /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. - /// - /// - /// - /// - /// The number of samples in the multisample texture's image. - /// - /// - /// - /// - /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. - /// - /// - /// - /// - /// The width of the multisample texture's image, in texels. - /// - /// - /// - /// - /// The height of the multisample texture's image, in texels. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v3.2 and ARB_texture_multisample|VERSION_3_2] + /// Establish the data storage, format, dimensions, and number of samples of a multisample texture's image + /// + /// + /// + /// Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. + /// + /// + /// + /// + /// The number of samples in the multisample texture's image. + /// + /// + /// + /// + /// The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. + /// + /// + /// + /// + /// The width of the multisample texture's image, in texels. + /// + /// + /// + /// + /// The height of the multisample texture's image, in texels. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_multisample|VERSION_3_2", Version = "3.2", EntryPoint = "glTexImage3DMultisample")] public static void TexImage3DMultisample(OpenTK.Graphics.OpenGL4.TextureTargetMultisample target, Int32 samples, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) @@ -63783,33 +62928,32 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameterf")] public static void TexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.TextureParameterName pname, Single param) @@ -63824,33 +62968,32 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameterfv")] public static void TexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.TextureParameterName pname, Single[] @params) @@ -63871,33 +63014,32 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameterfv")] public static @@ -63913,33 +63055,32 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameteri")] public static void TexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.TextureParameterName pname, Int32 param) @@ -64072,33 +63213,32 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameteriv")] public static void TexParameter(OpenTK.Graphics.OpenGL4.TextureTarget target, OpenTK.Graphics.OpenGL4.TextureParameterName pname, Int32[] @params) @@ -64119,33 +63259,32 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set texture parameters - /// - /// - /// - /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. - /// - /// - /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. - /// - /// - /// - /// - /// For the scalar commands, specifies the value of pname. - /// - /// - /// - /// - /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. - /// - /// + /// [requires: v1.0] + /// Set texture parameters + /// + /// + /// + /// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. + /// + /// + /// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA. + /// + /// + /// + /// + /// For the scalar commands, specifies the value of pname. + /// + /// + /// + /// + /// For the vector commands, specifies a pointer to an array where the value or values of pname are stored. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glTexParameteriv")] public static @@ -64161,30 +63300,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] - /// Simultaneously specify storage for all levels of a one-dimensional texture - /// - /// - /// - /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// + /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] + /// Simultaneously specify storage for all levels of a one-dimensional texture + /// + /// + /// + /// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// [AutoGenerated(Category = "ARB_texture_storage|VERSION_4_2", Version = "4.2", EntryPoint = "glTexStorage1D")] public static void TexStorage1D(OpenTK.Graphics.OpenGL4.TextureTarget1d target, Int32 levels, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 width) @@ -64199,35 +63337,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] - /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// + /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] + /// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// [AutoGenerated(Category = "ARB_texture_storage|VERSION_4_2", Version = "4.2", EntryPoint = "glTexStorage2D")] public static void TexStorage2D(OpenTK.Graphics.OpenGL4.TextureTarget2d target, Int32 levels, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 width, Int32 height) @@ -64242,40 +63379,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] - /// Specify storage for a two-dimensional multisample texture - /// - /// - /// - /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. - /// - /// - /// - /// - /// Specify the number of samples in the texture. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] + /// Specify storage for a two-dimensional multisample texture + /// + /// + /// + /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. + /// + /// + /// + /// + /// Specify the number of samples in the texture. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_storage_multisample|VERSION_4_3", Version = "4.3", EntryPoint = "glTexStorage2DMultisample")] public static void TexStorage2DMultisample(OpenTK.Graphics.OpenGL4.TextureTargetMultisample2d target, Int32 samples, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 width, Int32 height, bool fixedsamplelocations) @@ -64290,40 +63426,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] - /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture - /// - /// - /// - /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. - /// - /// - /// - /// - /// Specify the number of texture levels. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies the depth of the texture, in texels. - /// - /// + /// [requires: v4.2 and ARB_texture_storage|VERSION_4_2] + /// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture + /// + /// + /// + /// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY. + /// + /// + /// + /// + /// Specify the number of texture levels. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies the depth of the texture, in texels. + /// + /// [AutoGenerated(Category = "ARB_texture_storage|VERSION_4_2", Version = "4.2", EntryPoint = "glTexStorage3D")] public static void TexStorage3D(OpenTK.Graphics.OpenGL4.TextureTarget3d target, Int32 levels, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth) @@ -64338,45 +63473,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] - /// Specify storage for a two-dimensional multisample array texture - /// - /// - /// - /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE. - /// - /// - /// - /// - /// Specify the number of samples in the texture. - /// - /// - /// - /// - /// Specifies the sized internal format to be used to store texture image data. - /// - /// - /// - /// - /// Specifies the width of the texture, in texels. - /// - /// - /// - /// - /// Specifies the height of the texture, in texels. - /// - /// - /// - /// - /// Specifies the depth of the texture, in layers. - /// - /// - /// - /// - /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. - /// - /// + /// [requires: v4.3 and ARB_texture_storage_multisample|VERSION_4_3] + /// Specify storage for a two-dimensional multisample array texture + /// + /// + /// + /// Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE. + /// + /// + /// + /// + /// Specify the number of samples in the texture. + /// + /// + /// + /// + /// Specifies the sized internal format to be used to store texture image data. + /// + /// + /// + /// + /// Specifies the width of the texture, in texels. + /// + /// + /// + /// + /// Specifies the height of the texture, in texels. + /// + /// + /// + /// + /// Specifies the depth of the texture, in layers. + /// + /// + /// + /// + /// Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. + /// + /// [AutoGenerated(Category = "ARB_texture_storage_multisample|VERSION_4_3", Version = "4.3", EntryPoint = "glTexStorage3DMultisample")] public static void TexStorage3DMultisample(OpenTK.Graphics.OpenGL4.TextureTargetMultisample3d target, Int32 samples, OpenTK.Graphics.OpenGL4.SizedInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) @@ -64391,45 +63525,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr pixels) @@ -64444,45 +63577,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[] pixels) @@ -64506,45 +63638,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) @@ -64568,45 +63699,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) @@ -64630,45 +63760,44 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a one-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_1D. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a one-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_1D. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage1D")] public static void TexSubImage1D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) @@ -64693,55 +63822,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr pixels) @@ -64756,55 +63884,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T8[] pixels) @@ -64828,55 +63955,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) @@ -64900,55 +64026,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) @@ -64972,55 +64097,54 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.1] - /// Specify a two-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.1] + /// Specify a two-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glTexSubImage2D")] public static void TexSubImage2D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) @@ -65045,65 +64169,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, IntPtr pixels) @@ -65118,65 +64241,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T10[] pixels) @@ -65200,65 +64322,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T10[,] pixels) @@ -65282,65 +64403,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] T10[,,] pixels) @@ -65364,65 +64484,64 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.2] - /// Specify a three-dimensional texture subimage - /// - /// - /// - /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. - /// - /// - /// - /// - /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. - /// - /// - /// - /// - /// Specifies a texel offset in the x direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the y direction within the texture array. - /// - /// - /// - /// - /// Specifies a texel offset in the z direction within the texture array. - /// - /// - /// - /// - /// Specifies the width of the texture subimage. - /// - /// - /// - /// - /// Specifies the height of the texture subimage. - /// - /// - /// - /// - /// Specifies the depth of the texture subimage. - /// - /// - /// - /// - /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. - /// - /// - /// - /// - /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. - /// - /// - /// - /// - /// Specifies a pointer to the image data in memory. - /// - /// + /// [requires: v1.2] + /// Specify a three-dimensional texture subimage + /// + /// + /// + /// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. + /// + /// + /// + /// + /// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. + /// + /// + /// + /// + /// Specifies a texel offset in the x direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the y direction within the texture array. + /// + /// + /// + /// + /// Specifies a texel offset in the z direction within the texture array. + /// + /// + /// + /// + /// Specifies the width of the texture subimage. + /// + /// + /// + /// + /// Specifies the height of the texture subimage. + /// + /// + /// + /// + /// Specifies the depth of the texture subimage. + /// + /// + /// + /// + /// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX. + /// + /// + /// + /// + /// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. + /// + /// + /// + /// + /// Specifies a pointer to the image data in memory. + /// + /// [AutoGenerated(Category = "VERSION_1_2", Version = "1.2", EntryPoint = "glTexSubImage3D")] public static void TexSubImage3D(OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL4.PixelFormat format, OpenTK.Graphics.OpenGL4.PixelType type, [InAttribute, OutAttribute] ref T10 pixels) @@ -65447,50 +64566,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] - /// Initialize a texture as a data alias of another texture's data store - /// - /// - /// - /// Specifies the texture object to be initialized as a view. - /// - /// - /// - /// - /// Specifies the target to be used for the newly initialized texture. - /// - /// - /// - /// - /// Specifies the name of a texture object of which to make a view. - /// - /// - /// - /// - /// Specifies the internal format for the newly created view. - /// - /// - /// - /// - /// Specifies lowest level of detail of the view. - /// - /// - /// - /// - /// Specifies the number of levels of detail to include in the view. - /// - /// - /// - /// - /// Specifies the index of the first layer to include in the view. - /// - /// - /// - /// - /// Specifies the number of layers to include in the view. - /// - /// + /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] + /// Initialize a texture as a data alias of another texture's data store + /// + /// + /// + /// Specifies the texture object to be initialized as a view. + /// + /// + /// + /// + /// Specifies the target to be used for the newly initialized texture. + /// + /// + /// + /// + /// Specifies the name of a texture object of which to make a view. + /// + /// + /// + /// + /// Specifies the internal format for the newly created view. + /// + /// + /// + /// + /// Specifies lowest level of detail of the view. + /// + /// + /// + /// + /// Specifies the number of levels of detail to include in the view. + /// + /// + /// + /// + /// Specifies the index of the first layer to include in the view. + /// + /// + /// + /// + /// Specifies the number of layers to include in the view. + /// + /// [AutoGenerated(Category = "ARB_texture_view|VERSION_4_3", Version = "4.3", EntryPoint = "glTextureView")] public static void TextureView(Int32 texture, OpenTK.Graphics.OpenGL4.TextureTarget target, Int32 origtexture, OpenTK.Graphics.OpenGL4.PixelInternalFormat internalformat, Int32 minlevel, Int32 numlevels, Int32 minlayer, Int32 numlayers) @@ -65505,50 +64623,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] - /// Initialize a texture as a data alias of another texture's data store - /// - /// - /// - /// Specifies the texture object to be initialized as a view. - /// - /// - /// - /// - /// Specifies the target to be used for the newly initialized texture. - /// - /// - /// - /// - /// Specifies the name of a texture object of which to make a view. - /// - /// - /// - /// - /// Specifies the internal format for the newly created view. - /// - /// - /// - /// - /// Specifies lowest level of detail of the view. - /// - /// - /// - /// - /// Specifies the number of levels of detail to include in the view. - /// - /// - /// - /// - /// Specifies the index of the first layer to include in the view. - /// - /// - /// - /// - /// Specifies the number of layers to include in the view. - /// - /// + /// [requires: v4.3 and ARB_texture_view|VERSION_4_3] + /// Initialize a texture as a data alias of another texture's data store + /// + /// + /// + /// Specifies the texture object to be initialized as a view. + /// + /// + /// + /// + /// Specifies the target to be used for the newly initialized texture. + /// + /// + /// + /// + /// Specifies the name of a texture object of which to make a view. + /// + /// + /// + /// + /// Specifies the internal format for the newly created view. + /// + /// + /// + /// + /// Specifies lowest level of detail of the view. + /// + /// + /// + /// + /// Specifies the number of levels of detail to include in the view. + /// + /// + /// + /// + /// Specifies the index of the first layer to include in the view. + /// + /// + /// + /// + /// Specifies the number of layers to include in the view. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_texture_view|VERSION_4_3", Version = "4.3", EntryPoint = "glTextureView")] public static @@ -65564,30 +64681,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: v3.0] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glTransformFeedbackVaryings")] public static void TransformFeedbackVaryings(Int32 program, Int32 count, String[] varyings, OpenTK.Graphics.OpenGL4.TransformFeedbackMode bufferMode) @@ -65602,30 +64718,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify values to record in transform feedback buffers - /// - /// - /// - /// The name of the target program object. - /// - /// - /// - /// - /// The number of varying variables used for transform feedback. - /// - /// - /// - /// - /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. - /// - /// - /// - /// - /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. - /// - /// + /// [requires: v3.0] + /// Specify values to record in transform feedback buffers + /// + /// + /// + /// The name of the target program object. + /// + /// + /// + /// + /// The number of varying variables used for transform feedback. + /// + /// + /// + /// + /// An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. + /// + /// + /// + /// + /// Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glTransformFeedbackVaryings")] public static @@ -65641,38 +64756,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1d")] public static void Uniform1(Int32 location, Double x) @@ -65687,38 +64801,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1dv")] public static void Uniform1(Int32 location, Int32 count, Double[] value) @@ -65739,38 +64852,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1dv")] public static void Uniform1(Int32 location, Int32 count, ref Double value) @@ -65791,38 +64903,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform1dv")] public static @@ -65838,38 +64949,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1f")] public static void Uniform1(Int32 location, Single v0) @@ -65884,38 +64994,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static void Uniform1(Int32 location, Int32 count, Single[] value) @@ -65936,38 +65045,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static void Uniform1(Int32 location, Int32 count, ref Single value) @@ -65988,38 +65096,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")] public static @@ -66035,38 +65142,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1i")] public static void Uniform1(Int32 location, Int32 v0) @@ -66081,38 +65187,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static void Uniform1(Int32 location, Int32 count, Int32[] value) @@ -66133,38 +65238,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static void Uniform1(Int32 location, Int32 count, ref Int32 value) @@ -66185,38 +65289,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")] public static @@ -66232,38 +65335,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1ui")] public static @@ -66279,38 +65381,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1uiv")] public static @@ -66332,38 +65433,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1uiv")] public static @@ -66385,38 +65485,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform1uiv")] public static @@ -66432,38 +65531,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2d")] public static void Uniform2(Int32 location, Double x, Double y) @@ -66478,38 +65576,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2dv")] public static void Uniform2(Int32 location, Int32 count, Double[] value) @@ -66530,38 +65627,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2dv")] public static void Uniform2(Int32 location, Int32 count, ref Double value) @@ -66582,38 +65678,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform2dv")] public static @@ -66629,38 +65724,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2f")] public static void Uniform2(Int32 location, Single v0, Single v1) @@ -66675,38 +65769,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static void Uniform2(Int32 location, Int32 count, Single[] value) @@ -66727,38 +65820,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static void Uniform2(Int32 location, Int32 count, ref Single value) @@ -66779,38 +65871,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")] public static @@ -66826,38 +65917,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2i")] public static void Uniform2(Int32 location, Int32 v0, Int32 v1) @@ -66872,38 +65962,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static void Uniform2(Int32 location, Int32 count, Int32[] value) @@ -66924,38 +66013,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")] public static @@ -66971,38 +66059,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2ui")] public static @@ -67018,38 +66105,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2uiv")] public static @@ -67071,38 +66157,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2uiv")] public static @@ -67124,38 +66209,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform2uiv")] public static @@ -67171,38 +66255,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3d")] public static void Uniform3(Int32 location, Double x, Double y, Double z) @@ -67217,38 +66300,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3dv")] public static void Uniform3(Int32 location, Int32 count, Double[] value) @@ -67269,38 +66351,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3dv")] public static void Uniform3(Int32 location, Int32 count, ref Double value) @@ -67321,38 +66402,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform3dv")] public static @@ -67368,38 +66448,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3f")] public static void Uniform3(Int32 location, Single v0, Single v1, Single v2) @@ -67414,38 +66493,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static void Uniform3(Int32 location, Int32 count, Single[] value) @@ -67466,38 +66544,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static void Uniform3(Int32 location, Int32 count, ref Single value) @@ -67518,38 +66595,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")] public static @@ -67565,38 +66641,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3i")] public static void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2) @@ -67611,38 +66686,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static void Uniform3(Int32 location, Int32 count, Int32[] value) @@ -67663,38 +66737,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static void Uniform3(Int32 location, Int32 count, ref Int32 value) @@ -67715,38 +66788,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")] public static @@ -67762,38 +66834,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3ui")] public static @@ -67809,38 +66880,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3uiv")] public static @@ -67862,38 +66932,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3uiv")] public static @@ -67915,38 +66984,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform3uiv")] public static @@ -67962,38 +67030,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4d")] public static void Uniform4(Int32 location, Double x, Double y, Double z, Double w) @@ -68008,38 +67075,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4dv")] public static void Uniform4(Int32 location, Int32 count, Double[] value) @@ -68060,38 +67126,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4dv")] public static void Uniform4(Int32 location, Int32 count, ref Double value) @@ -68112,38 +67177,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v4.0 and ARB_gpu_shader_fp64|VERSION_4_0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_gpu_shader_fp64|VERSION_4_0", Version = "4.0", EntryPoint = "glUniform4dv")] public static @@ -68159,38 +67223,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4f")] public static void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3) @@ -68205,38 +67268,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static void Uniform4(Int32 location, Int32 count, Single[] value) @@ -68257,38 +67319,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static void Uniform4(Int32 location, Int32 count, ref Single value) @@ -68309,38 +67370,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")] public static @@ -68356,38 +67416,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4i")] public static void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) @@ -68402,38 +67461,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static void Uniform4(Int32 location, Int32 count, Int32[] value) @@ -68454,38 +67512,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static void Uniform4(Int32 location, Int32 count, ref Int32 value) @@ -68506,38 +67563,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v2.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")] public static @@ -68553,38 +67609,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4ui")] public static @@ -68600,38 +67655,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4uiv")] public static @@ -68653,38 +67707,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4uiv")] public static @@ -68706,38 +67759,37 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.0] - /// Specify the value of a uniform variable for the current program object - /// - /// - /// - /// Specifies the location of the uniform variable to be modified. - /// - /// - /// - /// - /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. - /// - /// - /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. - /// - /// - /// - /// - /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified uniform variable. - /// - /// - /// - /// - /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. - /// - /// + /// [requires: v3.0] + /// Specify the value of a uniform variable for the current program object + /// + /// + /// + /// Specifies the location of the uniform variable to be modified. + /// + /// + /// + /// + /// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. + /// + /// + /// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices. + /// + /// + /// + /// + /// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified uniform variable. + /// + /// + /// + /// + /// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glUniform4uiv")] public static @@ -68753,25 +67805,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Assign a binding point to an active uniform block - /// - /// - /// - /// The name of a program object containing the active uniform block whose binding to assign. - /// - /// - /// - /// - /// The index of the active uniform block within program whose binding to assign. - /// - /// - /// - /// - /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Assign a binding point to an active uniform block + /// + /// + /// + /// The name of a program object containing the active uniform block whose binding to assign. + /// + /// + /// + /// + /// The index of the active uniform block within program whose binding to assign. + /// + /// + /// + /// + /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. + /// + /// [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glUniformBlockBinding")] public static void UniformBlockBinding(Int32 program, Int32 uniformBlockIndex, Int32 uniformBlockBinding) @@ -68786,25 +67837,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] - /// Assign a binding point to an active uniform block - /// - /// - /// - /// The name of a program object containing the active uniform block whose binding to assign. - /// - /// - /// - /// - /// The index of the active uniform block within program whose binding to assign. - /// - /// - /// - /// - /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. - /// - /// + /// [requires: v3.1 and ARB_uniform_buffer_object|VERSION_3_1] + /// Assign a binding point to an active uniform block + /// + /// + /// + /// The name of a program object containing the active uniform block whose binding to assign. + /// + /// + /// + /// + /// The index of the active uniform block within program whose binding to assign. + /// + /// + /// + /// + /// Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_uniform_buffer_object|VERSION_3_1", Version = "3.1", EntryPoint = "glUniformBlockBinding")] public static @@ -69864,25 +68914,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static void UniformSubroutines(OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 count, Int32[] indices) @@ -69903,25 +68952,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static void UniformSubroutines(OpenTK.Graphics.OpenGL4.ShaderType shadertype, Int32 count, ref Int32 indices) @@ -69942,25 +68990,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -69976,25 +69023,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -70016,25 +69062,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -70056,25 +69101,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] - /// Load active subroutine uniforms - /// - /// - /// - /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. - /// - /// - /// - /// - /// Specifies the number of uniform indices stored in indices. - /// - /// - /// - /// - /// Specifies the address of an array holding the indices to load into the shader subroutine variables. - /// - /// + /// [requires: v4.0 and ARB_shader_subroutine|VERSION_4_0] + /// Load active subroutine uniforms + /// + /// + /// + /// Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. + /// + /// + /// + /// + /// Specifies the number of uniform indices stored in indices. + /// + /// + /// + /// + /// Specifies the address of an array holding the indices to load into the shader subroutine variables. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_shader_subroutine|VERSION_4_0", Version = "4.0", EntryPoint = "glUniformSubroutinesuiv")] public static @@ -70105,15 +69149,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Installs a program object as part of current rendering state - /// - /// - /// - /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. - /// - /// + /// [requires: v2.0] + /// Installs a program object as part of current rendering state + /// + /// + /// + /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static void UseProgram(Int32 program) @@ -70128,15 +69171,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Installs a program object as part of current rendering state - /// - /// - /// - /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. - /// - /// + /// [requires: v2.0] + /// Installs a program object as part of current rendering state + /// + /// + /// + /// Specifies the handle of the program object whose executables are to be used as part of current rendering state. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")] public static @@ -70152,25 +69194,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glUseProgramStages")] public static void UseProgramStages(Int32 pipeline, OpenTK.Graphics.OpenGL4.ProgramStageMask stages, Int32 program) @@ -70185,25 +69226,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Bind stages of a program object to a program pipeline - /// - /// - /// - /// Specifies the program pipeline object to which to bind stages from program. - /// - /// - /// - /// - /// Specifies a set of program stages to bind to the program pipeline object. - /// - /// - /// - /// - /// Specifies the program object containing the shader executables to use in pipeline. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Bind stages of a program object to a program pipeline + /// + /// + /// + /// Specifies the program pipeline object to which to bind stages from program. + /// + /// + /// + /// + /// Specifies a set of program stages to bind to the program pipeline object. + /// + /// + /// + /// + /// Specifies the program object containing the shader executables to use in pipeline. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glUseProgramStages")] public static @@ -70219,15 +69259,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: v2.0] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static void ValidateProgram(Int32 program) @@ -70242,15 +69281,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Validates a program object - /// - /// - /// - /// Specifies the handle of the program object to be validated. - /// - /// + /// [requires: v2.0] + /// Validates a program object + /// + /// + /// + /// Specifies the handle of the program object to be validated. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")] public static @@ -70266,15 +69304,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glValidateProgramPipeline")] public static void ValidateProgramPipeline(Int32 pipeline) @@ -70289,15 +69326,14 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] - /// Validate a program pipeline object against current GL state - /// - /// - /// - /// Specifies the name of a program pipeline object to validate. - /// - /// + /// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1] + /// Validate a program pipeline object against current GL state + /// + /// + /// + /// Specifies the name of a program pipeline object to validate. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glValidateProgramPipeline")] public static @@ -70313,40 +69349,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1d")] public static void VertexAttrib1(Int32 index, Double x) @@ -70361,40 +69396,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1d")] public static @@ -70410,40 +69444,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1dv")] public static @@ -70459,40 +69492,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1dv")] public static @@ -70508,40 +69540,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static void VertexAttrib1(Int32 index, Single x) @@ -70556,40 +69587,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")] public static @@ -70605,40 +69635,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static @@ -70654,40 +69683,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")] public static @@ -70703,40 +69731,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1s")] public static void VertexAttrib1(Int32 index, Int16 x) @@ -70751,40 +69778,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1s")] public static @@ -70800,40 +69826,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1sv")] public static @@ -70849,40 +69874,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1sv")] public static @@ -70898,40 +69922,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2d")] public static void VertexAttrib2(Int32 index, Double x, Double y) @@ -70946,40 +69969,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2d")] public static @@ -70995,40 +70017,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static void VertexAttrib2(Int32 index, Double[] v) @@ -71049,40 +70070,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static void VertexAttrib2(Int32 index, ref Double v) @@ -71103,40 +70123,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -71152,40 +70171,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -71207,40 +70225,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -71262,40 +70279,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2dv")] public static @@ -71311,40 +70327,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static void VertexAttrib2(Int32 index, Single x, Single y) @@ -71359,40 +70374,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")] public static @@ -71408,40 +70422,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static void VertexAttrib2(Int32 index, Single[] v) @@ -71462,40 +70475,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static void VertexAttrib2(Int32 index, ref Single v) @@ -71516,40 +70528,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -71565,40 +70576,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -71620,40 +70630,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -71675,40 +70684,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")] public static @@ -71724,40 +70732,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2s")] public static void VertexAttrib2(Int32 index, Int16 x, Int16 y) @@ -71772,40 +70779,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2s")] public static @@ -71821,40 +70827,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static void VertexAttrib2(Int32 index, Int16[] v) @@ -71875,40 +70880,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static void VertexAttrib2(Int32 index, ref Int16 v) @@ -71929,40 +70933,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -71978,40 +70981,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -72033,40 +71035,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -72088,40 +71089,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2sv")] public static @@ -72137,40 +71137,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3d")] public static void VertexAttrib3(Int32 index, Double x, Double y, Double z) @@ -72185,40 +71184,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3d")] public static @@ -72234,40 +71232,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static void VertexAttrib3(Int32 index, Double[] v) @@ -72288,40 +71285,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static void VertexAttrib3(Int32 index, ref Double v) @@ -72342,40 +71338,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -72391,40 +71386,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -72446,40 +71440,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -72501,40 +71494,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3dv")] public static @@ -72550,40 +71542,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static void VertexAttrib3(Int32 index, Single x, Single y, Single z) @@ -72598,40 +71589,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")] public static @@ -72647,40 +71637,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static void VertexAttrib3(Int32 index, Single[] v) @@ -72701,40 +71690,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static void VertexAttrib3(Int32 index, ref Single v) @@ -72755,40 +71743,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -72804,40 +71791,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -72859,40 +71845,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -72914,40 +71899,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")] public static @@ -72963,40 +71947,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3s")] public static void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z) @@ -73011,40 +71994,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3s")] public static @@ -73060,40 +72042,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static void VertexAttrib3(Int32 index, Int16[] v) @@ -73114,40 +72095,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static void VertexAttrib3(Int32 index, ref Int16 v) @@ -73168,40 +72148,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -73217,40 +72196,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -73272,40 +72250,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -73327,40 +72304,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3sv")] public static @@ -73376,40 +72352,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4bv")] public static @@ -73431,40 +72406,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4bv")] public static @@ -73486,40 +72460,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4bv")] public static @@ -73535,40 +72508,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4d")] public static void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w) @@ -73583,40 +72555,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4d")] public static @@ -73632,40 +72603,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static void VertexAttrib4(Int32 index, Double[] v) @@ -73686,40 +72656,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static void VertexAttrib4(Int32 index, ref Double v) @@ -73740,40 +72709,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -73789,40 +72757,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -73844,40 +72811,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -73899,40 +72865,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4dv")] public static @@ -73948,40 +72913,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w) @@ -73996,40 +72960,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")] public static @@ -74045,40 +73008,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static void VertexAttrib4(Int32 index, Single[] v) @@ -74099,40 +73061,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static void VertexAttrib4(Int32 index, ref Single v) @@ -74153,40 +73114,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -74202,40 +73162,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -74257,40 +73216,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -74312,40 +73270,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")] public static @@ -74361,40 +73318,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static void VertexAttrib4(Int32 index, Int32[] v) @@ -74415,40 +73371,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static void VertexAttrib4(Int32 index, ref Int32 v) @@ -74469,40 +73424,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -74518,40 +73472,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -74573,40 +73526,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -74628,40 +73580,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4iv")] public static @@ -75242,40 +74193,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4s")] public static void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w) @@ -75290,40 +74240,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4s")] public static @@ -75339,40 +74288,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static void VertexAttrib4(Int32 index, Int16[] v) @@ -75393,40 +74341,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static void VertexAttrib4(Int32 index, ref Int16 v) @@ -75447,40 +74394,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -75496,40 +74442,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -75551,40 +74496,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -75606,40 +74550,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4sv")] public static @@ -75655,40 +74598,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static void VertexAttrib4(Int32 index, Byte[] v) @@ -75709,40 +74651,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static void VertexAttrib4(Int32 index, ref Byte v) @@ -75763,40 +74704,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -75812,40 +74752,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -75867,40 +74806,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -75922,40 +74860,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4ubv")] public static @@ -75971,40 +74908,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4uiv")] public static @@ -76026,40 +74962,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4uiv")] public static @@ -76081,40 +75016,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4uiv")] public static @@ -76130,40 +75064,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4usv")] public static @@ -76185,40 +75118,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4usv")] public static @@ -76240,40 +75172,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Specifies the value of a generic vertex attribute - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. - /// - /// - /// - /// - /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. - /// - /// - /// - /// - /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. - /// - /// - /// - /// - /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. - /// - /// - /// - /// - /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. - /// - /// + /// [requires: v2.0] + /// Specifies the value of a generic vertex attribute + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// For the scalar commands, specifies the new values to be used for the specified vertex attribute. + /// + /// + /// + /// + /// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute. + /// + /// + /// + /// + /// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data. + /// + /// + /// + /// + /// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE. + /// + /// + /// + /// + /// For the packed commands, specifies the new packed value to be used for the specified vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4usv")] public static @@ -76289,20 +75220,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Associate a vertex attribute and a vertex buffer binding - /// - /// - /// - /// The index of the attribute to associate with a vertex buffer binding. - /// - /// - /// - /// - /// The index of the vertex buffer binding with which to associate the generic vertex attribute. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Associate a vertex attribute and a vertex buffer binding + /// + /// + /// + /// The index of the attribute to associate with a vertex buffer binding. + /// + /// + /// + /// + /// The index of the vertex buffer binding with which to associate the generic vertex attribute. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribBinding")] public static void VertexAttribBinding(Int32 attribindex, Int32 bindingindex) @@ -76317,20 +75247,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Associate a vertex attribute and a vertex buffer binding - /// - /// - /// - /// The index of the attribute to associate with a vertex buffer binding. - /// - /// - /// - /// - /// The index of the vertex buffer binding with which to associate the generic vertex attribute. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Associate a vertex attribute and a vertex buffer binding + /// + /// + /// + /// The index of the attribute to associate with a vertex buffer binding. + /// + /// + /// + /// + /// The index of the vertex buffer binding with which to associate the generic vertex attribute. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribBinding")] public static @@ -76346,20 +75275,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: v3.3] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [AutoGenerated(Category = "VERSION_3_3", Version = "3.3", EntryPoint = "glVertexAttribDivisor")] public static void VertexAttribDivisor(Int32 index, Int32 divisor) @@ -76374,20 +75302,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.3] - /// Modify the rate at which generic vertex attributes advance during instanced rendering - /// - /// - /// - /// Specify the index of the generic vertex attribute. - /// - /// - /// - /// - /// Specify the number of instances that will pass between updates of the generic attribute at slot index. - /// - /// + /// [requires: v3.3] + /// Modify the rate at which generic vertex attributes advance during instanced rendering + /// + /// + /// + /// Specify the index of the generic vertex attribute. + /// + /// + /// + /// + /// Specify the number of instances that will pass between updates of the generic attribute at slot index. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_3_3", Version = "3.3", EntryPoint = "glVertexAttribDivisor")] public static @@ -76403,35 +75330,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Specify the organization of vertex arrays - /// - /// - /// - /// The generic vertex attribute array being described. - /// - /// - /// - /// - /// The number of values per vertex that are stored in the array. - /// - /// - /// - /// - /// The type of the data stored in the array. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Specify the organization of vertex arrays + /// + /// + /// + /// The generic vertex attribute array being described. + /// + /// + /// + /// + /// The number of values per vertex that are stored in the array. + /// + /// + /// + /// + /// The type of the data stored in the array. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribFormat")] public static void VertexAttribFormat(Int32 attribindex, Int32 size, OpenTK.Graphics.OpenGL4.VertexAttribType type, bool normalized, Int32 relativeoffset) @@ -76446,35 +75372,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Specify the organization of vertex arrays - /// - /// - /// - /// The generic vertex attribute array being described. - /// - /// - /// - /// - /// The number of values per vertex that are stored in the array. - /// - /// - /// - /// - /// The type of the data stored in the array. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// - /// - /// - /// The distance between elements within the buffer. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Specify the organization of vertex arrays + /// + /// + /// + /// The generic vertex attribute array being described. + /// + /// + /// + /// + /// The number of values per vertex that are stored in the array. + /// + /// + /// + /// + /// The type of the data stored in the array. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// + /// + /// + /// The distance between elements within the buffer. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexAttribFormat")] public static @@ -78898,40 +77823,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL4.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer) @@ -78946,40 +77870,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL4.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) @@ -79003,40 +77926,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL4.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) @@ -79060,40 +77982,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL4.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) @@ -79117,40 +78038,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL4.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) @@ -79175,40 +78095,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -79224,40 +78143,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -79282,40 +78200,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -79340,40 +78257,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -79398,40 +78314,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v2.0] - /// Define an array of generic vertex attribute data - /// - /// - /// - /// Specifies the index of the generic vertex attribute to be modified. - /// - /// - /// - /// - /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. - /// - /// - /// - /// - /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. - /// - /// - /// - /// - /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. - /// - /// - /// - /// - /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. - /// - /// - /// - /// - /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. - /// - /// + /// [requires: v2.0] + /// Define an array of generic vertex attribute data + /// + /// + /// + /// Specifies the index of the generic vertex attribute to be modified. + /// + /// + /// + /// + /// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. + /// + /// + /// + /// + /// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT. + /// + /// + /// + /// + /// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. + /// + /// + /// + /// + /// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. + /// + /// + /// + /// + /// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")] public static @@ -79457,20 +78372,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Modify the rate at which generic vertex attributes advance - /// - /// - /// - /// The index of the binding whose divisor to modify. - /// - /// - /// - /// - /// The new value for the instance step rate to apply. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Modify the rate at which generic vertex attributes advance + /// + /// + /// + /// The index of the binding whose divisor to modify. + /// + /// + /// + /// + /// The new value for the instance step rate to apply. + /// + /// [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexBindingDivisor")] public static void VertexBindingDivisor(Int32 bindingindex, Int32 divisor) @@ -79485,20 +78399,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] - /// Modify the rate at which generic vertex attributes advance - /// - /// - /// - /// The index of the binding whose divisor to modify. - /// - /// - /// - /// - /// The new value for the instance step rate to apply. - /// - /// + /// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3] + /// Modify the rate at which generic vertex attributes advance + /// + /// + /// + /// The index of the binding whose divisor to modify. + /// + /// + /// + /// + /// The new value for the instance step rate to apply. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glVertexBindingDivisor")] public static @@ -79703,20 +78616,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v1.0] - /// Set the viewport - /// - /// - /// - /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// + /// [requires: v1.0] + /// Set the viewport + /// + /// + /// + /// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// [AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glViewport")] public static void Viewport(Int32 x, Int32 y, Int32 width, Int32 height) @@ -79731,25 +78643,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static void ViewportArray(Int32 first, Int32 count, Single[] v) @@ -79770,25 +78681,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static void ViewportArray(Int32 first, Int32 count, ref Single v) @@ -79809,25 +78719,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -79843,25 +78752,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -79883,25 +78791,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -79923,25 +78830,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set multiple viewports - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// Specify the number of viewports to set. - /// - /// - /// - /// - /// Specify the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set multiple viewports + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// Specify the number of viewports to set. + /// + /// + /// + /// + /// Specify the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportArrayv")] public static @@ -79957,30 +78863,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedf")] public static void ViewportIndexed(Int32 index, Single x, Single y, Single w, Single h) @@ -79995,30 +78900,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedf")] public static @@ -80034,30 +78938,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static void ViewportIndexed(Int32 index, Single[] v) @@ -80078,30 +78981,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static void ViewportIndexed(Int32 index, ref Single v) @@ -80122,30 +79024,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -80161,30 +79062,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -80206,30 +79106,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -80251,30 +79150,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] - /// Set a specified viewport - /// - /// - /// - /// Specify the first viewport to set. - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). - /// - /// - /// - /// - /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. - /// - /// - /// - /// - /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. - /// - /// + /// [requires: v4.1 and ARB_viewport_array|VERSION_4_1] + /// Set a specified viewport + /// + /// + /// + /// Specify the first viewport to set. + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). + /// + /// + /// + /// + /// For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. + /// + /// + /// + /// + /// For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_viewport_array|VERSION_4_1", Version = "4.1", EntryPoint = "glViewportIndexedfv")] public static @@ -80290,25 +79188,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glWaitSync")] public static OpenTK.Graphics.OpenGL4.WaitSyncStatus WaitSync(IntPtr sync, OpenTK.Graphics.OpenGL4.WaitSyncFlags flags, Int64 timeout) @@ -80323,25 +79220,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: v3.2 and ARB_sync|VERSION_3_2] - /// Instruct the GL server to block until the specified sync object becomes signaled - /// - /// - /// - /// Specifies the sync object whose status to wait on. - /// - /// - /// - /// - /// A bitfield controlling the command flushing behavior. flags may be zero. - /// - /// - /// - /// - /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. - /// - /// + /// [requires: v3.2 and ARB_sync|VERSION_3_2] + /// Instruct the GL server to block until the specified sync object becomes signaled + /// + /// + /// + /// Specifies the sync object whose status to wait on. + /// + /// + /// + /// + /// A bitfield controlling the command flushing behavior. flags may be zero. + /// + /// + /// + /// + /// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glWaitSync")] public static @@ -80359,20 +79255,19 @@ namespace OpenTK.Graphics.OpenGL4 public static partial class Khr { - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, IntPtr userParam) @@ -80387,20 +79282,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[] userParam) @@ -80424,20 +79318,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,] userParam) @@ -80461,20 +79354,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,,] userParam) @@ -80498,20 +79390,19 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Specify a callback to receive debugging messages from the GL - /// - /// - /// - /// The address of a callback function that will be called when a debug message is generated. - /// - /// - /// - /// - /// A user supplied pointer that will be passed on each invocation of callback. - /// - /// + /// [requires: KHR_debug] + /// Specify a callback to receive debugging messages from the GL + /// + /// + /// + /// The address of a callback function that will be called when a debug message is generated. + /// + /// + /// + /// + /// A user supplied pointer that will be passed on each invocation of callback. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")] public static void DebugMessageCallback(DebugProcKhr callback, [InAttribute, OutAttribute] ref T1 userParam) @@ -80536,40 +79427,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL4.All source, OpenTK.Graphics.OpenGL4.All type, OpenTK.Graphics.OpenGL4.All severity, Int32 count, Int32[] ids, bool enabled) @@ -80590,40 +79480,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static void DebugMessageControl(OpenTK.Graphics.OpenGL4.All source, OpenTK.Graphics.OpenGL4.All type, OpenTK.Graphics.OpenGL4.All severity, Int32 count, ref Int32 ids, bool enabled) @@ -80644,40 +79533,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -80693,40 +79581,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -80748,40 +79635,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -80803,40 +79689,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Control the reporting of debug messages in a debug context - /// - /// - /// - /// The source of debug messages to enable or disable. - /// - /// - /// - /// - /// The type of debug messages to enable or disable. - /// - /// - /// - /// - /// The severity of debug messages to enable or disable. - /// - /// - /// - /// - /// The length of the array ids. - /// - /// - /// - /// - /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. - /// - /// - /// - /// - /// A Boolean flag determining whether the selected messages should be enabled or disabled. - /// - /// + /// [requires: KHR_debug] + /// Control the reporting of debug messages in a debug context + /// + /// + /// + /// The source of debug messages to enable or disable. + /// + /// + /// + /// + /// The type of debug messages to enable or disable. + /// + /// + /// + /// + /// The severity of debug messages to enable or disable. + /// + /// + /// + /// + /// The length of the array ids. + /// + /// + /// + /// + /// The address of an array of unsigned integers contianing the ids of the messages to enable or disable. + /// + /// + /// + /// + /// A Boolean flag determining whether the selected messages should be enabled or disabled. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")] public static @@ -80852,40 +79737,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: KHR_debug] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static void DebugMessageInsert(OpenTK.Graphics.OpenGL4.All source, OpenTK.Graphics.OpenGL4.All type, Int32 id, OpenTK.Graphics.OpenGL4.All severity, Int32 length, String buf) @@ -80900,40 +79784,39 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Inject an application-supplied message into the debug message queue - /// - /// - /// - /// The source of the debug message to insert. - /// - /// - /// - /// - /// The type of the debug message insert. - /// - /// - /// - /// - /// The user-supplied identifier of the message to insert. - /// - /// - /// - /// - /// The severity of the debug messages to insert. - /// - /// - /// - /// - /// The length string contained in the character array whose address is given by message. - /// - /// - /// - /// - /// The address of a character array containing the message to insert. - /// - /// + /// [requires: KHR_debug] + /// Inject an application-supplied message into the debug message queue + /// + /// + /// + /// The source of the debug message to insert. + /// + /// + /// + /// + /// The type of the debug message insert. + /// + /// + /// + /// + /// The user-supplied identifier of the message to insert. + /// + /// + /// + /// + /// The severity of the debug messages to insert. + /// + /// + /// + /// + /// The length string contained in the character array whose address is given by message. + /// + /// + /// + /// + /// The address of a character array containing the message to insert. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")] public static @@ -80949,50 +79832,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL4.All[] sources, [OutAttribute] OpenTK.Graphics.OpenGL4.All[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL4.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog) @@ -81017,50 +79899,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL4.All sources, [OutAttribute] out OpenTK.Graphics.OpenGL4.All types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL4.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog) @@ -81091,50 +79972,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -81150,50 +80030,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -81219,50 +80098,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -81294,50 +80172,49 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve messages from the debug message log - /// - /// - /// - /// The number of debug messages to retrieve from the log. - /// - /// - /// - /// - /// The size of the buffer whose address is given by messageLog. - /// - /// - /// - /// - /// The address of an array of variables to receive the sources of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the types of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of unsigned integers to receive the ids of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the severites of the retrieved messages. - /// - /// - /// - /// - /// The address of an array of variables to receive the lengths of the received messages. - /// - /// - /// - /// - /// The address of an array of characters that will receive the messages. - /// - /// + /// [requires: KHR_debug] + /// Retrieve messages from the debug message log + /// + /// + /// + /// The number of debug messages to retrieve from the log. + /// + /// + /// + /// + /// The size of the buffer whose address is given by messageLog. + /// + /// + /// + /// + /// The address of an array of variables to receive the sources of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the types of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of unsigned integers to receive the ids of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the severites of the retrieved messages. + /// + /// + /// + /// + /// The address of an array of variables to receive the lengths of the received messages. + /// + /// + /// + /// + /// The address of an array of characters that will receive the messages. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")] public static @@ -81353,35 +80230,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL4.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -81402,35 +80278,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static void GetObjectLabel(OpenTK.Graphics.OpenGL4.All identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -81452,35 +80327,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -81496,35 +80370,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -81546,35 +80419,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -81597,35 +80469,34 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")] public static @@ -81641,30 +80512,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -81685,30 +80555,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -81730,30 +80599,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -81769,30 +80637,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -81822,30 +80689,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -81876,30 +80742,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -81924,30 +80789,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -81977,30 +80841,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -82031,30 +80894,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -82079,30 +80941,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -82132,30 +80993,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -82186,30 +81046,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -82234,30 +81093,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label) @@ -82288,30 +81146,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static void GetObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label) @@ -82343,30 +81200,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Retrieve the label of a sync object identified by a pointer - /// - /// - /// - /// The name of the sync object whose label to retrieve. - /// - /// - /// - /// - /// The length of the buffer whose address is in label. - /// - /// - /// - /// - /// The address of a variable to receive the length of the object label. - /// - /// - /// - /// - /// The address of a string that will receive the object label. - /// - /// + /// [requires: KHR_debug] + /// Retrieve the label of a sync object identified by a pointer + /// + /// + /// + /// The name of the sync object whose label to retrieve. + /// + /// + /// + /// + /// The length of the buffer whose address is in label. + /// + /// + /// + /// + /// The address of a variable to receive the length of the object label. + /// + /// + /// + /// + /// The address of a string that will receive the object label. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")] public static @@ -82504,30 +81360,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static void ObjectLabel(OpenTK.Graphics.OpenGL4.All identifier, Int32 name, Int32 length, String label) @@ -82542,30 +81397,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a named object identified within a namespace - /// - /// - /// - /// The namespace from which the name of the object is allocated. - /// - /// - /// - /// - /// The name of the object to label. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a named object identified within a namespace + /// + /// + /// + /// The namespace from which the name of the object is allocated. + /// + /// + /// + /// + /// The name of the object to label. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")] public static @@ -82581,25 +81435,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel(IntPtr ptr, Int32 length, String label) @@ -82614,25 +81467,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label) @@ -82656,25 +81508,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label) @@ -82698,25 +81549,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label) @@ -82740,25 +81590,24 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Label a a sync object identified by a pointer - /// - /// - /// - /// A pointer identifying a sync object. - /// - /// - /// - /// - /// The length of the label to be used for the object. - /// - /// - /// - /// - /// The address of a string containing the label to assign to the object. - /// - /// + /// [requires: KHR_debug] + /// Label a a sync object identified by a pointer + /// + /// + /// + /// A pointer identifying a sync object. + /// + /// + /// + /// + /// The length of the label to be used for the object. + /// + /// + /// + /// + /// The address of a string containing the label to assign to the object. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")] public static void ObjectPtrLabel([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label) @@ -82783,10 +81632,9 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Pop the active debug group - /// + /// [requires: KHR_debug] + /// Pop the active debug group + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroupKHR")] public static void PopDebugGroup() @@ -82801,30 +81649,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: KHR_debug] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static void PushDebugGroup(OpenTK.Graphics.OpenGL4.All source, Int32 id, Int32 length, String message) @@ -82839,30 +81686,29 @@ namespace OpenTK.Graphics.OpenGL4 #endif } - - /// [requires: KHR_debug] - /// Push a named debug group into the command stream - /// - /// - /// - /// The source of the debug message. - /// - /// - /// - /// - /// The identifier of the message. - /// - /// - /// - /// - /// The length of the message to be sent to the debug output stream. - /// - /// - /// - /// - /// The a string containing the message to be sent to the debug output stream. - /// - /// + /// [requires: KHR_debug] + /// Push a named debug group into the command stream + /// + /// + /// + /// The source of the debug message. + /// + /// + /// + /// + /// The identifier of the message. + /// + /// + /// + /// + /// The length of the message to be sent to the debug output stream. + /// + /// + /// + /// + /// The a string containing the message to be sent to the debug output stream. + /// + /// [System.CLSCompliant(false)] [AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")] public static